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Shotty GoBang
Pro Hic Immortalis League of Infamy
610
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Posted - 2013.08.22 17:24:00 -
[31] - Quote
Aero Yassavi wrote: Because the scout class bonus of reduced profile signature is meaningless with the current 10m scan radius, I don't know why anyone would spend 2.7 million skill points for the proto scout when you could get the proto light for 1.2 million skill points.
Benefits: Scouts suits are cheaper than their Light-Frame counterparts. Light-Frames are immune to most Active Scanners; reduced profile signature renders you immune to more. For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. For Minja CQC Scouts, the passive NK bonus is pretty dang cool, though these guys make hardmode look easy.
If you're a mid-range or long-range Scout, there's little point in skilling into Scout at the moment. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1295
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Posted - 2013.08.22 17:28:00 -
[32] - Quote
Shotty GoBang wrote:Aero Yassavi wrote: Because the scout class bonus of reduced profile signature is meaningless with the current 10m scan radius, I don't know why anyone would spend 2.7 million skill points for the proto scout when you could get the proto light for 1.2 million skill points.
Benefits: Scouts suits are cheaper than their Light-Frame counterparts. Light-Frames are immune to most Active Scanners; reduced profile signature renders you immune to more. For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. For Minja CQC Scouts, the passive NK bonus is pretty dang cool, though these guys make hardmode look easy. If you're a mid-range or long-range Scout, there's little point in skilling into Scout at the moment. The slight reduction in ISK is negligible compared to the extra 1.5 million skill points spent.
Scouts are not immune to active scanners, you still have to fill up your lows with profile dampeners.
10 meters passive scanning on the Gallente scout. Add the racial bonus and it's 15 meters. I have an alt with proto Gallente scout and 4 complex range amplifiers and it's still not that great for passive scanning (considering you are doing everything you can to max it out).
Minmatar scout I can see why people would do that.
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OZAROW
A.N.O.N.Y.M.O.U.S.
410
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Posted - 2013.08.22 17:40:00 -
[33] - Quote
Aero Yassavi wrote:Well basically, Aero Yassavi wrote:Please please please have part of the scout's buff be a universal increase of all dropsuits scan radius. if you increase everyone's scan radius, say from 10m to 30m, people will actually be able to passively scan others except scouts since they have lower profile signatures which would be an advantage to them. If you are concerned increasing this passive scanning range will make active scanners useless, it won't but you could always give active scanners more range or other perks (like say temporarily see enemy outlines though walls. Because the scout class bonus of reduced profile signature is meaningless with the current 10m scan radius, I don't know why anyone would spend 2.7 million skill points for the proto scout when you could get the proto light for 1.2 million skill points. Cost of fits, a advanced scout is 8g an a basic is 15, plus he's minmatar so he got the bonus, but he doesn't use knives I don't think |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2013.08.22 17:53:00 -
[34] - Quote
Scout suits will be much better once the random terrain collision glitches are fixed, dropsuit scans become reliable and active scanners get WP rewards. People will get more reliant on scanning, but won't see us scouts. Then we can rain down surprise death! |
OZAROW
A.N.O.N.Y.M.O.U.S.
410
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Posted - 2013.08.22 17:55:00 -
[35] - Quote
Nestil wrote:OZAROW wrote:I've had the proto for months now an pull it out from time to time but I recently started a new character that I'm building to prepare for the caldari scout if it's any good, so for now I'm working on nothing but passive skill bonuses an ALL suit CPU pg reductions . If you went minmatar you need knives, it's a knifers suit, gallente is a shot gunner in my opinion because you can take a beating.
Now before 1.2 build the minmatar was a beast for speed, sg , an novas. But with all the changes what you seen others do months before isn't really the case now, ccp took our speedy assassin an f ' d his : dodging, jumping, hotbox , stamina, an made all other suits that much harder to hit an run cuz they can actually chase us down now. A friggen logi shot gunner with 2/2 reds an greens is a nasty bugger to have chase you!
So basically go back to running a mega weak fit like a level one suit, that way you ll trick yourself into thinking that your proto is the weak suit an you ll live longer. Try this fit for a shotgunner: Adv shield energizer 2complex s/e Complex green Feroscale plate or enhanced armor rep Toxin sub
Now that fit can't take a huge hit so having 234 shields an ur armor is no biggi but you always have full health! I had a guy hit me I went behind a wall 2 seconds an boom full health I even started usin shield reg an that's really irritating to the enemy they have to ohk you. An use r/e they stop people from chasing me i see lately a lot of suits outrun me :/ (mostly logis) but yesterday i saw a caldari assault who was running as fast as me... it took like forever to finally get up his ass to shotgun him. well i compared my adv suit with my proto and there was no much difference between them.. i'll try the energizer combo but i dont think it'll help much since AR's instafukk me as well as MD's before i can reach cover.. the only compelx mods i have so far are the shield ext. so I'll run the rest at adv lvl and energizer std... wish i had more SP :/ Honestly I find the shotgun great if you play against weak suits, poor against proto in the time it takes to land enough shots they waste you. Plus I find it poor for face to face, which made me use my knives so much more instead of shoot a guy from behind an miss I just ohk with my knives then if they turn around I shotty them, of I run away I trap them with r/e an if I don't use the knives I use a pro assault smg to finish em. Get a toxin sub an get smg pro high, it hits like a prototype an only uses 15/3 CPU pg. Think combos I get more knife or R/E kills in a game than I do with any gun, just on the strategy that people see scout with knives an chase , then when there close enough I can either blow em up with my explosive trap or SUPRISE them when there in sg range then they run. Or if the sg is out first an there close an my ammo is out I whip out my knives, there a good way to make a guy panic am waste his ammo even if you don't intend to kill him with nk make him dump his clip then sg him while he reloads. |
Marc Rime
Zumari Force Projection Caldari State
142
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Posted - 2013.08.22 18:08:00 -
[36] - Quote
Shotty GoBang wrote:For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. Is it really? I did a fair bit of testing before my re-spec (I was amongst those who got it _really_ late), and even with maxed scanner skills, proto gallente scout and all slots filled with proto scanning modules it wasn't useful at all. Things could have changed since then, but I doubt it.
EDIT: ...anyway, gallente scouts should get enough range from the suit bonus and scanner skills alone. Hell, all lights and scouts should. One more thing that was better in Chromosome :P. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
611
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Posted - 2013.08.22 18:22:00 -
[37] - Quote
Aero Yassavi wrote: Scouts are not immune to active scanners, you still have to fill up your lows with profile dampeners.
Active Scanner, Precision Tiers Meta 1-2 (standard) - 46 dB Meta 4-5 (advanced) - 36 dB Meta 7-8 (proto) - 28 dB Meta 9 (proto) - 15 dB
Light/Scout Suit, Profile Tiers Lvl(1) Light-Frame - 45 dB - Immune to standard scanners. Lvl(5) Scout - 33.75 dB - Immune to standard and advanced scanners. Lvl(5) Scout + Lvl(5) PD - 30.38 dB - No change to immunity by maxing out PD skill. Lvl(5) Scout + 1 CmpDmp - 22.78 dB - Immune to all but a single Meta 9 Scanner.
Aero Yassavi wrote: 10 meters passive scanning on the Gallente scout. Add the racial bonus and it's 15 meters.
Passive Scan Range Lvl(1) Light-Frame - 10 meters Lvl(1) GalScout - 11 meters Lvl(5) GalScout - 15 meters Lvl(5) GalScout + Lvl(1) LRS - 16.5 meters Lvl(5) GalScout + Lvl(2) LRS - 18.15 meters Lvl(5) GalScout + Lvl(3) LRS - 19.97 meters Lvl(5) GalScout + Lvl(4) LRS - 21.96 meters Lvl(5) GalScout + Lvl(5) LRS - 24.26 meters Lvl(5) GalScout +1 Cmp Amplifier - 35.02 meters |
Shotty GoBang
Pro Hic Immortalis League of Infamy
611
|
Posted - 2013.08.22 18:43:00 -
[38] - Quote
Marc Rime wrote:Shotty GoBang wrote:For Gallente CQC Scouts, the passive scan bonus combined with long-range scanning is useful. Is it really? I did a fair bit of testing before my re-spec (I was amongst those who got it _really_ late), and even with maxed scanner skills, proto gallente scout and all slots filled with proto scanning modules it wasn't useful at all. Things could have changed since then, but I doubt it. EDIT: ...anyway, gallente scouts should get enough range from the suit bonus and scanner skills alone. Hell, all lights and scouts should. One more thing that was better in Chromosome :P.
I agree. Proto Gal Scouts are weak at everything and masters at nothing...
Gear up for eWar, and you serve no purpose in combat. Gear up for Speed, and you'll get mowed down by ARs and MDs anyway. Gear up for Tanking, and you'll move slower AND have less eHP than a Medium.
I'm not saying CQC Proto GalScouts are good, but the passive bonus does help us suck ever-so-slightly less hard.
- Shotty |
Shotty GoBang
Pro Hic Immortalis League of Infamy
611
|
Posted - 2013.08.22 18:48:00 -
[39] - Quote
This just in!
Shared squad sight has been disabled. We Scouts just got a role, people! Maybe that new proto Scout suit of yours will be worth pulling out afterall.
http://dust514.com/news/blog/2013/08/uprising-1.4-and-beyond |
Marc Rime
Zumari Force Projection Caldari State
144
|
Posted - 2013.08.22 19:30:00 -
[40] - Quote
Shotty GoBang wrote:Passive Scan Range Lvl(1) Light-Frame - 10 meters Lvl(1) GalScout - 11 meters Lvl(5) GalScout - 15 meters Lvl(5) GalScout + Lvl(1) LRS - 16.5 meters Lvl(5) GalScout + Lvl(2) LRS - 18.15 meters Lvl(5) GalScout + Lvl(3) LRS - 19.97 meters Lvl(5) GalScout + Lvl(4) LRS - 21.96 meters Lvl(5) GalScout + Lvl(5) LRS - 24.26 meters Lvl(5) GalScout +1 Cmp Amplifier - 35.02 meters Lvl(5) GalScout +2 Cmp Amplifier ~ 50.00 meters Do you really get that kind of range? I didn't. What I meant above was that the _passive scanner_ was useless, despite having done everything possible to boost its range. |
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Shotty GoBang
Pro Hic Immortalis League of Infamy
613
|
Posted - 2013.08.22 19:45:00 -
[41] - Quote
Marc Rime wrote: Do you really get that kind of range? I didn't. What I meant above was that the _passive scanner_ was useless, despite having done everything possible to boost its range.
Sure do, bro. Math ain't purty, but she don't lie.
If you're looking for a subjective perspective, I'm much more aware of my surroundings when running one Enhanced Range Amplifier on my Lvl(5) GalScout. Stacking Complex Range Amplifiers isn't advisable; you won't be able to fit anything else.
- Shotty
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Marc Rime
Zumari Force Projection Caldari State
144
|
Posted - 2013.08.22 19:55:00 -
[42] - Quote
Shotty GoBang wrote:Sure do, bro. Math ain't purty, but she don't lie. Assuming the numbers are correct in the first place, and that the implementation isn't broken ;).
Shotty GoBang wrote:If you're looking for a subjective perspective, I'm much more aware of my surroundings when running one Enhanced Range Amplifier on my Lvl(5) GalScout. Stacking Complex Range Amplifiers isn't advisable; you won't be able to fit anything else. Yeah, that's what I was looking for, thanks. Interesting... maybe I should dump some SP into that stuff and give it a try again -- just hope I won't regret it as much as I did last time ;). |
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.22 20:22:00 -
[43] - Quote
Yes! we try to avoid combat, but have you really tried to avoid contact? You end up facing someone don't you? You are damn right we need to be good at combat. If you want to win, you are going to get into some enemy contact, guess what, this also helps the team too. Just waiting on that buff so I can upgrade to a bigger jar so I can collect more assault/logi/heavy tears. I'm 40k short of range amp lvl4. A lot of players are underestimating us. CCP owes us big time.
Good post Nestil. A proto scout should be feared. |
OZAROW
A.N.O.N.Y.M.O.U.S.
410
|
Posted - 2013.08.22 23:05:00 -
[44] - Quote
Niuvo wrote:Yes! we try to avoid combat, but have you really tried to avoid contact? You end up facing someone don't you? You are damn right we need to be good at combat. If you want to win, you are going to get into some enemy contact, guess what, this also helps the team too. Just waiting on that buff so I can upgrade to a bigger jar so I can collect more assault/logi/heavy tears. I'm 40k short of range amp lvl4. A lot of players are underestimating us. CCP owes us big time.
Good post Nestil. A proto scout should be feared. I highly agrees we should be feared! In 1.1 I had my knifer just flat out running an stabbing an it was feesible to run just knives an 2 reds, now not so much I really want that back since its the reason I went scout in the first place |
Quil Evrything
Skil Legendz
6
|
Posted - 2013.08.23 01:01:00 -
[45] - Quote
Surt gods end wrote:[quote=Nestil] FYI: scouts make awesome AV classes. They are very hard to track. and you'll be popping tanks and DS like a boss.
oh yeah big time.
two fav moments:
Tank was railgunning from way high in the hills. I think he actually had it dropped into there. scouted round back. 3 AV grenades (maybe only two), and.. bye-bye!
2nd: I got offed by a light railgun.
figured out roughly where it had to be from, got my scout on, ran waay around back.. and found out when I was within about 50 m, he was a punk SOLOing a LAV with a light turret!
"one shot, one kill"
with the cherry on top that of course I then hacked his jeep :-D
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KING CHECKMATE
Bragian Order Amarr Empire
612
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Posted - 2013.08.23 01:11:00 -
[46] - Quote
Nestil wrote:Hey guys, i tried my new Proto Scout Suits today in some matches and i have to say:
OHHHH FKKK THEY'RE TRASH!!!
Seriously what is the point of the Proto Scout Suits? i see no difference in terms of survivability compared to the adv one :/ "Oh a guy sees me with his militia AR".... boom i'm dead in 1 second.... even the shittiest grenade can 1 HKO me and i run minmatar with 3 complex shield extenders in the high slots. And if that wouldnt be worse enough this little **** toilet paper suit costs as much as the other suits.
I'll just keep running around with my adv suit and being annoyed about the fact that i spend so much SP for that piece ****!
Today i had so many hit detection/lag issues that i nearly trashed my controller.... and not even only with the shotgun. Even my SMG couldnt kill ****... i had a situation were my bulletcount in the mag wouldnt go down and dealing no damage to the enemie.. like I'm shooting peas out of it.
:/
I my proto minma:
3 Cx shield Ex 1 Kinetic Cx Kat 1 Enhanced Cardiag st.
Ishi SMG Comp nanos
2.KD ratio Cost 118.000 ISK
Stater fit medic Amarr:
Default crap K-d ratio : 4.5 Cost : FREE
NUff said |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1963
|
Posted - 2013.08.23 01:19:00 -
[47] - Quote
All I know is, the basic proto Gallante scout looks way better than the Racial Gallante proto scout. |
Niuvo
The Phoenix Federation
386
|
Posted - 2013.08.23 05:58:00 -
[48] - Quote
I've been reading the past posts and it's sad to hear that our gals arent getting justice from their role bonus. I feel that it does help me in-game, I have the scout g/1 series with 2 adv range amps. It helps, the problem comes when I try to go for the kill. shenaningans, I look like a noob sometimes It's a hard feeling when you do your best to stay off radar and then you get instakill upon sight by a duvolle or MD.
A huge problem I see is our field of vision, I find it to narrow. Have you guys ever tried running somewhere because it looks clear, then an AR starts shooting you from somewhere. My scan doesn't pick him up and now I'm trying to outrun this disadvantage, of course I fail.
Honestly guys, If we are in the future, I would love to see our first person view enhanced with visual information. Right now it is the same as every other FPS. Do you know what I mean? We should rely on sight, and sound at our current clone's health, stamina, ammo etc. I think it would feel more personal, like you are him. |
Quil Evrything
Skil Legendz
7
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Posted - 2013.08.23 15:50:00 -
[49] - Quote
Niuvo wrote:I've been reading the past posts and it's sad to hear that our gals arent getting justice from their role bonus. I feel that it does help me in-game, I have the scout g/1 series with 2 adv range amps. It helps, the problem comes when I try to go for the kill. shenaningans, I look like a noob sometimes It's a hard feeling when you do your best to stay off radar and then you get instakill upon sight by a duvolle or MD.
Two words: Sniper. Rifle.
if you're getting close, to "go for the kill", you're doing it wrong."close" = within 200m.
(Unless you're one o them psycho Knife Ninjas. but then you're still doing it wrong, 'cause you're getting spotted. Ninjas are never seen )
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Marc Rime
Zumari Force Projection Caldari State
153
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Posted - 2013.08.23 16:48:00 -
[50] - Quote
Niuvo wrote:A huge problem I see is our field of vision, I find it to narrow. Have you guys ever tried running somewhere because it looks clear, then an AR starts shooting you from somewhere. My scan doesn't pick him up and now I'm trying to outrun this disadvantage, of course I fail. Yes, all the time. In Chromosome I relied heavily on the scanner to make up, at least partly, for the slow turning speed and choppy graphics (while it was more fluid back then it could be a bit disorienting in CQC). |
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Nestil
Seraphim Auxiliaries
36
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Posted - 2013.08.23 17:17:00 -
[51] - Quote
Quil Evrything wrote:Niuvo wrote:I've been reading the past posts and it's sad to hear that our gals arent getting justice from their role bonus. I feel that it does help me in-game, I have the scout g/1 series with 2 adv range amps. It helps, the problem comes when I try to go for the kill. shenaningans, I look like a noob sometimes It's a hard feeling when you do your best to stay off radar and then you get instakill upon sight by a duvolle or MD. Two words: Sniper. Rifle. if you're getting close, to "go for the kill", you're doing it wrong."close" = within 200m. (Unless you're one o them psycho Knife Ninjas. but then you're still doing it wrong, 'cause you're getting spotted. Ninjas are never seen )
well even when just one guy from the other team looks in your direction he'll spot you and everyone will know where you are.. now with the upcoming tacnet changes this will not work anymore and ninjas can be better NINJAS again |
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