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Thread Statistics | Show CCP posts - 1 post(s) |
mini rehak
The Southern Legion
62
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Posted - 2013.08.21 21:27:00 -
[1] - Quote
This topic just needs to die. There is nothing wrong with the forge gun. It hardly changed since Codex and now all of you are complaining about it. Before someone brings up forge sniping calm down it's no big deal. Someone found a good way to kill/ protect a point with a gun that was used for mainly AV, how is that op? It has its drawbacks (can't do solo, no ads, heavy suit) It has its counters ( snipers, dropship full of heavies, railgun, counter forge gunner, orbitals). I think for something to be OP it needs to have little to no counters and forge guns DO have counters. For a well coordinated team I don't see how a forge gunner is a problem, if you or your team can't kill him then you deserve to be killed by it.
Forge guns v.s tanks can seem a bit unbalanced IF someone does something wrong. If your tank sucks yeah it's going to die to a proto forge, if the tank gets stuck he will die, If there is multiple AV player targeting you odds are you will die. On the forge gun side of things you are this big ass heavy with a big ass gun, you can be seen and hit from a mile away. You have to be accurate, conserve your little amount of ammo, watch out for infantry support, watch out for that tank you are tying to kill and allot of other things I don't feel like listing. The forge gun is not the one in need of a nerf, the tanks/dropships need a buff. I do have an alt who is speced into nothing but vehicles and I can say that they are too weak and not worth the isk. Tanks need to come back to where they where, not the POS glass cannons we have now. If you nerf the forge gun now later on down the line when tanks are good again forges will be under powerd.
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mini rehak
The Southern Legion
65
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Posted - 2013.08.22 03:36:00 -
[2] - Quote
Exmaple Core wrote:
Did you even read the OP or anything said so far? were not calling for a massive nerf or anything that would change the AV potential of the weapon, and if we do hint at it we dont want a crazy nerf, were trying to balance it and give it a definite roll. Yes, we agree the forges are mostly balanced and it is the poor excuse for the current tanks that are the promblem. Yep, we got that.
However, your making it sound like its hard to cope with the disadvantages of the forge, all you have to do is get up high on the map and YES, IT MAKES AN IMPACT!! One forge gunner can hold down an objecitve by himself, with no support other than someones uplinks. The only way to get him is to use a dropship, which duh wont wonk bcuz he has a forge gun or to snipe him wich is not always possible in citys and impossible when they have multiple armor reping hives. If you get rid of the splash it would fix the promblem, its hardly a nerf to an AV weapon
I don't see how removing the splash would do anything. Compared to the plasma cannon the forges splash is **** but do you see anyone using the plasma, no. The splash is not the problem. Removing the splash will do nothing but hurt any forge gunners chance of living a fight against anything. Even if you do remove splash people would still ***** about it if you manage to get a direct hit. If you say remove the splash on the forge because it can blow up a tank then take the splash off ANYTHING that can kill a vehicle just to make it even. So that's Mass drivers, railguns, missiles, orbitals, flaylocks, and locus grenades. |
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