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Synbot
Expert Intervention Caldari State
0
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Posted - 2013.08.19 23:24:00 -
[1] - Quote
A brief description of the mortar:
A mortar would be a heavy weapon (something to make the heavy weapons more interesting by adding an additional weapon to the list), that would be able to fire assisted or non-assisted explosives. They can either lock on to vehicles, or provide a 'free-aim' to fire on infantry.
Additional information:
-Powerful explosive damage, somewhere around 400hp, with about a 10-15 meter blast radius -Very high range -Very limited ammo, 1 a 'clip' a maximum of 3-6 ammo.
In my opinion it would be beneficial to have someone in the back providing mortar fire at the masses of infantry heading towards an objective. |
Vulpes Dolosus
Neanderthal Nation
30
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Posted - 2013.08.19 23:29:00 -
[2] - Quote
Please no more explosives (especially long range) until we either have more variety in weapon types and counter measures like resistance plates or defenses like the bubble shield. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
156
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Posted - 2013.08.20 00:15:00 -
[3] - Quote
instead of a dropsuit based morter lets have a morter based vehicle instead..a really weak one...
with great damage capabilities
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Lillica Deathdealer
Mango and Friends
135
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Posted - 2013.08.20 01:23:00 -
[4] - Quote
Why don't we just go ahead with the trend and make the mortar another AR variant? You know, because we just found something the AR cant do. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
550
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Posted - 2013.08.20 01:39:00 -
[5] - Quote
I like the idea only if it had a very long ROF, and was woefully inaccurate. Another suppression weapon is a great idea, but making it a heavy weapon limits it to sentinels, where as making it equipment makes it part of a fire team.
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Fire of Prometheus
DUST University Ivy League
145
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Posted - 2013.08.20 01:42:00 -
[6] - Quote
I like the idea of this being a tank turret (main gun) |
CLONE117
Planetary Response Organization Test Friends Please Ignore
159
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Posted - 2013.08.20 01:46:00 -
[7] - Quote
making it very inaccurate would kill its abillity to take out some of the annoying sniper positions..it could also be used some what like a very weak orbital.. for attacking and clearing objectives...in any case it could be very usefull...
it would have to bombard a pretty good sized area to be effective...
it should have a relatively low rof..
as this type of vehicle or weapon would mainly have a large kill range and be able to fire over halfway into the map from the redzone...
or in some pretty good cover...
i weapon system like this would assist in area denial and help protect and capture skirmish objectives.
all in all it would be very usefull.. there have been many games where a well placed mortar strike could have helped me... |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
304
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Posted - 2013.08.20 01:50:00 -
[8] - Quote
dont they have this already? its called an orbital strike you get them when your team works together. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
159
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Posted - 2013.08.20 01:53:00 -
[9] - Quote
but orbitals are too fe in nuber and it takes to long t obtain them
plus an orbital wouldnt be as effective as a mortar vehicle..
orbital can insta kill alot of stuff but u only get one chance to take out an enemy tank or sniper nest with it. and its best saved for large groups of enemies..
a mortar weapon is much more suitable as it gives multiple chances to take down enemy emplacements... |
Thurak1
Psygod9
57
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Posted - 2013.08.20 01:59:00 -
[10] - Quote
So basically this would be a mass driver on steroids. |
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Thurak1
Psygod9
57
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Posted - 2013.08.20 02:01:00 -
[11] - Quote
I think something like this should be on its own vehicle. Unlike other turrets though this one should have limited ammo so that you have to get to a nanohive or depot to re-supply. Being a vehicle this would make it possible to counter with swarms also to help balance it. I would also make it the slowest LAV in the game. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
160
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Posted - 2013.08.20 02:11:00 -
[12] - Quote
i know but i still dont know how a mortar vehicle would look like in dust..but itd be pretty cool to see one...
i think it should have a cooldown type rate instead and the unlimited ammo
where u have an extremely low rate of fire... good damage out put and great range but would suffer by being extremely weak..and fairly easy to take out..
in first i think if ccp were to make a vehicle like this it would require a lot of testing and tweaking in order to get it just right where we want it at...
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CLONE117
Planetary Response Organization Test Friends Please Ignore
160
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Posted - 2013.08.20 02:12:00 -
[13] - Quote
im suggesting slow rof and a cool down rate between barrages...
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Ku Shala
Planetary Response Organization Test Friends Please Ignore
304
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Posted - 2013.08.20 02:27:00 -
[14] - Quote
if you play your match right you will have 3+ orbitals in a match. if you aren't making 1000WP+ a match your playing wrong. And really its 1.3 and you cant deal with snipers? They don't move (with exceptions) how hard can they be to kill? |
Fire of Prometheus
DUST University Ivy League
145
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Posted - 2013.08.20 02:43:00 -
[15] - Quote
If they did create a "mortar tank" I think it would look like the minmatar tank on the vehicle concept sheets from fanfest.
http://m.neogaf.com/showthread.php?t=567021 it's the pic about halfway down the page with all the racial dropships, jeeps and tanks on it |
Synbot
Expert Intervention Caldari State
2
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Posted - 2013.08.20 02:51:00 -
[16] - Quote
Whether it be a vehicle weapon, or a heavy dropsuit weapon, it would prove beneficial on the battlefield. Regarding the ROF, if it is a dropsuit weapon a longer reload would be more suitable since it would carry 1 mortar at a time.
This is not like an orbital strike. It's a mortar, a long ranged projectile that explodes on impact.
Like mortars in the real world, the operator will fire the mortar and it'll go in an arched path to its target. It'll take a few seconds before it'll reach it's destination, which is a downside to this powerful weapon. This weapon, whether mounted on a vehicle or hand held, will require skill In using due to that reason.
Yes, this could be affective against snipers. But to maximize its potential, firing it on a mass of people would be more benefitial. |
gargantuise aaron
Sanguine Knights
84
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Posted - 2013.08.20 03:18:00 -
[17] - Quote
Sure but why not unlock bew variations for it Std Flux and locus variations of wide rang, Adv normal precision(small radius big boom) , Proto long distant (extended travel time and distance)Normal and short range And you can mix and match for different style ex. Long distauwide range flux or short precion locus should not be refilable from nanohives but can fron depot |
Synbot
Expert Intervention Caldari State
2
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Posted - 2013.08.20 04:33:00 -
[18] - Quote
gargantuise aaron wrote:Sure but why not unlock bew variations for it Std Flux and locus variations of wide rang, Adv normal precision(small radius big boom) , Proto long distant (extended travel time and distance)Normal and short range And you can mix and match for different style ex. Long distauwide range flux or short precion locus should not be refilable from nanohives but can fron depot Sure, there would be variations of it of course. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
308
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Posted - 2013.08.20 04:39:00 -
[19] - Quote
and that would make domination really fun as mortars bombard the objective for the whole match from the nearest supply depot |
Ld Collins
The Phalanx Inc
23
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Posted - 2013.08.20 05:10:00 -
[20] - Quote
Fire of Prometheus wrote:If they did create a "mortar tank" I think it would look like the minmatar tank on the vehicle concept sheets from fanfest. http://i.imgur.com/xSxlftZ.png (it's the third colum from the left in the middle row)
The should launch a missle that is packed with cores from the plasma cannon it should do twice as much damage as railguns but consume a high amount of energy. Then skilling into Minmatar tanks should lower the heat consumption this ount really put a hurting on railgun snipers. There should be no damage drop off due to distance and the impact should show up on the minimap. This way you can look at the target its distance will be displayed and minimap would give you an ideal effective range. |
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Synbot
Expert Intervention Caldari State
3
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Posted - 2013.08.20 05:40:00 -
[21] - Quote
Ld Collins wrote:Fire of Prometheus wrote:If they did create a "mortar tank" I think it would look like the minmatar tank on the vehicle concept sheets from fanfest. http://i.imgur.com/xSxlftZ.png (it's the third colum from the left in the middle row) The should launch a missle that is packed with cores from the plasma cannon it should do twice as much damage as railguns but consume a high amount of energy. Then skilling into Minmatar tanks should lower the heat consumption this ount really put a hurting on railgun snipers. There should be no damage drop off due to distance and the impact should show up on the minimap. This way you can look at the target its distance will be displayed and minimap would give you an ideal effective range.
I like the idea of having the impact on the minimap. This should be client-side of course. |
gargantuise aaron
Sanguine Knights
84
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Posted - 2013.08.20 06:11:00 -
[22] - Quote
Also to prevent mortor spam on objective the r.o.f. should be 2 minutes or more with Max carry of 5 with full perks |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
74
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Posted - 2013.08.20 06:37:00 -
[23] - Quote
A read a dev post somewhere that a variant of the mass driver may eventually be introduced like a mortar weapon, with a very large blast radius and maybe high damage but inaccurate. Basically a few cheap kills every 5 minutes like with a LAV. Although another dev also stated (if I remember correctly) that another new equipment item may be introduced eventually that acts like a temporary and stationary shield against weaponry to prevent orbital strike kills. (that equipment may also be intended to counter mortars and act like deployable cover in open area maps. |
Charlotte O'Dell
0uter.Heaven EoN.
977
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Posted - 2013.08.20 09:28:00 -
[24] - Quote
Lillica Deathdealer wrote:Why don't we just go ahead with the trend and make the mortar another AR variant? You know, because we just found something the AR cant do.
Clearly it would not be OP if it were an AR BC the AR is the most balanced weapon ever. |
Synbot
Expert Intervention Caldari State
4
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Posted - 2013.08.20 16:03:00 -
[25] - Quote
WeapondigitX V7 wrote:A read a dev post somewhere that a variant of the mass driver may eventually be introduced like a mortar weapon, with a very large blast radius and maybe high damage but inaccurate. Basically a few cheap kills every 5 minutes like with a LAV. Although another dev also stated (if I remember correctly) that another new equipment item may be introduced eventually that acts like a temporary and stationary shield against weaponry to prevent orbital strike kills. (that equipment may also be intended to counter mortars and act like deployable cover in open area maps. I would be looking forward to that. |
Thurak1
Psygod9
59
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Posted - 2013.08.22 01:21:00 -
[26] - Quote
CLONE117 wrote:i know but i still dont know how a mortar vehicle would look like in dust..but itd be pretty cool to see one...
i think it should have a cooldown type rate instead and the unlimited ammo
where u have an extremely low rate of fire... good damage out put and great range but would suffer by being extremely weak..and fairly easy to take out..
in first i think if ccp were to make a vehicle like this it would require a lot of testing and tweaking in order to get it just right where we want it at...
Lol @ CCP & testing. I guess depending on the mortar would depend on the vehicle really. Myself I think of something like the current lav just with a different turret on the back, something where the turret area is lower and the turret operator stands on a seperate step that allows you to bend over and drop the round into the mortar tube.
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Thurak1
Psygod9
60
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Posted - 2013.08.22 01:30:00 -
[27] - Quote
Also i really think the easy way to balance this weapon is having it as a vehicle with limited ammo and slow speed. I would basically say the reasoning for the slow speed would be the extra weight of the ammo and mortar tube. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
171
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Posted - 2013.08.22 01:35:00 -
[28] - Quote
this vehicle would technically be used to take out those annoying hard to reach rail tanks and sniper nests in redzone..
thats why it should have unlimited ammo..
in any case the tank would go running there have been to many games gone by when i see a sniper tank wreak havoc on the entire team because no1 can take it out this vehicle would do just that.. |
Arc-08
Horizons' Edge Orion Empire
40
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Posted - 2013.08.22 01:40:00 -
[29] - Quote
they could have mini mortars for heavies and then tank ones. the way i think it should be is:
10 second reload time, 2 second charge time, this would be very long range so it would have a scope that enables you to hit a target that you choose. however, it would take a certain amount of time to travel to the location, and there would be a small (2 meter diameter 3-d sphere) marking where it will land making placing it in a nonvisible place key.
for standard 700 shield 700 armor splash damage (within 6 meters) 400 shield 400 armor (from 7-12 meters) 12 meter radius good against vehicles and infantry (if you can hit the infantry) direct damage 1,200 armor/shield (direct hit is anywhere within the 2 meter 3-d sphere) and a 6 meter lockon of a vehicle, so if you miss a vehicle that is trying to run away by a few meters you can still get direct hit
drawbacks: it is slow to travel, long reload time, small amount of ammo, really really hard to aim and hit anything, can't kill dropships, hard to kill lav's
bonuses, great against tanks and clearing out a large area of people instakill if you can hit anything, even if you don't hit anything you can clear people out of a large area and destroy their blockade, anti redline, anti sniper.
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Synbot
Expert Intervention Caldari State
17
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Posted - 2013.08.22 01:41:00 -
[30] - Quote
Thurak1 wrote:Also i really think the easy way to balance this weapon is having it as a vehicle with limited ammo and slow speed. I would basically say the reasoning for the slow speed would be the extra weight of the ammo and mortar tube.
I agree |
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Synbot
Expert Intervention Caldari State
17
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Posted - 2013.08.22 01:44:00 -
[31] - Quote
A mortar carrier. Now we need one thousands of years more advanced and then implemented into DUST. |
Arc-08
Horizons' Edge Orion Empire
40
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Posted - 2013.08.22 01:45:00 -
[32] - Quote
tanks would work too but first it would have it's own long reload time, and it can overheat with 2 shot's placed to rapidly. same difficulty to aim, except you can't move while your aiming, making you a sitting target. and you can't move for 2 seconds before and after firing. also the mortar is slower to travel since it is so much larger than the infantry varient. and can be a few meters off target, so it might hit a nearby roof, making it harder to kill massive amounts of infantry in a short time. also takes alot of pg/cpu
but massive amounts of damage.
2,000 shield/armor direct 1,000 splash for armor/shield 40 seconds between reload cooldown, and ability to move again (that's 40 seconds that it can't move) |
Thurak1
Psygod9
60
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Posted - 2013.08.22 01:45:00 -
[33] - Quote
Arc-08 wrote:they could have mini mortars for heavies and then tank ones. the way i think it should be is:
10 second reload time, 2 second charge time, this would be very long range so it would have a scope that enables you to hit a target that you choose. however, it would take a certain amount of time to travel to the location, and there would be a small (2 meter diameter 3-d sphere) marking where it will land making placing it in a nonvisible place key.
for standard 700 shield 700 armor splash damage (within 6 meters) 400 shield 400 armor (from 7-12 meters) 12 meter radius good against vehicles and infantry (if you can hit the infantry) direct damage 1,200 armor/shield (direct hit is anywhere within the 2 meter 3-d sphere) and a 6 meter lockon of a vehicle, so if you miss a vehicle that is trying to run away by a few meters you can still get direct hit
drawbacks: it is slow to travel, long reload time, small amount of ammo, really really hard to aim and hit anything, can't kill dropships, hard to kill lav's
bonuses, great against tanks and clearing out a large area of people instakill if you can hit anything, even if you don't hit anything you can clear people out of a large area and destroy their blockade, anti redline, anti sniper.
Heavies with a scope?! As a heavy i am telling you now you dont want us to have that kind of lethal precision with any of our weapons :) I am all for that idea. I also agree when it comes to redline snipers and redline tanks that has to either go or we need a nice effective way of taking them out. Personally i would prefer changes to the game that greatly discourage people shooting from behind the redline for prolonged periods of time. But a man portable mortar. I dont care how long it takes me to fire off a round if i have an accurate scope and a decent blast radius i am going to wreck havoc on the BF. |
Synbot
Expert Intervention Caldari State
17
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Posted - 2013.08.22 01:53:00 -
[34] - Quote
I'm gonna organize our ideas and compromise on a mortar vehicle soon. |
Alena Ventrallis
Osmon Surveillance Caldari State
98
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Posted - 2013.08.22 05:33:00 -
[35] - Quote
How real mortars work:
First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, depending on how well equipped the unit is. Once they have set up, usually a minute, they get comm with the unit calling in the strike (Unit ABC) Usually the format is "This is Unit ABC, we are at grid coordinates (whatever) enemy about (whatever distance) to my (whatever direction, given in degrees or mils) Example. "This is Unit ABC, I am at grid coordinates 1234 5678, I have enemy contact 500 meters to my west, 270 degrees." Based on this information, using maps and a compass, the Forward Observer (FO) does some math magic, and gives a firing solution to the guns, which then dial the solution into the mortar guns, and then the strike is sent off. This takes about 5 min from start to finish, assuming something doesn't go wrong (it usually does)
To this end, I would suggest making the vehicle mentioned be unable to fire without a firing solution. Have it load multiple rounds, or have multiple tubes, and require someone else to have a piece of equipment that lases a target. Once a target area is lazed, The mortar(s) fire at the target. To balance this out, have a long time-to-target, say around 20 seconds or so (Modern mortars are anywhere from 15-30 seconds, depending on how many charges are on the round when its dropped in the tube) and have the vehicle need a recalibration and loading delay, perhaps requiring the vehicle user to get out and manually load the tube or tubes, but in some way require that he cannot immediately fire another salvo. Maybe a 1-2 minute delay. HAve the mortars deal 600 splash damage, no direct damage, in a 20m radius (modern mortars have a kill radius of 35m, so this is lower than normal) Give it a max range of 1.5km. (modern 60mm mortars can reach out beyond 3km, almost to 4km)
This would make a great asset to coordinate teams, with squads getting support beyond an OB, and the enemy can use an OB/Railtank/Whatever to destroy this asset. I would add these in after the maps have opened up and we have larger fights, 32v32 and such. |
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