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medomai grey
WarRavens League of Infamy
108
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Posted - 2013.08.18 20:02:00 -
[1] - Quote
I propose the WP reward for picking people up with nanite injectors only be given if the person picked up survives for a certain period of time after they were picked up.
The proposal would force the nanite injector user to actually care about the survival of the teammates they pick up and give incentive to use higher tier nanite injectors.
What do you guys think? |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
156
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Posted - 2013.08.18 20:29:00 -
[2] - Quote
Or it would make using the injector/rep tool combo standard for any "medic"... I see so many people that revive me but then don't heal me or that heal me, but when I die next to them when they decide to run away they don't show up as a nearby reviver.
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Blade Masterson
Hellstorm Inc League of Infamy
9
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Posted - 2013.08.18 20:33:00 -
[3] - Quote
Interplanetary Insanitarium wrote:Or it would make using the injector/rep tool combo standard for any "medic"... I see so many people that revive me but then don't heal me or that heal me, but when I die next to them when they decide to run away they don't show up as a nearby reviver.
I say the wp should stay and there should be a bonus for keeping the patient alive. The current state of the injectors will let us stab you multiple times without reviving you, resulting in us running away from your rotting body |
Cross Atu
Conspiratus Immortalis Covert Intervention
1517
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Posted - 2013.08.18 21:04:00 -
[4] - Quote
medomai grey wrote:I propose the WP reward for picking people up with nanite injectors only be given if the person picked up survives for a certain period of time after they were picked up.
The proposal would force the nanite injector user to actually care about the survival of the teammates they pick up and give incentive to use higher tier nanite injectors.
What do you guys think?
Considering that there is already a cooldown on earnings I would rather see the effects of the 'extra effects' CCP talked about adding to the revival effect.
I do agree that Mercs in pubs should stop "playing doctor" and trying to farm their teammates, it's dirty pool to behave that way, but with how quickly a well fit proto weapon can wipe out even a full health merc a timer seems like it may not mechanically be the best fix. If some type of timer were to be attempted it would need to scale with meta level so that the mercs using proto needles have a much shorter timer, since they are reviving someone with 80% armor rather than 30%.
Another thing which can be done to partly address this issue is for CCP to fix the injectors so that they work on the first try every time. I can't count the number of times I've seen someone revived on the third try only to get gunned down when if they'd been revived on the first try they'd have made it to cover before that fresh weave of enemies arrived.
Oh, speaking of injector bug fixes, the animation is too slow and clumsy and there is no way for the logi to cancel which also contributes to both medi logis and their "patients" being gunned down.
0.02 ISK Cross |
medomai grey
WarRavens League of Infamy
109
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Posted - 2013.08.18 21:04:00 -
[5] - Quote
Blade Masterson wrote: I say the wp should stay and there should be a bonus for keeping the patient alive. The current state of the injectors will let us stab you multiple times without reviving you, resulting in us running away from your rotting body
Although your suggestion does give the nanite injector user an incentive to care about the people they pick up, I don't believe its a strong enough incentive when they can keep picking up some poor sod in front of enemy fire and get rewarded for it. Furthermore increasing the potential WP reward is iffy because WP earn orbital strikes.
And didn't they fix the whole issue of nanite injectors not reviving people a while back? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 21:12:00 -
[6] - Quote
or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed.. |
medomai grey
WarRavens League of Infamy
109
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Posted - 2013.08.18 21:34:00 -
[7] - Quote
CLONE117 wrote:or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed..
KDR is not that important. Although a percentage of the community known as "try-hards", "proto-bears", and "red-line snipers" value their KDR above all else and would become agitated from being revived in front of enemy fire because it would hurt their KDR, KDR is not the only reason the player base gets agitated from being repeatedly revived only to be immediately killed again.
Its agitating because your being exploited at your expense. You are stuck in a limbo of being repeatedly revived only to die immediately with little to no control over the matter all because some blueberry wants to farm you for WPs. Even though you don't lose any isk or clones from the practice, it is still rage inducing none the less. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 21:45:00 -
[8] - Quote
still there no major reason to go against the idea.. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1527
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Posted - 2013.08.19 06:13:00 -
[9] - Quote
medomai grey wrote:And didn't they fix the whole issue of nanite injectors not reviving people a while back? Confirming that while the injectors are not as broken as they were at the start of Uprising they are unequivocally still broken, and in more than one way to boot. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1528
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Posted - 2013.08.19 07:31:00 -
[10] - Quote
medomai grey wrote:CLONE117 wrote:or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed.. KDR is not that important. Although a percentage of the community known as "try-hards", "proto-bears", and "red-line snipers" value their KDR above all else and would become agitated from being revived in front of enemy fire because it would hurt their KDR, KDR is not the only reason the player base gets agitated from being repeatedly revived only to be immediately killed again. Its agitating because your being exploited at your expense. You are stuck in a limbo of being repeatedly revived only to die immediately with little to no control over the matter all because some blueberry wants to farm you for WPs. Even though you don't lose any isk or clones from the practice, it is still rage inducing none the less.
It becomes even more frustrating when you realize that there's a WP cap on the revives so the blue isn't even earning WP off of the majority of those revives |
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medomai grey
WarRavens League of Infamy
111
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Posted - 2013.08.19 07:39:00 -
[11] - Quote
Cross Atu wrote:It becomes even more frustrating when you realize that there's a WP cap on the revives so the blue isn't even earning WP off of the majority of those revives
Now that you enlightened me with that knowledge, there are no emotes provided by CCP that can properly express the rage. I'm going to go chug some tea. |
RA Drahcir
Psygod9
115
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Posted - 2013.08.19 07:56:00 -
[12] - Quote
Normally, when I go down, it is because I was overwhelmed, ran out of ammo, or long ranged and I do NOT want to be revived. That way I can enter the battle with ammo and full HP. In the rare scenario I go down, a rep tool nearby, nanohives available, support to provide cover, then I wouldn't mind calling for help and being revived. And there it is. Make it so you cannot be revived unless you call for help. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
95
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Posted - 2013.08.19 11:44:00 -
[13] - Quote
Cross Atu wrote:medomai grey wrote:CLONE117 wrote:or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed.. KDR is not that important. Although a percentage of the community known as "try-hards", "proto-bears", and "red-line snipers" value their KDR above all else and would become agitated from being revived in front of enemy fire because it would hurt their KDR, KDR is not the only reason the player base gets agitated from being repeatedly revived only to be immediately killed again. Its agitating because your being exploited at your expense. You are stuck in a limbo of being repeatedly revived only to die immediately with little to no control over the matter all because some blueberry wants to farm you for WPs. Even though you don't lose any isk or clones from the practice, it is still rage inducing none the less. It becomes even more frustrating when you realize that there's a WP cap on the revives so the blue isn't even earning WP off of the majority of those revives There is? I have revived the same people 3 or 4 times in a row, and run through and revived several teammates in row before and earned my full points for them each time.
AFAIK, the only with a cap is the Triage bonus from repair tools. |
Korvin Lomont
United Pwnage Service RISE of LEGION
99
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Posted - 2013.08.19 12:44:00 -
[14] - Quote
Vin Mora wrote:Cross Atu wrote:medomai grey wrote:CLONE117 wrote:or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed.. KDR is not that important. Although a percentage of the community known as "try-hards", "proto-bears", and "red-line snipers" value their KDR above all else and would become agitated from being revived in front of enemy fire because it would hurt their KDR, KDR is not the only reason the player base gets agitated from being repeatedly revived only to be immediately killed again. Its agitating because your being exploited at your expense. You are stuck in a limbo of being repeatedly revived only to die immediately with little to no control over the matter all because some blueberry wants to farm you for WPs. Even though you don't lose any isk or clones from the practice, it is still rage inducing none the less. It becomes even more frustrating when you realize that there's a WP cap on the revives so the blue isn't even earning WP off of the majority of those revives There is? I have revived the same people 3 or 4 times in a row, and run through and revived several teammates in row before and earned my full points for them each time. AFAIK, the only with a cap is the Triage bonus from repair tools.
Nope the is a small delay if you revive the same person again and again you gain WP only for the first revive. If you revive different people thats another story so it works a bit different for the injector. But I am all gainst new timers and delays as the ones we have right now do not work properly.
I can't count the times I get no WP for repping a poor fella although I have just switched to my logi fitting (so no triage points till that moment) or just spawned in or startet the game as a logi...
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WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
71
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Posted - 2013.08.19 12:53:00 -
[15] - Quote
The WP cap for the repair tool and injector should always be reset everytime you respawn (not every time you die as that can be abused more without the lose of clones). |
Cross Atu
Conspiratus Immortalis Covert Intervention
1531
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Posted - 2013.08.19 15:37:00 -
[16] - Quote
Vin Mora wrote:Cross Atu wrote:medomai grey wrote:CLONE117 wrote:or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed.. KDR is not that important. Although a percentage of the community known as "try-hards", "proto-bears", and "red-line snipers" value their KDR above all else and would become agitated from being revived in front of enemy fire because it would hurt their KDR, KDR is not the only reason the player base gets agitated from being repeatedly revived only to be immediately killed again. Its agitating because your being exploited at your expense. You are stuck in a limbo of being repeatedly revived only to die immediately with little to no control over the matter all because some blueberry wants to farm you for WPs. Even though you don't lose any isk or clones from the practice, it is still rage inducing none the less. It becomes even more frustrating when you realize that there's a WP cap on the revives so the blue isn't even earning WP off of the majority of those revives There is? I have revived the same people 3 or 4 times in a row, and run through and revived several teammates in row before and earned my full points for them each time. AFAIK, the only with a cap is the Triage bonus from repair tools.
I do not know if the cap is a "working as intended" thing or not but it is most certainly there, I have seen it in action as recently as 8/18/2013. It does not work the same as the repair cap however, in this case the target is capped not the merc wielding the injector. So someone doing a multi-revive on a merc will not get full points every time and that's true even if there are several players reviving a single target.
I do not have all the specific mechanics that go into this, and it does seem to have a little "wiggle" to it just like the repair cap but the short version is that while you can revive any number of people and get full points you cannot revive the same person any number of times and continue to earn points for it.
I personally have seen the cap kick in on the 2, and 3 revives, but in some cases the area was hot so I do not know how recently that merc may have been revived meaning the counter may be more consistent than my direct experience with it. Also worth noting is that the cap does not reset either from a merc having been downed or from a merc putting fire on a hostile. It seems that only full respawn and an unnamed countdown timer actually take a merc off of cooldown. Even there the battlefield conditions are chaotic enough that it may only be full respawn which does it and that respawn simply happened where and when I was not able to witness it thus creating the perception of a timer, I can't be sure on this score.
So while there's a lot to still nail down about the revive cooldown, starting with whether it is even an intended mechanic, it most certainly is in game and active within the current build.
0.02 ISK Cross
ps ~ I suppose the other option is that the WP awards system is just broken enough that it sometimes does not grant WP at all and this has ended looking like a cap, except that I have no first, or even second hand knowledge of a merc who was variably on their first revive and did not grant full points so this option seems like something of a stretch to me. |
Exionous
Abandoned Privilege General Tso's Alliance
17
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Posted - 2013.08.19 15:44:00 -
[17] - Quote
Blade Masterson wrote:Interplanetary Insanitarium wrote:Or it would make using the injector/rep tool combo standard for any "medic"... I see so many people that revive me but then don't heal me or that heal me, but when I die next to them when they decide to run away they don't show up as a nearby reviver.
I say the wp should stay and there should be a bonus for keeping the patient alive. The current state of the injectors will let us stab you multiple times without reviving you, resulting in us running away from your rotting body
This I agree on. Blueberries that go around reviving people in the middle of a hellacious firefight ought to not get much of a reward for it. This system would actually make it rather simple:
Upon revive: Team Revive +25 If the revived player survives for 5 seconds (which I believe is a reasonable amount of time to get your ass out of a warzone to heal): Successful Revive +35
So, you'll still theoretically get 60 WP for your revives, but it'll just take a little longer. This way the dumbasses that revive us right after being sniped or whatever happened, won't get nearly as many points for their stupidity.
Also, make it where going down then being revived isn't actually a death. Incapacitated doesn't mean dead. |
Tal-Rakken
DUST University Ivy League
62
|
Posted - 2013.08.19 15:57:00 -
[18] - Quote
Hmm one way to fix the whole injector blueberry would be giving those militia suits a rep tool instead. While it wouldn't remove the issue entirely it would alleviate it to a certain degree.
Not to mention teaching noobs true medic rather than crap medic. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
408
|
Posted - 2013.08.19 23:07:00 -
[19] - Quote
Tal-Rakken wrote:Hmm one way to fix the whole injector blueberry would be giving those militia suits a rep tool instead. While it wouldn't remove the issue entirely it would alleviate it to a certain degree.
Not to mention teaching noobs true medic rather than crap medic.
I try, I teach, but who can say what the graduates are going to do after they leave the nest.
Keep to the Code |
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