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Cross Atu
Conspiratus Immortalis Covert Intervention
1517
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Posted - 2013.08.18 21:04:00 -
[1] - Quote
medomai grey wrote:I propose the WP reward for picking people up with nanite injectors only be given if the person picked up survives for a certain period of time after they were picked up.
The proposal would force the nanite injector user to actually care about the survival of the teammates they pick up and give incentive to use higher tier nanite injectors.
What do you guys think?
Considering that there is already a cooldown on earnings I would rather see the effects of the 'extra effects' CCP talked about adding to the revival effect.
I do agree that Mercs in pubs should stop "playing doctor" and trying to farm their teammates, it's dirty pool to behave that way, but with how quickly a well fit proto weapon can wipe out even a full health merc a timer seems like it may not mechanically be the best fix. If some type of timer were to be attempted it would need to scale with meta level so that the mercs using proto needles have a much shorter timer, since they are reviving someone with 80% armor rather than 30%.
Another thing which can be done to partly address this issue is for CCP to fix the injectors so that they work on the first try every time. I can't count the number of times I've seen someone revived on the third try only to get gunned down when if they'd been revived on the first try they'd have made it to cover before that fresh weave of enemies arrived.
Oh, speaking of injector bug fixes, the animation is too slow and clumsy and there is no way for the logi to cancel which also contributes to both medi logis and their "patients" being gunned down.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1527
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Posted - 2013.08.19 06:13:00 -
[2] - Quote
medomai grey wrote:And didn't they fix the whole issue of nanite injectors not reviving people a while back? Confirming that while the injectors are not as broken as they were at the start of Uprising they are unequivocally still broken, and in more than one way to boot. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1528
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Posted - 2013.08.19 07:31:00 -
[3] - Quote
medomai grey wrote:CLONE117 wrote:or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed.. KDR is not that important. Although a percentage of the community known as "try-hards", "proto-bears", and "red-line snipers" value their KDR above all else and would become agitated from being revived in front of enemy fire because it would hurt their KDR, KDR is not the only reason the player base gets agitated from being repeatedly revived only to be immediately killed again. Its agitating because your being exploited at your expense. You are stuck in a limbo of being repeatedly revived only to die immediately with little to no control over the matter all because some blueberry wants to farm you for WPs. Even though you don't lose any isk or clones from the practice, it is still rage inducing none the less.
It becomes even more frustrating when you realize that there's a WP cap on the revives so the blue isn't even earning WP off of the majority of those revives |
Cross Atu
Conspiratus Immortalis Covert Intervention
1531
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Posted - 2013.08.19 15:37:00 -
[4] - Quote
Vin Mora wrote:Cross Atu wrote:medomai grey wrote:CLONE117 wrote:or we can make it to where the nanite inject will help the kdr..as in take deathes away..
its a death prevention device so if u enter bleed out mode and get picked back up by a medic tht death on ur kdr should be removed.. KDR is not that important. Although a percentage of the community known as "try-hards", "proto-bears", and "red-line snipers" value their KDR above all else and would become agitated from being revived in front of enemy fire because it would hurt their KDR, KDR is not the only reason the player base gets agitated from being repeatedly revived only to be immediately killed again. Its agitating because your being exploited at your expense. You are stuck in a limbo of being repeatedly revived only to die immediately with little to no control over the matter all because some blueberry wants to farm you for WPs. Even though you don't lose any isk or clones from the practice, it is still rage inducing none the less. It becomes even more frustrating when you realize that there's a WP cap on the revives so the blue isn't even earning WP off of the majority of those revives There is? I have revived the same people 3 or 4 times in a row, and run through and revived several teammates in row before and earned my full points for them each time. AFAIK, the only with a cap is the Triage bonus from repair tools.
I do not know if the cap is a "working as intended" thing or not but it is most certainly there, I have seen it in action as recently as 8/18/2013. It does not work the same as the repair cap however, in this case the target is capped not the merc wielding the injector. So someone doing a multi-revive on a merc will not get full points every time and that's true even if there are several players reviving a single target.
I do not have all the specific mechanics that go into this, and it does seem to have a little "wiggle" to it just like the repair cap but the short version is that while you can revive any number of people and get full points you cannot revive the same person any number of times and continue to earn points for it.
I personally have seen the cap kick in on the 2, and 3 revives, but in some cases the area was hot so I do not know how recently that merc may have been revived meaning the counter may be more consistent than my direct experience with it. Also worth noting is that the cap does not reset either from a merc having been downed or from a merc putting fire on a hostile. It seems that only full respawn and an unnamed countdown timer actually take a merc off of cooldown. Even there the battlefield conditions are chaotic enough that it may only be full respawn which does it and that respawn simply happened where and when I was not able to witness it thus creating the perception of a timer, I can't be sure on this score.
So while there's a lot to still nail down about the revive cooldown, starting with whether it is even an intended mechanic, it most certainly is in game and active within the current build.
0.02 ISK Cross
ps ~ I suppose the other option is that the WP awards system is just broken enough that it sometimes does not grant WP at all and this has ended looking like a cap, except that I have no first, or even second hand knowledge of a merc who was variably on their first revive and did not grant full points so this option seems like something of a stretch to me. |
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