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Takahiro Kashuken
Red Star. EoN.
881
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Posted - 2013.08.18 14:44:00 -
[1] - Quote
Swarms by far the most popular and easiest weapon to use in the history of gaming to kill a vehicle, proto 3k damage per volley, even adv hurts and basic can be enough to annoy you generally because of the faults of the weapon but what if they got fixed?
1.Invisible missiles - Basically protects the user from being detected, once fixed we can find the user and kill em
2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit
3.Insta locking - Can fire so many volleys in a short time, the lock on is too quick, if it was longer they would have to expose themseleves and thus take a risk instead of lol now you see me now you dont and i just fire a volley at you
4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk
5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk
6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder
7.No skill - Missiles do all the work, you dont have to aim or even maintain lock on for the missiles to hit, if you have to maintain the lock that would be harder but also it means they have to maintain the lock and keep aiming until they hit and put in some risk
7a.Fire & forget - Same thing as no skill, missiles do all the work and you can go back to shooting as your missiles fly through the air to the target, now just imagaine like above you had to maintain lock on for the missiles to hit or even as soon as you swap away from the SL your missiles blow up so the player has to risk again to make sure its on target
1/2/4/5/6 are generally essential, 3/7/7a are optional
But it would make it harder for swarms to get that vehicle kill, but it would put them on nearly a level footing with FG except for no aiming unless you like options 3/7/7a
The FG cannot bend shots around corners, lock on and fire and forget, they have to aim, they cant really bunny hop about because it does mess up the aiming and shot, you can see the shot itself whiz pass the vehicle so at least you do have an idea where they are, they have to expose themselves to get the shot anyways and swarms dont half the time
1/2/4/5/6 are problems which need to be fixed |
Takahiro Kashuken
Red Star. EoN.
885
|
Posted - 2013.08.18 15:05:00 -
[2] - Quote
DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms.
So then you still want these features?
2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit
4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk
5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk
6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder
If you do then you are a crutch user, you dont want it to be fixed, you dont want to take any risk when trying to destroy a vehicle because you want to keep the problems in so its easy to kill a vehicle but yet you want the vehicle user to take all the risk |
Takahiro Kashuken
Red Star. EoN.
885
|
Posted - 2013.08.18 15:05:00 -
[3] - Quote
gbghg wrote:DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms. Amen, you ever use a swarm launcher? They're far from skill intensive but they still require competence to be a threat, the damage at proto may need a look at and invisible swarms need to be fixed but what your suggesting would be to nerf them into the ground.
So then you still want these features?
2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit
4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk
5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk
6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder
If you do then you are a crutch user, you dont want it to be fixed, you dont want to take any risk when trying to destroy a vehicle because you want to keep the problems in so its easy to kill a vehicle but yet you want the vehicle user to take all the risk |
Takahiro Kashuken
Red Star. EoN.
893
|
Posted - 2013.08.19 10:06:00 -
[4] - Quote
lol
Defenders of the crutch unite
*No skill power activated*
lol fix invisible but not the rest because you know its broken and OP and it helps you kill vehicles that bit more
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Takahiro Kashuken
Red Star. EoN.
897
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Posted - 2013.08.19 11:04:00 -
[5] - Quote
Delta 749 wrote:Charlotte O'Dell wrote:Perhaps if swarms became like TOW missiles, so they could still hit tanks around corners and do ridiculous damage, as well as fire instantly, but it would require skill to use, just like the forge gun. No more hitting the ground, being able to direct my missiles to hit a vehicles weak spot every single time, getting to park my ass on top of a building completely out of LOS of any vehicle and most snipers? Sign me up for manually guided missiles
Thats what you crutch users do now
Only problem is with a TOW it requires you to have aim which the vast majority of you dont have hence why you use the crutch |
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