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Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 06:32:00 -
[1] - Quote
Why not have it when someone pulls out a grenade when they take a shot to the right arm or hand they drop the grenade at their feet? |
Mobius Kaethis
Molon Labe. League of Infamy
531
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Posted - 2013.08.18 06:34:00 -
[2] - Quote
This is a needlessly complicated suggestion and would probably be a pain to code. Grenades are pretty close to perfect as they are so stop your QQ. |
Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 06:36:00 -
[3] - Quote
Mobius Kaethis wrote:This is a needlessly complicated suggestion and would probably be a pain to code. Grenades are pretty close to perfect as they are so stop your QQ.
What Q.Q? Someone makes a suggestion and thats your response? REALLY!? |
Flix Keptick
Red Star. EoN.
10
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Posted - 2013.08.18 06:36:00 -
[4] - Quote
This would be hilarious but no.... |
Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 06:41:00 -
[5] - Quote
Flix Keptick wrote:This would be hilarious
Just a shame we can't shoot the grenades in their hands to detonate them |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
84
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Posted - 2013.08.18 06:42:00 -
[6] - Quote
I can just hear the person yelling "Oh, Shizzle sponges!" However like the guy that mentioned QQing (Which I didn't see btw) It would be a pain to code. Future, like 2015 maybe? (What, they're busy) |
Flix Keptick
Red Star. EoN.
10
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Posted - 2013.08.18 06:45:00 -
[7] - Quote
Coleman Gray wrote:Flix Keptick wrote:This would be hilarious Just a shame we can't shoot the grenades in their hands to detonate them
Even better |
Mobius Kaethis
Molon Labe. League of Infamy
532
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Posted - 2013.08.18 06:54:00 -
[8] - Quote
Yep, that is my response.
As I clearly stated there are not any major issues with the grenades in their current state. They have high alpha damage but are hampered by their low RoF, limited range, limited ammo, and fuse timer.
You proposed a solution to an undefined problem. You never said why grenades were in need of a nerf. I'd say that by comparison I was rather descriptive with my reasoning.
Additionally, you are calling for a nerf to grenades, without stating a reason or presenting any evidence to support his theory that grenades need a nerf. As such any suggestion to nerf an item can, and I would argue should, be interpreted as needless QQ and treated as such. If you wanted a kinder answer he should have explained his rational better which would have allowed me to more clearly argue against your idea rather than his unexplained call for a nerf.
Plus, while your suggestion is wonderful from a immersion point of view it would be, as I said, a major pain to program. While CCP has so much on their plate this idea, which is fixing something that is not a problem, should be relegated to the waste bin. |
Coleman Gray
GunFall Mobilization Covert Intervention
456
|
Posted - 2013.08.18 06:57:00 -
[9] - Quote
Mobius Kaethis wrote:Yep, that is my response.
As I clearly stated there are not any major issues with the grenades in their current state. They have high alpha damage but are hampered by their low RoF, limited range, limited ammo, and fuse timer.
You proposed a solution to an undefined problem. You never said why grenades were in need of a nerf. I'd say that by comparison I was rather descriptive with my reasoning.
Additionally, you are calling for a nerf to grenades, without stating a reason or presenting any evidence to support his theory that grenades need a nerf. As such any suggestion to nerf an item can, and I would argue should, be interpreted as needless QQ and treated as such. If you wanted a kinder answer he should have explained his rational better which would have allowed me to more clearly argue against your idea rather than his unexplained call for a nerf.
Plus, while your suggestion is wonderful from a immersion point of view it would be, as I said, a major pain to program. While CCP has so much on their plate this idea, which is fixing something that is not a problem, should be relegated to the waste bin.
The reason for the nerf would be because it's funny |
gargantuise aaron
Sanguine Knights
67
|
Posted - 2013.08.18 07:37:00 -
[10] - Quote
Coleman Gray wrote:Mobius Kaethis wrote:Yep, that is my response.
As I clearly stated there are not any major issues with the grenades in their current state. They have high alpha damage but are hampered by their low RoF, limited range, limited ammo, and fuse timer.
You proposed a solution to an undefined problem. You never said why grenades were in need of a nerf. I'd say that by comparison I was rather descriptive with my reasoning.
Additionally, you are calling for a nerf to grenades, without stating a reason or presenting any evidence to support his theory that grenades need a nerf. As such any suggestion to nerf an item can, and I would argue should, be interpreted as needless QQ and treated as such. If you wanted a kinder answer he should have explained his rational better which would have allowed me to more clearly argue against your idea rather than his unexplained call for a nerf.
Plus, while your suggestion is wonderful from a immersion point of view it would be, as I said, a major pain to program. While CCP has so much on their plate this idea, which is fixing something that is not a problem, should be relegated to the waste bin. The reason for the nerf would be because it's funny
It would also be funny if peoples heads exploded randomly and clows rode tricycles to suicide bomb tanks as an a.v. weapon
I do not see how funny is a sufficient perquisite for implementation |
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Coleman Gray
GunFall Mobilization Covert Intervention
456
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Posted - 2013.08.18 07:40:00 -
[11] - Quote
gargantuise aaron wrote:Coleman Gray wrote:Mobius Kaethis wrote:Yep, that is my response.
As I clearly stated there are not any major issues with the grenades in their current state. They have high alpha damage but are hampered by their low RoF, limited range, limited ammo, and fuse timer.
You proposed a solution to an undefined problem. You never said why grenades were in need of a nerf. I'd say that by comparison I was rather descriptive with my reasoning.
Additionally, you are calling for a nerf to grenades, without stating a reason or presenting any evidence to support his theory that grenades need a nerf. As such any suggestion to nerf an item can, and I would argue should, be interpreted as needless QQ and treated as such. If you wanted a kinder answer he should have explained his rational better which would have allowed me to more clearly argue against your idea rather than his unexplained call for a nerf.
Plus, while your suggestion is wonderful from a immersion point of view it would be, as I said, a major pain to program. While CCP has so much on their plate this idea, which is fixing something that is not a problem, should be relegated to the waste bin. The reason for the nerf would be because it's funny It would also be funny if peoples heads exploded randomly and clows rode tricycles to suicide bomb tanks as an a.v. weapon I do not see how funny is a sufficient perquisite for implementation
Because you can't spell funny without fun, and thats why people play video games, if you have an issue heres a tissue |
Mobius Kaethis
Molon Labe. League of Infamy
543
|
Posted - 2013.08.18 10:54:00 -
[12] - Quote
I agree that it would be funny but I don't think it is ever going to happen. Perhaps I'm just being cynical but we don't have all the races suits yet, we're missing tons of weapons, PvE has yet to be implemented, and CCP has made numberous other major promises (open market, battles on every planet type in eve, etc...) that have yet to be show to us in demo form even. Something like this, which would be very tricky to implement well is probably nowhere on their radar. |
Coleman Gray
GunFall Mobilization Covert Intervention
459
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Posted - 2013.08.18 10:56:00 -
[13] - Quote
Mobius Kaethis wrote:I agree that it would be funny but I don't think it is ever going to happen. Perhaps I'm just being cynical but we don't have all the races suits yet, we're missing tons of weapons, PvE has yet to be implemented, and CCP has made numberous other major promises (open market, battles on every planet type in eve, etc...) that have yet to be show to us in demo form even. Something like this, which would be very tricky to implement well is probably nowhere on their radar.
I surrender to this point, hard to argue with facts like that to be honest |
Cody Allentek
Edimmu Warfighters Gallente Federation
59
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Posted - 2013.08.18 11:08:00 -
[14] - Quote
*Pictures In Head After Reading The Op*
"HA HA FEAR MY CONTACT GRENADE YOU SCRUB"
*Gets Shot In The Arm*
"OW MY ARM YOU SON OF BI..*BOOM*
*Cody Allentek Committed Suicide* |
tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.08.18 13:26:00 -
[15] - Quote
or when we die if we have a nade in our hands we drop it. |
Cody Sietz
Bullet Cluster
728
|
Posted - 2013.08.18 13:28:00 -
[16] - Quote
Just make it so people could toss back grenades.
I don't think they need a balancing, but maybe this will stop people from posting about them. |
Duran Lex
Amarr Templars Amarr Empire
141
|
Posted - 2013.08.18 13:46:00 -
[17] - Quote
How about this!?
When you hit a grenade with a sword, it flashes red and starts clucking violently, then hundreds of grenades start spawning in the sky as they hurtle towards you in defense of the injured passive friendly grenade you swung at...
.....what game are we playing again? |
IceShifter Childhaspawn
DUST University Ivy League
193
|
Posted - 2013.08.18 14:05:00 -
[18] - Quote
Mobius Kaethis wrote:Yep, that is my response. Remaining quote truncated to avoid pyramid posting I don't know you, but I now consider your clarity of thought a gem amongst the tears and trolls. |
Argon Gas
Krusual Covert Operators Minmatar Republic
139
|
Posted - 2013.08.18 14:21:00 -
[19] - Quote
Anyone who says grenades are fine never played a PC battle with tryhards. Grenades are the first, middle and last attack. Only if all miss they use their weapons.
Or they restock from a nanohive. |
Tek Hound
Death In Xcess Corporation
32
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Posted - 2013.08.18 16:52:00 -
[20] - Quote
Just give everyone 1 nade with no refills thats it.I'm really tired of these so called pros bunny hopping and spamming core nades |
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Mobius Kaethis
Molon Labe. League of Infamy
553
|
Posted - 2013.08.18 17:32:00 -
[21] - Quote
Argon Gas wrote:Anyone who says grenades are fine never played a PC battle with tryhards. Grenades are the first, middle and last attack. Only if all miss they use their weapons.
Or they restock from a nanohive.
First, when did 'try hard' become a bad word. People who work hard at something should be emulated not made fun of. Also yes, I have played in PC matches and yes I still find that grenades are fine. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
403
|
Posted - 2013.08.18 17:39:00 -
[22] - Quote
If ppl think that MD are OP, greanades are OP the double. AOE is too huge. The damage is not scaled down for the light suits that take full damage that's enough to OHK. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2794
|
Posted - 2013.08.18 17:57:00 -
[23] - Quote
Ludvig Enraga wrote:If ppl think that MD are OP, greanades are OP the double. AOE is too huge. The damage is not scaled down for the light suits that take full damage that's enough to OHK. Tbh, a light suit should be able to run away as soon as a grenade indicator popped up on their screen.
Unless one of two things happen, of course:
1. The scout is bad and should look into other playstyles 2. The grenade was properly seasoned and cooked to perfection, leaving ample time for someone to either run or mow the 'nader down. |
Scheneighnay McBob
Bojo's School of the Trades
3023
|
Posted - 2013.08.18 18:05:00 -
[24] - Quote
Grenades should be selected from the wheel like any other weapon. Problem solved, and it frees up controller real-estate for something else. |
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