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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
30
|
Posted - 2013.08.17 21:32:00 -
[1] - Quote
I see lots of posts about x player doing a tank and y player blowing the tank up in 3 hits, then y player complains tanks are too strong cause they can't kill then in one shot...
Most of these ridiculous arguments arise because the AV specialists know .... Nothing ... About the vehicle skill tree.
If these people had to gain knowledge of the target they want to take down, they should have to dig into the tree of their intended target to do so. Hybridized skill lines if you would. The weapons tree holds the proficiency and use of the weapons like normal but the damage bonuses for checking type of vehicle would be on that vehicle itself.
So if you teched into LAV you'd get bonus to that, but not Dropships or HAV. And the same would be with the other vehicle trees.
This would mean that regular AV would have reduced effect until they learned about how to damage the vehicles.
I mean who has more knowledge about how a vehicle can fall apart than the technicians themselves? |
Rusty Shallows
Black Jackals
268
|
Posted - 2013.08.17 21:36:00 -
[2] - Quote
And we can move Forge Guns into the Turret Skill tree. Can't wait for that juicy ten percent damage bonus unlike current dead weight Weaponry Skill Tree. |
Taeryn Frost
Zumari Force Projection Caldari State
48
|
Posted - 2013.08.17 22:09:00 -
[3] - Quote
I'm not sure what knowledge of vehicles I need to know other than two things:
1) They can kill me easily by shooting me or running me over 2) They dun like Lai Dais being chucked their way
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mr Bandito
Kameira Lodge Amarr Empire
0
|
Posted - 2013.08.18 00:12:00 -
[4] - Quote
It's almost like the post was so legitimate that the trolls couldn't think of anything to reply with? Logical concepts stem the tide of trolls?!
Viva la Revolution! Viva la Revolution! Viva la Revolution! |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1895
|
Posted - 2013.08.18 00:15:00 -
[5] - Quote
We'll I have proto Swarms, so does that mean I get large missile turrets and small missile turrets to the max level?
Sweet! I love free stuff :D |
Jason Pearson
Seraphim Auxiliaries
2565
|
Posted - 2013.08.18 00:16:00 -
[6] - Quote
Can we make the Forge into a small turret? Thanks.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Aria Gomes
DUST CORE DARKSTAR ARMY
15
|
Posted - 2013.08.18 00:18:00 -
[7] - Quote
Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. |
Jason Pearson
Seraphim Auxiliaries
2566
|
Posted - 2013.08.18 00:39:00 -
[8] - Quote
Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right.
With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :)
There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
CuuCH Crusher
Commando Perkone Caldari State
204
|
Posted - 2013.08.18 02:05:00 -
[9] - Quote
Jason Pearson wrote:Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :) There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
I think you're blowing the whole breach forge gun thing out of proportion. To get a 3 shot with a breach, a tank has to sit in the same spot for at least 18 seconds. A forge gunner can't move while charging a breach forge gun. If you die to a solo breach forge gun just stop tanking. |
Thor Odinson42
Molon Labe. League of Infamy
903
|
Posted - 2013.08.18 02:45:00 -
[10] - Quote
CuuCH Crusher wrote:Jason Pearson wrote:Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :) There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I think you're blowing the whole breach forge gun thing out of proportion. To get a 3 shot with a breach, a tank has to sit in the same spot for at least 18 seconds. A forge gunner can't move while charging a breach forge gun. If you die to a solo breach forge gun just stop tanking.
FGers are many times in a elevated position. Unless your lucky to have proto logi sniper with damage mods you are stuck with that FGer up high in a pub match. There are ways to counter it, but why would you risk the ISK in a pub match to take him out?
Tankers have a gripe. There is no doubt about it. But it's more about ISK in my opinion. I think it's the same thing for ground guys too though. It's been hard for me to profit much in pubs lately and it seems like payouts have decreased. |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
214
|
Posted - 2013.08.18 02:59:00 -
[11] - Quote
Taeryn Frost wrote:I'm not sure what knowledge of vehicles I need to know other than two things:
1) They can kill me easily by shooting me or running me over 2) They dun like Lai Dais being chucked their way
tanks cant run you over and AV grenades are OP and so is AFG.... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
114
|
Posted - 2013.08.18 05:51:00 -
[12] - Quote
Anmol Singh wrote:Taeryn Frost wrote:I'm not sure what knowledge of vehicles I need to know other than two things:
1) They can kill me easily by shooting me or running me over 2) They dun like Lai Dais being chucked their way
tanks cant run you over and AV grenades are OP and so is AFG....
The AFG is not OP...
Tanks just suck.... kinda like dropships |
Flix Keptick
Red Star. EoN.
9
|
Posted - 2013.08.18 06:14:00 -
[13] - Quote
Give me a forge gun as a small turret and we have a deal. |
gargantuise aaron
Sanguine Knights
67
|
Posted - 2013.08.18 06:22:00 -
[14] - Quote
So to stop tanks they must skill into vehicles just as much as a tanker then into av, no thanks. also as a comparison in real life thw u.s. military can 1 shot tanks |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
115
|
Posted - 2013.08.18 06:25:00 -
[15] - Quote
gargantuise aaron wrote:So to stop tanks they must skill into vehicles just as much as a tanker then into av, no thanks. also as a comparison in real life thw u.s. military can 1 shot tanks
This is a game. A. Game. Do you understand that?
Realism has absolutely no place here. |
Spkr4theDead
Namtar Elite Gallente Federation
377
|
Posted - 2013.08.18 06:30:00 -
[16] - Quote
Dovallis Martan JenusKoll wrote:I see lots of posts about x player doing a tank and y player blowing the tank up in 3 hits, then y player complains tanks are too strong cause they can't kill then in one shot...
Most of these ridiculous arguments arise because the AV specialists know .... Nothing ... About the vehicle skill tree.
If these people had to gain knowledge of the target they want to take down, they should have to dig into the tree of their intended target to do so. Hybridized skill lines if you would. The weapons tree holds the proficiency and use of the weapons like normal but the damage bonuses for checking type of vehicle would be on that vehicle itself.
So if you teched into LAV you'd get bonus to that, but not Dropships or HAV. And the same would be with the other vehicle trees.
This would mean that regular AV would have reduced effect until they learned about how to damage the vehicles.
I mean who has more knowledge about how a vehicle can fall apart than the technicians themselves? I want to buy you a beer. |
Spkr4theDead
Namtar Elite Gallente Federation
377
|
Posted - 2013.08.18 06:31:00 -
[17] - Quote
Rusty Shallows wrote:And we can move Forge Guns into the Turret Skill tree. Can't wait for that juicy ten percent damage bonus unlike current dead weight Weaponry Skill Tree. What do you think forge proficiency is? It's 15%, not just 10%. |
Spkr4theDead
Namtar Elite Gallente Federation
377
|
Posted - 2013.08.18 06:32:00 -
[18] - Quote
Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. lolno they're not just fine. Why should you be able to solo a tank with an afterthought weapon? |
Spkr4theDead
Namtar Elite Gallente Federation
377
|
Posted - 2013.08.18 06:33:00 -
[19] - Quote
CuuCH Crusher wrote:Jason Pearson wrote:Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :) There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I think you're blowing the whole breach forge gun thing out of proportion. To get a 3 shot with a breach, a tank has to sit in the same spot for at least 18 seconds. A forge gunner can't move while charging a breach forge gun. If you die to a solo breach forge gun just stop tanking. You obviously haven't been on here long. Of course you can move while charging the breach forge. |
echo47
Sebiestor Field Sappers Minmatar Republic
41
|
Posted - 2013.08.18 07:13:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:I see lots of posts about x player doing a tank and y player blowing the tank up in 3 hits, then y player complains tanks are too strong cause they can't kill then in one shot...
Most of these ridiculous arguments arise because the AV specialists know .... Nothing ... About the vehicle skill tree.
If these people had to gain knowledge of the target they want to take down, they should have to dig into the tree of their intended target to do so. Hybridized skill lines if you would. The weapons tree holds the proficiency and use of the weapons like normal but the damage bonuses for checking type of vehicle would be on that vehicle itself.
So if you teched into LAV you'd get bonus to that, but not Dropships or HAV. And the same would be with the other vehicle trees.
This would mean that regular AV would have reduced effect until they learned about how to damage the vehicles.
I mean who has more knowledge about how a vehicle can fall apart than the technicians themselves?
So once AV infantry become "technicians" what then, add more skills to appease bad tankers?
|
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Coleman Gray
GunFall Mobilization Covert Intervention
456
|
Posted - 2013.08.18 07:24:00 -
[21] - Quote
Spkr4theDead wrote:CuuCH Crusher wrote:Jason Pearson wrote:Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :) There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I think you're blowing the whole breach forge gun thing out of proportion. To get a 3 shot with a breach, a tank has to sit in the same spot for at least 18 seconds. A forge gunner can't move while charging a breach forge gun. If you die to a solo breach forge gun just stop tanking. You obviously haven't been on here long. Of course you can move while charging the breach forge.
When did that change? |
Breakin Stuff
Goonfeet Top Men.
1157
|
Posted - 2013.08.18 08:06:00 -
[22] - Quote
Dear God in heaven, this is the WORST proposal for balance ever.
In order to AV you must drive Vehicles... WHAT?!?!?!?!?!
Put the crackpipe down while I educate you about antitank infantry. they do not go and spend time learning to drive the machines they blow up. they learn to identify the enemy vehicles by silhouette and shape, and where to shoot them to blow holes in the side that cause overpressure to squirt the crew out through a hole the size of a quarter, like a fast-pour frostee machine.
Most antitank infantry know **** all about using turrets. They know where to hit the tank to make that turret pop off and fly fifty feet into the air though.
and more to the point, exactly how is being forced to learn turrets to use heavy weapons FUN? Is there fun factor for the AV player?
Here's what an AV player needs to know:
What is that? Is it hostile? do I have a weapon that can kill it?
If you correctly answer all three questions, you shoot it in the butt (weakspot) and watch it burn! |
Breakin Stuff
Goonfeet Top Men.
1157
|
Posted - 2013.08.18 08:08:00 -
[23] - Quote
Spkr4theDead wrote: You obviously haven't been on here long. Of course you can move while charging the breach forge.
Put that crackpipe down. You've had enough.
No, You cannot move while charging a breach forge gun. It even says on the weapon description: User must stand still while charging.
You must weigh at least half a ton to wield this weapon.
It's for fat people who are too lazy to move. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
33
|
Posted - 2013.08.18 10:39:00 -
[24] - Quote
Breakin Stuff wrote:Dear God in heaven, this is the WORST proposal for balance ever.
In order to AV you must drive Vehicles... WHAT?!?!?!?!?!
Put the crackpipe down while I educate you about antitank infantry. they do not go and spend time learning to drive the machines they blow up. they learn to identify the enemy vehicles by silhouette and shape, and where to shoot them to blow holes in the side that cause overpressure to squirt the crew out through a hole the size of a quarter, like a fast-pour frostee machine.
Most antitank infantry know **** all about using turrets. They know where to hit the tank to make that turret pop off and fly fifty feet into the air though.
and more to the point, exactly how is being forcedg to learn turrets to use heavy weapons FUN? Is there fun factor for the AV player?
Here's what an AV player needs to know:
What is that? Is it hostile? do I have a weapon that can kill it?
If you correctly answer all three questions, you shoot it in the butt (weakspot) and watch it burn! A wonderous example of why my suggestion would be great just stuck his head out folks!
As it is the community is so polarized that some people are outright expressing their fear of such an idea. The largest argument points regarding this rift are the number of SP needed to run both options and the price. With this option in place the SP required would be a bit more balanced.
Where does the fear come in you ask? It comes from that AV er who might want that extra damage so they skill into tanks... Only to get curious and try to fit a tank, and field it. Currently most of the arguments stem from absolute denial of the use of vehicles-- the mentality only holds as long as they can keep their illusions of vehicles as being disastrous on the field... But if they were to use the vehicles themselves and find otherwise... Their entire line of argument would be invalidated by their experience.
Thus they fear the possibility of being wrong... And claw tooth and nail to the concepts they have created.
My suggestion of the hybridized trees would help to shatter some irrational mindsets-- by making the possibility of seeing from both AV and vehicular sides possible. It would likewise bring the vehicular side closer to the AV side so that discussions could become more balanced. |
Seymor Krelborn
DUST University Ivy League
540
|
Posted - 2013.08.18 10:42:00 -
[25] - Quote
honestly all I read was the title of this thread which in and of itself is ridiculous....
big fat no from me... |
Breakin Stuff
Goonfeet Top Men.
1161
|
Posted - 2013.08.18 11:00:00 -
[26] - Quote
Dovallis Martan JenusKoll wrote:Tinfoil hat materiel
I use tanks you blistering dingbat. I'm well aware of how they work, what their strengths and weaknesses are, how to field them, how to kill them.
Funny how I find killing them to be far more entertaining than driving them.
Driving a tank is about as entertaining as watching paint peel for me. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
45
|
Posted - 2013.08.18 11:10:00 -
[27] - Quote
CuuCH Crusher wrote:Jason Pearson wrote:Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :) There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I think you're blowing the whole breach forge gun thing out of proportion. To get a 3 shot with a breach, a tank has to sit in the same spot for at least 18 seconds. A forge gunner can't move while charging a breach forge gun. If you die to a solo breach forge gun just stop tanking. 13.5 seconds with skills and if you have come to a complete stop with a tank it will roughly take 20-30 seconds to get out of FGers sight if they are at a good vantage point or out of your draw distance in which case you have no idea where they are shooting at you from so you have no idea where to run. Btw, I've seen FGers in such a good spots that there is almost NOWHERE on the battlefield that you can be without taking hits from them.
Flix Keptick wrote:Give me a forge gun as a small turret and we have a deal. I would even love to have one as a large turret, way more better than railgun. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
294
|
Posted - 2013.08.18 11:45:00 -
[28] - Quote
Spkr4theDead wrote:CuuCH Crusher wrote:Jason Pearson wrote:Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :) There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I think you're blowing the whole breach forge gun thing out of proportion. To get a 3 shot with a breach, a tank has to sit in the same spot for at least 18 seconds. A forge gunner can't move while charging a breach forge gun. If you die to a solo breach forge gun just stop tanking. You obviously haven't been on here long. Of course you can move while charging the breach forge.
if thats the case then the breach FG has changed :P.. you never could move whilst charging or charged.
/awk |
Jade Hasegawa
Intrepidus XI EoN.
49
|
Posted - 2013.08.18 11:50:00 -
[29] - Quote
Killing tanks (MLT) is easy just lob av grenades at them, the tougher well set up ones I have seendominating matches fromthe get go
Its not just the level of gear and SP spent its the brain and skills of the guy driving them - stationary tank =target practice |
Duran Lex
Amarr Templars Amarr Empire
139
|
Posted - 2013.08.18 11:53:00 -
[30] - Quote
Billi Gene wrote:Spkr4theDead wrote:CuuCH Crusher wrote:Jason Pearson wrote:Aria Gomes wrote:Only reason I've 3 shot a tank with AV is becUse the player didn't build their tank right. Tanks are jst fine, it depends on the player to fit them right. With a breach forge I can deal over 3000 damage per shot, I 3 shot tanks with AV even if they do fit their tank right :) There is no "right" way to fit a tank, when you consider the normal Shield Tank will have about 5400 Shields and 1250 Armor or an Armor Tank with 1250 Shields and 6700 Armor, due to the **** resists a HAV has it will die quickly to its dedicated type of AV (Forge for Shields, Swarms for Armor)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I think you're blowing the whole breach forge gun thing out of proportion. To get a 3 shot with a breach, a tank has to sit in the same spot for at least 18 seconds. A forge gunner can't move while charging a breach forge gun. If you die to a solo breach forge gun just stop tanking. You obviously haven't been on here long. Of course you can move while charging the breach forge. if thats the case then the breach FG has changed :P.. you never could move whilst charging or charged. /awk
Actually you always could.
He's referring to the ability to jump while charging the Breach.
You can realign your aim by doing such, but obviously its not a very efficient method.
|
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Duran Lex
Amarr Templars Amarr Empire
140
|
Posted - 2013.08.18 12:41:00 -
[31] - Quote
Dovallis Martan JenusKoll wrote:Breakin Stuff wrote:Dear God in heaven, this is the WORST proposal for balance ever.
In order to AV you must drive Vehicles... WHAT?!?!?!?!?!
Put the crackpipe down while I educate you about antitank infantry. they do not go and spend time learning to drive the machines they blow up. they learn to identify the enemy vehicles by silhouette and shape, and where to shoot them to blow holes in the side that cause overpressure to squirt the crew out through a hole the size of a quarter, like a fast-pour frostee machine.
Most antitank infantry know **** all about using turrets. They know where to hit the tank to make that turret pop off and fly fifty feet into the air though.
and more to the point, exactly how is being forcedg to learn turrets to use heavy weapons FUN? Is there fun factor for the AV player?
Here's what an AV player needs to know:
What is that? Is it hostile? do I have a weapon that can kill it?
If you correctly answer all three questions, you shoot it in the butt (weakspot) and watch it burn! A wonderous example of why my suggestion would be great just stuck his head out folks! As it is the community is so polarized that some people are outright expressing their fear of such an idea. The largest argument points regarding this rift are the number of SP needed to run both options and the price. With this option in place the SP required would be a bit more balanced. Where does the fear come in you ask? It comes from that AV er who might want that extra damage so they skill into tanks... Only to get curious and try to fit a tank, and field it. Currently most of the arguments stem from absolute denial of the use of vehicles-- the mentality only holds as long as they can keep their illusions of vehicles as being disastrous on the field... But if they were to use the vehicles themselves and find otherwise... Their entire line of argument would be invalidated by their experience. Thus they fear the possibility of being wrong... And claw tooth and nail to the concepts they have created. My suggestion of the hybridized trees would help to shatter some irrational mindsets-- by making the possibility of seeing from both AV and vehicular sides possible. It would likewise bring the vehicular side closer to the AV side so that discussions could become more balanced.
You have said some strange things here. Had to re-read the OP to make sure
1 - The premise of your theory that the AV / Vehicle arguments are solely based on AV's not knowing the skill trees of a vehicle is flawed from the get go. Me shooting missiles, orbs and medicine balls at a target won't be affected by knowing the vehicle has the options of skilling into different areas of their vehicle.
2 - Your suggestions makes absolutely no sense. refer to the 2nd sentence of the above paragraph.
3 - Being forced to spec into skill trees people don't want just to be effective at a specialization they DO want is silly.
4 - This is a game of rock/paper/scissors. Your suggestion means the entirety of the skill tree needs to be worked in to fit balance this one idea. Every aspect of the skill tree would have to follow this "hybrid" style. In order to be effective at killing infantry, you'd have to spec into the races respective dropsuit. You can't be biased and choose AV/Vehicle as the only skills to receive these changes, for it unbalances the rest of the game.
5 - You are creating ideas out of false conclusions. No, the reason tankers complain about AV isn't because AV doesn't know how weak they are, its because noob tankers don't realize how weak they themselves are.
The problem currently with tanks is they are water balloons ready to pop until you get at least 7mil SP invested into resistance skills. So that means 3 months of boosters, and capping out each week just to stop from being destroyed when a forge gun sneezes at you. Then its more time maxing out those skills to take more heat.
But once you have the SP and properly fit your tank, you end up with 7k eHP (shield tankers have more, obviously) with approaching 50% resistance, which takes at the least of 6 Assault Forge gun hits to pop it, assuming he's not moving or using reppers.
6 - The huge gap between starting tankers, and large SP accrued tankers ( and isk price of tanks VS AV for many, but that's a different argument) is the reason for these ridiculous arguments that stem from ignorance on both sides of the coin. The same ignorance caused you to create this idea for an unbalance that you don't even fully understand yet, which is why some people are scoffing at you.
Wait for the 1.5 Vehicle patch, where they are rebalancing the whole of vehicles and AV. Also, i didn't mention DS and LAV's because we all know the DS is UP atm, and most hate the LLAV. |
Chunky Munkey
Amarr Templars Amarr Empire
1230
|
Posted - 2013.08.18 12:45:00 -
[32] - Quote
mr Bandito wrote:It's almost like the post was so legitimate that the trolls couldn't think of anything to reply with? Logical concepts stem the tide of trolls?!
Viva la Revolution! Viva la Revolution! Viva la Revolution!
It's more likely the suggestion os so dumb it warranted no response. |
mr Bandito
Kameira Lodge Amarr Empire
5
|
Posted - 2013.08.18 19:38:00 -
[33] - Quote
Chunky Munkey wrote:mr Bandito wrote:It's almost like the post was so legitimate that the trolls couldn't think of anything to reply with? Logical concepts stem the tide of trolls?!
Viva la Revolution! Viva la Revolution! Viva la Revolution! It's more likely the suggestion os so dumb it warranted no response.
Indeed. Brilliance is often the art of stupidity! Shatter resistant glass was discovered when a guy dropped a bottle in a laboratory. We might have to break a few bottles to make something interesting happen.
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KnEe DeEp EnYa
Hellstorm Inc League of Infamy
0
|
Posted - 2013.08.18 20:00:00 -
[34] - Quote
anybody complaining about av grenades needs to step back. u guys in ur proto blaster tanks demolish us on a daily basis, running 25/0.whatever. so ur mad because it takes two guys with proto grenades to take out a 9000 health tank? dont forget we have to charge...and outsmart everyone else in the battlefield shooting at us, not to mention the three turrets on the damn thing...in order to take it out. so....u should have to go proto in assault and grenades before you can u can kill ANYONE with a tank. have fun driving around looking at the scenery. |
Baal Omniscient
L.O.T.I.S.
554
|
Posted - 2013.08.19 08:43:00 -
[35] - Quote
I have proto swarms and proficiency 5 in them. It takes about 3 seconds to lock onto a vehicle, and after firing a shot about 3 more before I can even hold down the button to try to lock again. A properly fitted tank takes about 5 swarms to kill.... IF they don't repp. My PROTO SWARM vs. a STANDARD TANK can take anywhere from 4-10 shots to kill. And any tanker whose been a tanker long enough to know how to fit one right and put the SP in to do so knows how to get away before I am able to take him out. The only times I am able to take out a really well fitted tank is if I get the drop on him after he get's isolated.
Problems vehicle people who complain about AV have trouble understanding:
1. You are a support vehicle, you suppress and intimidate, you do not solo run without support.
2. Swarms CAN fly at you from across the field, but with that much travel time and delay between shots you have PLENTY of time to find a place to repp in safety unless you leave yourself wide open.
3. AV grenades DO lock onto you, but can only be thrown so far. Nowhere near as far as your blaster/rail//missile turret can fire. If you don't like them, KEEP YOUR DISTANCE.
4. Swarms don't auto follow you around corners, that's actually just an illusion. They track with a slight veer to the location where you were locked onto at while they head towards your current location. When they come within a certain distance of you however they become much more aggressive and track you much more tightly. Also, when fired, they travel outwards a set distance before tracking their target, which is what most people complain about when they mention "tracking around corners".
5. The damage our AV does is not the damage our weapons say they do. You have to factor in all of your damage resistance modules and passive skills in first, as well as our proficiency skills and damage mods when applicable.
When they DO come out with ADV and PROTO tanks again god help us, because it's almost impossible to put away a well fit STD tank now without at least 2 PROTO AV guys on it, preferably 3. |
Lorhak Gannarsein
DUST University Ivy League
169
|
Posted - 2013.08.19 09:31:00 -
[36] - Quote
Baal Omniscient wrote:I have proto swarms and proficiency 5 in them. It takes about 3 seconds to lock onto a vehicle, and after firing a shot about 3 more before I can even hold down the button to try to lock again. A properly fitted tank takes about 5 swarms to kill.... IF they don't repp. My PROTO SWARM vs. a STANDARD TANK can take anywhere from 4-10 shots to kill. And any tanker whose been a tanker long enough to know how to fit one right and put the SP in to do so knows how to get away before I am able to take him out. The only times I am able to take out a really well fitted tank is if I get the drop on him after he get's isolated.
Problems vehicle people who complain about AV have trouble understanding:
1. You are a support vehicle, you suppress and intimidate, you do not solo run without support.
2. Swarms CAN fly at you from across the field, but with that much travel time and delay between shots you have PLENTY of time to find a place to repp in safety unless you leave yourself wide open.
3. AV grenades DO lock onto you, but can only be thrown so far. Nowhere near as far as your blaster/rail//missile turret can fire. If you don't like them, KEEP YOUR DISTANCE.
4. Swarms don't auto follow you around corners, that's actually just an illusion. They track with a slight veer to the location where you were locked onto at while they head towards your current location. When they come within a certain distance of you however they become much more aggressive and track you much more tightly. Also, when fired, they travel outwards a set distance before tracking their target, which is what most people complain about when they mention "tracking around corners".
5. The damage our AV does is not the damage our weapons say they do. You have to factor in all of your damage resistance modules and passive skills in first, as well as our proficiency skills and damage mods when applicable.
When they DO come out with ADV and PROTO tanks again god help us, because it's almost impossible to put away a well fit STD tank now without at least 2 PROTO AV guys on it, preferably 3.
Assuming triple damage mods, your swarms hit a Madrugar for 3800 damage (minus, at proto,32.5%). That means, if the tank has shields still, four swarms. If not, three.
This is assuming a four second time between swarms, and max skills for the tanker. And if you wait for him to burn his repper, he's dead.
A well-fit proto blaster tank typically has ~6.7k base HP, 10% passive resists and 25% active resists, equalling 32.5% resists. He'll rep between 450 and 470HP per rep pulse, for 15s, with a 30s cool down. Consequently, you can out-DPS his repper by about 700 damage. Since you've hit him once for nearly 4k already, plus (assuming he popped the repper as soon as he heard the swarm) his repper won't start for 3s, you should be fine.
My guess is either you're suffering from hit detection woes, in which case don't ***** about the tanks, or you're bad at AV.
EDIT: Also I think OP's idea is bad, for reasons stated by other posters. |
XxGhazbaranxX
Bannana Boat Corp
286
|
Posted - 2013.08.19 09:53:00 -
[37] - Quote
the only true AV weapons are av grenades and swarm launchers. forge guns where designed as "anti material" weapon and the plasma cannon was designed for urban combat. the latter two have never been stated to be anti vehicles only weapons. |
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