Lorhak Gannarsein
DUST University Ivy League
169
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Posted - 2013.08.19 09:31:00 -
[1] - Quote
Baal Omniscient wrote:I have proto swarms and proficiency 5 in them. It takes about 3 seconds to lock onto a vehicle, and after firing a shot about 3 more before I can even hold down the button to try to lock again. A properly fitted tank takes about 5 swarms to kill.... IF they don't repp. My PROTO SWARM vs. a STANDARD TANK can take anywhere from 4-10 shots to kill. And any tanker whose been a tanker long enough to know how to fit one right and put the SP in to do so knows how to get away before I am able to take him out. The only times I am able to take out a really well fitted tank is if I get the drop on him after he get's isolated.
Problems vehicle people who complain about AV have trouble understanding:
1. You are a support vehicle, you suppress and intimidate, you do not solo run without support.
2. Swarms CAN fly at you from across the field, but with that much travel time and delay between shots you have PLENTY of time to find a place to repp in safety unless you leave yourself wide open.
3. AV grenades DO lock onto you, but can only be thrown so far. Nowhere near as far as your blaster/rail//missile turret can fire. If you don't like them, KEEP YOUR DISTANCE.
4. Swarms don't auto follow you around corners, that's actually just an illusion. They track with a slight veer to the location where you were locked onto at while they head towards your current location. When they come within a certain distance of you however they become much more aggressive and track you much more tightly. Also, when fired, they travel outwards a set distance before tracking their target, which is what most people complain about when they mention "tracking around corners".
5. The damage our AV does is not the damage our weapons say they do. You have to factor in all of your damage resistance modules and passive skills in first, as well as our proficiency skills and damage mods when applicable.
When they DO come out with ADV and PROTO tanks again god help us, because it's almost impossible to put away a well fit STD tank now without at least 2 PROTO AV guys on it, preferably 3.
Assuming triple damage mods, your swarms hit a Madrugar for 3800 damage (minus, at proto,32.5%). That means, if the tank has shields still, four swarms. If not, three.
This is assuming a four second time between swarms, and max skills for the tanker. And if you wait for him to burn his repper, he's dead.
A well-fit proto blaster tank typically has ~6.7k base HP, 10% passive resists and 25% active resists, equalling 32.5% resists. He'll rep between 450 and 470HP per rep pulse, for 15s, with a 30s cool down. Consequently, you can out-DPS his repper by about 700 damage. Since you've hit him once for nearly 4k already, plus (assuming he popped the repper as soon as he heard the swarm) his repper won't start for 3s, you should be fine.
My guess is either you're suffering from hit detection woes, in which case don't ***** about the tanks, or you're bad at AV.
EDIT: Also I think OP's idea is bad, for reasons stated by other posters. |