Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Leovarian L Lavitz
Better Academy.
532
|
Posted - 2013.08.17 13:43:00 -
[1] - Quote
Heavy Scrambler
Quote:Can Charge for massive charge shot damage vrs shields. Same heat build up as standard scramblers, much larger clip size and range. Drastically increased overheat damage. Heavy Laser
Quote:Much slower heat build up than light laser and much larger clip size and range. Drastically increased overheat damage. Higher starting damage pool than light laser. Mass Cannon
Quote:The Mass Cannon is an eight-round rapid fire grenade launcher developed by the Brutor tribe for shelling fortified positions. Each round has a six meter explosion radius and a 10 second timer once it hits the ground, the basic model explodes for 400 damage. The weapon fires 30 rpm with a 12 second reload.
Burst Variant: Fires four grenades at 750 RPM, but then requires a 10 second reload.
Assault Variant Eight round clip and fires at 60 RP with a 10 second reload. The grenades are on a six second timer from hitting the ground, and explode with a 10 meter radius for 200 damage.
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
Heavy Repeating Plasma Shotgun
Quote:The Heavy Repeating Plasma Shotgun is a rapid-fire plasma burst weapon designed by Creodron labs to fill the niche point defense role for heavies. 15 meter range, 60 round clip, 750 rpm. 7 pellets per shot starting at 32 damage per pellet.
Heavy Assault Rifle
Quote:Duvolle won't be put out by its closest competitor and released the long awaited Heavy assault Rifle, dishing out a whopping 105 damage at 405 rpm with a 90 round clip standard.
The Scattered variant is so heavy that any suit wielding it recieves a 25% movement and turning penalty while firing and it dishes out 125 damage at 405 rpm.
The Tactical Heavy Assault Rifle is a monster in the right hands. 220 damage per shot with a 22 round clip at 405 rpm for those extended ranged fights. Watch the heat, though, as that much power uses up 25 heat per shot or second of firing. The Kick from each shot can easily have the gun pointing at the sky after the second shot. A wise heavy kneels while firing, so that he can push the barrel of the weapon back down between each devastating volley.
Thoughts? |
Cody Sietz
Bullet Cluster
723
|
Posted - 2013.08.17 13:47:00 -
[2] - Quote
Thoughts? What thoughts could I have besides "now I want to spec into Gallente heavy just to use these things" |
Fire of Prometheus
DUST University Ivy League
127
|
Posted - 2013.08.17 13:49:00 -
[3] - Quote
Can you go work for CCP cause I really want these weapons :p |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
167
|
Posted - 2013.08.17 13:49:00 -
[4] - Quote
My Heavy Min Alt is looking forward to the rain of explosive death |
Dimitri Rascolovitch
The Immortal Knights
32
|
Posted - 2013.08.17 13:53:00 -
[5] - Quote
some of these weapon ideas need a bit of polish on them, as i can almost garuntee that other players that arent heavies will start screaming OP!!
rework the math to make it slightly more balanced, but for the most part, i would love to see heavy weapons like these |
Leovarian L Lavitz
Better Academy.
532
|
Posted - 2013.08.17 13:55:00 -
[6] - Quote
Dimitri Rascolovitch wrote:some of these weapon ideas need a bit of polish on them, as i can almost garuntee that other players that arent heavies will start screaming OP!!
rework the math to make it slightly more balanced, but for the most part, i would love to see heavy weapons like these I can agree there! Surprisingly, the Heavy assault rifles have less dps than HMGs, but they make up for it with range.
The truly op weapons would be the scrambler and the laser, as they are simply bigger, better versions of the light weapons. |
Takahiro Kashuken
Red Star. EoN.
867
|
Posted - 2013.08.17 14:01:00 -
[7] - Quote
Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP
If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough
You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:08:00 -
[8] - Quote
Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons. |
Takahiro Kashuken
Red Star. EoN.
867
|
Posted - 2013.08.17 14:18:00 -
[9] - Quote
Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons.
But the FG still requires aiming
If you cant aim you shouldnt have a mechinism in place to make it help you, just imagine if AV nades didnt home in ppl would cry because they have bad aim and cant spam them in all directions, same with SL imagine if they had to keep lock on instead of fire and forget would reduce the spam and if they lose the lock the missile carry on straight, no more missiles do all the work |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:29:00 -
[10] - Quote
Takahiro Kashuken wrote:Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons. But the FG still requires aiming If you cant aim you shouldnt have a mechinism in place to make it help you, just imagine if AV nades didnt home in ppl would cry because they have bad aim and cant spam them in all directions, same with SL imagine if they had to keep lock on instead of fire and forget would reduce the spam and if they lose the lock the missile carry on straight, no more missiles do all the work You do understand that Aim assist is coming back. |
|
Sgt Kirk
SyNergy Gaming EoN.
1153
|
Posted - 2013.08.17 14:33:00 -
[11] - Quote
I can imagine that a Gallente Heavy Blaster would be like a small blaster, either better or worse.
Or a Rapid Plasma Cannon launcher that would be like a plasma cannon but capable of rapid firing. |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:34:00 -
[12] - Quote
Sgt Kirk wrote:I can imagine that a Gallente Heavy Blaster would be like a small blaster, either better or worse.
Or a Rapid Plasma Cannon launcher that would be like a plasma cannon but capable of rapid firing. perhaps, I just copied the starts for the heavy ar from the Large Blaster. |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:37:00 -
[13] - Quote
Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons. But the FG still requires aiming If you cant aim you shouldnt have a mechinism in place to make it help you, just imagine if AV nades didnt home in ppl would cry because they have bad aim and cant spam them in all directions, same with SL imagine if they had to keep lock on instead of fire and forget would reduce the spam and if they lose the lock the missile carry on straight, no more missiles do all the work You do understand that Aim assist is coming back.
Which it shouldnt because it a crutch
I bet aim assist doesnt work for my tank yet it will do for any handheld weapon which is OP because im UP and cant use it, then again how many would cry if auto aim did work on my turret and i just started to mow ppl down with ease |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:43:00 -
[14] - Quote
Takahiro Kashuken wrote: I bet aim assist doesnt work for my tank yet it will do for any handheld weapon which is OP because im UP and cant use it, then again how many would cry if auto aim did work on my turret and i just started to mow ppl down with ease
Yours is coming in 1.5. This is brainstorming. Please calm down, I understand that you don't like being able to be killed by anything and love escaping and recalling your tank.
Honestly, if all anti-vehicle weapons were removed, I bet we would see more epic tank duels, but that isn't going to happen. These are some fun infantry toys. How would you like a full-auto plasma shotgun Large turret for your tank? Anti-missile flares and chaff to prevent homing things from homing? |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:51:00 -
[15] - Quote
Leovarian L Lavitz wrote:Takahiro Kashuken wrote: I bet aim assist doesnt work for my tank yet it will do for any handheld weapon which is OP because im UP and cant use it, then again how many would cry if auto aim did work on my turret and i just started to mow ppl down with ease
Yours is coming in 1.5. This is brainstorming. Please calm down, I understand that you don't like being able to be killed by anything and love escaping and recalling your tank. Honestly, if all anti-vehicle weapons were removed, I bet we would see more epic tank duels, but that isn't going to happen. These are some fun infantry toys. How would you like a full-auto plasma shotgun Large turret for your tank? Anti-missile flares and chaff to prevent homing things from homing?
I dont recall my tank unless its all proto AV and i know i have no chance to deal with it or even tank it but recalling is OP but yet infantry using supply depots to swap to cheap suits is perfectly fine and acceptable so save proto suits
Double standards
If swarms were removed and completely reworked and fixed and av nades lost the homing crutch we would see more vehicle duals and maybe just maybe more teamwork from AV ppl provided we have adv/proto mods and hulls
Contermeasures sure im happy for anything which limits swarms from ******* me up, hell give me a locking tone so i can hear is someone is locking on even if i dont see the missiles the tone alone would help but alas we dont have countermeasures or locking tones or any new turrets yet let alone proto mods/hull and the 2 other races hulls
Wishful thinking at best it is, CCP will do what they want |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 15:43:00 -
[16] - Quote
Posted a new thread for you, Takahiro "Electronic Warfare and You" |
Lillica Deathdealer
Mango and Friends
124
|
Posted - 2013.08.17 16:02:00 -
[17] - Quote
CCP already has a heavy scrambler type weapon in the works, so your idea for that is overruled. They also took note of a post on a plasma/thermite/painful thing of your choice flamethrower possibly for heavies. This post was a long time ago, so we have no idea if that is actually gonna become a thing anytime soon. As for laser I have a different vision of it. Here you go: The sentinel suit gives a reduction to feedback damage. Why not make that necessary for the weapon to fire and not just on overheats? The heavy laser does not pull the trigger and fire, instead it operates by holding it to charge up a shot. The longer you charge, the bigger, badder, more damaging and longer firing the laser beam is. However, this laser cannot stop firing, so gauging how long you need to charge the beam is of utmost importance. Even more important is that the whole time you fire you take damage instead of having an overheat. Thats why the sentinel suit is so important. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
445
|
Posted - 2013.08.17 17:33:00 -
[18] - Quote
Leovarian L Lavitz wrote:Sgt Kirk wrote:I can imagine that a Gallente Heavy Blaster would be like a small blaster, either better or worse.
Or a Rapid Plasma Cannon launcher that would be like a plasma cannon but capable of rapid firing. perhaps, I just copied the starts for the heavy ar from the Large Blaster.
So make HAV's useless? Makes sense. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3415
|
Posted - 2013.08.17 17:35:00 -
[19] - Quote
lol... more pipe dreams.
Like having all the other heavy suits right? Or having a decent bonus for the ONLY racial heavy suit now?
Where's the Minmitar heavy? People saw a sketch of it and people jizzed all over their keyboard like it meant something. People should just keep their hopes low for any new meaningful content, ESPECIALLY anything heavy related. |
Needless Sacermendor
Red Fox Brigade
355
|
Posted - 2013.08.24 20:36:00 -
[20] - Quote
I found this thread after watching Prometheus and seeing that big dude with the flamethrower and thinking that could be fun in DUST ... hopefully Lillica Deathdealer information is accurate and devs are considering something along those lines.
but then I saw Takahiro Kashuken had brought his campaign drivel here !
Good ideas in the OP, I don't play my Heavy alt much, but it would be nice to see some more variety in weaponry for them. |
|
Scheneighnay McBob
Bojo's School of the Trades
3129
|
Posted - 2013.08.24 20:44:00 -
[21] - Quote
The mass cannon might be a real thing, looking at heavy weapon concept art (although I'm not sure if it's CCP or fanmade concept art) |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3298
|
Posted - 2013.08.24 20:51:00 -
[22] - Quote
Good ****! |
Nicholas Silverton
Granite Mercenary Division
43
|
Posted - 2013.08.24 20:54:00 -
[23] - Quote
Love these ideas. Obviously the numbers are placeholders so I can't argue with them, however I think the heavy ar should be like a small blaster turret and the heavy scramble should be a minigun similar to the hmg |
Fire of Prometheus
DUST University Ivy League
180
|
Posted - 2013.08.24 20:56:00 -
[24] - Quote
Nicholas Silverton wrote:Love these ideas. Obviously the numbers are placeholders so I can't argue with them, however I think the heavy ar should be like a small blaster turret and the heavy scramble should be a minigun similar to the hmg Yes please :D |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3300
|
Posted - 2013.08.24 20:59:00 -
[25] - Quote
The following brought to you on behalf of everyone's favorite feline mercenary.
So much wrong with this, it's ridiculous. That shotgun is 2800 DPS, that Assault rifle is 700 DPS, too much explosive spam, and the lasers. All of these are simply better than their smaller counterpart. Heavy weapons SHOULD NOT, I repeat SHOULD NOT be absolutely better than light weapons. If any of these weapons got into the game, EVERYONE will go heavy. EVERYONE. |
Himiko Kuronaga
SyNergy Gaming EoN.
1323
|
Posted - 2013.08.24 21:03:00 -
[26] - Quote
Most of these wouldn't work. Specifically the idea that there is a "heavy" variant of the assault rifle.
Basically, in CCP's world the Heavy Weapon is not better than the Light Weapon. Which is why the HMG is currently a joke when you get the proto-level fights. Why is it not better? Dunno, thats a good question. But it isn't. You would assume that if you're going to make something bigger than by default it has to be better, otherwise why make it bigger and harder to lug around in the first place?
With the Heavy AR they would have to make it better, otherwise there would be no distinction. It would be a weapon that directly challenges their perception of what the Heavy is supposed to do. |
Nicholas Silverton
Granite Mercenary Division
43
|
Posted - 2013.08.24 21:04:00 -
[27] - Quote
Mobius Wyvern wrote:The following brought to you on behalf of everyone's favorite feline mercenary.
So much wrong with this, it's ridiculous. That shotgun is 2800 DPS, that Assault rifle is 700 DPS, too much explosive spam, and the lasers. All of these are simply better than their smaller counterpart. Heavy weapons SHOULD NOT, I repeat SHOULD NOT be absolutely better than light weapons. If any of these weapons got into the game, EVERYONE will go heavy. EVERYONE. And this is why the numbers are only placeholders |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |