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Takahiro Kashuken
Red Star. EoN.
867
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Posted - 2013.08.17 14:01:00 -
[1] - Quote
Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP
If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough
You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability |
Takahiro Kashuken
Red Star. EoN.
867
|
Posted - 2013.08.17 14:18:00 -
[2] - Quote
Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons.
But the FG still requires aiming
If you cant aim you shouldnt have a mechinism in place to make it help you, just imagine if AV nades didnt home in ppl would cry because they have bad aim and cant spam them in all directions, same with SL imagine if they had to keep lock on instead of fire and forget would reduce the spam and if they lose the lock the missile carry on straight, no more missiles do all the work |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:37:00 -
[3] - Quote
Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons. But the FG still requires aiming If you cant aim you shouldnt have a mechinism in place to make it help you, just imagine if AV nades didnt home in ppl would cry because they have bad aim and cant spam them in all directions, same with SL imagine if they had to keep lock on instead of fire and forget would reduce the spam and if they lose the lock the missile carry on straight, no more missiles do all the work You do understand that Aim assist is coming back.
Which it shouldnt because it a crutch
I bet aim assist doesnt work for my tank yet it will do for any handheld weapon which is OP because im UP and cant use it, then again how many would cry if auto aim did work on my turret and i just started to mow ppl down with ease |
Takahiro Kashuken
Red Star. EoN.
868
|
Posted - 2013.08.17 14:51:00 -
[4] - Quote
Leovarian L Lavitz wrote:Takahiro Kashuken wrote: I bet aim assist doesnt work for my tank yet it will do for any handheld weapon which is OP because im UP and cant use it, then again how many would cry if auto aim did work on my turret and i just started to mow ppl down with ease
Yours is coming in 1.5. This is brainstorming. Please calm down, I understand that you don't like being able to be killed by anything and love escaping and recalling your tank. Honestly, if all anti-vehicle weapons were removed, I bet we would see more epic tank duels, but that isn't going to happen. These are some fun infantry toys. How would you like a full-auto plasma shotgun Large turret for your tank? Anti-missile flares and chaff to prevent homing things from homing?
I dont recall my tank unless its all proto AV and i know i have no chance to deal with it or even tank it but recalling is OP but yet infantry using supply depots to swap to cheap suits is perfectly fine and acceptable so save proto suits
Double standards
If swarms were removed and completely reworked and fixed and av nades lost the homing crutch we would see more vehicle duals and maybe just maybe more teamwork from AV ppl provided we have adv/proto mods and hulls
Contermeasures sure im happy for anything which limits swarms from ******* me up, hell give me a locking tone so i can hear is someone is locking on even if i dont see the missiles the tone alone would help but alas we dont have countermeasures or locking tones or any new turrets yet let alone proto mods/hull and the 2 other races hulls
Wishful thinking at best it is, CCP will do what they want |
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