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Leovarian L Lavitz
Better Academy.
532
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Posted - 2013.08.17 13:43:00 -
[1] - Quote
Heavy Scrambler
Quote:Can Charge for massive charge shot damage vrs shields. Same heat build up as standard scramblers, much larger clip size and range. Drastically increased overheat damage. Heavy Laser
Quote:Much slower heat build up than light laser and much larger clip size and range. Drastically increased overheat damage. Higher starting damage pool than light laser. Mass Cannon
Quote:The Mass Cannon is an eight-round rapid fire grenade launcher developed by the Brutor tribe for shelling fortified positions. Each round has a six meter explosion radius and a 10 second timer once it hits the ground, the basic model explodes for 400 damage. The weapon fires 30 rpm with a 12 second reload.
Burst Variant: Fires four grenades at 750 RPM, but then requires a 10 second reload.
Assault Variant Eight round clip and fires at 60 RP with a 10 second reload. The grenades are on a six second timer from hitting the ground, and explode with a 10 meter radius for 200 damage.
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
Heavy Repeating Plasma Shotgun
Quote:The Heavy Repeating Plasma Shotgun is a rapid-fire plasma burst weapon designed by Creodron labs to fill the niche point defense role for heavies. 15 meter range, 60 round clip, 750 rpm. 7 pellets per shot starting at 32 damage per pellet.
Heavy Assault Rifle
Quote:Duvolle won't be put out by its closest competitor and released the long awaited Heavy assault Rifle, dishing out a whopping 105 damage at 405 rpm with a 90 round clip standard.
The Scattered variant is so heavy that any suit wielding it recieves a 25% movement and turning penalty while firing and it dishes out 125 damage at 405 rpm.
The Tactical Heavy Assault Rifle is a monster in the right hands. 220 damage per shot with a 22 round clip at 405 rpm for those extended ranged fights. Watch the heat, though, as that much power uses up 25 heat per shot or second of firing. The Kick from each shot can easily have the gun pointing at the sky after the second shot. A wise heavy kneels while firing, so that he can push the barrel of the weapon back down between each devastating volley.
Thoughts? |
Leovarian L Lavitz
Better Academy.
532
|
Posted - 2013.08.17 13:55:00 -
[2] - Quote
Dimitri Rascolovitch wrote:some of these weapon ideas need a bit of polish on them, as i can almost garuntee that other players that arent heavies will start screaming OP!!
rework the math to make it slightly more balanced, but for the most part, i would love to see heavy weapons like these I can agree there! Surprisingly, the Heavy assault rifles have less dps than HMGs, but they make up for it with range.
The truly op weapons would be the scrambler and the laser, as they are simply bigger, better versions of the light weapons. |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:08:00 -
[3] - Quote
Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons. |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:29:00 -
[4] - Quote
Takahiro Kashuken wrote:Leovarian L Lavitz wrote:Takahiro Kashuken wrote:Quote:
Breach Variant: Fires precision vehicle seeking grenades that hit for 600 contact damage with a .5 meter explosion radius. The rounds curve toward vehicles but can miss if the trajectory is more than 40 degrees away from origin. 8 Round clip, 60 rpm.
OP If you can aim and hit it then you shouldnt hit, another crutch to be added to AV weapons because having crutchswarms and crutchavnades just isnt enough You seem to have problems being able to hit vehicles, even if its a tank which is ******* massive you still cannot hit it and need mechanisms to repeatedly make up for your lack of aiming ability I take it you disagree with the curving rounds. I have to counter than the damage in a clip is less than that of swarm launchers at 4800 if all rounds hit, over eight seconds. We can also have it have a maximum acceleration of 2 degrees per second, so if he misses it'll only curve the round instead of actively homing av grenade style. This is to give it some flair verses Forge Guns which are still king in the damage per clip category of direct-fire weapons. But the FG still requires aiming If you cant aim you shouldnt have a mechinism in place to make it help you, just imagine if AV nades didnt home in ppl would cry because they have bad aim and cant spam them in all directions, same with SL imagine if they had to keep lock on instead of fire and forget would reduce the spam and if they lose the lock the missile carry on straight, no more missiles do all the work You do understand that Aim assist is coming back. |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:34:00 -
[5] - Quote
Sgt Kirk wrote:I can imagine that a Gallente Heavy Blaster would be like a small blaster, either better or worse.
Or a Rapid Plasma Cannon launcher that would be like a plasma cannon but capable of rapid firing. perhaps, I just copied the starts for the heavy ar from the Large Blaster. |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 14:43:00 -
[6] - Quote
Takahiro Kashuken wrote: I bet aim assist doesnt work for my tank yet it will do for any handheld weapon which is OP because im UP and cant use it, then again how many would cry if auto aim did work on my turret and i just started to mow ppl down with ease
Yours is coming in 1.5. This is brainstorming. Please calm down, I understand that you don't like being able to be killed by anything and love escaping and recalling your tank.
Honestly, if all anti-vehicle weapons were removed, I bet we would see more epic tank duels, but that isn't going to happen. These are some fun infantry toys. How would you like a full-auto plasma shotgun Large turret for your tank? Anti-missile flares and chaff to prevent homing things from homing? |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 15:43:00 -
[7] - Quote
Posted a new thread for you, Takahiro "Electronic Warfare and You" |
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