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Eldest Dragon
D3LTA FORC3 Inver Brass
74
|
Posted - 2013.08.17 11:33:00 -
[1] - Quote
There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. |
Nocturnal Soul
Immortal Retribution
428
|
Posted - 2013.08.17 11:34:00 -
[2] - Quote
you still passively recharge your main hp and your still faster stfu |
Eldest Dragon
D3LTA FORC3 Inver Brass
74
|
Posted - 2013.08.17 11:35:00 -
[3] - Quote
Nocturnal Soul wrote:you still passively recharge your main hp and your still faster stfu
( your respectful... grow up...comment after ok ) |
Delta 749
Kestrel Reconnaissance
1756
|
Posted - 2013.08.17 11:37:00 -
[4] - Quote
You know Ive always considered choosing just one defensive option pretty stupid and I doubt we would have seen most of these crying threads if people realized how much better overall hybrid tanking is |
BL4CKST4R
WarRavens League of Infamy
1100
|
Posted - 2013.08.17 11:38:00 -
[5] - Quote
Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e.
Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary. |
Marc Rime
Zumari Force Projection Caldari State
122
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Posted - 2013.08.17 11:40:00 -
[6] - Quote
"you're"
Yeah, I know, I should stay away from internet forums since if kind of thing bothers me... But at least I'm not bringing up the other error only present in one out of three posts :P. |
Eldest Dragon
D3LTA FORC3 Inver Brass
74
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Posted - 2013.08.17 11:41:00 -
[7] - Quote
BL4CKST4R wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary.
I dont think the penalty will be, hopefully its not applied after this, but you have a point ill be using some plates lol. =) |
GRIM GEAR
The Enclave Syndicate Dark Taboo
8
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Posted - 2013.08.17 11:42:00 -
[8] - Quote
You are already whining and it has not even been implemented yet 0.0000000001 for you good sir........... |
Another Heavy SOB
Pure Innocence. EoN.
525
|
Posted - 2013.08.17 11:43:00 -
[9] - Quote
Considering explosive weapons are still 130-135% effective to armor I don't think it will be that significant. Really a complex plate will buy you another .5 seconds, woopty doo.
Also considering the prevalence of mass driver's as of late I don't think we'll see armor suit's suddenly dominating every match. |
Django Quik
Dust2Dust. Top Men.
1257
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Posted - 2013.08.17 11:43:00 -
[10] - Quote
They're not adding the shield recharge nerf straight away - they're considering it and will add it if necessary. |
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Eldest Dragon
D3LTA FORC3 Inver Brass
74
|
Posted - 2013.08.17 11:44:00 -
[11] - Quote
GRIM GEAR wrote:You are already whining and it has not even been implemented yet 0.0000000001 for you good sir...........
Nooo, I was saying the buff was deserved just not the buff and nerf, btw how about not trolololing. =p |
Nocturnal Soul
Immortal Retribution
428
|
Posted - 2013.08.17 11:45:00 -
[12] - Quote
Eldest Dragon wrote:Nocturnal Soul wrote:you still passively recharge your main hp and your still faster stfu ( your respectful... grow up...comment after ok ) Im sorry for the stfu but this post really seems like you never tried armor tanking for more than a day. |
Eldest Dragon
D3LTA FORC3 Inver Brass
74
|
Posted - 2013.08.17 11:46:00 -
[13] - Quote
Nocturnal Soul wrote:Eldest Dragon wrote:Nocturnal Soul wrote:you still passively recharge your main hp and your still faster stfu ( your respectful... grow up...comment after ok ) Im sorry for the stfu but this post really seems like you never tried armor tanking for more than a day.
apology accepted, and bro I know, its rough lol =p |
BL4CKST4R
WarRavens League of Infamy
1100
|
Posted - 2013.08.17 11:46:00 -
[14] - Quote
Eldest Dragon wrote:BL4CKST4R wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary. I dont think the penalty will be, hopefully its not applied after this, but you have a point ill be using some plates lol. =)
Because you recognize that using shields with plates is vastly superior to one set alone, and it shouldnt be like so. I hope that CCP fixes this along with the rest of the untold 1.4 changes. |
Delta 749
Kestrel Reconnaissance
1757
|
Posted - 2013.08.17 11:49:00 -
[15] - Quote
BL4CKST4R wrote:Eldest Dragon wrote:BL4CKST4R wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary. I dont think the penalty will be, hopefully its not applied after this, but you have a point ill be using some plates lol. =) Because you recognize that using shields with plates is vastly superior to one set alone, and it shouldnt be like so. I hope that CCP fixes this along with the rest of the untold 1.4 changes.
I have to ask why you think using one defensive option instead of two should somehow be less effective |
BL4CKST4R
WarRavens League of Infamy
1100
|
Posted - 2013.08.17 11:51:00 -
[16] - Quote
Delta 749 wrote:BL4CKST4R wrote:Eldest Dragon wrote:BL4CKST4R wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary. I dont think the penalty will be, hopefully its not applied after this, but you have a point ill be using some plates lol. =) Because you recognize that using shields with plates is vastly superior to one set alone, and it shouldnt be like so. I hope that CCP fixes this along with the rest of the untold 1.4 changes. I have to ask why you think using one defensive option instead of two should somehow be less effective
Wait what? I think it should be the other way around. One defensive option option should be better than using two. It's like so in EVE. |
Delta 749
Kestrel Reconnaissance
1757
|
Posted - 2013.08.17 11:54:00 -
[17] - Quote
Yeah total brain derp on my end, kind of distracted Anyway I dont think "Because thats how EVE does it" is in any way shape or form a good idea to mold this games development |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
293
|
Posted - 2013.08.17 11:55:00 -
[18] - Quote
Eldest Dragon wrote: Now instead of slightly op shields we'll have super op armor.
i have a 10,000 foot peepee |
Stefan Stahl
Seituoda Taskforce Command Caldari State
199
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Posted - 2013.08.17 12:04:00 -
[19] - Quote
I'm all for small changes instead of sweeping overhauls. I'd have preferred changing the armor values or speed penalties first to see how that affects gameplay instead of applying both changes at the same time.
That said, I don't think this unbalances anything. Instead of everyone running complex shields and a basic plate we'll have everyone run complex shields and a complex plate. CPU/PG permitting, of course. That means everyone will have the same hp and it'll be the same as before, with just slightly longer fights than before. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
293
|
Posted - 2013.08.17 12:09:00 -
[20] - Quote
just started a heavy alt for some funsies, main (logi) is already omni tank, but more regen than buffer, with these changes should be great having a bit extra armor tank. |
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RuckingFetard
Better Hide R Die
485
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Posted - 2013.08.17 12:15:00 -
[21] - Quote
Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Umm, shields will get that penalty ONLY if the aforementioned armor buffs don't bring it on par with shields |
Arkena Wyrnspire
Turalyon 514
2546
|
Posted - 2013.08.17 12:20:00 -
[22] - Quote
Consider that a complex plate will only yield 20 more HP after the buff with a slightly reduced speed penalty. Please explain how that catapults armour from underpowered to 'super overpowered'.
Also, the shield nerf is only going to be applied IF the armour buffs are deemed insufficient. They're not going in straight off, and it's not an attribute that will seriously reduce your tank. |
Doc Noah
Algintal Core Gallente Federation
459
|
Posted - 2013.08.17 12:33:00 -
[23] - Quote
Both buffs were needed. 1 1/2 more bullets worth of armor per complex armor plate hardly warranted a 10% drop in speed. Its already been shown by the community that stacking complex plates just wasnt worth it. |
ADAM-OF-EVE
Svartur Bjorn
175
|
Posted - 2013.08.17 12:47:00 -
[24] - Quote
the problem is you can tweak it in tiny increments costing lots of time and manpower or make a larger change for the same time and manpower. then see how that affects balance. if the balance is still off then they can do minor tweaks in either direction, if they do a too small of a balance then they could spend countless patches just going in 1 direction |
Argon Gas
Krusual Covert Operators Minmatar Republic
107
|
Posted - 2013.08.17 13:22:00 -
[25] - Quote
Slower regen <-- Check Slower speed <--- Check Can't use CPU/PG upgrades <--- Check Can't use Kin cats <--- Check Have to give up slots for regen <--- Check Speed penalty not worth the HP boost <--- Check
It was an underbuff IMHO, until they put in the shield penalty. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1324
|
Posted - 2013.08.17 13:25:00 -
[26] - Quote
Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Im sorry how many months did you spend playing as the inferior tanking type? Just wondering..... |
Dimitri Rascolovitch
The Immortal Knights
32
|
Posted - 2013.08.17 14:02:00 -
[27] - Quote
True Adamance wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Im sorry how many months did you spend playing as the inferior tanking type? Just wondering.....
too many, and i feel its not likely to change any time soon |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
142
|
Posted - 2013.08.17 14:11:00 -
[28] - Quote
I wonder if all this extra HP out on the field will make nanohives a little more popular. Lots more armor to regen and lots more bullets wasted. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1878
|
Posted - 2013.08.17 14:22:00 -
[29] - Quote
Shields will only be affected in 1.5 if CUP thinks it I'd necessary. I don't it will be. |
Your Absolut End
Neanderthal Nation
143
|
Posted - 2013.08.17 14:23:00 -
[30] - Quote
I don't think this maybe shield nerf will over do it.
I mean the more shields you have the more energy it takes to rebuild them, only seems logical to me, and finally gives a real disadvantage to shields.
I know flux nades and scramblers and stuff. But armour is also squishy against locus nades, smg, MD. So thats not a valid argument to me.
I like the buff they will implement to armour, but don't think this will do it, you will still get a penalty on your movement and -5% per complex plate is alot, especially if you want to tank with 'em and stack multiple ones, while shields will still be able to stack and stack without a penalty on it. I'm courius about the armor changes, but I think a disadvantage on shields will only even stuff out. |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
|
Posted - 2013.08.17 14:25:00 -
[31] - Quote
Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e.
shield is dam op bro, repping 30 hield per seond with a base 550 shield on Cal logis and if they have regulator then its like less 4 second recharge delay. Also shield is immune to mass drivers.. So fk shields.. |
Another Heavy SOB
Pure Innocence. EoN.
526
|
Posted - 2013.08.17 22:21:00 -
[32] - Quote
Anmol Singh wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. shield is dam op bro, repping 30 hield per seond with a base 550 shield on Cal logis and if they have regulator then its like less 4 second recharge delay. Also shield is immune to mass drivers.. So fk shields..
You actually believe that or are you just spouting bullshit to be spouting bullshit?
Cal logis DO NOT have 30hp per sec regen, try 20. Cal assault is 25 per sec.
Cal logis DO NOT have 550 base shield, honestly that comment makes me think you're trolling since I'd hate to believe you're really that ignorant to believe that.
Immune to mass drivers, yea that'd be nice as they're damned annoying but I wouldn't call taking 70% of damage from something "immune" |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2759
|
Posted - 2013.08.17 22:40:00 -
[33] - Quote
ITT: Shield FotM player wants shields to remain king.
Step aside, lest my great mass crush you, knave. The rise of the armor tankers is upon us. |
Flix Keptick
Red Star. EoN.
1
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Posted - 2013.08.18 02:09:00 -
[34] - Quote
At least wait for the changes to occur before complaining (im a shield user btw). The way I see it is that its only going to take 2 more bullets to kill a non turtle slow target.
@op |
5P3CTR3 R1S1NG
Pradox One
10
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Posted - 2013.08.18 02:56:00 -
[35] - Quote
I don't think they should have buffed the speed that much. The problem is that explosives do more damage to armor, maybe an armor energizer against explosives should help. (-20% damage resistance against explosives at complex) |
Meeko Fent
Seituoda Taskforce Command Caldari State
639
|
Posted - 2013.08.18 03:43:00 -
[36] - Quote
Myself, I think they did overdo it with the buff the the HP bonus.
The change to the penalty of armor, and giving the Shields a penalty would have been enough in my book. |
Eldest Dragon
D3LTA FORC3 Inver Brass
76
|
Posted - 2013.08.19 11:03:00 -
[37] - Quote
Arkena Wyrnspire wrote:Consider that a complex plate will only yield 20 more HP after the buff with a slightly reduced speed penalty. Please explain how that catapults armour from underpowered to 'super overpowered'.
Also, the shield nerf is only going to be applied IF the armour buffs are deemed insufficient. They're not going in straight off, and it's not an attribute that will seriously reduce your tank.
I think enough ppl has said that its only going to happen if needed now, also speed decrease by 50% imo isnt a slight change, and it would be super op if... (armor got all that with the shield nerf probably wont be without the shield nerf) |
Eldest Dragon
D3LTA FORC3 Inver Brass
76
|
Posted - 2013.08.19 11:04:00 -
[38] - Quote
TheAmazing FlyingPig wrote:ITT: Shield FotM player wants shields to remain king.
Step aside, lest my great mass crush you, knave. The rise of the armor tankers is upon us.
Fotm md wants to have op armor and weapon...go figure...lmfao |
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