|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BL4CKST4R
WarRavens League of Infamy
1100
|
Posted - 2013.08.17 11:38:00 -
[1] - Quote
Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e.
Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary. |
BL4CKST4R
WarRavens League of Infamy
1100
|
Posted - 2013.08.17 11:46:00 -
[2] - Quote
Eldest Dragon wrote:BL4CKST4R wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary. I dont think the penalty will be, hopefully its not applied after this, but you have a point ill be using some plates lol. =)
Because you recognize that using shields with plates is vastly superior to one set alone, and it shouldnt be like so. I hope that CCP fixes this along with the rest of the untold 1.4 changes. |
BL4CKST4R
WarRavens League of Infamy
1100
|
Posted - 2013.08.17 11:51:00 -
[3] - Quote
Delta 749 wrote:BL4CKST4R wrote:Eldest Dragon wrote:BL4CKST4R wrote:Eldest Dragon wrote:There not only giving armor more hp, there making them faster too, and then on top of both of those things your gonna make shields take even longer to start healing??? umm soo...armor gets (2 different types of buffs)..and shields gets a nerf. Ever heard of over doing it ffs. Gj now instead of slightly op shields we'll have super op armor. I honestly dont know what to say wow w/e. Lol this is a buff for everybody not just armor tanks, most people dual tank anyways. I have built a bunch of dropsuits and the Caldari suits are still superior to armor suits, the only difference is that the total HP is the same but this doesn't mean they take the same beating 100 shield HP>100 armor. Also the shield delay penalty won't be coming unless the armor buff is not enough, and really it isn't because everybody and their grandma dual tanks, so the next method of action is removing dual tank or making it harder and from there seeing if the penalty is necessary. I dont think the penalty will be, hopefully its not applied after this, but you have a point ill be using some plates lol. =) Because you recognize that using shields with plates is vastly superior to one set alone, and it shouldnt be like so. I hope that CCP fixes this along with the rest of the untold 1.4 changes. I have to ask why you think using one defensive option instead of two should somehow be less effective
Wait what? I think it should be the other way around. One defensive option option should be better than using two. It's like so in EVE. |
|
|
|