Arcturis Vanguard
Pure Innocence. EoN.
69
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Posted - 2013.08.18 21:02:00 -
[1] - Quote
Let me run down a simple cause and effect for all the people out there that hate the forge gun.
In chromosome the HMG was a straight killer to most player. All of us have seen one fired in a video and very few in RL. If one of these touches you, you should be shredded with ease. Now the SS (sharp shooter) pushed it range out past what CCP wanted and made killing suits, at distance, quite easy.
In uprising, CCP nerfed the **** out of the HMG to the point where it felt like we were hitting people with rubber bullets. Most players would laugh at a heavy suit and kill them with ease, some of them wouldn't even strafe. With the slight adjustment, from ccp, the HMG is more effective then the first installment of uprising, but still not the same as chromosome.
Now with the introduction of Sprint strafing, which is now at the speed of Sprint until CCPs fix, an HMG'd heavy has trouble staying on target with its cap on turning speed.
With all of these things going against the heavy, we are also given the choice of only two weapons. An HMG and the forge gun. There is no diversity for the player base to do anything other then be the slowest and one of the easiest suits to bring down with a weapon that doesn't kill as effectively as other weapons that can be put on much quicker suits, or find some high ground and hunt vehicles and infantry. Also with the addition to the rampant murder taxis, the ground is not a place for a super slow suit to be.
The mechanics of the current game has forced heavy players to adapt to a different play style then chromosome. If CCP would release more weapons and suits for this class, you would see a drastic decrease in the current trend of tactics being used, though it will never cease. After all the forge gun IS DESIGNED to be used against BOTH infantry AND vehicles.
Now I don't mind seeing the blue glow being visible from the map nor having a trail of whatever from the round if that will make all you QQers happy. After all the AFG fires quickly and that's all I run as I am now accustomed to not holding a charge. Holding a charge now effects my aiming and timing for engaging tanks. Which is of course why I'm full prof in the weapon. If there are no vehicles, I'm forced to kill your suits.
There is nothing about the gun that makes it OP and requires a rebalance, at least until CCP reworks the vehicles and adequate data is collected on the balance of the gun to vehicles. |