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8213
Grade No.2
146
|
Posted - 2013.08.17 00:57:00 -
[1] - Quote
This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1312
|
Posted - 2013.08.17 00:58:00 -
[2] - Quote
8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. Disagree I'd rather have things to do and iffy mechanics. |
8213
Grade No.2
146
|
Posted - 2013.08.17 01:05:00 -
[3] - Quote
True Adamance wrote:8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. Disagree I'd rather have things to do and iffy mechanics.
Then why aren't you playing Battlefield or Call of Duty right now? |
Tyrunis Bloodstone
sephiroth clones D.E.F.I.A.N.C.E
9
|
Posted - 2013.08.17 01:08:00 -
[4] - Quote
Because we chose to play Dust. We chose to understand that this stuff takes time. We chose to have faith in the dev. God, I'm so tired of hearing every debate on a video game forum that somehow finds a way to put COD and BF in a post. |
Iron Wolf Saber
Den of Swords
7375
|
Posted - 2013.08.17 01:09:00 -
[5] - Quote
Problem with polish is that it actually grinds away at material leaving less and less over time. Eventually you have something smooth but much less than what you started with.
Also this statement is a bit ignorant but people responsible for new guns are generally not the same sort that fixes bugs, lag, and optimization. |
8213
Grade No.2
146
|
Posted - 2013.08.17 01:10:00 -
[6] - Quote
Tyrunis Bloodstone wrote:Because we chose to play Dust. We chose to understand that this stuff takes time. We chose to have faith in the dev. God, I'm so tired of hearing every debate on a video game forum that somehow finds a way to put COD and BF in a post.
And I'm tired of CCP putting crap in a broken game |
Meeko Fent
Seituoda Taskforce Command Caldari State
626
|
Posted - 2013.08.17 01:29:00 -
[7] - Quote
8213 wrote:Tyrunis Bloodstone wrote:Because we chose to play Dust. We chose to understand that this stuff takes time. We chose to have faith in the dev. God, I'm so tired of hearing every debate on a video game forum that somehow finds a way to put COD and BF in a post. And I'm tired of CCP putting crap in a broken game I'm tired of people bitching about bugs that I've never seen or heard about.
The only bug I've had consistently is HD. And 1.4 is supposed to fix that.
Obviously I'm made of horseshoes, since I've not had a bug since chrome. Only one time I spawned to the MCC I spawned in the MCC's model.
You want less fun stuff cause a multitude of rare bugs, exempt HD which I heard 1.4 is fixing, are causing you headaches? |
Vrain Matari
ZionTCD
686
|
Posted - 2013.08.17 01:38:00 -
[8] - Quote
Iron Wolf Saber wrote:Problem with polish is that it actually grinds away at material leaving less and less over time. Eventually you have something smooth but much less than what you started with.
Also this statement is a bit ignorant but people responsible for new guns are generally not the same sort that fixes bugs, lag, and optimization. Let's assume the amount of playable content was tripled overnight.
How much would that change the metacritic score. My estimate is by approx. +10% but the final conclusion would still be 'Flawed/failed'.
Now run it the other way, assume that mechanics, lag compensation, controls, terrain, stability were made 'world-class AAA shooter' overnight.
How much would that change the metacritic score? My estimate is approx. +15% with a final conclusion of 'worth your time right now and holds great promise for the future'.
I agree that iterating simultaneously on both aspects, core and content, is important - but the core is more important right now. I have no opinion on how CCP should invest their development resources, but i do want to see the most critical and limiting issues resolved soonest.
Anything else is irrational, imo. Looking forward to 1.4. |
Iron Wolf Saber
Den of Swords
7378
|
Posted - 2013.08.17 02:07:00 -
[9] - Quote
Vrain Matari wrote:Iron Wolf Saber wrote:Problem with polish is that it actually grinds away at material leaving less and less over time. Eventually you have something smooth but much less than what you started with.
Also this statement is a bit ignorant but people responsible for new guns are generally not the same sort that fixes bugs, lag, and optimization. Let's assume the amount of playable content was tripled overnight. How much would that change the metacritic score. My estimate is by approx. +10% but the final conclusion would still be 'Flawed/failed'. Now run it the other way, assume that mechanics, lag compensation, controls, terrain, stability were made 'world-class AAA shooter' overnight. How much would that change the metacritic score? My estimate is approx. +15% with a final conclusion of 'worth your time right now and holds great promise for the future'. I agree that iterating simultaneously on both aspects, core and content, is important - but the core is more important right now. I have no opinion on how CCP should invest their development resources, but i do want to see the most critical and limiting issues resolved soonest. Anything else is irrational, imo. Looking forward to 1.4.
One major complaint was too many guns by several reviewers. |
Funky Chunky
FunkyStars
10
|
Posted - 2013.08.17 02:13:00 -
[10] - Quote
Iron Wolf Saber wrote:Vrain Matari wrote:Iron Wolf Saber wrote:Problem with polish is that it actually grinds away at material leaving less and less over time. Eventually you have something smooth but much less than what you started with.
Also this statement is a bit ignorant but people responsible for new guns are generally not the same sort that fixes bugs, lag, and optimization. Let's assume the amount of playable content was tripled overnight. How much would that change the metacritic score. My estimate is by approx. +10% but the final conclusion would still be 'Flawed/failed'. Now run it the other way, assume that mechanics, lag compensation, controls, terrain, stability were made 'world-class AAA shooter' overnight. How much would that change the metacritic score? My estimate is approx. +15% with a final conclusion of 'worth your time right now and holds great promise for the future'. I agree that iterating simultaneously on both aspects, core and content, is important - but the core is more important right now. I have no opinion on how CCP should invest their development resources, but i do want to see the most critical and limiting issues resolved soonest. Anything else is irrational, imo. Looking forward to 1.4. One major complaint was too many guns by several reviewers. Adding far to many may have nullified the effect entirely. Now tripling the number of maps would have been something that would have been a slight boon on the reviewers at the time but overall first 5 minutes killed it for most reviewers. There needs to be a massive improvement to the first 5 minutes. Namely NPE. Too many guns? never heard that before. |
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Iron Wolf Saber
Den of Swords
7378
|
Posted - 2013.08.17 02:15:00 -
[11] - Quote
Funky Chunky wrote:Iron Wolf Saber wrote:Vrain Matari wrote:Iron Wolf Saber wrote:Problem with polish is that it actually grinds away at material leaving less and less over time. Eventually you have something smooth but much less than what you started with.
Also this statement is a bit ignorant but people responsible for new guns are generally not the same sort that fixes bugs, lag, and optimization. Let's assume the amount of playable content was tripled overnight. How much would that change the metacritic score. My estimate is by approx. +10% but the final conclusion would still be 'Flawed/failed'. Now run it the other way, assume that mechanics, lag compensation, controls, terrain, stability were made 'world-class AAA shooter' overnight. How much would that change the metacritic score? My estimate is approx. +15% with a final conclusion of 'worth your time right now and holds great promise for the future'. I agree that iterating simultaneously on both aspects, core and content, is important - but the core is more important right now. I have no opinion on how CCP should invest their development resources, but i do want to see the most critical and limiting issues resolved soonest. Anything else is irrational, imo. Looking forward to 1.4. One major complaint was too many guns by several reviewers. Adding far to many may have nullified the effect entirely. Now tripling the number of maps would have been something that would have been a slight boon on the reviewers at the time but overall first 5 minutes killed it for most reviewers. There needs to be a massive improvement to the first 5 minutes. Namely NPE. Too many guns? never heard that before.
Go read all of them. |
8213
Grade No.2
146
|
Posted - 2013.08.17 02:41:00 -
[12] - Quote
I would say that their a lot of guns in this game, but I wouldn't say its too many.
But you can have all the guns you'd like, they won't be worth anything if the swaying hotboxes and general hit detection logic are flawed to the point the game is unplaybale |
Iron Wolf Saber
Den of Swords
7379
|
Posted - 2013.08.17 02:42:00 -
[13] - Quote
8213 wrote:I would say that their a lot of guns in this game, but I wouldn't say its too many.
But you can have all the guns you'd like, they won't be worth anything if the swaying hotboxes and general hit detection logic are flawed to the point the game is unplaybale
Exactly. While I am not discounting that we dont need new guns/content while we polish, that focusing on new guns without polish would be a bad move. Right now the most we can do with content is treat it like a varnish while we polish. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3408
|
Posted - 2013.08.17 02:44:00 -
[14] - Quote
8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn.
damn... too bad this game didn't have a long beta....o wait
to be fair, it's still in beta, but it was dumb of CCP to drop the "beta:work in progress" title |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
511
|
Posted - 2013.08.17 02:46:00 -
[15] - Quote
8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. They are still advertising double skill points "this week".
Maybe deception is the differentiation is they are striving for? |
Meeko Fent
Seituoda Taskforce Command Caldari State
626
|
Posted - 2013.08.17 03:16:00 -
[16] - Quote
We need a happy medium between more content and fixes.
More content is fun, bur no fixes aren't good either. And, all fixes are good, but no content isn't good either.
I think the ratio should lean more to content over fixes, cause, at least to me, there aren't a lot of bugs. |
First Prophet
Valor Company Incorporated
821
|
Posted - 2013.08.17 03:32:00 -
[17] - Quote
8213 wrote:True Adamance wrote:8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. Disagree I'd rather have things to do and iffy mechanics. Then why aren't you playing Battlefield or Call of Duty right now? Because those games are the exact opposite of what he said he wanted? Haven't yet gotten poor framerates on battlefield and I've never frozen in COD. Those games aren't sandbox or open world so there isn't much to do. But what there is to do runs very well. |
8213
Grade No.2
146
|
Posted - 2013.08.17 12:42:00 -
[18] - Quote
Meeko Fent wrote:We need a happy medium between more content and fixes.
More content is fun, bur no fixes aren't good either. And, all fixes are good, but no content isn't good either.
I think the ratio should lean more to content over fixes, cause, at least to me, there aren't a lot of bugs.
Sometimes I feel like I have the Lemon version of DUST, but these problems are very wide spread. I have found that when someone claims to not have the problems other people are having, hey either aren't playing long enough to spot them, or they are naive to what's occurring around them.
For example, when I started playing online shooters I would shoot someone from 2m away and none of my bullets would hit. I would just assumed I missed or that my bullets scattered to wide. I didn't think it was the game's fault of shotty hit detection.
I think a big thing that makes players realize problems more often these days is YouTube. So many people record their gameplays then watch it back again. This is how I can spot every little detail in games; good and bad. Sometimes I'll shoot at someone and not even get a hitmarker, and I'll flip out. But when I go watch the clip again I see that I actually missed by a hair, or if the game really did flub up.
It also works the other way, I know when I get kills on another player, a lot of times its the game mechanics flubbing up in MY favor. Which isn't fair. And shooters are supposed to be fair. Undeserved deaths are the greatest sin an online shooter can commit.
So, I couldn't tell you why you aren't experiencing any problems like so many others. Maybe you are lucky, maybe you aren't accustomed to FPS yet. As long as you are enjoying the game, then its fine. |
Arkena Wyrnspire
Turalyon 514
2547
|
Posted - 2013.08.17 12:48:00 -
[19] - Quote
8213 wrote:True Adamance wrote:8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. Disagree I'd rather have things to do and iffy mechanics. Then why aren't you playing Battlefield or Call of Duty right now?
Do you think you could manage an intelligent response rather than "go back to cod hurr hurr durr"?
CCP have already shelved plans to add content in favour of fixing core mechanics, they aren't adding anything in the near future, they're fixing things. What more do you ask of them? To get rid of plans for content forever? |
Leovarian L Lavitz
Better Academy.
532
|
Posted - 2013.08.17 12:58:00 -
[20] - Quote
Iron Wolf Saber wrote:8213 wrote:I would say that their a lot of guns in this game, but I wouldn't say its too many.
But you can have all the guns you'd like, they won't be worth anything if the swaying hotboxes and general hit detection logic are flawed to the point the game is unplaybale Exactly. While I am not discounting that we dont need new guns/content while we polish, that focusing on new guns without polish would be a bad move. Right now the most we can do with content is treat it like a varnish while we polish. One Varnish I feel we need are the two missing racial ARs, and then all starter suits being fit with their racial weapons.
Amarr: Scrambler Rifle + Scrambler Pistol
Gallente Assault Rifle + Magsec SMG
Caldari Rail Rifle + whatever their pistol is
Minmatar Combat Rifle + SMG |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1324
|
Posted - 2013.08.17 13:09:00 -
[21] - Quote
8213 wrote:True Adamance wrote:8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. Disagree I'd rather have things to do and iffy mechanics. Then why aren't you playing Battlefield or Call of Duty right now? I would play battlefield but for all the DLC id need. |
Maken Tosch
DUST University Ivy League
3602
|
Posted - 2013.08.17 13:18:00 -
[22] - Quote
@Vrain Matari
You're ignoring the last line in IWS's post. There are multiple teams working on multiple aspects of the game and each team is working at their own pace. You have one team that deals with maps, guns, avatars, graphics, etc. Then another team that deals with bugs, glitches, exploits, etc. Then another team that deals with handling the user interface. Then another for sound I guess.
Again, each one is working at their own pace. Of course, the team that deals with content will obvious be able to work much faster than the team that handles bugs, glitches, and exploits dealing with bugs and stuff is a very complex thing to try to resolve. No matter which bug or glitch you try to resolves, any solution you bring forward will invariably affect other parts of the game.
Let's say for example (this is a hypothetical scenario) the hit detection has finally been resolved for once in our lives. Now you have to deal with weapon balancing and possibly change the avatar movement/sprint/strafe speed because apparently the fix to hit detection made it too easy for anyone to get hit. Imagine me one day going 50-0 with just the knives and people with assault rifles going 60-0 and people with mass drivers getting as many as 26 kill-assists left and right in a single match. Suddenly almost half the weapons seem to be OP because of the hit detection.
Although I wouldn't mind going 50-0 with the nova knives one day. |
8213
Grade No.2
146
|
Posted - 2013.08.17 13:27:00 -
[23] - Quote
Maken Tosch wrote:@Vrain Matari You're ignoring the last line in IWS's post. There are multiple teams working on multiple aspects of the game and each team is working at their own pace. You have one team that deals with maps, guns, avatars, graphics, etc. Then another team that deals with bugs, glitches, exploits, etc. Then another team that deals with handling the user interface. Then another for sound I guess. Again, each one is working at their own pace. Of course, the team that deals with content will obvious be able to work much faster than the team that handles bugs, glitches, and exploits dealing with bugs and stuff is a very complex thing to try to resolve. No matter which bug or glitch you try to resolves, any solution you bring forward will invariably affect other parts of the game. Let's say for example (this is a hypothetical scenario) the hit detection has finally been resolved for once in our lives. Now you have to deal with weapon balancing and possibly change the avatar movement/sprint/strafe speed because apparently the fix to hit detection made it too easy for anyone to get hit. Imagine me one day going 50-0 with just the knives and people with assault rifles going 60-0 and people with mass drivers getting as many as 26 kill-assists left and right in a single match. Suddenly almost half the weapons seem to be OP because of the hit detection. Although I wouldn't mind going 50-0 with the nova knives one day.
Actually the best way to cure OP weapons is to make all the weapons OP, that way no one weapon stands out over the rest. |
Maken Tosch
DUST University Ivy League
3602
|
Posted - 2013.08.17 13:53:00 -
[24] - Quote
8213 wrote:Actually the best way to cure OP weapons is to make all the weapons OP, that way no one weapon stands out over the rest.
Suddenly I'm reminded of what happened back during the Replication build in closed beta.
OP swarm launchers that allowed you dumb-fire into the ground and clear an entire room full of mercs with massive splash damage alone.
OP heavies with OP HMGs dominating the battlefields as if they are the only frontline suits.
OP snipers (no Thales involved) OHKing from their own red line into the other team's redline.
OP shot gunners killing people at AR distances. |
Vrain Matari
ZionTCD
689
|
Posted - 2013.08.17 14:08:00 -
[25] - Quote
Maken Tosch wrote:@Vrain Matari You're ignoring the last line in IWS's post. There are multiple teams working on multiple aspects of the game and each team is working at their own pace. You have one team that deals with maps, guns, avatars, graphics, etc. Then another team that deals with bugs, glitches, exploits, etc. Then another team that deals with handling the user interface. Then another for sound I guess. Again, each one is working at their own pace. Of course, the team that deals with content will obvious be able to work much faster than the team that handles bugs, glitches, and exploits dealing with bugs and stuff is a very complex thing to try to resolve. No matter which bug or glitch you try to resolves, any solution you bring forward will invariably affect other parts of the game. Let's say for example (this is a hypothetical scenario) the hit detection has finally been resolved for once in our lives. Now you have to deal with weapon balancing and possibly change the avatar movement/sprint/strafe speed because apparently the fix to hit detection made it too easy for anyone to get hit. Imagine me one day going 50-0 with just the knives and people with assault rifles going 60-0 and people with mass drivers getting as many as 26 kill-assists left and right in a single match. Suddenly almost half the weapons seem to be OP because of the hit detection. Although I wouldn't mind going 50-0 with the nova knives one day. I wasn't ignoring these basic and obvious facts. I was interpreting them in light of CCP's past actions. |
Vrain Matari
ZionTCD
689
|
Posted - 2013.08.17 14:19:00 -
[26] - Quote
Leovarian L Lavitz wrote:Iron Wolf Saber wrote:8213 wrote:I would say that their a lot of guns in this game, but I wouldn't say its too many.
But you can have all the guns you'd like, they won't be worth anything if the swaying hotboxes and general hit detection logic are flawed to the point the game is unplaybale Exactly. While I am not discounting that we dont need new guns/content while we polish, that focusing on new guns without polish would be a bad move. Right now the most we can do with content is treat it like a varnish while we polish. One Varnish I feel we need are the two missing racial ARs, and then all starter suits being fit with their racial weapons. Amarr: Scrambler Rifle + Scrambler Pistol Gallente Assault Rifle + Magsec SMG Caldari Rail Rifle + whatever their pistol is Minmatar Combat Rifle + SMG I'm not sure where in the priority list I put this, but it's pretty high up. Really want to see the racial lineup for suits and weapons and vehicles filled out so we can start the real balancing process.
Right now, however, all i want to see is DUST drag itself ashore and cough the water out of of its lungs. That means aiming, movement, controls and NPE. |
8213
Grade No.2
147
|
Posted - 2013.08.17 15:49:00 -
[27] - Quote
Maken Tosch wrote:8213 wrote:Actually the best way to cure OP weapons is to make all the weapons OP, that way no one weapon stands out over the rest. Suddenly I'm reminded of what happened back during the Replication build in closed beta. OP swarm launchers that allowed you dumb-fire into the ground and clear an entire room full of mercs with massive splash damage alone. OP heavies with OP HMGs dominating the battlefields as if they are the only frontline suits. OP snipers (no Thales involved) OHKing from their own red line into the other team's redline. OP shot gunners killing people at AR distances.
It wasn't so bad. Because now its not worth SP-ing into Shotguns, Swarms, or even Snipers. What's the point of having a certain weapon in the game if its below useful? It's just taking up memory...
What's the point of a game with dozens of weapons but only 2-3 are worth using? Everything needs to be OP, so that everything is worth using, otherwise its not worth having in the game. And basically the problem with all the weapons was the Sharpshooter Skill, because it lessen Bullet Disbursement AND increased Range Lethality. I think some of the weapons (such as Snipers and Shotguns) still need that as a branch in their skill tree. (As well as no stacking penalties in build if that weapon is equipped).
When people cry nerf, they really mean buff everything else. |
David Spd
Isuuaya Tactical Caldari State
70
|
Posted - 2013.08.18 01:25:00 -
[28] - Quote
8213 wrote:Maken Tosch wrote:8213 wrote:Actually the best way to cure OP weapons is to make all the weapons OP, that way no one weapon stands out over the rest. Suddenly I'm reminded of what happened back during the Replication build in closed beta. OP swarm launchers that allowed you dumb-fire into the ground and clear an entire room full of mercs with massive splash damage alone. OP heavies with OP HMGs dominating the battlefields as if they are the only frontline suits. OP snipers (no Thales involved) OHKing from their own red line into the other team's redline. OP shot gunners killing people at AR distances. It wasn't so bad. Because now its not worth SP-ing into Shotguns, Swarms, or even Snipers. What's the point of having a certain weapon in the game if its below useful? It's just taking up memory... What's the point of a game with dozens of weapons but only 2-3 are worth using? Everything needs to be OP, so that everything is worth using, otherwise its not worth having in the game. And basically the problem with all the weapons was the Sharpshooter Skill, because it lessen Bullet Disbursement AND increased Range Lethality. I think some of the weapons (such as Snipers and Shotguns) still need that as a branch in their skill tree. (As well as no stacking penalties in build if that weapon is equipped). When people cry nerf, they really mean buff everything else.
You're trolling, right? ....right?
There's a thing called power creep. Do you honestly believe that buffing items to "match" another item's power level is a good idea? With that logic we would eventually have assault rifles tht ARE shotguns, but you'd only need one bullet.
Made a new ar that's stronger than the others? Oh just buff everything else. Buff all workload vs. nerf 1 workload....
Please tell me you're trolling or that I seriously misunderstand. |
Seymor Krelborn
DUST University Ivy League
539
|
Posted - 2013.08.18 02:06:00 -
[29] - Quote
Iron Wolf Saber wrote:Vrain Matari wrote:Iron Wolf Saber wrote:Problem with polish is that it actually grinds away at material leaving less and less over time. Eventually you have something smooth but much less than what you started with.
Also this statement is a bit ignorant but people responsible for new guns are generally not the same sort that fixes bugs, lag, and optimization. Let's assume the amount of playable content was tripled overnight. How much would that change the metacritic score. My estimate is by approx. +10% but the final conclusion would still be 'Flawed/failed'. Now run it the other way, assume that mechanics, lag compensation, controls, terrain, stability were made 'world-class AAA shooter' overnight. How much would that change the metacritic score? My estimate is approx. +15% with a final conclusion of 'worth your time right now and holds great promise for the future'. I agree that iterating simultaneously on both aspects, core and content, is important - but the core is more important right now. I have no opinion on how CCP should invest their development resources, but i do want to see the most critical and limiting issues resolved soonest. Anything else is irrational, imo. Looking forward to 1.4. One major complaint was too many guns by several reviewers. Adding far to many may have nullified the effect entirely. Now tripling the number of maps would have been something that would have been a slight boon on the reviewers at the time but overall first 5 minutes killed it for most reviewers. There needs to be a massive improvement to the first 5 minutes. Namely NPE.
I believe the only real way to improve NPE is to add PVE...look at EVE, sure you can go right for the PVP (and get owned) or you can do the few hours of PVE tutorials and then the SOE arc... by then you have a pretty good foundation as a new player to venture forth... Dust needs PVE for a good NPE. |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
358
|
Posted - 2013.08.18 02:33:00 -
[30] - Quote
Meh, broke game is broke game and always will be broke. Lipstick on a pig my friends! |
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