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Thread Statistics | Show CCP posts - 0 post(s) |
8213
Grade No.2
146
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Posted - 2013.08.17 00:57:00 -
[1] - Quote
This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. |
8213
Grade No.2
146
|
Posted - 2013.08.17 01:05:00 -
[2] - Quote
True Adamance wrote:8213 wrote:This should be in the request section but maybe they'll see it here and take it to heart.
Form follows function!
You can add all the bells n' whistles you want onto this game, but it has to WORK first and foremost. Hit detection, freeze ups, glitches, bugs are FIRST priority.
Nobody will care what content you keep adding to the game if it doesn't work worth a damn. Disagree I'd rather have things to do and iffy mechanics.
Then why aren't you playing Battlefield or Call of Duty right now? |
8213
Grade No.2
146
|
Posted - 2013.08.17 01:10:00 -
[3] - Quote
Tyrunis Bloodstone wrote:Because we chose to play Dust. We chose to understand that this stuff takes time. We chose to have faith in the dev. God, I'm so tired of hearing every debate on a video game forum that somehow finds a way to put COD and BF in a post.
And I'm tired of CCP putting crap in a broken game |
8213
Grade No.2
146
|
Posted - 2013.08.17 02:41:00 -
[4] - Quote
I would say that their a lot of guns in this game, but I wouldn't say its too many.
But you can have all the guns you'd like, they won't be worth anything if the swaying hotboxes and general hit detection logic are flawed to the point the game is unplaybale |
8213
Grade No.2
146
|
Posted - 2013.08.17 12:42:00 -
[5] - Quote
Meeko Fent wrote:We need a happy medium between more content and fixes.
More content is fun, bur no fixes aren't good either. And, all fixes are good, but no content isn't good either.
I think the ratio should lean more to content over fixes, cause, at least to me, there aren't a lot of bugs.
Sometimes I feel like I have the Lemon version of DUST, but these problems are very wide spread. I have found that when someone claims to not have the problems other people are having, hey either aren't playing long enough to spot them, or they are naive to what's occurring around them.
For example, when I started playing online shooters I would shoot someone from 2m away and none of my bullets would hit. I would just assumed I missed or that my bullets scattered to wide. I didn't think it was the game's fault of shotty hit detection.
I think a big thing that makes players realize problems more often these days is YouTube. So many people record their gameplays then watch it back again. This is how I can spot every little detail in games; good and bad. Sometimes I'll shoot at someone and not even get a hitmarker, and I'll flip out. But when I go watch the clip again I see that I actually missed by a hair, or if the game really did flub up.
It also works the other way, I know when I get kills on another player, a lot of times its the game mechanics flubbing up in MY favor. Which isn't fair. And shooters are supposed to be fair. Undeserved deaths are the greatest sin an online shooter can commit.
So, I couldn't tell you why you aren't experiencing any problems like so many others. Maybe you are lucky, maybe you aren't accustomed to FPS yet. As long as you are enjoying the game, then its fine. |
8213
Grade No.2
146
|
Posted - 2013.08.17 13:27:00 -
[6] - Quote
Maken Tosch wrote:@Vrain Matari You're ignoring the last line in IWS's post. There are multiple teams working on multiple aspects of the game and each team is working at their own pace. You have one team that deals with maps, guns, avatars, graphics, etc. Then another team that deals with bugs, glitches, exploits, etc. Then another team that deals with handling the user interface. Then another for sound I guess. Again, each one is working at their own pace. Of course, the team that deals with content will obvious be able to work much faster than the team that handles bugs, glitches, and exploits dealing with bugs and stuff is a very complex thing to try to resolve. No matter which bug or glitch you try to resolves, any solution you bring forward will invariably affect other parts of the game. Let's say for example (this is a hypothetical scenario) the hit detection has finally been resolved for once in our lives. Now you have to deal with weapon balancing and possibly change the avatar movement/sprint/strafe speed because apparently the fix to hit detection made it too easy for anyone to get hit. Imagine me one day going 50-0 with just the knives and people with assault rifles going 60-0 and people with mass drivers getting as many as 26 kill-assists left and right in a single match. Suddenly almost half the weapons seem to be OP because of the hit detection. Although I wouldn't mind going 50-0 with the nova knives one day.
Actually the best way to cure OP weapons is to make all the weapons OP, that way no one weapon stands out over the rest. |
8213
Grade No.2
147
|
Posted - 2013.08.17 15:49:00 -
[7] - Quote
Maken Tosch wrote:8213 wrote:Actually the best way to cure OP weapons is to make all the weapons OP, that way no one weapon stands out over the rest. Suddenly I'm reminded of what happened back during the Replication build in closed beta. OP swarm launchers that allowed you dumb-fire into the ground and clear an entire room full of mercs with massive splash damage alone. OP heavies with OP HMGs dominating the battlefields as if they are the only frontline suits. OP snipers (no Thales involved) OHKing from their own red line into the other team's redline. OP shot gunners killing people at AR distances.
It wasn't so bad. Because now its not worth SP-ing into Shotguns, Swarms, or even Snipers. What's the point of having a certain weapon in the game if its below useful? It's just taking up memory...
What's the point of a game with dozens of weapons but only 2-3 are worth using? Everything needs to be OP, so that everything is worth using, otherwise its not worth having in the game. And basically the problem with all the weapons was the Sharpshooter Skill, because it lessen Bullet Disbursement AND increased Range Lethality. I think some of the weapons (such as Snipers and Shotguns) still need that as a branch in their skill tree. (As well as no stacking penalties in build if that weapon is equipped).
When people cry nerf, they really mean buff everything else. |
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