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Argon Gas
Krusual Covert Operators Minmatar Republic
101
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Posted - 2013.08.16 21:52:00 -
[1] - Quote
Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? |
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Vyzion Eyri
The Southern Legion
1194
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Posted - 2013.08.16 21:54:00 -
[2] - Quote
Tiercide. |
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RejectedUsername
The Southern Legion
2
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Posted - 2013.08.16 21:54:00 -
[3] - Quote
I thought the maps were pretty good for the most part. Also could you be more specific about where the sniper position is so I can also abuse it |
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Rynoceros
Rise Of Old Dudes
503
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Posted - 2013.08.16 21:54:00 -
[4] - Quote
Snipers. |
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Forlorn Destrier
Bullet Cluster
1426
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Posted - 2013.08.16 21:55:00 -
[5] - Quote
Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable?
They aren't untouchable. When they do this, I pull out my sniper rifle and shoot back. They rarely move so it's easy pickings. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3405
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Posted - 2013.08.16 21:55:00 -
[6] - Quote
i'm sorry but putting 1 ladder to reach a key point on 1 side seems fair to me. Having every map in a bowl design also seems fair. |
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Naedeus
DUST University Ivy League
122
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Posted - 2013.08.16 21:55:00 -
[7] - Quote
Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable?
I thought that's what the sniper's job was. Lock down a specific location to prevent enemies from taking it.
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Arkena Wyrnspire
Turalyon 514
2541
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Posted - 2013.08.16 21:55:00 -
[8] - Quote
Vyzion Eyri wrote:Tiercide. Do you really have to spam this in completely unrelated threads? |
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Rynoceros
Rise Of Old Dudes
503
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Posted - 2013.08.16 21:55:00 -
[9] - Quote
But yes, maps = epic fail |
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Argon Gas
Krusual Covert Operators Minmatar Republic
101
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Posted - 2013.08.16 21:56:00 -
[10] - Quote
Naedeus wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? I thought that's what the sniper's job was. Lock down a specific location to prevent enemies from taking it. Sure. But you should ALWAYS, NO EXCEPTIONS, be able to sneak up on them and blow them to bits. If they can sit in the redline and still do that, then that's just fail. |
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Scheneighnay McBob
Bojo's School of the Trades
3010
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Posted - 2013.08.16 21:56:00 -
[11] - Quote
Countersnipe.
I'm finding it more of a problem when snipers can snipe into the ground spawn. |
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Forlorn Destrier
Bullet Cluster
1426
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Posted - 2013.08.16 21:57:00 -
[12] - Quote
Argon Gas wrote:Naedeus wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? I thought that's what the sniper's job was. Lock down a specific location to prevent enemies from taking it. Sure. But you should ALWAYS, NO EXCEPTIONS, be able to sneak up on them and blow them to bits. If they can sit in the redline and still do that, then that's just fail.
Your mom is fail.
(Giddy Friday afternoon itis kicking in) |
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Argon Gas
Krusual Covert Operators Minmatar Republic
101
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Posted - 2013.08.16 21:57:00 -
[13] - Quote
Forlorn Destrier wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? They aren't untouchable. When they do this, I pull out my sniper rifle and shoot back. They rarely move so it's easy pickings. Isn't that the definiton of OP? A weapon that can only counter itself? |
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Forlorn Destrier
Bullet Cluster
1426
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Posted - 2013.08.16 22:04:00 -
[14] - Quote
Argon Gas wrote:Forlorn Destrier wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? They aren't untouchable. When they do this, I pull out my sniper rifle and shoot back. They rarely move so it's easy pickings. Isn't that the definiton of OP? A weapon that can only counter itself?
Your logic is flawed. You are countering a redline, not the sniper rifle. If he weren't in the redline, then you could use other methods.
Also, you can storm the redline - you've got 20 seconds to get to them. Spawn in a militia suit (preferably BPO if you have one) and go to town.
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Argon Gas
Krusual Covert Operators Minmatar Republic
102
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Posted - 2013.08.16 22:09:00 -
[15] - Quote
Forlorn Destrier wrote:Argon Gas wrote:Forlorn Destrier wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? They aren't untouchable. When they do this, I pull out my sniper rifle and shoot back. They rarely move so it's easy pickings. Isn't that the definiton of OP? A weapon that can only counter itself? Your logic is flawed. You are countering a redline, not the sniper rifle. If he weren't in the redline, then you could use other methods. Also, you can storm the redline - you've got 20 seconds to get to them. Spawn in a militia suit (preferably BPO if you have one) and go to town. We shouldn't need to do that at all. This is something CCP failed, and what you are doing is patching it up, making it work somehow. |
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Forlorn Destrier
Bullet Cluster
1428
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Posted - 2013.08.16 22:12:00 -
[16] - Quote
Argon Gas wrote:Forlorn Destrier wrote:Argon Gas wrote:Forlorn Destrier wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? They aren't untouchable. When they do this, I pull out my sniper rifle and shoot back. They rarely move so it's easy pickings. Isn't that the definiton of OP? A weapon that can only counter itself? Your logic is flawed. You are countering a redline, not the sniper rifle. If he weren't in the redline, then you could use other methods. Also, you can storm the redline - you've got 20 seconds to get to them. Spawn in a militia suit (preferably BPO if you have one) and go to town. We shouldn't need to do that at all. This is something CCP failed, and what you are doing is patching it up, making it work somehow.
Your opinion, and you are welcome to it. If you look at the replies though, you'll see you're in the minority here. |
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
142
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Posted - 2013.08.16 22:15:00 -
[17] - Quote
I've never seen a redline sniper I couldn't hit with my FG... Unless they went on top of their MCC. |
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Naedeus
DUST University Ivy League
122
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Posted - 2013.08.16 22:15:00 -
[18] - Quote
Argon Gas wrote:Naedeus wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? I thought that's what the sniper's job was. Lock down a specific location to prevent enemies from taking it. Sure. But you should ALWAYS, NO EXCEPTIONS, be able to sneak up on them and blow them to bits. If they can sit in the redline and still do that, then that's just fail.
Sooo... lemme get this straight. You're tired of clearing out an objective from infantry only to have your accomplishments ended in a single shot by a sniper whose in a concealed location doing his job for his team to ensure that they don't lose an objective. And because of this, CCP is at fault for creating maps that allow a dynamic game for various styles of players?
Yeah... I suggest learning the various sniper positions so you can check them if you or your squad member ever get hit by a sniper while hacking an objective. |
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Nemo Bluntz
TeamPlayers EoN.
350
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Posted - 2013.08.16 22:16:00 -
[19] - Quote
If only there was a militia starter fit you could get at a supply depot at either of the home points that you could use to take out those turrets in 1-3 shots. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
102
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Posted - 2013.08.16 22:17:00 -
[20] - Quote
Naedeus wrote:Argon Gas wrote:Naedeus wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable? I thought that's what the sniper's job was. Lock down a specific location to prevent enemies from taking it. Sure. But you should ALWAYS, NO EXCEPTIONS, be able to sneak up on them and blow them to bits. If they can sit in the redline and still do that, then that's just fail. Sooo... lemme get this straight. You're tired of clearing out an objective from infantry only to have your accomplishments ended in a single shot by a sniper whose in a concealed location doing his job for his team to ensure that they don't lose an objective. And because of this, CCP is at fault for creating maps that allow a dynamic game for various styles of players? Yeah... I suggest learning the various sniper positions so you can check them if you or your squad member ever get hit by a sniper while hacking an objective. You're forgetting the part where the sniper is in a position that I can't reach. |
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Smooth Assassin
Condotta Rouvenor Gallente Federation
30
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Posted - 2013.08.16 22:18:00 -
[21] - Quote
Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable?
Edit: Counter snipe is no excuse. That's pretty much the definiton of OP, a weapon that can only be countered by itself. Sounds like you have problems with snipers |
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Argon Gas
Krusual Covert Operators Minmatar Republic
102
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Posted - 2013.08.16 22:18:00 -
[22] - Quote
Forlorn Destrier wrote: Your opinion, and you are welcome to it. If you look at the replies though, you'll see you're in the minority here.
It's not opinion, it's fact. This is 100% bad design, simple as that. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
102
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Posted - 2013.08.16 22:24:00 -
[23] - Quote
Smooth Assassin wrote:Argon Gas wrote:Who the **** thought it's a good idea to let snipers lock down objectives from the redline, where they're untouchable?
Edit: Counter snipe is no excuse. That's pretty much the definiton of OP, a weapon that can only be countered by itself. Sounds like you have problems with snipers I have a problem with bad design. |
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
142
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Posted - 2013.08.16 22:26:00 -
[24] - Quote
Counter snipe
Forge snipe ( if you're a heavy)
Murder Taxi before the timer hits 0
[*] Dropships, they have an extended red line so just get someone good at flying them or if you're good at flying them get someone good at shooting the turrets... preferably a heavy in case the sniper tries taking the gunner out. |
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Naedeus
DUST University Ivy League
122
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Posted - 2013.08.16 22:28:00 -
[25] - Quote
Argon Gas wrote: You're forgetting the part where the sniper is in a position that I can't reach.
There are plenty of ways to take out an enemy sniper. You just need to know the right spot, or the right technique. You don't have to sneak up on a sniper each and every time to kill him or her. You can counter snipe, drop an orbital, use a rail tank, a forge gun, or even an assault dropship / normal dropship.
Or you can have a bunch of blues surround the console so you can hack. That tends to work well, and the sniper will only be able to get two or three by the time it's hacked - depending on how good the sniper is. |
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Ren Ratner
Infinite Raiders
58
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Posted - 2013.08.16 22:31:00 -
[26] - Quote
Lance 2ballzStrong wrote:i'm sorry but putting 1 ladder to reach a key point on 1 side seems fair to me. Having every map in a bowl design also seems fair.
The sarcasm is strong with this one. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
102
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Posted - 2013.08.16 22:31:00 -
[27] - Quote
Naedeus wrote:Argon Gas wrote: You're forgetting the part where the sniper is in a position that I can't reach.
There are plenty of ways to take out an enemy sniper. You just need to know the right spot, or the right technique. You don't have to sneak up on a sniper each and every time to kill him or her. You can counter snipe, drop an orbital, use a rail tank, a forge gun, or even an assault dropship / normal dropship. Or you can have a bunch of blues surround the console so you can hack. That tends to work well, and the sniper will only be able to get two or three by the time it's hacked - depending on how good the sniper is. Counter snipe ---> Countering a sniper with a sniper, definiton of OP Drop on orbital ---> Use 2500 WP on a temporary removal of the sniper Use a rail tank ---> Use dumb design to fix dumb design, great A forge gun ----> Ditto Dropship ---> :| |
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
143
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Posted - 2013.08.16 22:35:00 -
[28] - Quote
Argon Gas wrote:Naedeus wrote:Argon Gas wrote: You're forgetting the part where the sniper is in a position that I can't reach.
There are plenty of ways to take out an enemy sniper. You just need to know the right spot, or the right technique. You don't have to sneak up on a sniper each and every time to kill him or her. You can counter snipe, drop an orbital, use a rail tank, a forge gun, or even an assault dropship / normal dropship. Or you can have a bunch of blues surround the console so you can hack. That tends to work well, and the sniper will only be able to get two or three by the time it's hacked - depending on how good the sniper is. Counter snipe ---> Countering a sniper with a sniper, definiton of OP Drop on orbital ---> Use 2500 WP on a temporary removal of the sniper Use a rail tank ---> Use dumb design to fix dumb design, great A forge gun ----> Ditto Dropship ---> :|
Ignore them and just make sure to have all of the other objectives instead of going for that last one or hack the objective they're guarding with 5 people.
And sniper rifles are OP because they have the range of sniper rifles? |
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Argon Gas
Krusual Covert Operators Minmatar Republic
102
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Posted - 2013.08.16 22:41:00 -
[29] - Quote
Interplanetary Insanitarium wrote:Argon Gas wrote:Naedeus wrote:Argon Gas wrote: You're forgetting the part where the sniper is in a position that I can't reach.
There are plenty of ways to take out an enemy sniper. You just need to know the right spot, or the right technique. You don't have to sneak up on a sniper each and every time to kill him or her. You can counter snipe, drop an orbital, use a rail tank, a forge gun, or even an assault dropship / normal dropship. Or you can have a bunch of blues surround the console so you can hack. That tends to work well, and the sniper will only be able to get two or three by the time it's hacked - depending on how good the sniper is. Counter snipe ---> Countering a sniper with a sniper, definiton of OP Drop on orbital ---> Use 2500 WP on a temporary removal of the sniper Use a rail tank ---> Use dumb design to fix dumb design, great A forge gun ----> Ditto Dropship ---> :| Ignore them and just make sure to have all of the other objectives instead of going for that last one or hack the objective they're guarding with 5 people. And sniper rifles are OP because they have the range of sniper rifles? It was on domination... There is only one objective :\ |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
127
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Posted - 2013.08.16 22:44:00 -
[30] - Quote
the worse part are snipers with 7k armor camping in red zone up in the mountains
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