|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1414
|
Posted - 2013.08.16 21:15:00 -
[1] - Quote
i use the ScR 90% of the time, and I think you have a pretty good write up of the weapon.
I should point out that there is an issue with hit detection, and lagging hit boxes so when those are fixed it should be easier to get your shots on target.
The heat up mechanic does seem rather unreliable as from what I can tell from the weapon description the heat build up is per second, not per shot. this makes it hard to tell exactly how much you can keep firing before you become a sitting duck. Heat up should be changed to building up per-shot as opposed to per second.
The strength of the ScR isn't it's DPS, in any case. It's the high alpha. I win most encounters with a Tac AR simply due to them not anticipating 400+ damage being applied in a fraction of a second, but I do think the range of most energy weapons needs to get brought out a bit. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1415
|
Posted - 2013.08.16 23:45:00 -
[2] - Quote
SERPENT-Adamapple wrote:There is one more drawback that I think is a glitch/bug. I call it the jam charge. Sometimes when I fire the SCR in rapid succession it jams on me and starts to charge? I have to either force reload or sprint a little followed by shooting one round to cancel the charge. Don't know if its my DS3? I have the SCR to proficiency 4 so I've been using it since release and this never happened before 1.3/1.2 patch.
I also see that hit detection went bonkers after 1.3.
hmm, I've never had that happen to me. Maybe your controller is breaking/getting stuck? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1430
|
Posted - 2013.08.20 02:46:00 -
[3] - Quote
Meeko Fent wrote:CLONE117 wrote:Theresa Rohk wrote:Beeeees wrote:The SCR is literally the one single weapon in the game that is balanced in the right way off the AR.
And OPs post is basically "make my gun better than theirs pwetty pwease".
No. Really? Because you obviously didn't bother to read my recommendations or fixes that I proposed. None of which make the SCR better than the BR. The damage, rate of fire, seize mechanics, none of which did I say to remove. I only partially suggested adjusting the attributes of them as a side idea. But no wait, I'm sure you're right because you used quotation marks and summed up my 6000 character post in two lines, and added a colorful childish lisp. Sure, you've added so much valuable insight and counter points in this post, that, I'll have to redraw my convictions and posts immediately. I'll also be posting up a new shrine to the guy who's name is "Beeeees" on the basis of his factual and soundly worded argument and rebuttal. Next time, why not try and pull your head out of your ass before speaking. its not called a BR.. its called an AR idiot.... Try again John. The majority of people on the forums are tired of calling a Blaster weapon the name of a weapon class. Try not being an douche.
If enough people start calling the Blaster rifle the BR, CCP will eventually change the name... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1430
|
Posted - 2013.08.20 02:53:00 -
[4] - Quote
I-Shayz-I wrote: If anything, the biggest issue for me is how often the weapon overheats at weird times after you shoot. For instance, it sometimes overheats the second you shoot it, while other times overheats a second afterwards. This is frustrating because it happens when you don't expect it to,
That's why I'm convinced it builds heat per-second. If the gun were to be changed to just add the heat right off the bat instead of slowly adding it on the gun would be much easier to predict.
Better cues for when the gun is about to overheat would be great too. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1430
|
Posted - 2013.08.20 03:27:00 -
[5] - Quote
Vin Mora wrote:Theresa Rohk wrote:Fix #2. Remove/lower the recoil on the weapon. While this may step a bit over the laser rifle, the LR will always prefer longer ranges due to its damage profile and ability to stream damage constantly vs the semi-auto nature of the SCR. If you were a true user of the ScR you would know that the 'recoil' is purely visible and doesn't affect your shots. Thats why unlike the AR and the SMG, there is no skill to deal with the 'kick/recoil', because there is none. I have headshot killed a few reds from max range with my Assault ScR by aiming at their unmoving heads, and killed them from full health. I have also been able to take out enemy equipment in my falloff range as well, and I can tell you their is no recoil actual recoil on the weapon. All of your shots are hitting where you are aiming.
actually, there is incredibly slight muzzle climb. It's only noticeable at extreme ranges. It is there, though. My gun's walked itself either onto a target's head or my last couple shots started going high. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1468
|
Posted - 2013.09.06 00:00:00 -
[6] - Quote
With Amarr Assault and SCR operations at 5 I can fire the advanced scrambler's charge shot without ever overheating. I'll test it with the other variants, but I generally never overheat anymore.
|
|
|
|