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FLAYLOCK Steve
Hellstorm Inc League of Infamy
325
|
Posted - 2013.08.16 07:37:00 -
[1] - Quote
Quote:area denial weapon is a device used to prevent an adversary from occupying or traver an area of land. The specific method used does not have to be totally effective in preventing passage (and sometimes is not) as long as it is sufficient to severely restrict, slow down, or endanger the opponent. Most area denial weapons pose long-lasting risks to anyone entering the area, specifically to civilians, and thus are often controversial.
Quote:The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and an area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Okay, now as many of you already know there is a lot of concern regarding this weapon. Many of which want it nerfed/removed. I'm writing this in hope that some of you will better understand the gun itself and at least know what you're talking about. So far the biggest suggestion to "balance" this weapon is to add a minimum arming distance in which doesn't let it use its "splash" damage near its user. It sounds fine and dandy until you actually think about the gun usage itself. The MD is designed to keep theeenemy out. Many of you know that, but it's also a breaching weapon. Meaning it's also designed to well breach, adding a minimum arming distance will in fact defeat its purpose. Instead of the enemy backing off, it will now rush the user because they know the gun is useless at a closer range. Also it will be the only gun besides Sniper,laser and forge that's going to be useless in cqc. Also you're forgetting that breaching something is also considered cqc as well. Most of you say the gun doesn't require skill, eh fair enough but read this. It's one of the few guns that elevation, distance and the terrain itself can either make or break its usage. The gun itself also lacks a sufficient ammo supply. It's one of the few weapons in the game its user will outlive it's ammo supply muliple of times. It doesn't 1hk. Not even scouts die by one hit, and if ya didn't realize the mass driver is the king of either kill assist or king of kill stealing. Most of you who die by one hit are usually being attacked by someone else without realizing it. The gun needs to keep its cqc abilities because it's what makes it do its job. Now tell me this, how many weapons need a flux grenade and ammo supply to be really effective? Hardly any
The gun is fine. It's actually balanced.
Now pros: Good damage Little time to master Decent splash radius
Cons: Somewhat a situational weapon Pretty useless vs higher grounds Very limited ammo User needs to have a situational awareness at all times to avoid suicide. Needs other equipment to become truly effective Harder to use in ranged combat
Now, 1.4 is coming up. That will mean hit detection will be fixed and weapons will work better. Aim assist will be implemented, and the assault rifle is already accurate. So really there is no need to get all worked over this. Of course many of you won't stop. Just wait until the update. The shotgun will be called OP.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
327
|
Posted - 2013.08.16 07:48:00 -
[2] - Quote
Part Two Tactics against it.
Stay at a distance, don't rush them. Remember they have 6 shots while you have 60. flank them, take them out while reloading. Oh my favorite, use a smg and strafe around trust me it works.
Part Three: Mass driver versus assault rifle
Mass driver pros: Effective at cqc-mid range combat. Effective at tight spots Decent damage
Assault rifle pros: Good at most of the distances Plenty of ammo Aim assistance Easy to use
Mass driver cons: Slow rof Useless against higher elevation Low ammo
Assault rile cons: None. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
671
|
Posted - 2013.08.16 09:06:00 -
[3] - Quote
You have no idea how much of a relief it is to see a post about Mass Drivers by someone who understands their design.
It's amazing how quickly the "DURR DURR DURR MASS DRIVERS USE NO SKILL LEARN 2 PLAY NOOB" meme has infected the forums these days.
Much of the recent wave of QQ has cropped up in the wake of the flaylock nerf, despite no change to Mass Drivers occurring in the meantime. There's this strange notion about splash weaponry being automatically mindless that persists no matter how much someone elucidates the tactical limitations when compared to a hitscan weapon. Mass driver users that are mindlessly spamming rounds are just as likely to blow themselves up in the process, a phenomenon you'll never see with an assault rifle.
I also anxiously await the inevitable ad hominem attack on your OP due to your character name. It's only a matter of time.
Thanks again for the well-written analysis, its in short supply these days. o7 |
Cross Atu
Conspiratus Immortalis Covert Intervention
1483
|
Posted - 2013.08.16 09:37:00 -
[4] - Quote
Thank you. I used to be completely convinced that the MD was OP. I wrote a thread posted the feedback and its support and was in response challenged to actually use the MD exclusively for a awhile to test it first and and see what I thought of it it then. Having tested it from the other side for an extended span I was forced to retract my earlier statements and ended up using the MD as a weapon to support my squad even though it meant a lower average kdr for me.
I won't continue, at least for the moment, because this post is to thank you for a well constructed OP not to rehash the emotional, rather than analytical, knee-jerk/qq of so many feedback threads present.
Nicely done sir, +1
Cross
PS ~ For those keeping score at home the "OP MD" loses ~8/10th of the time against my BPO AR and free Logi fit even when that MD is Proto and its user is in a Proto suit. If the qq'ers are correct and the MD is truly imbalanced it's certainly not OP because it can be killed by a player who has mediocre gun game (me) using a low grade AR. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
523
|
Posted - 2013.08.16 09:39:00 -
[5] - Quote
I would like to mention one tactic against that may seem unintuitive.
In the right situation where you are not seen ahead of time, run at the person and stay close. Any shots at you will hurt them as well, and with your won shots going at them they often suicide or die really quickly.
This obviously wont work if they are tracking you running at them and hurting you on the way.
I am really glad to see a post by someone who thinks things through instead of the regular posts we see on these forums. |
SirManBoy
Molon Labe. League of Infamy
153
|
Posted - 2013.08.16 10:00:00 -
[6] - Quote
Bravo, OP! |
KING CHECKMATE
Bragian Order Amarr Empire
553
|
Posted - 2013.08.16 10:17:00 -
[7] - Quote
Checkmate QQers.
+1 |
McFurious
TeamPlayers EoN.
298
|
Posted - 2013.08.16 12:18:00 -
[8] - Quote
CCP are now considering it. No definite answer yet.
What will you do if it makes it in the game? Change your tactics? Find another weapon? QQ?
I'll probably change my tactics and put more skill into sidearms. I'll be using the breach MD in the meantime to work on my accuracy. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
341
|
Posted - 2013.08.16 14:37:00 -
[9] - Quote
SILENTSAM 69 wrote:I would like to mention one tactic against that may seem unintuitive.
In the right situation where you are not seen ahead of time, run at the person and stay close. Any shots at you will hurt them as well, and with your won shots going at them they often suicide or die really quickly.
This obviously wont work if they are tracking you running at them and hurting you on the way.
I am really glad to see a post by someone who thinks things through instead of the regular posts we see on these forums. Yes I've done that in scout suites. Risky but fun when you have a smg which is the king of spray in cqc |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
341
|
Posted - 2013.08.16 14:45:00 -
[10] - Quote
McFurious wrote:CCP are now considering it. What will you do if it makes it in the game? Change your tactics? Find another weapon? QQ? I'll probably change my tactics and put more skill into sidearms. I have nothing to change too. I got pretty much all weaponry at level 4 or 3. I dont strictly use the mass driver. I just use it in maps that I'm in the city. Most of the time I either use my AR, smg scout or idk. I've been using my dren heavy a lot lately lol. So again don't troll without knowing what I run. I'm just saying the gun is fine and doesn't have to be touched, it's pointless and dumb to add a minimum aiming distance. It would be one of the worse nerfs I've seen. All I got left to do is get my AR to level 5 (level 4 so far) and probably both of my heavy weaponry. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
341
|
Posted - 2013.08.16 14:49:00 -
[11] - Quote
McFurious wrote:P are now considering it. What will you do if it makes it in the game? Change your tactics? Find another weapon? QQ? I'll probably change my tactics and put more skill into sidearms. I already use that tactics. I rarely kill people in cqc with the mass driver, not because I can't I used to do it a lot. But because I now have my smg at level 3. The reason why I defend the mass driver is because it will make my logi fit useless with the mass driver |
Absolute Idiom II
No Free Pass
432
|
Posted - 2013.08.16 14:51:00 -
[12] - Quote
Ever since TF2, the grenade launcher-esque weapon has always been my favourite. I love learning the skill it requires to hit people at odd angles when they are above you on slopes. I waited to skill into the mass driver until the de-sync issues were solved and now I get many more kills with it that I ever did with the AR.
I can't quite tell if the MD is OP or just right - I do seem to be pretty good at getting direct hits when people feel most safe against me. On the other hand as an area denial weapon used in CQC when you've learned to not hit yourself with the splash damage it's found it's niche all right. I went 27/7 as an Amarr Logi a few days ago. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
341
|
Posted - 2013.08.16 14:54:00 -
[13] - Quote
Absolute Idiom II wrote:Ever since TF2, the grenade launcher-esque weapon has always been my favourite. I love learning the skill it requires to hit people at odd angles when they are above you on slopes. I waited to skill into the mass driver until the de-sync issues were solved and now I get many more kills with it that I ever did with the AR.
I can't quite tell if the MD is OP or just right - I do seem to be pretty good at getting direct hits when people feel most safe against me. On the other hand as an area denial weapon used in CQC when you've learned to not hit yourself with the splash damage it's found it's niche all right. I went 27/7 as an Amarr Logi a few days ago. What are you trying to prove by that score. I can get that using a scout and a smg if im not being hard headed and trying to get kills with my nova knife lol |
SirManBoy
Molon Labe. League of Infamy
153
|
Posted - 2013.08.16 15:07:00 -
[14] - Quote
Heinrich Jagerblitzen wrote:You have no idea how much of a relief it is to see a post about Mass Drivers by someone who understands their design. It's amazing how quickly the "DURR DURR DURR MASS DRIVERS USE NO SKILL LEARN 2 PLAY NOOB" meme has infected the forums these days. Much of the recent wave of QQ has cropped up in the wake of the flaylock nerf, despite no change to Mass Drivers occurring in the meantime. There's this strange notion about splash weaponry being automatically mindless that persists no matter how much someone elucidates the tactical limitations when compared to a hitscan weapon. Mass driver users that are mindlessly spamming rounds are just as likely to blow themselves up in the process, a phenomenon you'll never see with an assault rifle. I also anxiously await the inevitable ad hominem attack on your OP due to your character name. It's only a matter of time. Thanks again for the well-written analysis, its in short supply these days. o7
The MD-using community is looking to guys like you to be our advocate, our voice. Please convince the devs, especially CCP Logibro (the dev who, ironically, seems to screw over logis the most), that nerfing the MD is a bad idea.
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Absolute Idiom II
No Free Pass
433
|
Posted - 2013.08.16 15:10:00 -
[15] - Quote
FLAYLOCK Steve wrote:Absolute Idiom II wrote:Ever since TF2, the grenade launcher-esque weapon has always been my favourite. I love learning the skill it requires to hit people at odd angles when they are above you on slopes. I waited to skill into the mass driver until the de-sync issues were solved and now I get many more kills with it that I ever did with the AR.
I can't quite tell if the MD is OP or just right - I do seem to be pretty good at getting direct hits when people feel most safe against me. On the other hand as an area denial weapon used in CQC when you've learned to not hit yourself with the splash damage it's found it's niche all right. I went 27/7 as an Amarr Logi a few days ago. What are you trying to prove by that score. I can get that using a scout and a smg if im not being hard headed and trying to get kills with my nova knife lol
Because it's a logi suit (with actual equipment, not distorted into an assault), and an unusually high score for myself in the past few months. Basically, by only changing the weapon that I use to MD I have boosted the number of kills that I get. |
Absolute Idiom II
No Free Pass
433
|
Posted - 2013.08.16 15:11:00 -
[16] - Quote
SirManBoy wrote:Heinrich Jagerblitzen wrote:You have no idea how much of a relief it is to see a post about Mass Drivers by someone who understands their design. It's amazing how quickly the "DURR DURR DURR MASS DRIVERS USE NO SKILL LEARN 2 PLAY NOOB" meme has infected the forums these days. Much of the recent wave of QQ has cropped up in the wake of the flaylock nerf, despite no change to Mass Drivers occurring in the meantime. There's this strange notion about splash weaponry being automatically mindless that persists no matter how much someone elucidates the tactical limitations when compared to a hitscan weapon. Mass driver users that are mindlessly spamming rounds are just as likely to blow themselves up in the process, a phenomenon you'll never see with an assault rifle. I also anxiously await the inevitable ad hominem attack on your OP due to your character name. It's only a matter of time. Thanks again for the well-written analysis, its in short supply these days. o7 The MD-using community is looking to guys like you to be our advocate, our voice. Please convince the devs, especially CCP Logibro (the dev who, ironically, seems to screw over logis the most), that nerfing the MD is a bad idea.
As I understand it, CCP Logibro is a [new] community team member of staff and not a developer involved with balancing or coding in the slightest. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
341
|
Posted - 2013.08.16 15:17:00 -
[17] - Quote
SirManBoy wrote:Heinrich Jagerblitzen wrote:You have no idea how much of a relief it is to see a post about Mass Drivers by someone who understands their design. It's amazing how quickly the "DURR DURR DURR MASS DRIVERS USE NO SKILL LEARN 2 PLAY NOOB" meme has infected the forums these days. Much of the recent wave of QQ has cropped up in the wake of the flaylock nerf, despite no change to Mass Drivers occurring in the meantime. There's this strange notion about splash weaponry being automatically mindless that persists no matter how much someone elucidates the tactical limitations when compared to a hitscan weapon. Mass driver users that are mindlessly spamming rounds are just as likely to blow themselves up in the process, a phenomenon you'll never see with an assault rifle. I also anxiously await the inevitable ad hominem attack on your OP due to your character name. It's only a matter of time. Thanks again for the well-written analysis, its in short supply these days. o7 The MD-using community is looking to guys like you to be our advocate, our voice. Please convince the devs, especially CCP Logibro (the dev who, ironically, seems to screw over logis the most), that nerfing the MD is a bad idea. Sadly I'm pretty sure ccp will nerf it and implement that dumb minimum arming distance. They nerfed the mass driver so many times it isn't even funny. Which is why I stopped buying aurum. It's pointless to rush to get a new weapon other than the assault rifle because it will get nerfed. Nothing new. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1489
|
Posted - 2013.08.16 16:45:00 -
[18] - Quote
Absolute Idiom II wrote:FLAYLOCK Steve wrote:Absolute Idiom II wrote:Ever since TF2, the grenade launcher-esque weapon has always been my favourite. I love learning the skill it requires to hit people at odd angles when they are above you on slopes. I waited to skill into the mass driver until the de-sync issues were solved and now I get many more kills with it that I ever did with the AR.
I can't quite tell if the MD is OP or just right - I do seem to be pretty good at getting direct hits when people feel most safe against me. On the other hand as an area denial weapon used in CQC when you've learned to not hit yourself with the splash damage it's found it's niche all right. I went 27/7 as an Amarr Logi a few days ago. What are you trying to prove by that score. I can get that using a scout and a smg if im not being hard headed and trying to get kills with my nova knife lol Because it's a logi suit (with actual equipment, not distorted into an assault), and an unusually high score for myself in the past few months. Basically, by only changing the weapon that I use to MD I have boosted the number of kills that I get.
Sounds like you found a play style that suits you. Your kill total went up when switching to MD, mine went down (though my usefulness to my squad went up because I could provide suppression) both are anecdotal and neither is specific to situations, fits, SP invested or squad synergies. Anecdotal commentary is not reason enough to alter game mechanics, especially when there is conflicting anecdotal information saying the converse as well.
0.02 ISK Cross
PS ~ For those keeping score at home I use the AR currently because I found that during Uprising a free AR with zero SP support was providing a higher rate of performance for me than a Proto MD with a million plus SP poured into it. I like the concept of the support value the MD provides, but much like the LR I'll put SP into it when CCP makes it clear that it'll be a weapon with tactical utility on par with the AR not the equivalent of in game flavor text (as the AR is now and the MD will more than likely become if the "minimum distance" et al trend continues).
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Absolute Idiom II
No Free Pass
433
|
Posted - 2013.08.16 17:13:00 -
[19] - Quote
Oh I agree: the plural of anecdote is not evidence. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
678
|
Posted - 2013.08.16 17:30:00 -
[20] - Quote
SirManBoy wrote: The MD-using community is looking to guys like you to be our advocate, our voice. Please convince the devs, especially CCP Logibro (the dev who, ironically, seems to screw over logis the most), that nerfing the MD is a bad idea.
For what its worth - Logibro is indeed just a community team member and not involved with balancing work, and I've seen no evidence of a MD nerf on the horizon anytime soon. (Forge guns are in the same category: A LOT of forum QQ, but no real traction convincing the devs that they're broken) If I do, I'll certainly be speaking up about it. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
349
|
Posted - 2013.08.16 17:40:00 -
[21] - Quote
Cross Atu wrote:Absolute Idiom II wrote:FLAYLOCK Steve wrote:Absolute Idiom II wrote:Ever since TF2, the grenade launcher-esque weapon has always been my favourite. I love learning the skill it requires to hit people at odd angles when they are above you on slop. . I waited to skill into the mass driver until the de-sync issues were solved and now I get many more kills with it that I ever did with the AR.
I can't quite tell if the MD is OP or just right - I do seem to be pretty good at getting direct hits when people feel most safe against me. On the other hand as an area denial weapon used in CQC when you've learned to not hit yourself with the splash damage it's found it's niche all right. I went 27/7 as an Amarr Logi a few days ago. What are you trying to prove by that score. I can get that using a scout and a smg if im not being hard headed and trying to get kills with my nova knife lol Because it's a logi suit (with actual equipment, not distorted into an assault), and an unusually high score for myself in the past few months. Basically, by only changing the weapon that I use to MD I have boosted the number of kills that I get. Sounds like you found a play style that suits you. Your kill total went up when switching to MD, mine went down (though my usefulness to my squad went up because I could provide suppression) both are anecdotal and neither is specific to situations, fits, SP invested or squad synergies. Anecdotal commentary is not reason enough to alter game mechanics, especially when there is conflicting anecdotal information saying the converse as well. 0.02 INK Cross PS ~ For those keeping score at home I use the AR currently because I found that during Uprising a free AR with zero SP support was providing a higher rate of performance for me than a Proto MD with a million plus SP poured into it. I like the concept of the support value the MD provides, but much like the LR I'll put SP into it when CCP makes it clear that it'll be a weapon with tactical utility on par with the AR not the equivalent of in game flavor text (as the AR is now and the MD will more than likely become if the "minimum distance" et al trend continues). Sadly the community doesn't think this way. Put it this way, if someone named Flaylock Steve has a AR at a higher level than the mass driver what does that tell you? Heres a little history on my account. I made it to test out the minja scout and flaylock. This character was actually a alt. Than on accident I put the elite pack on this character. So I decided to make this my main, that. I started going into weaponry. The first light weapon I got was the AR even though I had enough skill points to get the mass drivers. Now I got both heavy weaponry and most of the light weaponry at advanced level. I still say the assault rifle is the most effective gun because it lacks disadvantages that I see with other guns. |
SirManBoy
Molon Labe. League of Infamy
155
|
Posted - 2013.08.16 18:06:00 -
[22] - Quote
Heinrich Jagerblitzen wrote:SirManBoy wrote: The MD-using community is looking to guys like you to be our advocate, our voice. Please convince the devs, especially CCP Logibro (the dev who, ironically, seems to screw over logis the most), that nerfing the MD is a bad idea.
For what its worth - Logibro is indeed just a community team member and not involved with balancing work, and I've seen no evidence of a MD nerf on the horizon anytime soon. (Forge guns are in the same category: A LOT of forum QQ, but no real traction convincing the devs that they're broken) If I do, I'll certainly be speaking up about it.
Good on you, sir. Thanks |
Lillica Deathdealer
Mango and Friends
121
|
Posted - 2013.08.16 20:05:00 -
[23] - Quote
FLAYLOCK Steve wrote:Part Two Tactics against it.
Stay at a distance, don't rush them. Remember they have 6 shots while you have 60. flank them, take them out while reloading. Oh my favorite, use a smg and strafe around trust me it works.
Part Three: Mass driver versus assault rifle
Mass driver pros: Effective at cqc-mid range combat. Effective at tight spots Decent damage
Assault rifle pros: Good at most of the distances Plenty of ammo Aim assistance Easy to use
Mass driver cons: Slow rof Useless against higher elevation Low ammo
Assault rile cons: None. Tell it Preacher! AR is jack of all trades, master of all trades. I challenge someone to prove me wrong using something besides short stories of things happening to you like being killed by non AR weapons. |
Gelhad Thremyr
QcGOLD
0
|
Posted - 2013.08.16 21:07:00 -
[24] - Quote
The weapon itself is well balanced, the frustration of all the people I know playing Dust including me about this weapon is the fact that when more than 3 players are using it, and using the freedom version or anything that is especially cruel, gives the average player the idea to leave and stop playing DUST altogether.
Your tactics you mention are good against one, when you have 3 and I have seriously witnessed 4 people using it near each others, you cant do squat.
You have probably noticed the bigger corps running around in proto suits using proto weapons in normal matchmaking because they make a ridiculous amount of money out of districts, well when they are armed with these weapons and there is no FF, its pretty difficult to play the game AT ALL. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1493
|
Posted - 2013.08.16 21:38:00 -
[25] - Quote
Gelhad Thremyr wrote:The weapon itself is well balanced, the frustration of all the people I know playing Dust including me about this weapon is the fact that when more than 3 players are using it, and using the freedom version or anything that is especially cruel, gives the average player the idea to leave and stop playing DUST altogether.
Your tactics you mention are good against one, when you have 3 and I have seriously witnessed 4 people using it near each others, you cant do squat.
You have probably noticed the bigger corps running around in proto suits using proto weapons in normal matchmaking because they make a ridiculous amount of money out of districts, well when they are armed with these weapons and there is no FF, its pretty difficult to play the game AT ALL. Death taxi, sniper rifle, nades, Tac, Scram, stealth/free ninja shottynova knife (lean towards the BPO scout + BPO shotty myself), Forge Gun, HAV, DS.
^All of the above have proven effective counter tactics to counter groups of MDs. Also of note is that if you have the high ground on a MD user, even if he has several MD friends, you are in a good situation to wreak havoc.
0.02 ISK Cross
PS ~ without friendly fire turned on rounds will detonate due to the occlusion of friendly modules thus making for another option to use the MDs splash against its wielder. |
Wombat in combat
Ancient Exiles
77
|
Posted - 2013.08.16 23:03:00 -
[26] - Quote
I've been using the mass driver exclusively since Uprising and my opinion is that it's fairly balanced. It could though use a slight (like 5-10%) blast radius reduction on all models except the breach. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
362
|
Posted - 2013.08.17 01:49:00 -
[27] - Quote
I just think the community has to stop crying. The mass driver is finally balanced |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
536
|
Posted - 2013.08.17 05:19:00 -
[28] - Quote
I use my MD to scare people away. The only times I get a lot of kills are when people are stupid enough to still come at me. I still get more kills with my Exile AR than my EXO-5 MD. The MD just makes it easier to play a support logi role, no ADS means I can keep an eye on my teammates. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
365
|
Posted - 2013.08.17 05:23:00 -
[29] - Quote
Tallen Ellecon wrote:I use my MD to scare people away. The only times I get a lot of kills are when people are stupid enough to still come at me. I still get more kills with my Exile AR than my EXO-5 MD. The MD just makes it easier to play a support logi role, no ADS means I can keep an eye on my teammates. Basically it does its job. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1498
|
Posted - 2013.08.17 17:06:00 -
[30] - Quote
Life as a starting character is hard. Try playing a zero sp character in a starter fit versus a proto MD + proto suit. The net results for me, I can get the MD user to just under 50% health before being killed when the fight starts at range.
Let is examine this however, most of the times I die in my 0 SP because of MD fire it is the finishing blow after other weapons have taken me into armor already. I died at least as often from a Duvolle as a MD, and possibly more quickly (the users of the Duvolle certainly danced less while killing me).
Finally worth noting is that a 0 SP character in a starter fit likely should be losing fights when out numbered by mercs in proto. The fact that my starter fit with 0 SP support was able to kill full proto about 1/3 of the time in a 1v1 situation with my mediocre gun game (this was against a full squad of Pure Innocence in a pub match) indicates that SP and gear are meaningful but not the final deciding factor. As for how quickly I died most of the time when outnumbered.... well I was outnumbered by an organized squad on comms, if I wasn't losing it would be a bad sign for their teamwork generally speaking.
The testing will continue but this "worst case scenario" test set was worth posting right away.
0.02 ISK Cross
ps ~ in my free starter fit with zero sp support the proto MD never once OHK'ed me, the one time I thought it had the 'kill mail' from CCP informed me I'd just had a precision strike dropped on my head. |
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