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KING CHECKMATE
Bragian Order Amarr Empire
546
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Posted - 2013.08.16 02:24:00 -
[61] - Quote
Delta 749 wrote:So because your teammate was a moron and allowed a dude with a FG to literally walk up behind him tanks need a buff? ***** please
Is good im not the only one with a brain in these forums.
+1 |
Spkr4theDead
Namtar Elite Gallente Federation
367
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Posted - 2013.08.16 03:15:00 -
[62] - Quote
Anmol Singh wrote:I can't stand it no more, i just saw a friendly with a gunnlogi with 5400 shield go down with 3 shots of a ishyukone Assault FG, thats just messed up, (i recalled my stank after i saw him go down). He didn't even have time to get away,) I still couldent belive my eyes, i was like WTF, the dude drove up right behind him and FG him to death. I dont even think he knew he was taking damage until it was too late. Buff the Shield tanks and the Armour tanks because Armour tanks go down to with swarms like MLT LAV's With an Orbital strike. Buff tanks or nerf Forge guns. Also orbital strikes are OP against Shield tanks, because Shield tanks are slow as heavys walking... In crease shield tank speed to 88 kph and increase their acceleration by a whole lot because WTF CCP, it takes 30 seconds to get to full speed. This is a troll thread. Go away, troll. |
demonkiller 12
Seraphim Auxiliaries
98
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Posted - 2013.08.16 03:52:00 -
[63] - Quote
Anmol Singh wrote:I can't stand it no more, i just saw a friendly with a gunnlogi with 5400 shield go down with 3 shots of a ishyukone Assault FG, thats just messed up, (i recalled my stank after i saw him go down). He didn't even have time to get away,) I still couldent belive my eyes, i was like WTF, the dude drove up right behind him and FG him to death. I dont even think he knew he was taking damage until it was too late. Buff the Shield tanks and the Armour tanks because Armour tanks go down to with swarms like MLT LAV's With an Orbital strike. Buff tanks or nerf Forge guns. Also orbital strikes are OP against Shield tanks, because Shield tanks are slow as heavys walking... In crease shield tank speed to 88 kph and increase their acceleration by a whole lot because WTF CCP, it takes 30 seconds to get to full speed. ORLY? i go full speed from the get go ;) |
Dr Allopathy
Raging Pack of Homosapiens
336
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Posted - 2013.08.16 04:07:00 -
[64] - Quote
I hate when people who don't drive tanks talk about how people should drive their tanks.
lolwot |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
108
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Posted - 2013.08.16 04:11:00 -
[65] - Quote
stlcarlos989 wrote:Anmol Singh wrote:DJINN leukoplast wrote:CuuCH Crusher wrote:I'm a forge gunner and I would support making tanks cheaper. If CCP does buff tanks, they should make it so hitting the tanks weak spot kills the tank in the same amount of shots it takes now.
Making tanks cheaper is a terrible idea, just imagine all the LAV's right now, and replace them with tanks. Infantry would be forced to run AV all the damn time, which is BS. I want to shoot people in this first-person-shooter, not be gimped against other infantry players and waste an entire match chasing vehicles around. We need vehicle-free modes. turrets need to be 1/5 price like they used to be. seriously my turret is more than the price of my tank, that's just stupid, even the cheapest turret is 40k isk, thats quite a lot for a ******** turret, the basic turret sucks... My duvolle is 47k, do you really think a prototype turret should cost the same as a prototype AR?
466,440 ISK for a Prototype Large Blaster/Rail-Gun Turrets... 24,000 for Standard Large Blaster/Rail-Gun Turrets.
4,160 for a Militia MT-1 Missile Launcher (Useful because of the relatively low PG/CPU requirement.). 116,600 if you want Prototype Small Turrets.
200.000 per Gunnlogi/Madrugar. 1,227,600 per Falchion/Vayu.
Vehicle Modules also cost upwards of 60,000 ISK...
Your Prototype A.R. cost 77,280 ISK Your Logi Dropsuits cost 57,690 ISK Your Dropsuit Modules cost ~15,000 ISK max.
Yet, your A.R. is more effective. I guess the saying "You get what you pay for" doesn't apply. |
Dr Allopathy
Raging Pack of Homosapiens
336
|
Posted - 2013.08.16 04:13:00 -
[66] - Quote
Medical Crash wrote:I get a lot of hate mail telling me I'm a scrub, when they are the ones who are trying to Pubstomp in Public matches. Sad, pathetic tankers. There is no Mercy for you cowardly fools. I'm not going to comment on the AV, seeing as balancing needs to be figured out (I think new maps would fix some issues tbh).
As for pubstomping, why do you even care? Corps and squads pubstomp day in, day out.
Want to get rid of ACTUAL pubstomping? Nerf the squads, and throw out q-syncing. Stop whining about vehicles getting in the way of your ability to pubstomp.
Everything has a counter in this game. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2013.08.16 04:15:00 -
[67] - Quote
stlcarlos989 wrote:Anmol Singh wrote:DJINN leukoplast wrote:CuuCH Crusher wrote:I'm a forge gunner and I would support making tanks cheaper. If CCP does buff tanks, they should make it so hitting the tanks weak spot kills the tank in the same amount of shots it takes now.
Making tanks cheaper is a terrible idea, just imagine all the LAV's right now, and replace them with tanks. Infantry would be forced to run AV all the damn time, which is BS. I want to shoot people in this first-person-shooter, not be gimped against other infantry players and waste an entire match chasing vehicles around. We need vehicle-free modes. turrets need to be 1/5 price like they used to be. seriously my turret is more than the price of my tank, that's just stupid, even the cheapest turret is 40k isk, thats quite a lot for a ******** turret, the basic turret sucks... My duvolle is 47k, do you really think a prototype turret should cost the same as a prototype AR?
i mean 1/2 sorry misspelled... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2013.08.16 04:17:00 -
[68] - Quote
CuuCH Crusher wrote:Anmol Singh wrote:CuuCH Crusher wrote:I'm a forge gunner and I would support making tanks cheaper. If CCP does buff tanks, they should make it so hitting the tanks weak spot kills the tank in the same amount of shots it takes now.
Like it or not, infantry need a viable option to take down tanks. With out this option, you tank guys go over board and abuse your power.
On a side note, the main reason I speced into Forge Guns is because I was tired of getting run over by LAVs. HAV players just got caught in the crossfire. we dont abuse the power, it should take 3-4 coordinated people to take down a damn good tank but as many of us know, it takes 6 seconds with a proto forge gun to take down even the best of fitted tanks and the best tanker, so in the care you infantry are really OP, and if your using swarms against a shield tank, your stupid... It already does take 3-4 players to take out a "good" tanker. If you're getting blown up, maybe you're not as "good" as you think you are. Fun Fact: If you keep your tank moving, forge gunners can keep up due to our heavy suits.(Which means you don't get blown up) Also if you use cover effectively your render forge guns useless.
i say again, no matter what your gonna lose your tank to a ishyulone FG |
Medical Crash
Vacuum Cleaner. LLC RUST415
82
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Posted - 2013.08.16 04:51:00 -
[69] - Quote
Dr Allopathy wrote:Medical Crash wrote:I get a lot of hate mail telling me I'm a scrub, when they are the ones who are trying to Pubstomp in Public matches. Sad, pathetic tankers. There is no Mercy for you cowardly fools. I'm not going to comment on the AV, seeing as balancing needs to be figured out (I think new maps would fix some issues tbh). As for pubstomping, why do you even care? Corps and squads pubstomp day in, day out. Want to get rid of ACTUAL pubstomping? Nerf the squads, and throw out q-syncing. Stop whining about vehicles getting in the way of your ability to pubstomp. Everything has a counter in this game. Fool, the VEHICLES are the problem. Hopefully CCP implements a non vehicle mode, as well as an armour only mode. |
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