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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
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Posted - 2013.08.15 18:52:00 -
[1] - Quote
I can't stand it no more, i just saw a friendly with a gunnlogi with 5400 shield go down with 3 shots of a ishyukone Assault FG, thats just messed up, (i recalled my stank after i saw him go down). He didn't even have time to get away,) I still couldent belive my eyes, i was like WTF, the dude drove up right behind him and FG him to death. I dont even think he knew he was taking damage until it was too late. Buff the Shield tanks and the Armour tanks because Armour tanks go down to with swarms like MLT LAV's With an Orbital strike. Buff tanks or nerf Forge guns. Also orbital strikes are OP against Shield tanks, because Shield tanks are slow as heavys walking... In crease shield tank speed to 88 kph and increase their acceleration by a whole lot because WTF CCP, it takes 30 seconds to get to full speed. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
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Posted - 2013.08.15 18:55:00 -
[2] - Quote
Xender17 wrote:Dude... You just probably caused more harm to come to tankers.
?? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
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Posted - 2013.08.15 19:00:00 -
[3] - Quote
HYENAKILLER X wrote:Lol yea ccp buff the guy who wants to fight men withrifles with a tank with 2k a peice in sheilds and armor with dual machine guns that almost instakill.
Please.......give this guy more.
dude so its ok for a guy that spent 7 mil sp into shield tanks and 800k isk on a gunnlogi to go down in under 5 seconds to a Proto forgegun who spent like 700k sp and 50k isk on his gun??? your damn right buff me, my friend probably would have gone down in 3 seconds if the guy had Nades...
EDIT: Im not saying Tanks need to be indestructible |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.08.15 19:04:00 -
[4] - Quote
Xender17 wrote:HYENAKILLER X wrote:Lol yea ccp buff the guy who wants to fight men withrifles with a tank with 2k a peice in sheilds and armor with dual machine guns that almost instakill.
Please.......give this guy more. You lose your proto suit buddy?
so you lose your proto suit, which is what? 150k isk, which you man make by the end of the match... you lose your tank it takes us like 6 matches to make back, especially because we have no skill into infantry so were stuck using militia for like a day... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.08.15 19:09:00 -
[5] - Quote
Xender17 wrote:Anmol Singh wrote:Xender17 wrote:HYENAKILLER X wrote:Lol yea ccp buff the guy who wants to fight men withrifles with a tank with 2k a peice in sheilds and armor with dual machine guns that almost instakill.
Please.......give this guy more. You lose your proto suit buddy? so you lose your proto suit, which is what? 150k isk, which you man make by the end of the match... you lose your tank it takes us like 6 matches to make back, especially because we have no skill into infantry so were stuck using militia for like a day... In reply to your reply.... Meh... I'm a proto swarmer as well... But I main tanks.
Proto swarms>Any armor tank ever to come into a match...
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.08.15 22:03:00 -
[6] - Quote
Billi Gene wrote:with the current state of play: railgun snipe from hilltops to re-coup isk from lost tanks. I use a 4900 shield 30% active resist and light shield booster sica. My suit is a militia assault with a sniper rifle and remote repper.
Tank is tough nuff to survive orbitals (by themselves), other tanks and AV are the main issue and by sitting on top of a hill in the red line they either come to me or i drop back and rep. Only lost 3 tanks in last 2 weeks
When you have enough isk to play: you can go have fun amongst the infantry, but you probably will lose your toy if you aren't constantly mobile, AV is that nasty. Monitor your movements and be highly self critical when you lose a tank. 90% of the time, a tank is killed because the pilot, was driving along a predictable route or sat in one place too long or didnt micro-manage their active modules correctly.
The other 10% i like to chock up to superior enemy tactics : /.. like tower camping without you seeing them go up there.
Which is why I try to never ever ever call in something valuable, if the match was already under way when i joined :P
also...watch the kill feed...
actually heres the thing, Proto forge gun will kill you no matter what... There is no arguement here, Forgegun is OP |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.08.15 22:04:00 -
[7] - Quote
Rei Shepard wrote:Anmol Singh wrote:Xender17 wrote:HYENAKILLER X wrote:Lol yea ccp buff the guy who wants to fight men withrifles with a tank with 2k a peice in sheilds and armor with dual machine guns that almost instakill.
Please.......give this guy more. You lose your proto suit buddy? so you lose your proto suit, which is what? 150k isk, which you man make by the end of the match... you lose your tank it takes us like 6 matches to make back, especially because we have no skill into infantry so were stuck using militia for like a day... In reply to your reply.... Tanks arent supposed to be sustainable and since when are 6 matches a full day?
sorry, i have a life and a job i dont get to play much...
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.08.15 22:06:00 -
[8] - Quote
DJINN leukoplast wrote:Anmol Singh wrote:I can't stand it no more, i just saw a friendly with a gunnlogi with 5400 shield go down with 3 shots of a ishyukone Assault FG, thats just messed up, (i recalled my stank after i saw him go down). He didn't even have time to get away,) I still couldent belive my eyes, i was like WTF, the dude drove up right behind him and FG him to death. I dont even think he knew he was taking damage until it was too late. Buff the Shield tanks and the Armour tanks because Armour tanks go down to with swarms like MLT LAV's With an Orbital strike. Buff tanks or nerf Forge guns. Also orbital strikes are OP against Shield tanks, because Shield tanks are slow as heavys walking... In crease shield tank speed to 88 kph and increase their acceleration by a whole lot because WTF CCP, it takes 30 seconds to get to full speed. Obviously the freindly blue you watched go down was a pretty bad tanker. All he had to do was flip on a few modules that give tanks an extra 15k health. If only all vehicles had face-value HP like our suits do...
dude, seriously, 3 shots, thats like 6 seconds, gimme a proto forege gun and put me against the best tanker in this game for a whole match, 99% chance he wont survive unless he is in the red line... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.08.15 22:08:00 -
[9] - Quote
Argon Gas wrote:Xender17 wrote:HYENAKILLER X wrote:Lol yea ccp buff the guy who wants to fight men withrifles with a tank with 2k a peice in sheilds and armor with dual machine guns that almost instakill.
Please.......give this guy more. You lose your proto suit buddy? 180k. And I am likely to lose 5 of those in a match against other proto players.
i can lose 5 tanks against proto AV but i dont because i get the message the first time i die... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.08.15 22:10:00 -
[10] - Quote
Argon Gas wrote:Anmol Singh wrote:HYENAKILLER X wrote:Lol yea ccp buff the guy who wants to fight men withrifles with a tank with 2k a peice in sheilds and armor with dual machine guns that almost instakill.
Please.......give this guy more. dude so its ok for a guy that spent 7 mil sp into shield tanks and 800k isk on a gunnlogi to go down in under 5 seconds to a Proto forgegun who spent like 700k sp and 50k isk on his gun??? your damn right buff me, my friend probably would have gone down in 3 seconds if the guy had Nades... EDIT: Im not saying Tanks need to be indestructible To fit that proto FG he needed a proto suit. He also needed proto damage mods to do that kind of damage. He also needed to invest heavily into core skills so he would have enough CPU/PG and other benefits. And lastly he needed to bring his tank up (Shield/armor). It's not cheaper SP wise to be infantry, stop fooling yourself.
nope, you dont need none that sht, CEO Pryex runs Proto forge with his BPO heavy... also you dont need CPU and PG benefits... and you dont need anything else nor do you need Dmg mods other than 1 militia if you want... |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
196
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Posted - 2013.08.15 22:21:00 -
[11] - Quote
Xender17 wrote:Try finding a half good HAV without some sort of PG mod. Maybe railguns...
Ik we need our PG skill back... thats just one of the worst tank nerfs ever... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
196
|
Posted - 2013.08.15 22:26:00 -
[12] - Quote
CuuCH Crusher wrote:I'm a forge gunner and I would support making tanks cheaper. If CCP does buff tanks, they should make it so hitting the tanks weak spot kills the tank in the same amount of shots it takes now.
Like it or not, infantry need a viable option to take down tanks. With out this option, you tank guys go over board and abuse your power.
On a side note, the main reason I speced into Forge Guns is because I was tired of getting run over by LAVs. HAV players just got caught in the crossfire.
we dont abuse the power, it should take 3-4 coordinated people to take down a damn good tank but as many of us know, it takes 6 seconds with a proto forge gun to take down even the best of fitted tanks and the best tanker, so in the care you infantry are really OP, and if your using swarms against a shield tank, your stupid... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.08.15 22:32:00 -
[13] - Quote
BTW, turrets are too expensive.... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.08.15 22:43:00 -
[14] - Quote
stlcarlos989 wrote:How about squading up with infantry players and working together? I play with the tankers in my corp all the time and their tanks last multiple matches for a few reasons. We communicate and call out AV players and other tanks so that our tanker doesn't fall into a trap. When he see a forge gunner or swarms he calls him out and us on the ground take care of it. Also they watch the kill feed and if they see proto AV they are smart enough to recall it.
Buffing tanks is a bad idea, I remember when tanks could 100+ kills a match on a regular basis. CCP just needs to bring back the marauder tanks. Also tanks should be expensive they should be a luxury afforded by corps for PC matches. That way the corps who have the cash to spend on them will do better and it would make the people who are skilled into tanks more valuable.
Agreed by disagreed... You just cannot beat a ishyukone Assault forgegun.... No chance |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.08.15 22:49:00 -
[15] - Quote
stlcarlos989 wrote:Shokhann Echo wrote:stlcarlos989 wrote:How about squading up with infantry players and working together? I play with the tankers in my corp all the time and their tanks last multiple matches for a few reasons. We communicate and call out AV players and other tanks so that our tanker doesn't fall into a trap. When he see a forge gunner or swarms he calls him out and us on the ground take care of it. Also they watch the kill feed and if they see proto AV they are smart enough to recall it.
Buffing tanks is a bad idea, I remember when tanks could 100+ kills a match on a regular basis. CCP just needs to bring back the marauder tanks. Also tanks should be expensive they should be a luxury afforded by corps for PC matches. That way the corps who have the cash to spend on them will do better and it would make the people who are skilled into tanks more valuable. how about realizing that corpmates aren't online 24/7 and infantry are too stupid to tell the difference between an MCC and an instillation. we cant trust anyone inside our vehicles because they will 9/10 times get us killed because THEY DONT LISTEN.tanks are already that expensive, why do you think we all want our tanks to be worth their cost or price reduced. tanks need a buff, theyv been the pit of nerfing ever since the game was made. Sounds like you're in the wrong corp. Tanks don't need a buff, I have incountered tankers who actually know how to fit their tanks where it has taken a coordinated effort by 3 proto AV players to take them down. Stop fitting your tanks to be glass cannons.
Dude corp mates dont see everything, its also hard to pin point forge gunner, yes it is an effective method but to a certain content |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.08.15 22:52:00 -
[16] - Quote
DJINN leukoplast wrote:CuuCH Crusher wrote:I'm a forge gunner and I would support making tanks cheaper. If CCP does buff tanks, they should make it so hitting the tanks weak spot kills the tank in the same amount of shots it takes now.
Making tanks cheaper is a terrible idea, just imagine all the LAV's right now, and replace them with tanks. Infantry would be forced to run AV all the damn time, which is BS. I want to shoot people in this first-person-shooter, not be gimped against other infantry players and waste an entire match chasing vehicles around. We need vehicle-free modes.
turrets need to be 1/5 price like they used to be. seriously my turret is more than the price of my tank, that's just stupid, even the cheapest turret is 40k isk, thats quite a lot for a ******** turret, the basic turret sucks... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.08.16 04:15:00 -
[17] - Quote
stlcarlos989 wrote:Anmol Singh wrote:DJINN leukoplast wrote:CuuCH Crusher wrote:I'm a forge gunner and I would support making tanks cheaper. If CCP does buff tanks, they should make it so hitting the tanks weak spot kills the tank in the same amount of shots it takes now.
Making tanks cheaper is a terrible idea, just imagine all the LAV's right now, and replace them with tanks. Infantry would be forced to run AV all the damn time, which is BS. I want to shoot people in this first-person-shooter, not be gimped against other infantry players and waste an entire match chasing vehicles around. We need vehicle-free modes. turrets need to be 1/5 price like they used to be. seriously my turret is more than the price of my tank, that's just stupid, even the cheapest turret is 40k isk, thats quite a lot for a ******** turret, the basic turret sucks... My duvolle is 47k, do you really think a prototype turret should cost the same as a prototype AR?
i mean 1/2 sorry misspelled... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.08.16 04:17:00 -
[18] - Quote
CuuCH Crusher wrote:Anmol Singh wrote:CuuCH Crusher wrote:I'm a forge gunner and I would support making tanks cheaper. If CCP does buff tanks, they should make it so hitting the tanks weak spot kills the tank in the same amount of shots it takes now.
Like it or not, infantry need a viable option to take down tanks. With out this option, you tank guys go over board and abuse your power.
On a side note, the main reason I speced into Forge Guns is because I was tired of getting run over by LAVs. HAV players just got caught in the crossfire. we dont abuse the power, it should take 3-4 coordinated people to take down a damn good tank but as many of us know, it takes 6 seconds with a proto forge gun to take down even the best of fitted tanks and the best tanker, so in the care you infantry are really OP, and if your using swarms against a shield tank, your stupid... It already does take 3-4 players to take out a "good" tanker. If you're getting blown up, maybe you're not as "good" as you think you are. Fun Fact: If you keep your tank moving, forge gunners can keep up due to our heavy suits.(Which means you don't get blown up) Also if you use cover effectively your render forge guns useless.
i say again, no matter what your gonna lose your tank to a ishyulone FG |
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