Galvan Nized
Deep Space Republic Top Men.
209
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Posted - 2013.08.16 09:34:00 -
[1] - Quote
BL4CKST4R wrote:
-Shield repair is 2-3 times larger than armor repair. -There are 12 weapons to kill armor, only 9 to kill shields. From that 12 you will find the most powerful weapons in the game, this includes the forge gun, locus grenades, the mass driver, and the HMG. -Armor has a rep tool, shields have a rep vehicle. -Armor makes you slower (already mentioned) but there is a bucket load of disadvantages that come from being slower. -Shield tanking has modules on high and low -Shield tanking does not have to compromise their tank to use CPU/PG modules, while armor tanking is extremely resource intensive, talk about the 1-2 hit combo. -Shield tanking there a 30% damage reduction against explosives. -Armor tanking gets a 10-20% damage reduction against some rifles. -Armor gets higher HP. -When shields drop you don't die, when armor drops you die.
Let's sum it up: Shields- 9 Armor- 5
This is just wrong on many things.
-First off there is 6v6 weapons for shields and armor after you remove what kills both (REs) and what has not been added yet. Check out the weapon ranges dev blog and count them yourself. Remember to remove things like swarms as they cannot target dsuits and this is not a vehicle debate. -Armor has rep tool AND triage hives... shields have nothing. -With the changes proposed armor penalty will be easily negated with 1, SERIOUSLY 1, KinCat. The movement penalty is minimal now. -Shields do have a low mod but no equipment (armor gets 2) plus there is only 1 kind of extender that is worth anything, armor gets 9...all being useful. -Shields are resource intensive as well but do get CPU/PG enhancers so advantage shields, we'll see how the penalty plays out. -Explosives are supposed to be 120% to armor 80% to shields, check out the weapon ranges Dev Blog, the fact that it is not is a known bug. -Lasers are 120% Shields 80% armor, there are more Lasers than Explosive weapons after removing REs and swarms (seriously check out the Dev Blog) -Armor gets more HP at all levels (even standard vs Pro shield) -Shields don't have that buffer in front like armor does, plus 0 Armor does not mean death if shields are recharging.
This is a pendulum shift not balance. I'm glad for a change but it all will just be fixed again in 3-6 months once shields start falling away. Shields will be the minority soon, which is fine, Armor fought that fight for ages. |