Spkr4theDead wrote:As it stands now, those that can't be bothered to take on vehicles in teams hate all vehicles as is, and call for every single little nerf they can think of, from dropsuits being pushed out of the way by a magic cushion of air, to LAV exploding upon impact with dropsuits.
I propose a Logi tank with some of the module slots already fitted with remote modules of all stripes, both infantry and vehicle shield transporters, and remote infantry and vehicle armor reppers. But wait, you all say, they'll just take those off to add tank like crazy. But wait I say, let me finish. Those modules could only be replaced by the same type, ie: Heavy Remote IG-R gets replaced by Heavy Remote Efficient, and Heavy Clarity Ward Shield Transporter gets replaced by Heavy Converse Shield Transporter. The details of it would be CCP deciding if those modules take up no PG and CPU and give us some PG and CPU to use, or they give the base hull a ton of CPU and PG, a bunch of which is used up by those already placed remote modules. Also, the remote infantry modules could be replaced by remote vehicle modules too, for incredible vehicle repair capability.
But wait, the entirety of the forum will cry, that would make vehicles overpowered, because then I won't be able to solo that Falchion with my EX-11 AV grenades.
I also forgot to mention that the one turret slot, large, could only be filled by something no greater than an ADV turret.
Back to the problem of everybody complaining.
You all already complain vehicles are too hard to kill. They're only too hard to kill because you make them too hard to kill, relying on being able to solo said tank. Something like this would necessitate teamwork in taking down the tank being repaired. Why? Because it's already pathetically easy to take out tanks, you're just complaining you can't do it with the cheapest AV gear. I fear CBR-7s more than I fear orbs. Why? Because I can drive away from orbs with ease; can't drive away from swarms easily. For those that don't believe me, I'd be happy to drop a tank for you so you could see just how difficult it is to keep a tank alive when facing ADV and PRO level AV.
So, for a theoretical armor Logi tank, it would have two slots taken up on the low end, one Heavy IG-R and one mass triage repair module; high slots, one Heavy Clarity Ward Shield Transporter and the infantry shield transporter. Turret would be a Neutron Blaster, and I'd fit out the remaining slots with the best plate and repper I could put on it. In case you didn't notice, that's 2 high and 4 low. I'd rather have 2 high and 5 low, but I'll already compromise because I'm sure half the first page will be complaints, the other half other pilots maybe agreeing, maybe disagreeing, so at most 3/4 complaints before page 2.
Since it would be a Gallente vehicle, I'll put its role bonus at -5% time to cooldown per level for all remote modules.
Discuss, or flame away. I should've been in bed already, so I won't see these until morning EST.