Jason Pearson
Seraphim Auxiliaries
2504
|
Posted - 2013.08.13 23:46:00 -
[1] - Quote
Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us.
Hmm, as much as I despise IWS in Vehicle Threads (Doesn't matter how much SP he has in them, he's awful at Vehicles) his suggestion is something I like, it creates proper balance, whilst I agree having Standard v Standard, Advanced v Advanced etc makes sense, having just Standard v Standard makes more sense, it'll then depend on how your playstyle and your fittings are. Also, CPM Nova Knife wants to nerf Nova Knives.. soerm.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Jason Pearson
Seraphim Auxiliaries
2506
|
Posted - 2013.08.13 23:51:00 -
[2] - Quote
gbghg wrote:Jason Pearson wrote:Militia Sniper Rifle wrote:Iron Wolf Saber wrote:Remove Adv and Proto Suits, replace standard slot layout with prototype levels. Make fitting scale with skill level of the suit command, give individual suits in each command category its own bonus set and role. Standardize Vehicle modules so they are in the Standard, Advanced, and Prototype layers instead of meta 1,3,4 and give them similar treatment to the hulls, Prototype slot layout but increasing fitting with skill level command and localize the bonuses to the hull allowing multiple tanks to have different roles in the same class. Remove IWS from ALL vehicle threads until he spends at least 5 or 6 million SP and countless hours in a vehicle, operating in fear of Proto AV. Get real IWS! We need better modules and better hulls, not the renaming of the current hulls or modules. Raise shield tanks to the level of armor tanks, let us see past 100m, and get us a real representative of the vehicle community. Nova Knife is the only CPM that we have that is for making this game something different than a pure COD style fps. We need to nominate a dedicated vehicle pilot to represent us. Hmm, as much as I despise IWS in Vehicle Threads (Doesn't matter how much SP he has in them, he's awful at Vehicles) his suggestion is something I like, it creates proper balance, whilst I agree having Standard v Standard, Advanced v Advanced etc makes sense, having just Standard v Standard makes more sense, it'll then depend on how your playstyle and your fittings are. Also, CPM Nova Knife wants to nerf Nova Knives.. soerm.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Hey Jason, thanks for the lift in that ambush earlier, it helped me get some kills.
Glad I was of some use, Spec Ops got himself stuck with that reddot with no ammo in a scout suit.. Told him to jump down from the platform and my gunner jumped out thinking I was on about him.. Thank **** for landing gears and their ability to squish people.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |