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element0mega
Elements Of Death Elite
44
|
Posted - 2013.08.12 20:34:00 -
[1] - Quote
Major Issues (Game Killing) 1)Game should play tactically in terms of CQC combat engagements, strategically in terms of resource movements & allocations, and intelligently by enabling sandbox / emergent gameplay. a.Dust succeeds on enabling large maps to play strategically, but lacks the tools (battle commander, etc.), equipment, and multi-layered breach points (in maps), to play with real strategic thought. b.Dust SUCKs at enabling tactical squad based CQC, primarily because it takes so damn long to drop anyone (see Principle 1). This means that movements of infantry, are not cover to cover.
2)Movement speed (Jump, Strafe, Weapon Swap, etc.) should perform as expected. a.Currently movement speed is INSANELY SLOW (like wading through a pile of ****). i.Solution: improve movement speed (strafing, etc.) of all suits by 20%. b.Honestly the Death Taxi Lav issue would be solved by just upping movement speed so you can jump out of the way.
2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of greed or stupidity CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME.
Solution: Triple the SP rate back to the way it was in the old private betas, leave everything else alone- this will get people who play to max SP weekly, to a specialty within 30days and still wont hit end-game for at least 3.5yrs (per CCP #s).
3)Gunplay should feel realistic (this has improve a little, but needs a lot more work!) a.Take a page from battlefield or COD on gun feel- while they lack in depth, tactics, and strategy, they do animate (ADS, etc.), move (look speed /responsiveness; ADS strafe speed, etc.), and fire correctly; proper recoil, effective range, etc.
4)Snipers are retardidly OP a.The sniper weapons @ max level should STILL have scope sway. These things are like infinite God-rays or something, snipping people across the map. ItGÇÖs destroying the game play modes because no one is incentivised to affect a win- they get more SP through kills from across the map, than playing the objective. There should be very few snipers on the battlefield and leveraged only for tactical objective holding (the game should incentivise 3 snipers at max to be effective).
5)Max damage should kill people realistically a.Example: Rifles @ max (proto) level config (weaponry specialty 5, etc.); people should die within 3 bullets / hits max in the chest region, 1 in the head, with diminishing returns for ligaments (-75% or less). b.Range is insanely pathetic; I can throw a grenade about as far as my effective shot distance. Increase bullet / projectile range by 35% across the board.
6)The game should reward winning behavior, not empower noobs. a.There should be no SP limit. All SP should merit based and given up on actually completing objectives (more heavily weighted than killing- significantly) / killing people, not just sitting in an MCC or passively (no SP for actually playing a match, or VERY LITTLE). Incentivise people to play the game for Christ sake!
7)Tanks should be tanks- a.Very strong, limited effectiveness in actually killing infantry, maximum effectiveness in killing vehicles, with staying power (EHP), and focused on supporting infantry. GÇôTanks need more EHP & more verity of configs, through increased CPU & PG. Tanks kills should require a huge effort to affect (at least 6 people simultaneously).
8)Dropships should have the ability to control the sky and force infantry movements on the ground. a.Dropships are effectively useless in Dust today, they suffer from very poor controls, limited mobility, and lack any real air2air combat, nor do they have any form of effect ground affecting tools- EMP turrets to move infantry, or better splash damage, etc.
9)Need some damn marketing!
Medium Issue 10)Lacking on Eve inter-connectivity promise: where the hell is our Eve & Dust interlinked economy. 11)Obviously stability is still an issue: PC battles can be lost due to connectivity issues (causing lack of interest in competitive play), lots of game disconnects.
Low Priority Issues 12)Not enough interesting game modes 13)Maps aren't very intricate or challenging. |
Killar-12
The Corporate Raiders
498
|
Posted - 2013.08.12 21:09:00 -
[2] - Quote
element0mega wrote:Major Issues (Game Killing) 1)Game should play tactically in terms of CQC combat engagements, strategically in terms of resource movements & allocations, and intelligently by enabling sandbox / emergent gameplay. a.Dust succeeds on enabling large maps to play strategically, but lacks the tools (battle commander, etc.), equipment, and multi-layered breach points (in maps), to play with real strategic thought. b.Dust SUCKs at enabling tactical squad based CQC, primarily because it takes so damn long to drop anyone (see Principle 1). This means that movements of infantry, are not cover to cover.
2)Movement speed (Jump, Strafe, Weapon Swap, etc.) should perform as expected. a.Currently movement speed is INSANELY SLOW (like wading through a pile of ****). i.Solution: improve movement speed (strafing, etc.) of all suits by 20%. b.Honestly the Death Taxi Lav issue would be solved by just upping movement speed so you can jump out of the way.
2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME.
Solution: Triple the SP rate back to the way it was in the old private betas, leave everything else alone- this will get people who play to max SP weekly, to a specialty within 30days and still wont hit end-game for at least 3.5yrs (per CCP #s).
3)Gunplay should feel realistic (this has improve a little, but needs a lot more work!) a.Take a page from battlefield or COD on gun feel- while they lack in depth, tactics, and strategy, they do animate (ADS, etc.), move (look speed /responsiveness; ADS strafe speed, etc.), and fire correctly; proper recoil, effective range, etc.
4)Max damage should kill people realistically a.Example: Rifles @ max (proto) level config (weaponry specialty 5, etc.); people should die within 3 bullets / hits max in the chest region, 1 in the head, with diminishing returns for ligaments (-75% or less). b.Range is insanely pathetic; I can throw a grenade about as far as my effective shot distance. Increase bullet / projectile range by (35% or more) across the board.
5) Snipers are retardidly OP a.The sniper weapons @ max level should STILL have scope sway. These things are like infinite God-rays or something, snipping people across the map. ItGÇÖs destroying the game play modes because no one is incentivised to affect a win- they get more SP through kills from across the map, than playing the objective. There should be very few snipers on the battlefield and leveraged only for tactical objective holding (the game should incentivise 3 snipers at max to be effective).
6)The game should reward winning behavior, not empower noobs. a.There should be no SP limit. All SP should merit based and given up on actually completing objectives (more heavily weighted than killing- significantly) / killing people, not just sitting in an MCC or passively (no SP for actually playing a match, or VERY LITTLE). Incentivise people to play the game for Christ sake!
7)Tanks should be tanks a.Very strong, limited effectiveness in actually killing infantry, maximum effectiveness in killing vehicles, with staying power (EHP), and focused on supporting infantry. GÇôTanks need more EHP & more verity of configs, through increased CPU & PG. Tanks kills should require a huge effort to affect (at least 6 people simultaneously).
8)Dropships should have the ability to control the sky and force infantry movements on the ground. a.Dropships are effectively useless in Dust today, they suffer from very poor controls, limited mobility, and lack any real air2air combat, nor do they have any form of effect ground affecting tools- EMP turrets to move infantry, or better splash damage, etc.
9)Need some damn marketing!
Medium Issue 10)Lacking on Eve inter-connectivity promise: where the hell is our Eve & Dust interlinked economy. 11)Obviously stability is still an issue: PC battles can be lost due to connectivity issues (causing lack of interest in competitive play), lots of game disconnects.
Low Priority Issues 12)Not enough interesting game modes 13)Maps aren't very intricate or challenging. Reserved for counter point |
Green Living
0uter.Heaven EoN.
756
|
Posted - 2013.08.12 21:13:00 -
[3] - Quote
Congratulations! You have created the one millionth Dust is Dying thread! |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
79
|
Posted - 2013.08.12 21:18:00 -
[4] - Quote
element0mega wrote:2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME.
Tiericide now! |
Robocop Junior
The Surrogates Of War
163
|
Posted - 2013.08.12 21:21:00 -
[5] - Quote
I will just treat this like TOS and hit agree without reading. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
405
|
Posted - 2013.08.12 21:23:00 -
[6] - Quote
Let's see:
1-a. Good point, but they know this.
1-b. L2Aim
2-a. Movement is fine.
2-b. No it wouldn't. People would still ***** because they didn't get away.
2-1-a. Well, If tiercide happened, that wouldn't be a problem.
3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet.
4-a. HAHAHAHAHAHAHAHAHA
4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
5-a. read 4-a. and 4-b.
6-a. THey're working on that as well.
7-a. I seriously doubt you know what the term "balance" is.
8-a. read 5-a.
9. True, after 1.5, maybe 1.6
10. SOONtm
11. Better internet?
12. True.
13. Eh, depends on if you're creative or not, in which it's very clear you are not.
Fail post is fail.
Peace, Aizen |
Killar-12
The Corporate Raiders
498
|
Posted - 2013.08.12 21:52:00 -
[7] - Quote
Vulcanus Lightbringer wrote:element0mega wrote:2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME. Tiericide now! High Five! |
BullsON Parade
YourCorp NameHere
21
|
Posted - 2013.08.12 21:55:00 -
[8] - Quote
Good read... I agree with about everything....Movement speed being faster is not something a game that battles hit detection needs. I think the fact that you have to hack at people to kill them is ruining the game for me... Too much tank.... Not enough Spank.. |
kiro of justice
Sinq Laison Gendarmes Gallente Federation
30
|
Posted - 2013.08.12 21:56:00 -
[9] - Quote
Aizen Intiki wrote:Let's see: 1-a. Good point, but they know this. 1-b. L2Aim 2-a. Movement is fine. 2-b. No it wouldn't. People would still ***** because they didn't get away. 2-1-a. Well, If tiercide happened, that wouldn't be a problem. 3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet. 4-a. HAHAHAHAHAHAHAHAHA 4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 5-a. read 4-a. and 4-b. 6-a. THey're working on that as well. 7-a. I seriously doubt you know what the term "balance" is. 8-a. read 5-a. 9. True, after 1.5, maybe 1.6 10. SOONtm 11. Better internet? 12. True. 13. Eh, depends on if you're creative or not, in which it's very clear you are not. Fail post is fail. Peace, Aizen
You have got to be THE biggest fanboy. Or at least in the same league as Mobius Wyvern. |
Killar-12
The Corporate Raiders
498
|
Posted - 2013.08.12 21:57:00 -
[10] - Quote
kiro of justice wrote:Aizen Intiki wrote:Let's see: 1-a. Good point, but they know this. 1-b. L2Aim 2-a. Movement is fine. 2-b. No it wouldn't. People would still ***** because they didn't get away. 2-1-a. Well, If tiercide happened, that wouldn't be a problem. 3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet. 4-a. HAHAHAHAHAHAHAHAHA 4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 5-a. read 4-a. and 4-b. 6-a. THey're working on that as well. 7-a. I seriously doubt you know what the term "balance" is. 8-a. read 5-a. 9. True, after 1.5, maybe 1.6 10. SOONtm 11. Better internet? 12. True. 13. Eh, depends on if you're creative or not, in which it's very clear you are not. Fail post is fail. Peace, Aizen You have got to be THE biggest fanboy. Or at least in the same league as Mobius Wyvern. You Have to be an alt who is too chickenshit to post on your main. |
|
kiro of justice
Sinq Laison Gendarmes Gallente Federation
31
|
Posted - 2013.08.12 22:01:00 -
[11] - Quote
Killar-12 wrote:kiro of justice wrote:Aizen Intiki wrote:Let's see: 1-a. Good point, but they know this. 1-b. L2Aim 2-a. Movement is fine. 2-b. No it wouldn't. People would still ***** because they didn't get away. 2-1-a. Well, If tiercide happened, that wouldn't be a problem. 3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet. 4-a. HAHAHAHAHAHAHAHAHA 4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 5-a. read 4-a. and 4-b. 6-a. THey're working on that as well. 7-a. I seriously doubt you know what the term "balance" is. 8-a. read 5-a. 9. True, after 1.5, maybe 1.6 10. SOONtm 11. Better internet? 12. True. 13. Eh, depends on if you're creative or not, in which it's very clear you are not. Fail post is fail. Peace, Aizen You have got to be THE biggest fanboy. Or at least in the same league as Mobius Wyvern. You Have to be an alt who is too chickenshit to post on your main.
I do post on my main little girl. That's why it's banned till 9/1/13. |
Killar-12
The Corporate Raiders
499
|
Posted - 2013.08.12 22:03:00 -
[12] - Quote
kiro of justice wrote:Killar-12 wrote:kiro of justice wrote:Aizen Intiki wrote:Let's see: 1-a. Good point, but they know this. 1-b. L2Aim 2-a. Movement is fine. 2-b. No it wouldn't. People would still ***** because they didn't get away. 2-1-a. Well, If tiercide happened, that wouldn't be a problem. 3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet. 4-a. HAHAHAHAHAHAHAHAHA 4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 5-a. read 4-a. and 4-b. 6-a. THey're working on that as well. 7-a. I seriously doubt you know what the term "balance" is. 8-a. read 5-a. 9. True, after 1.5, maybe 1.6 10. SOONtm 11. Better internet? 12. True. 13. Eh, depends on if you're creative or not, in which it's very clear you are not. Fail post is fail. Peace, Aizen You have got to be THE biggest fanboy. Or at least in the same league as Mobius Wyvern. You Have to be an alt who is too chickenshit to post on your main. I do post on my main little girl. That's why it's banned till 9/1/13. Who is your main?
Wyvern at least suggest fixes all you're doing is defending a QQer. |
kiro of justice
Sinq Laison Gendarmes Gallente Federation
31
|
Posted - 2013.08.12 22:13:00 -
[13] - Quote
Killar-12 wrote: Who is your main?
Wyvern at least suggest fixes all you're doing is defending a QQer.
Kiro Justice
And that would be fine, except any discussion of any other game on the forums (Whether it's being compared to DUST or not) leads to him getting defensive with convoluted evidence at DUSTs superiority due to some kind of far fetched potential it may carry.
After a year of the same, or at least 8 months for those who've only been around for OB, you get a little tired of stupid mistakes. Like a broken core.
Inb4 "They've never done FPS before!"
I've never built a car before, but I know I'd need an engine if I planned to. With this same logic, CCP has never made an FPS before but they know they'd need solid hit detection and content.
Basic Stuff. Engine = Core (Just in case I lost you.)
|
Killar-12
The Corporate Raiders
500
|
Posted - 2013.08.12 22:16:00 -
[14] - Quote
kiro of justice wrote:Killar-12 wrote: Who is your main?
Wyvern at least suggest fixes all you're doing is defending a QQer.
Kiro Justice And that would be fine, except any discussion of any other game on the forums (Whether it's being compared to DUST or not) leads to him getting defensive with convoluted evidence at DUSTs superiority due to some kind of far fetched potential it may carry. After a year of the same, or at least 8 months for those who've only been around for OB, you get a little tired of stupid mistakes. Like a broken core. Inb4 "They've never done FPS before!" I've never built a car before, but I know I'd need an engine if I planned to. With this same logic, CCP has never made an FPS before but they know they'd need solid hit detection and content. Basic Stuff. Engine = Core (Just in case I lost you.) I get what you are saying, but the doom and gloom is just getting annoying at this point. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
408
|
Posted - 2013.08.12 22:26:00 -
[15] - Quote
kiro of justice wrote:Aizen Intiki wrote:Let's see: 1-a. Good point, but they know this. 1-b. L2Aim 2-a. Movement is fine. 2-b. No it wouldn't. People would still ***** because they didn't get away. 2-1-a. Well, If tiercide happened, that wouldn't be a problem. 3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet. 4-a. HAHAHAHAHAHAHAHAHA 4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 5-a. read 4-a. and 4-b. 6-a. THey're working on that as well. 7-a. I seriously doubt you know what the term "balance" is. 8-a. read 5-a. 9. True, after 1.5, maybe 1.6 10. SOONtm 11. Better internet? 12. True. 13. Eh, depends on if you're creative or not, in which it's very clear you are not. Fail post is fail. Peace, Aizen You have got to be THE biggest fanboy. Or at least in the same league as Mobius Wyvern.
Nope, just preaching the truth, in which 99.999999999999999999999999999999999999999% of people who reads this and knows Dust (unless, of course, they are a. Bluedots, or b. scrubs) knows that you are fuckin with us, or doesn't know what balance is, and I corrected the **** out of you. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
211
|
Posted - 2013.08.12 22:37:00 -
[16] - Quote
i agree with everything the OP said pretty much, if players weren't so damn slow & sturdy compared to our nerfed weapons, then noobs wouldn't have such a hard time killing people, and they'd have better experiences rather than getting raped 24/7 due to not being skilled enough to keep on target for prolonged firefights.
Also I agree tanks should be more tanky, but 6 people is too much for a 16v16 fight, I'd say 4 proto AVers for the best tanks out there, as long as our SP is increased greatly, so more people would skill into AV, also such durable tanks would have to have a way bigger price tag(like 15million isk), and a maximum of 2 or 3 on the field to prevent spam.
Tanks i believe should be rolling death machines, but should be incentivised against spam, rather than a tank per match like right now. They should be awesome but VERY pricey, and still killable by a single EVE supported strike, and eve strikes should be allowed in instant battles, and these strikes should be better than they are currently.
Also think new maps(not sockets) and new modes should be high priority. |
element0mega
Elements Of Death Elite
45
|
Posted - 2013.08.12 23:25:00 -
[17] - Quote
Killar-12 wrote:
Things you didn't mention New Player Experience
New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this entire thread is about New player experience, which is the same issues the old players have)- 10 are the reasons why new players don't play.
You have a few other good points in your post as well, I'll handle, 1 by 1. |
element0mega
Elements Of Death Elite
45
|
Posted - 2013.08.12 23:26:00 -
[18] - Quote
Green Living wrote:Congratulations! You have created the one millionth Dust is Dying thread!
And luckily the one the focuses on the most pressing issues, which will actually steer the game to success. |
Killar-12
The Corporate Raiders
506
|
Posted - 2013.08.12 23:27:00 -
[19] - Quote
element0mega wrote:Killar-12 wrote:
Things you didn't mention New Player Experience
New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this entire thread is about New player experience, which is the same issues the old players have)- 10 are the reasons why new players don't play. You have a few other good points in your post as well, I'll handle, 1 by 1. If Ididn't put Still Tutorials and a longer academy would help as band-aids |
element0mega
Elements Of Death Elite
46
|
Posted - 2013.08.12 23:28:00 -
[20] - Quote
Vulcanus Lightbringer wrote:element0mega wrote:2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME. Tiericide now!
I don't really like the idea of Tieracide, mostly just increase the SP gain- it's the best of both worlds- maximum configuration ability and still keeps people interested in the game, because it doesn't take 6mos to become useful. |
|
Killar-12
The Corporate Raiders
507
|
Posted - 2013.08.12 23:31:00 -
[21] - Quote
element0mega wrote:Vulcanus Lightbringer wrote:element0mega wrote:2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME. Tiericide now! I don't really like the idea of Tieracide, mostly just increase the SP gain- it's the best of both worlds- maximum configuration ability and still keeps people interested in the game, because it doesn't take 6mos to become useful. Tiericide changes the game from STD to PRO to Specializations certian suits that favor support or others that favor CQC or Long Range Combat. |
element0mega
Elements Of Death Elite
46
|
Posted - 2013.08.12 23:32:00 -
[22] - Quote
Quote: Things you didn't mention New Player Experience Lack of Racial Heavies + Light Frames Lack of Weapons PvE AFKing Protostomping Balancing (Side Note: Thank you CPM) PC is broke beyond belief
Would you like anything else?
Ironically nearly everyone of those is covered. And again, i'm focusing on the reason why Dust is dying, not the reason why there is mild angst due to mildly broken "features".
- Protostomping / better talent will never change- who cares, give newbs the ability to level in 30days (#3 on my list and they won't complain).
- Lack of weapons is really a minor issue at this point- most of the core weapons are there (again, i'm focusing on why the game is dying, not nitpicking. When they fix the top 10 issues above, then we can nitpick lol).
- PVE is a nice to have, not required (would be on my top priority list, after the top 10 were fixed though).
- PC is not horrible, but yeah, lack of stability is a huge issue, along with some balance- nothing good clans couldn't overcome, if we actually had people who wanted to play the game!
|
Killar-12
The Corporate Raiders
507
|
Posted - 2013.08.12 23:35:00 -
[23] - Quote
element0mega wrote:Quote: Things you didn't mention New Player Experience Lack of Racial Heavies + Light Frames Lack of Weapons PvE AFKing Protostomping Balancing (Side Note: Thank you CPM) PC is broke beyond belief
Would you like anything else?
Ironically nearly everyone of those is covered. And again, i'm focusing on the reason why Dust is dying, not the reason why there is mild angst due to mildly broken "features".
- Protostomping / better talent will never change- who cares, give newbs the ability to level in 30days (#3 on my list and they won't complain).
- Lack of weapons is really a minor issue at this point- most of the core weapons are there (again, i'm focusing on why the game is dying, not nitpicking. When they fix the top 10 issues above, then we can nitpick lol).
- PVE is a nice to have, not required (would be on my top priority list, after the top 10 were fixed though).
- PC is not horrible, but yeah, lack of stability is a huge issue, along with some balance- nothing good clans couldn't overcome, if we actually had people who wanted to play the game!
Okay how about the core of your arguement? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
373
|
Posted - 2013.08.12 23:49:00 -
[24] - Quote
Man a really hate this thread. So many points that I dont agree with and a couple of good ones. The thread is too long and jumbles eveything in one pile (a la 'this is my grand recipe to fix a broken game. heed my words of wisdom), so it's hard to tease out individual things to comment on. No like for you, sir, even though you put good time and effort into the thread. My advice is to discuss things in threads individually, not toss them in all at once - this is just poor format. |
element0mega
Elements Of Death Elite
46
|
Posted - 2013.08.12 23:49:00 -
[25] - Quote
Killar-12 wrote:
4 It's a Sci Fi game if you want a twich shooter play something else.
This is a key issue, I think there are two camps on this one. A lot of people feel this is a slower paced game (which they believe inherently makes it more tactical), this couldn't be further from the truth and another camp that feels shooters should feel a certain way and that tactics, strategy, & complexity come in different forms.
Camp 1: Believes you should roll into the game like a boat with all your resources and allocate where necessary over time.
- Believes that this is inherently tactical as it supposedly forces thoughtful attention to resource allocation.
- Combat systems indicative of this play style: Dust, not many others.
Camp 2: Believes you should have the movement speed to blitz and allocate your resources quickly.
- Believes that movement speed is the only effective way to play shooters and that tactics should come on the fly or organized while playing.
- Combat systems indicative of this play style: SOCOM I-3 & MAG.
Bottom line combat should be visceral, quick, responsive, and be made tactical, intimate during encounters (SOCOM does this well) by map layout (multiple breach points, cover points, etc.), strategic by leveraging a wide array of tools and allocating them where necessary (dust & mag do this well), intelligent by leveraging a sandbox & economy (Dust is on the path to this, Eve does this well).
This responsive and visceral movement and feel leads to tremendous strategic and tactical play as well- because you have to be strategic and tactical all the while maneuvering and being 100% effective in intimate combat. There is no greater feeling than say in MAG when your OIC and commanding 128 players, taking your objectives as squad and killing tons of peeps in the process.
The feeling of intimate, visceral combat, combined with extensive pre / post & in-combat planning, strategy and tactics is the most enjoyable and differentiating experience in gaming today. This is what Dust needs to strive for. With my enhancements and few more to the combat UI (to streamline commands, comms, etc. ala MAG), you can turn into the greatest shooter ever..... |
element0mega
Elements Of Death Elite
46
|
Posted - 2013.08.12 23:51:00 -
[26] - Quote
Ludvig Enraga wrote:Man a really hate this thread. So many points that I dont agree with and a couple of good ones. The thread is too long and jumbles eveything in one pile (a la 'this is my grand recipe to fix a broken game. heed my words of wisdom), so it's hard to tease out individual things to comment on. No like for you, sir, even though you put good time and effort into the thread. My advice is to discuss things in threads individually, not toss them in all at once - this is just poor format.
Thanks but I think they are all equally and intrinsically tied together. You can't fix one without fixing the other and still survive. I will create quick 1 sentence bullet summary (to make it simpler to consume).
I am very much into slide-ware lol.... |
element0mega
Elements Of Death Elite
46
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Posted - 2013.08.13 00:03:00 -
[27] - Quote
Summarized Version
- Keep true to Dust's core vision: tactical game with CQC combat in pockets, with strategy in terms of easy resource allocation, all the while creating a visceral shooting experience that's enjoyable.
- Add more cover / breach points to maps to enable pooling of battles.
- Increase movement speed across the board by at lest 20% to enable a more visceral & proper feel of combat.
- Increase the SP allocations to 3x (triple SP rate) so that players can get into a single specialty within 30days. Helps new players experience and retains vets trying to get into new specialties. Still gives a 3.5yr time to end-game.
- Change the ADS movement speed, gun recoil feel (more), animation improvements, etc, to match BF3 (the only thing it gits right is feel- IMO, copy it!).
- Make max damage kill people properly, 1 hit HS, 3 hit chest, etc., this should be expected at proto level.
- Make snipers have more scope say, etc., they are way to OP and lead to camping / lack of game mode effectiveness ATM.
- All SP should be merit based- no passive, no "active" passive by being in a game and doing nothing, simply get points for kills, heals, and objective takes / assists, no just being in the game and getting SP either- UGH!
- Make tanks really strong, but not OP against troops- they should be focused on anit-vehicle take down.
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Viktor Zokas
187.
200
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Posted - 2013.08.13 00:13:00 -
[28] - Quote
So what you're suggesting is to turn Dust into CoD? No thanks. |
element0mega
Elements Of Death Elite
46
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Posted - 2013.08.13 00:14:00 -
[29] - Quote
Killar-12 wrote:element0mega wrote:Killar-12 wrote:
Things you didn't mention New Player Experience
New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this entire thread is about New player experience, which is the same issues the old players have)- 10 are the reasons why new players don't play. You have a few other good points in your post as well, I'll handle, 1 by 1. If Ididn't put Still Tutorials and a longer academy would help as band-aids
Agreed, but lower on my list. Although- they could be "quick" wins / low-hanging-fruit... |
element0mega
Elements Of Death Elite
46
|
Posted - 2013.08.13 00:17:00 -
[30] - Quote
Viktor Zokas wrote:So what you're suggesting is to turn Dust into CoD? No thanks.
What? where do you get this? I hate COD lol...
I'm suggesting you make the movement feel more responsive and "correct" while still creating a more intimate combat experience on a huge scaled map-through effective use of map dimensions, cover, and allocating resources where necessary and on the fly.
Not sure how this is ANYTHING like COD my friend...
You still have the sandbox ability of picking your load-outs and 3x SP gives you the ability to be effective (but not end-game) in 30days rather than 6mos + and improves the feel and creates an even more challenging game play experience, because you have to be good dexterially, as well as intelligent, as well as a good leader of your troops to win.... nothing like COD... |
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