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element0mega
Elements Of Death Elite
44
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Posted - 2013.08.12 20:34:00 -
[1] - Quote
Major Issues (Game Killing) 1)Game should play tactically in terms of CQC combat engagements, strategically in terms of resource movements & allocations, and intelligently by enabling sandbox / emergent gameplay. a.Dust succeeds on enabling large maps to play strategically, but lacks the tools (battle commander, etc.), equipment, and multi-layered breach points (in maps), to play with real strategic thought. b.Dust SUCKs at enabling tactical squad based CQC, primarily because it takes so damn long to drop anyone (see Principle 1). This means that movements of infantry, are not cover to cover.
2)Movement speed (Jump, Strafe, Weapon Swap, etc.) should perform as expected. a.Currently movement speed is INSANELY SLOW (like wading through a pile of ****). i.Solution: improve movement speed (strafing, etc.) of all suits by 20%. b.Honestly the Death Taxi Lav issue would be solved by just upping movement speed so you can jump out of the way.
2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of greed or stupidity CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME.
Solution: Triple the SP rate back to the way it was in the old private betas, leave everything else alone- this will get people who play to max SP weekly, to a specialty within 30days and still wont hit end-game for at least 3.5yrs (per CCP #s).
3)Gunplay should feel realistic (this has improve a little, but needs a lot more work!) a.Take a page from battlefield or COD on gun feel- while they lack in depth, tactics, and strategy, they do animate (ADS, etc.), move (look speed /responsiveness; ADS strafe speed, etc.), and fire correctly; proper recoil, effective range, etc.
4)Snipers are retardidly OP a.The sniper weapons @ max level should STILL have scope sway. These things are like infinite God-rays or something, snipping people across the map. ItGÇÖs destroying the game play modes because no one is incentivised to affect a win- they get more SP through kills from across the map, than playing the objective. There should be very few snipers on the battlefield and leveraged only for tactical objective holding (the game should incentivise 3 snipers at max to be effective).
5)Max damage should kill people realistically a.Example: Rifles @ max (proto) level config (weaponry specialty 5, etc.); people should die within 3 bullets / hits max in the chest region, 1 in the head, with diminishing returns for ligaments (-75% or less). b.Range is insanely pathetic; I can throw a grenade about as far as my effective shot distance. Increase bullet / projectile range by 35% across the board.
6)The game should reward winning behavior, not empower noobs. a.There should be no SP limit. All SP should merit based and given up on actually completing objectives (more heavily weighted than killing- significantly) / killing people, not just sitting in an MCC or passively (no SP for actually playing a match, or VERY LITTLE). Incentivise people to play the game for Christ sake!
7)Tanks should be tanks- a.Very strong, limited effectiveness in actually killing infantry, maximum effectiveness in killing vehicles, with staying power (EHP), and focused on supporting infantry. GÇôTanks need more EHP & more verity of configs, through increased CPU & PG. Tanks kills should require a huge effort to affect (at least 6 people simultaneously).
8)Dropships should have the ability to control the sky and force infantry movements on the ground. a.Dropships are effectively useless in Dust today, they suffer from very poor controls, limited mobility, and lack any real air2air combat, nor do they have any form of effect ground affecting tools- EMP turrets to move infantry, or better splash damage, etc.
9)Need some damn marketing!
Medium Issue 10)Lacking on Eve inter-connectivity promise: where the hell is our Eve & Dust interlinked economy. 11)Obviously stability is still an issue: PC battles can be lost due to connectivity issues (causing lack of interest in competitive play), lots of game disconnects.
Low Priority Issues 12)Not enough interesting game modes 13)Maps aren't very intricate or challenging. |
element0mega
Elements Of Death Elite
45
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Posted - 2013.08.12 23:25:00 -
[2] - Quote
Killar-12 wrote:
Things you didn't mention New Player Experience
New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this entire thread is about New player experience, which is the same issues the old players have)- 10 are the reasons why new players don't play.
You have a few other good points in your post as well, I'll handle, 1 by 1. |
element0mega
Elements Of Death Elite
45
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Posted - 2013.08.12 23:26:00 -
[3] - Quote
Green Living wrote:Congratulations! You have created the one millionth Dust is Dying thread!
And luckily the one the focuses on the most pressing issues, which will actually steer the game to success. |
element0mega
Elements Of Death Elite
46
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Posted - 2013.08.12 23:28:00 -
[4] - Quote
Vulcanus Lightbringer wrote:element0mega wrote:2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME. Tiericide now!
I don't really like the idea of Tieracide, mostly just increase the SP gain- it's the best of both worlds- maximum configuration ability and still keeps people interested in the game, because it doesn't take 6mos to become useful. |
element0mega
Elements Of Death Elite
46
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Posted - 2013.08.12 23:32:00 -
[5] - Quote
Quote: Things you didn't mention New Player Experience Lack of Racial Heavies + Light Frames Lack of Weapons PvE AFKing Protostomping Balancing (Side Note: Thank you CPM) PC is broke beyond belief
Would you like anything else?
Ironically nearly everyone of those is covered. And again, i'm focusing on the reason why Dust is dying, not the reason why there is mild angst due to mildly broken "features".
- Protostomping / better talent will never change- who cares, give newbs the ability to level in 30days (#3 on my list and they won't complain).
- Lack of weapons is really a minor issue at this point- most of the core weapons are there (again, i'm focusing on why the game is dying, not nitpicking. When they fix the top 10 issues above, then we can nitpick lol).
- PVE is a nice to have, not required (would be on my top priority list, after the top 10 were fixed though).
- PC is not horrible, but yeah, lack of stability is a huge issue, along with some balance- nothing good clans couldn't overcome, if we actually had people who wanted to play the game!
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element0mega
Elements Of Death Elite
46
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Posted - 2013.08.12 23:49:00 -
[6] - Quote
Killar-12 wrote:
4 It's a Sci Fi game if you want a twich shooter play something else.
This is a key issue, I think there are two camps on this one. A lot of people feel this is a slower paced game (which they believe inherently makes it more tactical), this couldn't be further from the truth and another camp that feels shooters should feel a certain way and that tactics, strategy, & complexity come in different forms.
Camp 1: Believes you should roll into the game like a boat with all your resources and allocate where necessary over time.
- Believes that this is inherently tactical as it supposedly forces thoughtful attention to resource allocation.
- Combat systems indicative of this play style: Dust, not many others.
Camp 2: Believes you should have the movement speed to blitz and allocate your resources quickly.
- Believes that movement speed is the only effective way to play shooters and that tactics should come on the fly or organized while playing.
- Combat systems indicative of this play style: SOCOM I-3 & MAG.
Bottom line combat should be visceral, quick, responsive, and be made tactical, intimate during encounters (SOCOM does this well) by map layout (multiple breach points, cover points, etc.), strategic by leveraging a wide array of tools and allocating them where necessary (dust & mag do this well), intelligent by leveraging a sandbox & economy (Dust is on the path to this, Eve does this well).
This responsive and visceral movement and feel leads to tremendous strategic and tactical play as well- because you have to be strategic and tactical all the while maneuvering and being 100% effective in intimate combat. There is no greater feeling than say in MAG when your OIC and commanding 128 players, taking your objectives as squad and killing tons of peeps in the process.
The feeling of intimate, visceral combat, combined with extensive pre / post & in-combat planning, strategy and tactics is the most enjoyable and differentiating experience in gaming today. This is what Dust needs to strive for. With my enhancements and few more to the combat UI (to streamline commands, comms, etc. ala MAG), you can turn into the greatest shooter ever..... |
element0mega
Elements Of Death Elite
46
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Posted - 2013.08.12 23:51:00 -
[7] - Quote
Ludvig Enraga wrote:Man a really hate this thread. So many points that I dont agree with and a couple of good ones. The thread is too long and jumbles eveything in one pile (a la 'this is my grand recipe to fix a broken game. heed my words of wisdom), so it's hard to tease out individual things to comment on. No like for you, sir, even though you put good time and effort into the thread. My advice is to discuss things in threads individually, not toss them in all at once - this is just poor format.
Thanks but I think they are all equally and intrinsically tied together. You can't fix one without fixing the other and still survive. I will create quick 1 sentence bullet summary (to make it simpler to consume).
I am very much into slide-ware lol.... |
element0mega
Elements Of Death Elite
46
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Posted - 2013.08.13 00:03:00 -
[8] - Quote
Summarized Version
- Keep true to Dust's core vision: tactical game with CQC combat in pockets, with strategy in terms of easy resource allocation, all the while creating a visceral shooting experience that's enjoyable.
- Add more cover / breach points to maps to enable pooling of battles.
- Increase movement speed across the board by at lest 20% to enable a more visceral & proper feel of combat.
- Increase the SP allocations to 3x (triple SP rate) so that players can get into a single specialty within 30days. Helps new players experience and retains vets trying to get into new specialties. Still gives a 3.5yr time to end-game.
- Change the ADS movement speed, gun recoil feel (more), animation improvements, etc, to match BF3 (the only thing it gits right is feel- IMO, copy it!).
- Make max damage kill people properly, 1 hit HS, 3 hit chest, etc., this should be expected at proto level.
- Make snipers have more scope say, etc., they are way to OP and lead to camping / lack of game mode effectiveness ATM.
- All SP should be merit based- no passive, no "active" passive by being in a game and doing nothing, simply get points for kills, heals, and objective takes / assists, no just being in the game and getting SP either- UGH!
- Make tanks really strong, but not OP against troops- they should be focused on anit-vehicle take down.
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element0mega
Elements Of Death Elite
46
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Posted - 2013.08.13 00:14:00 -
[9] - Quote
Killar-12 wrote:element0mega wrote:Killar-12 wrote:
Things you didn't mention New Player Experience
New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this entire thread is about New player experience, which is the same issues the old players have)- 10 are the reasons why new players don't play. You have a few other good points in your post as well, I'll handle, 1 by 1. If Ididn't put Still Tutorials and a longer academy would help as band-aids
Agreed, but lower on my list. Although- they could be "quick" wins / low-hanging-fruit... |
element0mega
Elements Of Death Elite
46
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Posted - 2013.08.13 00:17:00 -
[10] - Quote
Viktor Zokas wrote:So what you're suggesting is to turn Dust into CoD? No thanks.
What? where do you get this? I hate COD lol...
I'm suggesting you make the movement feel more responsive and "correct" while still creating a more intimate combat experience on a huge scaled map-through effective use of map dimensions, cover, and allocating resources where necessary and on the fly.
Not sure how this is ANYTHING like COD my friend...
You still have the sandbox ability of picking your load-outs and 3x SP gives you the ability to be effective (but not end-game) in 30days rather than 6mos + and improves the feel and creates an even more challenging game play experience, because you have to be good dexterially, as well as intelligent, as well as a good leader of your troops to win.... nothing like COD... |
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element0mega
Elements Of Death Elite
49
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Posted - 2013.08.18 19:04:00 -
[11] - Quote
Allah's Snackbar wrote:DUST can't die.
Regardless of the terrible reviews, horrible gameplay and pointless grind CCP will keep pouring EVE subscription money into DUST until their investors act or EVE itself is threatened by forces external or by CCP's own making.
lol... that isn't going to last much longer. |
element0mega
Elements Of Death Elite
49
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Posted - 2013.08.18 19:05:00 -
[12] - Quote
low genius wrote:op is foolish to say the least.
Oh it is I who is foolish eh? Anything more intelligent to say, to help refine what is truly wrong with dust and how to save it, or do you just like wasting your brain cells on meaningless comments? |
element0mega
Elements Of Death Elite
49
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Posted - 2013.08.20 03:55:00 -
[13] - Quote
Flix Keptick wrote:Ok in general but no for 3 and 6. Dust is a tracking shooter, not a twitch shooter like cod.
No shooter is as Dust feels today, well no successful one anyway. No one wants laggy, slow controls. I think we should be able to A/B test it at least, give us the proper controls for one week, then change it back and take survey samples. I guarantee, if you felt a properly responsive Dust control- you would prefer it.
That said, I would also agree with you, if Dust was successful- this is the Gordon Ramsey moment: NO ONE's COMING IN TO PLAY YOUR GAME CCP- FIX IT!
http://cdn.memegenerator.net/instances/400x/37831291.jpg
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element0mega
Elements Of Death Elite
49
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Posted - 2013.08.20 04:01:00 -
[14] - Quote
0bi wan-jacobi wrote:[ You used to play cod didnt you?
Not sure if he did or not, but can you please post something specific, to get your point across?
What about my proposal seems incorrect, or do you agree with it? What needs to be changed to save Dust? What's missing? |
element0mega
Elements Of Death Elite
49
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Posted - 2013.08.20 21:23:00 -
[15] - Quote
TechMechMeds wrote:If you want unreal tournament goty edition it's very cheap.
Huh? |
element0mega
Elements Of Death Elite
50
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Posted - 2013.08.20 22:54:00 -
[16] - Quote
ThePlanetside2Bomber wrote:Sometimes you just come to the point where it is better to just put the poor dog out of it's mysery.
Dust is old yeller.
Sadly, i'm starting to agree. :( |
element0mega
Elements Of Death Elite
54
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Posted - 2013.08.24 04:17:00 -
[17] - Quote
Supposedly in 1.5 they are making more adjustments to the aiming system... I really hope they move in the right direction, any details on the changes in 1.5? |
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