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Killar-12
The Corporate Raiders
498
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Posted - 2013.08.12 21:09:00 -
[1] - Quote
element0mega wrote:Major Issues (Game Killing) 1)Game should play tactically in terms of CQC combat engagements, strategically in terms of resource movements & allocations, and intelligently by enabling sandbox / emergent gameplay. a.Dust succeeds on enabling large maps to play strategically, but lacks the tools (battle commander, etc.), equipment, and multi-layered breach points (in maps), to play with real strategic thought. b.Dust SUCKs at enabling tactical squad based CQC, primarily because it takes so damn long to drop anyone (see Principle 1). This means that movements of infantry, are not cover to cover.
2)Movement speed (Jump, Strafe, Weapon Swap, etc.) should perform as expected. a.Currently movement speed is INSANELY SLOW (like wading through a pile of ****). i.Solution: improve movement speed (strafing, etc.) of all suits by 20%. b.Honestly the Death Taxi Lav issue would be solved by just upping movement speed so you can jump out of the way.
2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME.
Solution: Triple the SP rate back to the way it was in the old private betas, leave everything else alone- this will get people who play to max SP weekly, to a specialty within 30days and still wont hit end-game for at least 3.5yrs (per CCP #s).
3)Gunplay should feel realistic (this has improve a little, but needs a lot more work!) a.Take a page from battlefield or COD on gun feel- while they lack in depth, tactics, and strategy, they do animate (ADS, etc.), move (look speed /responsiveness; ADS strafe speed, etc.), and fire correctly; proper recoil, effective range, etc.
4)Max damage should kill people realistically a.Example: Rifles @ max (proto) level config (weaponry specialty 5, etc.); people should die within 3 bullets / hits max in the chest region, 1 in the head, with diminishing returns for ligaments (-75% or less). b.Range is insanely pathetic; I can throw a grenade about as far as my effective shot distance. Increase bullet / projectile range by (35% or more) across the board.
5) Snipers are retardidly OP a.The sniper weapons @ max level should STILL have scope sway. These things are like infinite God-rays or something, snipping people across the map. ItGÇÖs destroying the game play modes because no one is incentivised to affect a win- they get more SP through kills from across the map, than playing the objective. There should be very few snipers on the battlefield and leveraged only for tactical objective holding (the game should incentivise 3 snipers at max to be effective).
6)The game should reward winning behavior, not empower noobs. a.There should be no SP limit. All SP should merit based and given up on actually completing objectives (more heavily weighted than killing- significantly) / killing people, not just sitting in an MCC or passively (no SP for actually playing a match, or VERY LITTLE). Incentivise people to play the game for Christ sake!
7)Tanks should be tanks a.Very strong, limited effectiveness in actually killing infantry, maximum effectiveness in killing vehicles, with staying power (EHP), and focused on supporting infantry. GÇôTanks need more EHP & more verity of configs, through increased CPU & PG. Tanks kills should require a huge effort to affect (at least 6 people simultaneously).
8)Dropships should have the ability to control the sky and force infantry movements on the ground. a.Dropships are effectively useless in Dust today, they suffer from very poor controls, limited mobility, and lack any real air2air combat, nor do they have any form of effect ground affecting tools- EMP turrets to move infantry, or better splash damage, etc.
9)Need some damn marketing!
Medium Issue 10)Lacking on Eve inter-connectivity promise: where the hell is our Eve & Dust interlinked economy. 11)Obviously stability is still an issue: PC battles can be lost due to connectivity issues (causing lack of interest in competitive play), lots of game disconnects.
Low Priority Issues 12)Not enough interesting game modes 13)Maps aren't very intricate or challenging. Reserved for counter point |
Killar-12
The Corporate Raiders
498
|
Posted - 2013.08.12 21:52:00 -
[2] - Quote
Vulcanus Lightbringer wrote:element0mega wrote:2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME. Tiericide now! High Five! |
Killar-12
The Corporate Raiders
498
|
Posted - 2013.08.12 21:57:00 -
[3] - Quote
kiro of justice wrote:Aizen Intiki wrote:Let's see: 1-a. Good point, but they know this. 1-b. L2Aim 2-a. Movement is fine. 2-b. No it wouldn't. People would still ***** because they didn't get away. 2-1-a. Well, If tiercide happened, that wouldn't be a problem. 3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet. 4-a. HAHAHAHAHAHAHAHAHA 4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 5-a. read 4-a. and 4-b. 6-a. THey're working on that as well. 7-a. I seriously doubt you know what the term "balance" is. 8-a. read 5-a. 9. True, after 1.5, maybe 1.6 10. SOONtm 11. Better internet? 12. True. 13. Eh, depends on if you're creative or not, in which it's very clear you are not. Fail post is fail. Peace, Aizen You have got to be THE biggest fanboy. Or at least in the same league as Mobius Wyvern. You Have to be an alt who is too chickenshit to post on your main. |
Killar-12
The Corporate Raiders
499
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Posted - 2013.08.12 22:03:00 -
[4] - Quote
kiro of justice wrote:Killar-12 wrote:kiro of justice wrote:Aizen Intiki wrote:Let's see: 1-a. Good point, but they know this. 1-b. L2Aim 2-a. Movement is fine. 2-b. No it wouldn't. People would still ***** because they didn't get away. 2-1-a. Well, If tiercide happened, that wouldn't be a problem. 3-a. recoil on PR is the only one that doesn't have a decent recoil pattern, slightly for the SMG. All other weapons are fine. As for range, the concept they use is perfect. Movement is smooth now, so be quiet. 4-a. HAHAHAHAHAHAHAHAHA 4-b. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA 5-a. read 4-a. and 4-b. 6-a. THey're working on that as well. 7-a. I seriously doubt you know what the term "balance" is. 8-a. read 5-a. 9. True, after 1.5, maybe 1.6 10. SOONtm 11. Better internet? 12. True. 13. Eh, depends on if you're creative or not, in which it's very clear you are not. Fail post is fail. Peace, Aizen You have got to be THE biggest fanboy. Or at least in the same league as Mobius Wyvern. You Have to be an alt who is too chickenshit to post on your main. I do post on my main little girl. That's why it's banned till 9/1/13. Who is your main?
Wyvern at least suggest fixes all you're doing is defending a QQer. |
Killar-12
The Corporate Raiders
500
|
Posted - 2013.08.12 22:16:00 -
[5] - Quote
kiro of justice wrote:Killar-12 wrote: Who is your main?
Wyvern at least suggest fixes all you're doing is defending a QQer.
Kiro Justice And that would be fine, except any discussion of any other game on the forums (Whether it's being compared to DUST or not) leads to him getting defensive with convoluted evidence at DUSTs superiority due to some kind of far fetched potential it may carry. After a year of the same, or at least 8 months for those who've only been around for OB, you get a little tired of stupid mistakes. Like a broken core. Inb4 "They've never done FPS before!" I've never built a car before, but I know I'd need an engine if I planned to. With this same logic, CCP has never made an FPS before but they know they'd need solid hit detection and content. Basic Stuff. Engine = Core (Just in case I lost you.) I get what you are saying, but the doom and gloom is just getting annoying at this point. |
Killar-12
The Corporate Raiders
506
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Posted - 2013.08.12 23:27:00 -
[6] - Quote
element0mega wrote:Killar-12 wrote:
Things you didn't mention New Player Experience
New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this entire thread is about New player experience, which is the same issues the old players have)- 10 are the reasons why new players don't play. You have a few other good points in your post as well, I'll handle, 1 by 1. If Ididn't put Still Tutorials and a longer academy would help as band-aids |
Killar-12
The Corporate Raiders
507
|
Posted - 2013.08.12 23:31:00 -
[7] - Quote
element0mega wrote:Vulcanus Lightbringer wrote:element0mega wrote:2)Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to make them $. All it does is kill new player experience and mean that players can't be part of clan wars with their clan until 6mos down the road- KILLING THE GAME. Tiericide now! I don't really like the idea of Tieracide, mostly just increase the SP gain- it's the best of both worlds- maximum configuration ability and still keeps people interested in the game, because it doesn't take 6mos to become useful. Tiericide changes the game from STD to PRO to Specializations certian suits that favor support or others that favor CQC or Long Range Combat. |
Killar-12
The Corporate Raiders
507
|
Posted - 2013.08.12 23:35:00 -
[8] - Quote
element0mega wrote:Quote: Things you didn't mention New Player Experience Lack of Racial Heavies + Light Frames Lack of Weapons PvE AFKing Protostomping Balancing (Side Note: Thank you CPM) PC is broke beyond belief
Would you like anything else?
Ironically nearly everyone of those is covered. And again, i'm focusing on the reason why Dust is dying, not the reason why there is mild angst due to mildly broken "features".
- Protostomping / better talent will never change- who cares, give newbs the ability to level in 30days (#3 on my list and they won't complain).
- Lack of weapons is really a minor issue at this point- most of the core weapons are there (again, i'm focusing on why the game is dying, not nitpicking. When they fix the top 10 issues above, then we can nitpick lol).
- PVE is a nice to have, not required (would be on my top priority list, after the top 10 were fixed though).
- PC is not horrible, but yeah, lack of stability is a huge issue, along with some balance- nothing good clans couldn't overcome, if we actually had people who wanted to play the game!
Okay how about the core of your arguement? |
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