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Gio Poli
XERCORE E X T E R M I N A T U S
0
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Posted - 2013.08.10 05:56:00 -
[1] - Quote
I'll try to keep it simple.
I understand Eve has 3 variables, CPU, pg and something else.( I'm obviously nos an Eve player)
If this x variable is introduced in order to give more x to eqp, and give logi suits more x, more pg to HP mods (like extenders), and give heavys more pg, and more CPU to damage mods and guns, and give CPU to assaults (or any other way you might find right), could solve the problem of exploiters mixing things up that shouldn't be (like a dmg mods stacked on logis)
I propose this cos the continuous nerfing has to stop. What do you guys think? |
Eriknaught
Vader's Taco Shack
122
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Posted - 2013.08.10 06:01:00 -
[2] - Quote
I don't know this "x" factor you speak of....skill perhaps? I don't know, but I will agree that the nerfing must stop. If your getting owned by an "OP" weapon simply skill into a defense to counter it. That is all. Eriknaught out. END TRANSMISSION. |
Gio Poli
XERCORE E X T E R M I N A T U S
0
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Posted - 2013.08.10 06:05:00 -
[3] - Quote
The x factor would be the new variable like CPU and powergrid are right now |
Magnus Amadeuss
DUST University Ivy League
4
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Posted - 2013.08.10 06:07:00 -
[4] - Quote
Gio Poli wrote:I'll try to keep it simple.
I understand Eve has 3 variables, CPU, pg and something else.( I'm obviously nos an Eve player)
If this x variable is introduced in order to give more x to eqp, and give logi suits more x, more pg to HP mods (like extenders), and give heavys more pg, and more CPU to damage mods and guns, and give CPU to assaults (or any other way you might find right), could solve the problem of exploiters mixing things up that shouldn't be (like a dmg mods stacked on logis)
I propose this cos the continuous nerfing has to stop. What do you guys think?
I suppose you might mean capacitor. On eve ships, especially amarrian, capacitor is a real consideration in order to keep certain modules running.
Lasers(amarr) use capacitor instead of ammo, hybrid weaponry(gallente/caldari) uses some capacitor and ammo, and projectiles(minmatar) and missles(caldari) don't use any.
Most active modules (like speed mods, electronic warefare, active tanking) all use capacitor aswell.
To add such a far reaching mechanic would probably require an entire rewrite of the game.
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Queen of Uranus
Dust514 Forum Trolls
30
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Posted - 2013.08.10 06:08:00 -
[5] - Quote
X=b(5.14)
Y= z(-7)
Solve for Banana. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2513
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Posted - 2013.08.10 06:10:00 -
[6] - Quote
No, Eve uses those two variables, CPU and PG, to fit all modules.
Unless you're talking about calibration points used for rig slots. Not quite sure how rigs would work since the suits are produced on-demand from blueprints. Rigging would imply that you modify it in a way that the blueprint or technology can't. |
Gio Poli
XERCORE E X T E R M I N A T U S
0
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Posted - 2013.08.10 06:15:00 -
[7] - Quote
Ok my understanding of the EVE mechanics is definitely wrong. But maybe in dust, could a third variable, make the suits more role specific, so that logis be logis, assaults be assaults, etc. |
ZDub 303
TeamPlayers EoN.
1581
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Posted - 2013.08.10 06:16:00 -
[8] - Quote
No there was a post on this in F&R.
Ships in eve use high slots to fit their turrets and equipment and then have a third stat to control what kind of turrets and equipment you can run. Its an interesting system, I don't completely understand it myself. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
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Posted - 2013.08.10 06:34:00 -
[9] - Quote
but actually he came up with a wonderful idea. Add another specific like power grid and cpu so that equipment "fits" into that specific area. This third variable would solve the problem of logi assaulter. wonderful, seriously. CCP should absolutely read this, i don't know why nobody thought about it before. +1 well done. |
Frank Olson Usul
DUST University Ivy League
1
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Posted - 2013.08.10 06:41:00 -
[10] - Quote
If nothing changed you can fit every kind of equipment in every slot on an EVE ship. But I guess the guy really means capacitor. It's like "mana" or energy. Some modules can be easily fit, but need so much energy that you can only run them for a short time (or you throw in some capacitor charges or what they are called, something like portable fuel cells, which are sooo big that you can't carry a lot of them.
It would be cool for Logis to have a very big energy pool for doing equipment-wise stuff, while other suits would be very limited to it (e.g. scanning costing your whole energy for an assault and reload takes 1 min, while logi having 5 times the energy).
But I agree, I guess it would be too hard to implement. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1108
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Posted - 2013.08.10 06:43:00 -
[11] - Quote
Gio Poli wrote:I'll try to keep it simple.
I understand Eve has 3 variables, CPU, pg and something else.( I'm obviously not an Eve player) If this x variable is introduced in order to give more x to eqp, and give logi suits more x, more pg to HP mods (like extenders), and give heavys more pg, and more CPU to damage mods and guns, and give CPU to assaults (or any other way you might find right), could solve the problem of exploiters mixing things up that shouldn't be (like a dmg mods stacked on logis)
I propose this cos the continuous nerfing has to stop. What do you guys think?
Its capacitor and doesn't make sense to be on anything but vehicles. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2518
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Posted - 2013.08.10 06:46:00 -
[12] - Quote
ZDub 303 wrote:No there was a post on this in F&R.
Ships in eve use high slots to fit their turrets and equipment and then have a third stat to control what kind of turrets and equipment you can run. Its an interesting system, I don't completely understand it myself. EVE Online ships have three different module slots (High, Medium, Low (PG / CPU)) and rig slots (calibration points).
High slots are generally used for guns (blasters, rails, missiles, autocannons, beam lasers, etc.), but can also use mining lasers, salvagers, smart bombs, and gang links ("buffs"), among other things.
Medium slots are used for shield tanking, propulsion, electronic warfare, and the ever popular hull repairer.
Low slots are used for armor tanking, hull upgrades (cargo space, nanofiber structures, bulkheads, etc.), and damage mods.
These are only a handful of what these slots can actually fit. I'll rack my brain for my old favorite Dominix fit.
Dominix (PvE)
Highs: 4 Drone Link Augmentor I 1 250mm Railgun I Empty Slot
Mediums: 1 Micro Jump Drive 2 Federation Navy Omnidirectional Tracking Link 2 Capacitor Recharger II
Lows: 4 Drone Damage Amplifier II 1 Thermic Armor Hardener II 1 Kinetic Armor Hardener II 1 Large Armor Repairer II
Drone Bay: 5 Garde II 5 Warden II 5 Hobgoblin II
Rigs: I can't remember xD
But yea, this was (to the best of my knowledge) my PvE fit for my Dominix. All of these modules use PG and CPU, nothing else (unless you want to count capacitor, but that really only determines how long you get to use certain modules). |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
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Posted - 2013.08.10 06:52:00 -
[13] - Quote
TheAmazing FlyingPig wrote:[quote=ZDub 303]
But yea, this was (to the best of my knowledge) my PvE fit for my Dominix. All of these modules use PG and CPU, nothing else (unless you want to count capacitor, but that really only determines how long you get to use certain modules).
But this shouldn't stop them to implement a third fitting stat here on Dust, right? right???!! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2518
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Posted - 2013.08.10 06:56:00 -
[14] - Quote
xxwhitedevilxx M wrote:TheAmazing FlyingPig wrote:[quote=ZDub 303]
But yea, this was (to the best of my knowledge) my PvE fit for my Dominix. All of these modules use PG and CPU, nothing else (unless you want to count capacitor, but that really only determines how long you get to use certain modules). But this shouldn't stop them to implement a third fitting stat here on Dust, right? right???!! I'd think that it would either overcomplicate things, or attempt to pigeonhole each suit into one specific role, which goes against the whole "be whatever merc you want to be" plan. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:05:00 -
[15] - Quote
TheAmazing FlyingPig wrote:xxwhitedevilxx M wrote:TheAmazing FlyingPig wrote:[quote=ZDub 303]
But yea, this was (to the best of my knowledge) my PvE fit for my Dominix. All of these modules use PG and CPU, nothing else (unless you want to count capacitor, but that really only determines how long you get to use certain modules). But this shouldn't stop them to implement a third fitting stat here on Dust, right? right???!! I'd think that it would either overcomplicate things, or attempt to pigeonhole each suit into one specific role, which goes against the whole "be whatever merc you want to be" plan. But...but.... nah I don't think it's going to overcomplicate things. I'll do an example (I have no datas here with me, so I'll throw casual numbers for cpu and powergrid, I just need to better convey the idea)
Actual Caldari Logi
290 CPU 90 PG (It's going to be overused because of all the reasons we already know)
Caldari Logi with the third variable (I'll call it bacon)
150 CPU 50 PG 60 Bacon where "Bacon" is the base requirement for any equipment (for example an armor rep would cost 20 CPU 4 PG and 25 Bacon)
This way you have very limited PG/CPU but you can still fulfill your duties as a real logi |
Acezero 44
Ikomari-Onu Enforcement Caldari State
134
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Posted - 2013.08.10 07:13:00 -
[16] - Quote
It seems like the OP is asking/talking about rigs,.
having one rig slot on drop suits would be cool, it could work.
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Iron Wolf Saber
Den of Swords
7120
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Posted - 2013.08.10 07:19:00 -
[17] - Quote
Calibration
Calibration is used for the rigging system in Eve, this is nearly the equivalent to oh say customized weapons in a shooter. Each rig has its own drawbacks because you jury rigged something else to make it happen like rerouting shield power couplings into the laser cannons, sure you get more oomph but your shields are a bit weaker. |
Gio Poli
XERCORE E X T E R M I N A T U S
1
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Posted - 2013.08.10 07:42:00 -
[18] - Quote
TheAmazing FlyingPig wrote:xxwhitedevilxx M wrote:TheAmazing FlyingPig wrote:[quote=ZDub 303]
But yea, this was (to the best of my knowledge) my PvE fit for my Dominix. All of these modules use PG and CPU, nothing else (unless you want to count capacitor, but that really only determines how long you get to use certain modules). But this shouldn't stop them to implement a third fitting stat here on Dust, right? right???!! I'd think that it would either overcomplicate things, or attempt to pigeonhole each suit into one specific role, which goes against the whole "be whatever merc you want to be" plan. Actually, no.
Be whatever mercy you want to be, but skill into it by buying and using the suit that is better for that role.
You don't see many heavys with a shotgun jumping and trying to ambush you...
The energy idea somebody mentioned before could solve the problem for the Logis and assault, since the scouts and heavys are more of a speed issue |
Gio Poli
XERCORE E X T E R M I N A T U S
1
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Posted - 2013.08.10 07:45:00 -
[19] - Quote
xxwhitedevilxx M wrote:TheAmazing FlyingPig wrote:xxwhitedevilxx M wrote:TheAmazing FlyingPig wrote:[quote=ZDub 303]
But yea, this was (to the best of my knowledge) my PvE fit for my Dominix. All of these modules use PG and CPU, nothing else (unless you want to count capacitor, but that really only determines how long you get to use certain modules). But this shouldn't stop them to implement a third fitting stat here on Dust, right? right???!! I'd think that it would either overcomplicate things, or attempt to pigeonhole each suit into one specific role, which goes against the whole "be whatever merc you want to be" plan. But...but.... nah I don't think it's going to overcomplicate things. I'll do an example (I have no datas here with me, so I'll throw casual numbers for cpu and powergrid, I just need to better convey the idea) Actual Caldari Logi 290 CPU 90 PG (It's going to be overused because of all the reasons we already know) Caldari Logi with the third variable (I'll call it bacon) 150 CPU 50 PG 60 Bacon where "Bacon" is the base requirement for any equipment (for example an armor rep would cost 20 CPU 4 PG and 25 Bacon) This way you have very limited PG/CPU but you can still fulfill your duties as a real logi
Thank you, this is what I meant
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Gio Poli
XERCORE E X T E R M I N A T U S
1
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Posted - 2013.08.10 07:53:00 -
[20] - Quote
xxwhitedevilxx M wrote:but actually he came up with a wonderful idea. Add another specific like power grid and cpu so that equipment "fits" into that specific area. This third variable would solve the problem of logi assaulter. wonderful, seriously. CCP should absolutely read this, i don't know why nobody thought about it before. +1 well done. Thank you |
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Operative 1171 Aajli
Bragian Order Amarr Empire
118
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Posted - 2013.08.10 08:14:00 -
[21] - Quote
Capacitor is the third variable on EVE ships. The more active modules you cycle the quicker the capacitor is exhausted and has to build up again when active mods or weapons are turned off.
I wouldn't mind this being added to vehicles. I'd like to see this on infantry in the form of the more you fire your weapon or move the quicker the cap gives out. Therefore, standing still will give you and keep you at full power and firing weapons in spurts or using the tac variety would also allow you to keep more cap.
This way you wouldn't get all the jumping around bunny hopping crap that just looks stupid and is in the most literal meaning of the word GAY.
Scouts are cool jumping around like ninjas. Mediums should move like real warriors. Use cover and strafe. |
Iron Wolf Saber
Den of Swords
7124
|
Posted - 2013.08.10 08:15:00 -
[22] - Quote
Capacitor is basically our Stamina, I wished vehicle had something similar so its not AB active and inactive cycles, its actual booster button so to say bunch of other things as well. Basically its to prevent going fast, kill hard, and tank hard all at once without causing some serious issues to yourself. |
Billi Gene
The Southern Legion
225
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Posted - 2013.08.10 08:19:00 -
[23] - Quote
if i remember correctly, Cap (capacitor) was mentioned alongside early iterations of DUST.
its possible to introduce it into DUST, but many players would not like it. Cap has a recharge rate, modified by skills and modules.
Assault rifle, laser rifle, scramblers, blasters, rails, forge guns, and others i probably am missing would all use Capacitor. Remote Reppers, scanners, shield rechargers, armor reppers, speed enhancers, and many other utilities I have missed, would also use Cap.
Fitting Modules would require balancing each module out against how much cap it uses. Imagine running a gallente logi and running out of Cap, because you stacked armor reppers.....which historically use alot of cap......suddenly your AR won't shoot, your armor isnt repping, your shield regulator just fizzed and your repper tool and active scanner are dead, because your armor repper modules are eating all the cap your suit can muster..... so you swap out a plate for a capacitor recharger... still not enough?!.. take off an armor repper, suit works again.. but you now have less tank and reps... welcome to New Eden....
Cap on vehicles might work, but DUST doesnt have the same slot utility of EvE
EvE slots: High Medium Low Rigs
DUST Weapons Medium Low Equipment lastly on Cap: in EvE it creates micro-management, DUST being a shooter might not play well with having to micro-manage a suits modules during a firefight.
EvE slots just have far more variety to what can be fit into them, most of that variety for DUST has been moved into the Equipment Slots, leaving the other slots to be more specialised (to a certain extent).
Removing CPU/PG from equipment modules could work if a 3rd Stat was introduced, lets call it Calibration.
looking at the suits, if Calibration were introduced, then each suit would lose CPU and PG, the portion of those stats that was calculated for equipment. Each suit would then be given a Calibration budget based upon its role and meta/tech level.
This would be acceptable, but it would take away from the player the Choice of how to fit out a suit.
Im not great with maths, but I am sure that it wouldnt take much to show that introducing another stat to suit fitting would impair the CPU/PG budget enough that cookie cutter fittings (much like it is in EvE) would be the only fittings to flourish.
>.< imho the Devs already looked at and tried to pidgeon hole DUSTs stats system into EvE's and that after play testing simplified the DUST system for player QoL and enjoyment, and in doing so created less of a bastardised stat system and more an elegant version all of its own.
K.I.S.S. Keep it Stupid Simple
imho |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
492
|
Posted - 2013.08.11 05:43:00 -
[24] - Quote
Bump, looks like none of you except one got the OP. Anyway I still think it's a great idea |
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