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Minmatar Citizen 3173120
Brutor Vanguard Minmatar Republic
9
|
Posted - 2013.08.09 16:50:00 -
[1] - Quote
Just like my cellphone company! If you have to work a long week and cant get all those sp points, they should roll over to the next week! This will ENCOURAGE players to ACTUALLY play more! Lets face it, if anyone ever got a mill or two behind, they will probably never collect it all. But, its there if they find the time.
Here is an example of why this IS needed! Last month my town was hit by the WORST flood it has EVER seen. We are talking about 8 feet OVER the 100 year plain! Anyway our internet was out for two weeks. AHHHHHH Those points I would have earned are now gone for ever! It took us TWO weeks and the national guard to clean up the mess
Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day!
Anyone agree? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1812
|
Posted - 2013.08.09 16:53:00 -
[2] - Quote
Your concerns have been noted citizen. I find that I agree with you. |
Oso Peresoso
RisingSuns
583
|
Posted - 2013.08.09 16:53:00 -
[3] - Quote
totally agree. But a partial SP cap rollover would also be fine. |
Buddha Brown
Factory Fresh
233
|
Posted - 2013.08.09 16:57:00 -
[4] - Quote
I've never capped, not even once, so I am just going to play devil's advocate and say it'll just expand the gap between HARDCORE and casual.
Not to say that there isn't an opportunity for new players to catch up, but casual players stand to gain nothing from a rollover SP cap. Possibly even a deeper hole to be buried in if every single week's worth of SP is available to those who can play out an entire week's worth of SP in a day.
I understand the rollover SP cap can be beneficial in your situation (which I hope has been resolved without further disaster!) but I feel like the current system doesn't reward any one player more than the next guy, where a rollover cap brings plenty of extra incentive to play and earn over those who only play 2-4 hours a week and would neeevvver even come close to their SP cap of 1 week much less a constantly increasing one. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
60
|
Posted - 2013.08.09 17:00:00 -
[5] - Quote
Minmatar Citizen 3173120 wrote:Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day!
Anyone agree? These 1/3 of dust players are WoW players. |
Buddha Brown
Factory Fresh
235
|
Posted - 2013.08.09 17:39:00 -
[6] - Quote
Criteria Shipment wrote:Minmatar Citizen 3173120 wrote:Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day!
Anyone agree? These 1/3 of dust players are WoW players.
Whoa man, low blow on the basement dwellers! |
Leadfoot10
Molon Labe. League of Infamy
16
|
Posted - 2013.08.09 17:42:00 -
[7] - Quote
I like the idea of a partial rollover. Reward the players that play every week, yet not completely penalize those who have to miss a week here or there. |
SoTah Pawp
Amarr Templars Amarr Empire
525
|
Posted - 2013.08.09 17:44:00 -
[8] - Quote
Back in January CCP made us vote on a SP system - we ALL chose Roll-over. So CCP said they'd work on it.
*6 months later*
Wouldn't Roll-over SP be a great idea?
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
453
|
Posted - 2013.08.09 18:00:00 -
[9] - Quote
I think a dev talked about a bonus SP "pool". You'd gain SP into the pool passively like passive SP, but you'd still have to earn it in game. This would also mean the active booster instead of increasing the amount after a match, it would just increase the rate at which the pool build. This would avoid a cap reset every week making events like x3 SP easier to schedule at any time. It also means all active boosters have the same amount of potential making 30 days still more cost effective than buying a 1 day booster and capping in a day each week. I hope something like this is implemented.
So essentially there would still be passive SP as there is now, but the bonus SP cap would increase at a slow continuous rate.
This also means you could start off new players with a lot more initial Bonus SP. |
Spycrab Potato
Hold-Your-Fire
205
|
Posted - 2013.08.09 18:13:00 -
[10] - Quote
CCP will never do this because it means that people wont have to play to cap, thus less people play. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2465
|
Posted - 2013.08.09 18:15:00 -
[11] - Quote
Minmatar Citizen 3173120 wrote:reason: 1/3 of dust players live in mommy's basement with nothing but free time! Source? |
BullsON Parade
YourCorp NameHere
19
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Posted - 2013.08.09 18:22:00 -
[12] - Quote
Source::
https://www.youtube.com/watch?v=xSRcXRkQGOI&feature=youtube_gdata_player |
calvin b
Molon Labe. League of Infamy
227
|
Posted - 2013.08.09 19:05:00 -
[13] - Quote
With obozonomics there are more basement dwellers these days. Agree on the rollover. But it should expire every three weeks. |
Mobius Wyvern
Guardian Solutions
2974
|
Posted - 2013.08.09 19:10:00 -
[14] - Quote
Minmatar Citizen 3173120 wrote:Just like my cellphone company! If you have to work a long week and cant get all those sp points, they should roll over to the next week! This will ENCOURAGE players to ACTUALLY play more! Lets face it, if anyone ever got a mill or two behind, they will probably never collect it all. But, its there if they find the time. Here is an example of why this IS needed! Last month my town was hit by the WORST flood it has EVER seen. We are talking about 8 feet OVER the 100 year plain! Anyway our internet was out for two weeks. AHHHHHH Those points I would have earned are now gone for ever! It took us TWO weeks and the national guard to clean up the mess Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day! Anyone agree? Wouldn't it be cool if they already confirmed they're doing this?
Oh wait, they did.
Months ago. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
457
|
Posted - 2013.08.09 19:36:00 -
[15] - Quote
Mobius Wyvern wrote:Minmatar Citizen 3173120 wrote:Just like my cellphone company! If you have to work a long week and cant get all those sp points, they should roll over to the next week! This will ENCOURAGE players to ACTUALLY play more! Lets face it, if anyone ever got a mill or two behind, they will probably never collect it all. But, its there if they find the time. Here is an example of why this IS needed! Last month my town was hit by the WORST flood it has EVER seen. We are talking about 8 feet OVER the 100 year plain! Anyway our internet was out for two weeks. AHHHHHH Those points I would have earned are now gone for ever! It took us TWO weeks and the national guard to clean up the mess Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day! Anyone agree? Wouldn't it be cool if they already confirmed they're doing this? Oh wait, they did. Months ago.
Can you link it? I can't remember where it is. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1817
|
Posted - 2013.08.09 20:19:00 -
[16] - Quote
Buddha Brown wrote:I've never capped, not even once, so I am just going to play devil's advocate and say it'll just expand the gap between HARDCORE and casual.
Not to say that there isn't an opportunity for new players to catch up, but casual players stand to gain nothing from a rollover SP cap. Possibly even a deeper hole to be buried in if every single week's worth of SP is available to those who can play out an entire week's worth of SP in a day.
I understand the rollover SP cap can be beneficial in your situation (which I hope has been resolved without further disaster!) but I feel like the current system doesn't reward any one player more than the next guy, where a rollover cap brings plenty of extra incentive to play and earn over those who only play 2-4 hours a week and would neeevvver even come close to their SP cap of 1 week much less a constantly increasing one. I am not certain you understand what a roll over cap would mean. Simply put, if you do not cap the bonus SP, then the amount you dud not earn would be added to your next week.
It would not affect those who cap weekly, in any shape or form. It would simply help out those who cannot play every week, have an equal opportunity to gain the same amount. |
Zero Notion
Red Star Jr. EoN.
176
|
Posted - 2013.08.09 20:23:00 -
[17] - Quote
I'd like partial rollover.
I'd also like to be able to exchange what SP I didn't get to grind out, 'sell' that to CCP in exchange for a discount on 1-3 day boosters. Maybe a cap of 10,000 SP knocks 2 dollars off or something similar. |
Mobius Wyvern
Guardian Solutions
2979
|
Posted - 2013.08.09 20:24:00 -
[18] - Quote
Tallen Ellecon wrote:Mobius Wyvern wrote:Minmatar Citizen 3173120 wrote:Just like my cellphone company! If you have to work a long week and cant get all those sp points, they should roll over to the next week! This will ENCOURAGE players to ACTUALLY play more! Lets face it, if anyone ever got a mill or two behind, they will probably never collect it all. But, its there if they find the time. Here is an example of why this IS needed! Last month my town was hit by the WORST flood it has EVER seen. We are talking about 8 feet OVER the 100 year plain! Anyway our internet was out for two weeks. AHHHHHH Those points I would have earned are now gone for ever! It took us TWO weeks and the national guard to clean up the mess Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day! Anyone agree? Wouldn't it be cool if they already confirmed they're doing this? Oh wait, they did. Months ago. Can you link it? I can't remember where it is. I can't work this search function to save my life.
I'll give it another shot, though.
UPDATE: Holy **** I found it. https://forums.dust514.com/default.aspx?g=posts&m=838068#post838068 |
RydogV
Shadow Company HQ
251
|
Posted - 2013.08.09 20:26:00 -
[19] - Quote
Yes this has recently become topic of conversation among Corpmates. Wondering whatever happened to the plan to introduce this. Hopefully not an empty promise since many players...months ago...took the time to outline what we thought would best serve the greater community.
That vote should count for something. The CPM should be pushing this issue with more vigor. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
459
|
Posted - 2013.08.09 20:30:00 -
[20] - Quote
Spycrab Potato wrote:CCP will never do this because it means that people wont have to play to cap, thus less people play.
With a rollover, you'd still have to play to earn active SP at some point. Why do you cap if not to gain the SP? |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
459
|
Posted - 2013.08.09 20:33:00 -
[21] - Quote
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
I knew I wasn't crazy, thanks Mobius. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
653
|
Posted - 2013.08.09 20:36:00 -
[22] - Quote
A roll over would be nice, but I agree mostly with partial roll overs. I tend to grind all my SP in two or three days due to squeezing in use of active boosters, and that's all I used to have time for. I do believe the people that cap within the allotted time should be rewarded. So they should receive full SP.
Perhaps we could have a "pool" of potential SP. You, at any one point can only have X amount of roll over active sp accrued. All extra is lost. Personally, I think 2 weeks worth of active cap is plenty.
We have passive SP income so that covers long term leaves from the game. Remember, they're also trying to create a game mechanic that encourages people to keep playing week after week. It's business. With this sort of mechanic you gives the player more than a week leeway, still give an incentive for short term and long term booster sales, and really isn't a massive change from the current system we have. |
Mobius Wyvern
Guardian Solutions
2981
|
Posted - 2013.08.09 20:36:00 -
[23] - Quote
Tallen Ellecon wrote:CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. I knew I wasn't crazy, thanks Mobius. This is the first time in at least a month that I've actually found what I was looking for. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
459
|
Posted - 2013.08.09 20:46:00 -
[24] - Quote
Honestly, this isn't a bad for anyone. Players have more Freedom to play when they want. CPP can now sell active boosters to people who don't have a lot of time to play each week, but may find the time. People who continuously grind will see no change in the amount gained.
Added bonuses: Can be used to help boost new players, with either an initial Bonus amount, or even initial bonus SP gain speed (they can make it even faster with boosters). May even stop AFK farming, at least for those who are genuinely busy trying to hit their cap. |
gandalgrey
STRONG-ARMED BANDITS
84
|
Posted - 2013.08.09 20:54:00 -
[25] - Quote
Buddha Brown wrote:Criteria Shipment wrote:Minmatar Citizen 3173120 wrote:Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day!
Anyone agree? These 1/3 of dust players are WoW players. Whoa man, low blow on the basement dwellers! I play in the attic does that count |
Buddha Brown
Factory Fresh
238
|
Posted - 2013.08.09 20:55:00 -
[26] - Quote
DeadlyAztec11 wrote:Buddha Brown wrote:I've never capped, not even once, so I am just going to play devil's advocate and say it'll just expand the gap between HARDCORE and casual.
Not to say that there isn't an opportunity for new players to catch up, but casual players stand to gain nothing from a rollover SP cap. Possibly even a deeper hole to be buried in if every single week's worth of SP is available to those who can play out an entire week's worth of SP in a day.
I understand the rollover SP cap can be beneficial in your situation (which I hope has been resolved without further disaster!) but I feel like the current system doesn't reward any one player more than the next guy, where a rollover cap brings plenty of extra incentive to play and earn over those who only play 2-4 hours a week and would neeevvver even come close to their SP cap of 1 week much less a constantly increasing one. I am not certain you understand what a roll over cap would mean. Simply put, if you do not cap the bonus SP, then the amount you dud not earn would be added to your next week. It would not affect those who cap weekly, in any shape or form. It would simply help out those who cannot play every week, have an equal opportunity to gain the same amount.
Right, but I am not concerned with those who cap weekly. Those are the ones who stand to gain the most, is what I am saying.
No matter what the SP system is the casual gamers are going to fall behind, it's just the nature of casual vs. hardcore. The players who won't cap out no matter what are just going to be left even further behind considering there's no more SP to be "lost" on the weekly reset.
If you're after an equal opportunity then a set cap is exactly what you need, since you're not able to control how often people will play the game you can control how far ahead one group gets from the other. Raising the SP a little wouldn't be terrible but rollover SP for AFKers and people w/o full time jobs who think they're owed the SP they missed out on in a given week just widens the gap. |
RA Drahcir
Psygod9 RISE of LEGION
97
|
Posted - 2013.08.09 21:01:00 -
[27] - Quote
roll over added. 0-5 million x2 cap potential. 5-10 million x1.67 cap potential. That way, noobs can close the SP gap faster and have a chance of being competitive before quitting. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
18
|
Posted - 2013.08.09 21:04:00 -
[28] - Quote
Do it Warcraft style... Rollover sp is handed out at 100% bonus till its exhausted, but only holds about 100k exp. would help casuals kick into a new week without affecting the heavier players. |
Mobius Wyvern
Guardian Solutions
2983
|
Posted - 2013.08.09 21:07:00 -
[29] - Quote
Dovallis Martan JenusKoll wrote:Do it Warcraft style... Rollover sp is handed out at 100% bonus till its exhausted, but only holds about 100k exp. would help casuals kick into a new week without affecting the heavier players. So you mean like the "rested" bonus you get from Inns? |
Logi Stician
The Vanguardians
105
|
Posted - 2013.08.09 21:13:00 -
[30] - Quote
Minmatar Citizen 3173120 wrote:Just like my cellphone company! If you have to work a long week and cant get all those sp points, they should roll over to the next week! This will ENCOURAGE players to ACTUALLY play more! Lets face it, if anyone ever got a mill or two behind, they will probably never collect it all. But, its there if they find the time. Here is an example of why this IS needed! Last month my town was hit by the WORST flood it has EVER seen. We are talking about 8 feet OVER the 100 year plain! Anyway our internet was out for two weeks. AHHHHHH Those points I would have earned are now gone for ever! It took us TWO weeks and the national guard to clean up the mess Second reason: 1/3 of dust players live in mommy's basement with nothing but free time! (just saying, not literally) They easily hit cap in a day or two. Heck I've capped in a day! Anyone agree?
I see people get rollover SP all the time. Just rollover a redberry with an LAV! |
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