Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
7097
|
Posted - 2013.08.09 14:29:00 -
[31] - Quote
stlcarlos989 wrote:A matchmaking system is virtually impossible because there are too many variables. KDR, SP levels, squads, specializations, then theres the fact of how people play, a redline sniper will have a high KDR same with sniper tanks, where as a dedicated logi will have a low KDR but is very valuable, squad from a corp that works together is way better than a squad of randoms who got together in local or in the warbarge.
You're thinking far too inside the box there, you can remove most of those stats and still come up with a decent match making system. |
The Attorney General
ZionTCD
689
|
Posted - 2013.08.09 14:37:00 -
[32] - Quote
Iron Wolf Saber wrote:
You're thinking far too inside the box there, you can remove most of those stats and still come up with a decent match making system.
Thats why we had one at "release" right?
Especially since many people were expressing concerns about it long before hand.
Also, I laugh heartily at the idea that CCP is going to use their intuition to develop matchmaking. I foresee 10 minute waits before you get a message that a game could not be found. Followed shortly by dual stacked squads finding ways to mess with the MM and get faced with a team of scrubs. |
stlcarlos989
SVER True Blood
463
|
Posted - 2013.08.09 14:39:00 -
[33] - Quote
Iron Wolf Saber wrote:stlcarlos989 wrote:A matchmaking system is virtually impossible because there are too many variables. KDR, SP levels, squads, specializations, then theres the fact of how people play, a redline sniper will have a high KDR same with sniper tanks, where as a dedicated logi will have a low KDR but is very valuable, squad from a corp that works together is way better than a squad of randoms who got together in local or in the warbarge. You're thinking far too inside the box there, you can remove most of those stats and still come up with a decent match making system. Sorry but you're being niave. No game has ever created an ideal system. Until CCP adds content, gamemodes, and makes this game fun to play rather than just a grindfest. Dust won't have the numbers to split up the player base in a similar manner to what EVE does, which would be ideal for dust as well. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
122
|
Posted - 2013.08.09 14:43:00 -
[34] - Quote
CommanderBolt wrote:So I made a new character to try out the new domination academy matches.
It started off just me and one legitimate (I think) noobie blue dot in the war barge with me, waiting for the battle to kick off. We stood staring at the screen and saw it was just us two vs 3 enemies. Not going to be the most exciting game I thought. Boy was I wrong.
As the game got going more and more people joined in. It started with us hacking the objective, we kept it for a while then the enemy started to build in number and took it from us.
We managed to establish a battlefront about 50-60 meters away from the objective and we fought hard.
Militia assault rifles everywhere, and everyone had low health skills as well so the match was really fair.
We took the letter a few times throughout the match but in the end the enemy team were victorious. We were just below halfway through the enemy MCC's armour as the game ended.
MY POINT about all of this is, I came away with 2000 wp and I wasnt the only one. On both teams there were 4 or 5 people on each side with around 1500+ WP. With the vast majority of the remaining players earning way over the '400' wp mark.
I think CCP needs to reconsider what they are doing with the academy. There is a ton of room for improvement.
I was just wondering. Because of 2x SP earnings this week does that mean that this week it only takes 200 WP to get out of the academy? lol |
Iron Wolf Saber
Den of Swords
7098
|
Posted - 2013.08.09 14:44:00 -
[35] - Quote
stlcarlos989 wrote:Iron Wolf Saber wrote:stlcarlos989 wrote:A matchmaking system is virtually impossible because there are too many variables. KDR, SP levels, squads, specializations, then theres the fact of how people play, a redline sniper will have a high KDR same with sniper tanks, where as a dedicated logi will have a low KDR but is very valuable, squad from a corp that works together is way better than a squad of randoms who got together in local or in the warbarge. You're thinking far too inside the box there, you can remove most of those stats and still come up with a decent match making system. Sorry but you're being niave. No game has ever created an ideal system. Until CCP adds content, gamemodes, and makes this game fun to play rather than just a grindfest. Dust won't have the numbers to split up the player base in a similar manner to what EVE does, which would be ideal for dust as well.
I stated nothing about perfection. Don't assume such. |
stlcarlos989
SVER True Blood
463
|
Posted - 2013.08.09 14:54:00 -
[36] - Quote
Iron Wolf Saber wrote:stlcarlos989 wrote:Iron Wolf Saber wrote:stlcarlos989 wrote:A matchmaking system is virtually impossible because there are too many variables. KDR, SP levels, squads, specializations, then theres the fact of how people play, a redline sniper will have a high KDR same with sniper tanks, where as a dedicated logi will have a low KDR but is very valuable, squad from a corp that works together is way better than a squad of randoms who got together in local or in the warbarge. You're thinking far too inside the box there, you can remove most of those stats and still come up with a decent match making system. Sorry but you're being niave. No game has ever created an ideal system. Until CCP adds content, gamemodes, and makes this game fun to play rather than just a grindfest. Dust won't have the numbers to split up the player base in a similar manner to what EVE does, which would be ideal for dust as well. I stated nothing about perfection. Don't assume such. Neither did I. |
RoundEy3
Metal Mind Industries
309
|
Posted - 2013.08.09 14:56:00 -
[37] - Quote
So yeah about matchmaking....
Nerf it!
I need a respec. |
Preacher Death 2
Westmensters
26
|
Posted - 2013.08.09 14:59:00 -
[38] - Quote
Matchmaking would be a waste of development time with only a few thousand people playing at one time. |
Preacher Death 2
Westmensters
26
|
Posted - 2013.08.09 15:01:00 -
[39] - Quote
Soldiersaint wrote:Bubba Brown wrote:i don't know about anyone else, but i'm completely fed up with pubstomps. they suck to play against (redlined and farmed) and they suck to play on (all there is to do is redline camp)
so where the hell is the matchmaking? at least put proto pubstomps against other proto pubstomps so they can shoot at eachother pve will save us from the trash that is pvp. once pve comes 3/4 of this community wont give a damn about worthless competitive play. PvE will most likely be tied into planetary conquest. No territory, no drone farming. |
KING SALASI
MAJOR DISTRIBUTION
200
|
Posted - 2013.08.09 15:18:00 -
[40] - Quote
How will match making work? and what criteria will be used? I thought this was new Eden? Where you adapt or die lol. The player base is to small for that. High SP folks will find a way to circumvent the system. |
|
Bubba Brown
Militaires Sans Jeux
218
|
Posted - 2013.08.09 18:52:00 -
[41] - Quote
easy matchmaking;
1) if you are on a squad, the total allocated sp of your squad is tallied as you start a match 2) you are pitted against another squad of equal size and relatively equal total SP 3) this continues until, at most, half of each team is evenly matched squads 4) fill the remaining spots with randoms regardless of SP
this would solve about 90% of the "bad games" out there, it would make redlining almost impossible, and keep almost all games evenly matched and engaging.
the only exception would be fluke cases like multiple 12mil sp proto randoms getting assigned to one team and blueberry randoms to the other. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
221
|
Posted - 2013.08.09 18:55:00 -
[42] - Quote
Mad Mav wrote:It's over in the corner with PVE, and the player market.
Actually it's planned for end of 2013 / beginning of 2014. And I will be there to look at all the people when they finally notice that they don't get stomped because their enemies have better gear, but because their enemies work together. |
hooc order
Deep Space Republic Top Men.
809
|
Posted - 2013.08.09 19:10:00 -
[43] - Quote
ZDub 303 wrote:Last we heard they said matchmaking system was to be deployed a little after 1.4. So mid-late September by current estimates.
Right about when GTA 5 is released...
Hmm...
I am thinking mid September for matchmaking is too little too late. |
Bubba Brown
Militaires Sans Jeux
220
|
Posted - 2013.08.09 22:09:00 -
[44] - Quote
added a "bad game" ticker to the first post i'm predicting a 75% failure rate of the matchmaking system |
Chances Ghost
Inf4m0us
373
|
Posted - 2013.08.09 22:15:00 -
[45] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1160269#post1160269
matchmaking is already in the game.
basically your complains boil down to "OMG NERF TEAMWORK CCP!!!!"
read that explaination and stop raging over something you clearly dont understand.
CCPs current matchmaking is FAR supirior to the one you suggested. the only factor making it seem bad is your hatred of teamwork and the lack of total player numbers that cant be overcome with ANY matchmaking system |
Bubba Brown
Militaires Sans Jeux
220
|
Posted - 2013.08.09 22:20:00 -
[46] - Quote
Chances Ghost wrote:https://forums.dust514.com/default.aspx?g=posts&m=1160269#post1160269
matchmaking is already in the game.
basically your complains boil down to "OMG NERF TEAMWORK CCP!!!!"
read that explaination and stop raging over something you clearly dont understand.
CCPs current matchmaking is FAR supirior to the one you suggested. the only factor making it seem bad is your hatred of teamwork and the lack of total player numbers that cant be overcome with ANY matchmaking system
the fact remains; most games end up being steamrolls. any almost every single game with a full squad on either team ends up being incredibly boring for both sides. if the current system is "far superior", why is it so terrible? |
Chances Ghost
Inf4m0us
373
|
Posted - 2013.08.09 22:24:00 -
[47] - Quote
Bubba Brown wrote:Chances Ghost wrote:https://forums.dust514.com/default.aspx?g=posts&m=1160269#post1160269
matchmaking is already in the game.
basically your complains boil down to "OMG NERF TEAMWORK CCP!!!!"
read that explaination and stop raging over something you clearly dont understand.
CCPs current matchmaking is FAR supirior to the one you suggested. the only factor making it seem bad is your hatred of teamwork and the lack of total player numbers that cant be overcome with ANY matchmaking system the fact remains; most games end up being steamrolls. any almost every single game with a full squad on either team ends up being incredibly boring for both sides. if the current system is "far superior", why is it so terrible?
its supiror because the teams ARE balanced as far as ELO ratings go (very decent as a matchmaking system and the ideal system for dust as it stands right now)
the problem YOUR facing like i said is your getting beat by teamwork, not any matchmaking system.
your failing because you arnt bringing teamwork into the equasion and are getting stomped by even the slightest amount of co-ordinated oposition.
the current matchmaking ensures the the team with the most teamwork wins, wich is AWESOME because it removes gear and individual skill from the equasion and ensures that the best TEAM wins.
what you want is to change that to the team with the best INDIVIDUAL players wins, wich would force emphasis back on gear/sp and would actually remove the already strained usefullness of new players essentially killing the game
my question to every single person who has a "bad" experiance with matchmaking is, were you in a full squad with comms?
chances are the answer to that question is a resounding "no" essentially rendering your experiances with matchmaking worthless as your experiances lack a control group. this is just confirmation biased at its finest.
any futher questions? |
GET ATMESON
Robbing The Hood
99
|
Posted - 2013.08.09 22:41:00 -
[48] - Quote
Bubba Brown wrote:i don't know about anyone else, but i'm completely fed up with pubstomps. they suck to play against (redlined and farmed) and they suck to play on (all there is to do is redline camp)
so where the hell is the matchmaking? at least put proto pubstomps against other proto pubstomps so they can shoot at eachother
EDIT; easy matchmaking;
1) if you are on a squad, the total allocated sp of your squad is tallied as you start a match 2) you are pitted against another squad of equal size and relatively equal total SP 3) this continues until, at most, half of each team is evenly matched squads 4) fill the remaining spots with randoms regardless of SP
this would solve about 90% of the "bad games" out there, it would make redlining almost impossible, and keep almost all games evenly matched and engaging.
the only exception would be fluke cases like multiple 12mil sp proto randoms getting assigned to one team and blueberry randoms to the other.
UPDATE; i'm gong to tally how many games i've been in which were 4 or 5 caps caused by proto squads. i am also including games that were consistently 4 or 5 caps for either side, which also indicates bad matchmaking, even if there are no proto squads 8/9/13: 3 of 4
YES THAT WILL WORK. Not. Ill play solo and "proto pubstomp" just to show you this is a bad idea. Ill sync with my players. Your groups SP will be my total SP so ill just be in your matchs anyways.
|
Chances Ghost
Inf4m0us
374
|
Posted - 2013.08.09 22:49:00 -
[49] - Quote
GET ATMESON wrote:Bubba Brown wrote:i don't know about anyone else, but i'm completely fed up with pubstomps. they suck to play against (redlined and farmed) and they suck to play on (all there is to do is redline camp)
so where the hell is the matchmaking? at least put proto pubstomps against other proto pubstomps so they can shoot at eachother
EDIT; easy matchmaking;
1) if you are on a squad, the total allocated sp of your squad is tallied as you start a match 2) you are pitted against another squad of equal size and relatively equal total SP 3) this continues until, at most, half of each team is evenly matched squads 4) fill the remaining spots with randoms regardless of SP
this would solve about 90% of the "bad games" out there, it would make redlining almost impossible, and keep almost all games evenly matched and engaging.
the only exception would be fluke cases like multiple 12mil sp proto randoms getting assigned to one team and blueberry randoms to the other.
UPDATE; i'm gong to tally how many games i've been in which were 4 or 5 caps caused by proto squads. i am also including games that were consistently 4 or 5 caps for either side, which also indicates bad matchmaking, even if there are no proto squads 8/9/13: 3 of 4 YES THAT WILL WORK. Not. Ill play solo and "proto pubstomp" just to show you this is a bad idea. Ill sync with my players. Your groups SP will be my total SP so ill just be in your matchs anyways.
not to mention that even with his system it will still be "te team with the most co-operation wins" and hell scream yet again that CCP diddnt do it right and matchmaking is broken as he runs around solo wondering why an entire squad of guys keeps gunning him down (and every other solo that seems to run headlong into the co-ordinated squad) |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |