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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Protocake JR
Internal Error. Negative-Feedback
402
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Posted - 2013.08.06 17:24:00 -
[1] - Quote
That is all.
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Buddha Brown
Factory Fresh
226
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Posted - 2013.08.06 17:25:00 -
[2] - Quote
More deets bro, more deets! |
calisk galern
BurgezzE.T.F
653
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Posted - 2013.08.06 17:26:00 -
[3] - Quote
**** that I need to three shot heavies....on one very rare occassion I needed to 4 shot one.
that's completely maxed sniping skills with 3 damage mods... |
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CCP Logibro
C C P C C P Alliance
309
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Posted - 2013.08.06 17:30:00 -
[4] - Quote
Moved to Feedback/Requests.
I might also recommend that you expand which weapons against which opponents you're finding you're getting one shot kills (or killed) too much with. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Protocake JR
Internal Error. Negative-Feedback
403
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Posted - 2013.08.06 17:32:00 -
[5] - Quote
CCP Logibro wrote:Moved to Feedback/Requests.
I might also recommend that you expand which weapons against which opponents you're finding you're getting one shot kills (or killed) too much with.
Already did bro.
Also thanks for moving my topic to the graveyard. |
Mamertine Son
Kirkinen Risk Control Caldari State
43
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Posted - 2013.08.06 17:33:00 -
[6] - Quote
calisk galern wrote:**** that I need to three shot heavies....on one very rare occassion I needed to 4 shot one.
that's completely maxed sniping skills with 3 damage mods...
Come on man, heavies are supposed to take that kind of heat and they're already slow as it is. You want to be able to OHKO the slowest unit in the game?
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CCP Logibro
C C P C C P Alliance
309
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Posted - 2013.08.06 17:36:00 -
[7] - Quote
Protocake JR wrote:CCP Logibro wrote:Moved to Feedback/Requests.
I might also recommend that you expand which weapons against which opponents you're finding you're getting one shot kills (or killed) too much with. Already did bro.
After I made my post. I saw that edit. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
297
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Posted - 2013.08.06 17:46:00 -
[8] - Quote
calisk galern wrote:**** that I need to three shot heavies....on one very rare occassion I needed to 4 shot one.
that's completely maxed sniping skills with 3 damage mods...
Is that head shots or all body shots |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
234
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Posted - 2013.08.06 20:39:00 -
[9] - Quote
calisk galern wrote:**** that I need to three shot heavies....on one very rare occassion I needed to 4 shot one.
that's completely maxed sniping skills with 3 damage mods...
I feel ya but in all fairness, heavies are meant to take the pain. Ya know? That isn't to say that snipers are perfectly balanced as a slight boost to base and headshot damage would be nice. Too much and they become OP and we don't want that.
As for the OP. What frame are you running?
`Sigh. Just another fun game of DUST. |
mollerz
Minja Scouts
821
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Posted - 2013.08.06 20:42:00 -
[10] - Quote
At least you didn't mention nova knives lolz. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
234
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Posted - 2013.08.06 20:50:00 -
[11] - Quote
mollerz wrote:At least you didn't mention nova knives lolz.
I actually feel sorry for that guy After that thread his life (in New Eden) must really suck.
`Sigh. Just another fun game of DUST. |
mollerz
Minja Scouts
821
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Posted - 2013.08.06 21:54:00 -
[12] - Quote
i haven't actually seen him in game. word has it he rolls in a tank now.
lolz. |
Arkena Wyrnspire
Turalyon 514
2379
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Posted - 2013.08.06 22:01:00 -
[13] - Quote
I feel the same. I tend to die more from being instagibbed by grenades that I didn't see (or spamming of them), charge sniper rifles, LAVs, etc than I do from being shot by more conventional weapons.
I also tend to find that a lot of my SCR kills are from charge shot instant kills when I headshot someone because they popped their head out of cover from an instant, and tbh that's a little unfair. +1. |
8213
Grade No.2
96
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Posted - 2013.08.06 22:03:00 -
[14] - Quote
Can't agree with you on that. Shotguns, snipers, tank cannons, Forge guns are supposed to be 1HK. I don't mind dying that way from those weapons. SCRs are only 1HK with a charged shot to the head, most of the time the shooter just got lucky. There isn't enough 1HK being caused from SCRs for me to complain about. So the 1HK balancing in this game is actually quite good in this game. EXCEPT Grenades. Yes, grenades should be a 1HK, but there are just to darn many of them in matches. |
Spycrab Potato
Hold-Your-Fire
195
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Posted - 2013.08.06 23:01:00 -
[15] - Quote
Forge guns and Rail guns need a direct hit to be a OHKO. And sniper rifles need a head shot to be a OHKO. |
Fire of Prometheus
DUST University Ivy League
59
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Posted - 2013.08.06 23:17:00 -
[16] - Quote
To many mass drivers and nades being used in some matches.....but I can live with that as long as its not every match |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
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Posted - 2013.08.06 23:33:00 -
[17] - Quote
Fire of Prometheus wrote:To many mass drivers and nades being used in some matches.....but I can live with that as long as its not every match To many assault rifle users sniping. It's in every damn match even behind the wall I die which is probably due to lag. Lag helps ar users but fks people who use projectiles such as flay lock mass driver and forge gun. So don't complain |
Doshneil Antaro
Dem Durrty Boyz
108
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Posted - 2013.08.07 00:19:00 -
[18] - Quote
8213 wrote:Can't agree with you on that. Shotguns, snipers, tank cannons, Forge guns are supposed to be 1HK. I don't mind dying that way from those weapons. SCRs are only 1HK with a charged shot to the head, most of the time the shooter just got lucky. There isn't enough 1HK being caused from SCRs for me to complain about. So the 1HK balancing in this game is actually quite good in this game. EXCEPT Grenades. Yes, grenades should be a 1HK, but there are just to darn many of them in matches. Grenades imo should only resupply from supply depots and death, with a much more limited number at the supply depot. This would cause a lot less grenade spam, and av grenades would only be deterrents solo, and deadly when grouped up with other av grenade users. |
Medical Crash
Vacuum Cleaner. LLC RUST415
50
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Posted - 2013.08.07 00:49:00 -
[19] - Quote
Protocake JR wrote:That is all. Actually let me explain myself real quick. It's not that I have a problem with LAVs, Forges, Snipers (lol nevermind), precision strikes, and rail guns individually. Sure, they can use some tweaking but all together, I feel the vast majority of my deaths are from being one hit killed. This makes me sad. Also i'm sure i've caused my fair share of "WTF"s from one shotting people with scramblers when I pop around the corner. Hahahhahah... Wait until CCP fixes the aiming.....you will then have to fear- shotguns- hahahhahhahah, can't wait till they fix it! OHKilling is my favorite objective to pull off, very satisfying. High Level Dampened Minmy Logi Shottgunner who scans everyone with the active scanner before flanking, priceless. Wish they had OHKilling "Slugs" like in BF3, but oh well-probably wouldn't work well on the Caldari regardless. |
Harpyja
DUST University Ivy League
462
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Posted - 2013.08.07 00:54:00 -
[20] - Quote
Core locus grenades seem to be my biggest concern when it comes to weapons that can OHK me. I think the only change that needs to be done with regards to grenades is a better grenade indicator.
I've had plenty of times where I thought I was far enough but instead got blown to bits. |
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Johnny Guilt
Algintal Core Gallente Federation
215
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Posted - 2013.08.07 04:07:00 -
[21] - Quote
You forgot REs |
OZAROW
A.N.O.N.Y.M.O.U.S.
320
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Posted - 2013.08.07 04:09:00 -
[22] - Quote
Protocake JR wrote:That is all. Actually let me explain myself real quick. It's not that I have a problem with LAVs, Forges, Snipers (lol nevermind), precision strikes, and rail guns individually. Sure, they can use some tweaking but all together, I feel the vast majority of my deaths are from being one hit killed. This makes me sad. Also i'm sure i've caused my fair share of "WTF"s from one shotting people with scramblers when I pop around the corner. If your not a scout than you really shouldn't complain |
OZAROW
A.N.O.N.Y.M.O.U.S.
320
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Posted - 2013.08.07 04:11:00 -
[23] - Quote
Johnny Guilt wrote:You forgot REs Leave them alone! If your dumb enough to be standing next to one it's your fault, carry grenades! |
Meeko Fent
Seituoda Taskforce Command Caldari State
533
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Posted - 2013.08.07 04:22:00 -
[24] - Quote
OZAROW wrote:Johnny Guilt wrote:You forgot REs Leave them alone! If your dumb enough to be standing next to one it's your fault, carry grenades! On my alt, I was dumb and thought a RE was a Drop Uplink, and I shot it.
I then presumed to respawn. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1364
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Posted - 2013.08.07 05:02:00 -
[25] - Quote
OHK's often come from weapons that have high salvo damage, but low DPS.
This means if for whatever reason that first shot didn't drop them they can often whip around and use their AR or HMG to cut you in two before you get another chance.
If you get OHK'd too much add more tank to your fit.
Grenades might bear looking at, (std does 400 damage, M1 deals 500 damage, and core deals 600 damage) everything said and done, grenades should be dangerous so I don't think a nerf is needed.
The M1 being really good at killing things is the one of the few reasons my laser fit can survive as long as it does, so I believe we need the grenade to be a deadly tool, and with the timer on the nade being as long as it is right now it's often pointless to just spam them. you have to cook it and have your target picked out. I don't think a nerf is needed. |
Protocake JR
Internal Error. Negative-Feedback
426
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Posted - 2013.08.07 05:06:00 -
[26] - Quote
Talos Alomar wrote:OHK's often come from weapons that have high salvo damage, but low DPS.
This means if for whatever reason that first shot didn't drop them they can often whip around and use their AR or HMG to cut you in two before you get another chance.
If you get OHK'd too much add more tank to your fit.
Grenades might bear looking at, (std does 400 damage, M1 deals 500 damage, and core deals 600 damage) everything said and done, grenades should be dangerous so I don't think a nerf is needed.
The M1 being really good at killing things is the one of the few reasons my laser fit can survive as long as it does, so I believe we need the grenade to be a deadly tool, and with the timer on the nade being as long as it is right now it's often pointless to just spam them. you have to cook it and have your target picked out. I don't think a nerf is needed.
Well to be honest, I don't get OHK by grenades, snipers, or shotguns (I never stand still). 95% of my OHK deaths are from LAVs and Forges.
You can't tank LAVs and Forges. |
excillon
united we stand x
7
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Posted - 2013.08.07 09:36:00 -
[27] - Quote
I swear up and down, something needs to be done with the MD's. It's getting worse, every time I play I end up in a round with clowns firing these things at a semi auto firing rate. You just can't get away from them. |
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