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13021. Extended server downtime - 12/20/12 - in Announcement and Events [original thread]
Server is now back online! Enjoy your Quafe dropsuits, mercs! If you experience any issues regarding these rewards please contact our support over at [email protected] Thank you.
- by CCP Frame - at 2012.12.20 12:30:00
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13022. Extended server downtime - 12/20/12 - in Announcement and Events [original thread]
In addition to these changes, we are also deploying a hotfix that will resolve some of the battleserver connectivity issues .
- by CCP Frame - at 2012.12.20 08:31:00
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13023. Asia Game Show Downtime Changes [Dec 21-23rd] - in Announcement and Events [original thread]
Dear players, Due to the Asia Game Show event in Hong Kong this week from 21st GÇô 23rd of December, the regular scheduled downtime will be changed in order to accommodate our DUST 514 demo sessions. During those three days our scheduled downtim...
- by CCP Frame - at 2012.12.20 07:46:00
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13024. Extended server downtime - 12/20/12 - in Announcement and Events [original thread]
Dear players, Today Singularity will go offline for an extended period of time starting at 11:00 GMT . Server is expected to come back up at 12:30 GMT . We will keep you updated right here should anything change in the meantime. Today's downtim...
- by CCP Frame - at 2012.12.20 06:46:00
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13025. Kicked out of 2 out of 5 battles - in Technical Support/Bugs [original thread]
We've had a couple of hardware issues on some select battle servers but our operations team are working on it. Players are helping test their tweaks though so thanks for your patience.
- by CCP Nullarbor - at 2012.12.20 05:56:00
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13026. Can't start a new game says I am squad leader and must leave squad - in Technical Support/Bugs [original thread]
Ok thanks, we'll take a look at this.
- by CCP Nullarbor - at 2012.12.20 05:51:00
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13027. Oh you kids -_- - in General Discussions [original thread]
Ok guys let's just leave it there. I don't see this post being constructive for the game, it will only trigger arguments between people for or against the new AR changes. Locked.
- by GM Vegas - at 2012.12.19 22:53:00
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13028. Clones - in General Discussions [original thread]
Michael Sebi wrote: Oh, well can you tell me when the next reset is? Just asking. SOONGäó
- by GM Vegas - at 2012.12.19 22:21:00
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13029. Clones - in General Discussions [original thread]
Luke Vetri wrote: Does this include BPO's? Say I want to delete my clone that has all the BPO's that I have won from tournies will they also be lost, or are you just talking about phyisical equipment? If a BPO is assigned to a character and ...
- by GM Vegas - at 2012.12.19 22:20:00
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13030. Clones - in General Discussions [original thread]
If you delete a Clone, all the assets allocated to that same character will be lost. It is not possible to transfer assets between characters at present.
- by GM Vegas - at 2012.12.19 21:47:00
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13031. Map Names - in Feedback/Requests [original thread]
Moving this to the appropriate section for you.
- by GM Vegas - at 2012.12.19 17:55:00
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13032. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Thanks to all for your cooperation; I'll create a list with all the information.
- by GM Hercules - at 2012.12.19 15:38:00
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13033. OH GOD NO - in Technical Support/Bugs [original thread]
Can you please elaborate? Please refer to this topic: https://forums.dust514.com/default.aspx?g=posts&t=47921&find=unread so we can start to make a list of common issues in DUST. Thank you.
- by GM Hercules - at 2012.12.19 15:32:00
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13034. Mass Drivers. - in General Discussions [original thread]
I don't see how this could be constructive to our community. Locked.
- by GM Hercules - at 2012.12.19 14:41:00
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13035. A question to anyone? - in Rookie Training Grounds [original thread]
Moving this thread to 'Training Ground'; since is the adequate sub forum for this kind of questions. Thanks.
- by GM Hercules - at 2012.12.19 14:17:00
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13036. UVT'S ARE AWESOME - in General Discussions [original thread]
Ok, guys quite a few posts regarding the UVT just now so I am locking that one. For players who missed on it here is an old post providing more info on the UVT and how we intend to get it to work: https://forums.dust514.com/default.aspx?g=posts&...
- by GM Vegas - at 2012.12.19 14:15:00
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13037. Sensitivity - in General Discussions [original thread]
Hi, Please leave your comments in this topic: https://forums.dust514.com/default.aspx?g=posts&t=47918&find=unread This thread is now locked.
- by GM Hercules - at 2012.12.19 14:09:00
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13038. Sticky:Skim Junction Ambush - Map Feedback - in Skim Junction [original thread]
High Resolution Image Ambush Two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time. If the mission timer expires before the enemy can be eliminated, the team with the mos...
- by CCP raRaRa - at 2012.12.19 10:22:00
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13039. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
High Resolution Image Ambush Two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time. If the mission timer expires before the enemy can be eliminated, the team with the mos...
- by CCP raRaRa - at 2012.12.19 10:20:00
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13040. Sticky:Line Harvest Ambush (OMS) - Map Feedback - in Line Harvest [original thread]
High Resolution Image Ambush Two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time. If the mission timer expires before the enemy can be eliminated, the team with the mos...
- by CCP raRaRa - at 2012.12.19 10:11:00
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