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7921. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
SponkSponkSponk wrote: In Squad Finder screen, the periodic refresh changes the focus, meaning you only have a few seconds to scroll down and find a squad before the screen refreshes. Known issue, thank you for reporting it though. :)
- by CCP FoxFour - at 2013.10.08 12:26:00
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7922. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
Rogue Saint wrote: CCP Logibro wrote: Greetings Mercenaries Uprising 1.5 was deployed on 2013-10-08. Below are the known issues: Some text is missing from the corp roles screen
This will be fixed during tomorrow's downtime (2013-10-09...
- by CCP Cognac - at 2013.10.08 11:51:00
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7923. Announcement:Extended Server Downtime 2013-10-08 - in Announcement and Events [original thread]
Uprising 1.5 is now deployed. Known issues can be found here: https://forums.dust514.com/default.aspx?g=posts&t=114357&find=unread
- by CCP Logibro - at 2013.10.08 11:23:00
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7924. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
Greetings Mercenaries Uprising 1.5 was deployed on 2013-10-08. Below are the known issues: Feature fits category names are not localized
This will be fixed during tomorrow's downtime (2013-10-09) Patchnotes are not published in the clien...
- by CCP Logibro - at 2013.10.08 10:49:00
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7925. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Locked as we're now heading into Uprising 1.5
- by CCP Logibro - at 2013.10.08 10:46:00
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7926. Screenshots from Eve Showing NEW WEAPONS/SKILLS - in General Discussions [original thread]
Aeon Amadi wrote: (??? Edit: Probably for completing new tutorial) Nope! :P Also, stop stealing all our secrets from Sisi!
- by CCP FoxFour - at 2013.10.08 09:43:00
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7927. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
Zat Earthshatter wrote: CCP LogicLoop wrote: Huh. An almost anti king of the hill. The one problem with circular flow is... circles. We tend to notice internally that once you hack a point and move to the next and start hacking it, the point...
- by CCP LogicLoop - at 2013.10.08 06:34:00
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7928. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Aero Yassavi wrote: What would be cool about a tower outpost is if it had important objectives at the ground floor and top floor, then you could great cool landing pads around the middle floor for dropships to drop people off. Basically avoidin...
- by CCP LogicLoop - at 2013.10.08 04:10:00
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7929. Visual Design of technologies in DUST 514 - in General Discussions [original thread]
Sending link to Art director.
- by CCP LogicLoop - at 2013.10.08 04:01:00
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7930. Production junction what is your function? - in General Discussions [original thread]
Kane Fyea wrote: CCP LogicLoop wrote: Hunter Junko wrote: Awesome new things :D question though: are any minmatar based maps in the works in about 2- 3 months time? or is caldari the focus for today? Reav Hannari wrote: If only we ha...
- by CCP LogicLoop - at 2013.10.08 03:35:00
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7931. Production junction what is your function? - in General Discussions [original thread]
Hunter Junko wrote: Awesome new things :D question though: are any minmatar based maps in the works in about 2- 3 months time? or is caldari the focus for today? Reav Hannari wrote: If only we had an inside man like LogicLoop on the vehicl...
- by CCP LogicLoop - at 2013.10.08 03:18:00
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7932. Production junction what is your function? - in General Discussions [original thread]
Michael Arck wrote: Iron Wolf Saber wrote: CCP Logic Loop just tweeted this one out https://pbs.twimg.com/media/BWBWYkCCUAAJIAE.jpg:large Now if only dust supported moving objects on the map. Ha, I can see where an uplink would be dro...
- by CCP LogicLoop - at 2013.10.08 02:51:00
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7933. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
knight of 6 wrote: CCP LogicLoop wrote: Shion Typhon wrote: 1) The new Research Outpost is much better than the usual maps. It just feels like an old school Unreal map. I can't really specify why, I need to play on it more but I think i...
- by CCP LogicLoop - at 2013.10.08 02:32:00
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7934. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Shion Typhon wrote: 1) The new Research Outpost is much better than the usual maps. It just feels like an old school Unreal map. I can't really specify why, I need to play on it more but I think it is partly due to the interconnectedness of t...
- by CCP LogicLoop - at 2013.10.08 01:17:00
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7935. "Where" is Codex Manus? Can we bring it back? - in Skirmish Gamemode [original thread]
The odds of it returning are slim. The area has been highly altered, the terrain is permanently changed (a whole new terrain map actually). We would have to actually rollback through our archives to bring it. Then we would have to bring it back up...
- by CCP LogicLoop - at 2013.10.08 01:10:00
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7936. [BUG] LAV problems in the Orbital Outpost. - in Outposts [original thread]
Spycrab Potato wrote: Here is a picture of the outpost with the area outlined. http://i.imgur.com/hNO8CvL.jpg The problems with the outlined area are that sometimes the car will hit an invisible "bump" or something and do a near instant 180...
- by CCP LogicLoop - at 2013.10.08 01:05:00
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7937. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/outpostidea_zps03084cd0.png Team 1 can easily get A, team can easily take C. Both teams can then head toward the center to fight over B. Also, the circular nature ...
- by CCP LogicLoop - at 2013.10.08 00:52:00
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7938. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: Each floor should be labeled with a number on the wall so you know which floor you are on (useful for randomized elevators, will get to that below).
You already know the answer to elevators. (This is a topic...
- by CCP LogicLoop - at 2013.10.08 00:45:00
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7939. Video Showing Gallente Research PC Lag - in Outposts [original thread]
Funkmaster Whale wrote: LogicLoop, check this out: http://youtu.be/9qOJ78UsFXs That's pretty much an average game of PC for most people in the new research facility. The other outposts are pretty bad but the new one is especially violent wh...
- by CCP LogicLoop - at 2013.10.08 00:19:00
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7940. Forest Map? - in Outposts [original thread]
I know at some point the "intention" is to have fauna. When that will arrive, or how, I have no answer to. However, to speak on your idea, these are things that concept art, environment art, and level design would flesh out in the initial phase of...
- by CCP LogicLoop - at 2013.10.08 00:16:00
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