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341. dust attack eve - in Feedback/Requests [original thread]
They were supposed to be planetary doomsday weapons... so... if they are anything like doomsday weapons in EvE... 2,000,000 damage instantly to a single target... More than enough to do 2-3B isk worth of damage instantly
- by zibathy numbertwo - at 2013.08.23 08:18:00
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342. lul what happened to us fighting machines with a hive mind??? - in Feedback/Requests [original thread]
Soon (DUST 514 -¬ 2009-2013 CCP hf. All rights reserved. "DUST 514", "EVE", and the "CCP" logo are registered trademarks and "EVE Online" is a trademark of CCP hf.)
- by zibathy numbertwo - at 2013.08.23 08:13:00
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343. Anti vehicle great swords - in Feedback/Requests [original thread]
I'm still waiting for them to add the MIRV from Fallout 3. I want to nuke tanks straight to hell, dammit!
- by zibathy numbertwo - at 2013.08.23 08:09:00
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344. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Killar-12 wrote: zibathy numbertwo wrote: blah blah blah uninhabited 0.0 0.0 still has sleepers? also we might not be talking animals (Drones?) Sleepers are in wormholes, not 0.0
- by zibathy numbertwo - at 2013.08.23 07:04:00
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345. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: On those occasions I happen to snipe, I'd equip the climbing module TO GET TO HIGH SPOT TO SNIPE. Think from all the angles. Are you implying that's a bad thing?
- by zibathy numbertwo - at 2013.08.21 13:24:00
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346. Are there ever going to be any new game modes? - in Feedback/Requests [original thread]
Probably not. In a war there aren't "game modes". It's not really feasible to add stuff like that unless it's objective based...
- by zibathy numbertwo - at 2013.08.21 13:19:00
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347. Training - in Feedback/Requests [original thread]
This needs to fit the lore. I suggest the "training grounds" to be virtual like how Halo 4 elaborates on why spartans are fighting spartans (if I remember correctly). This would explain how clones are being blown apart with no resources lost. So ...
- by zibathy numbertwo - at 2013.08.21 13:16:00
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348. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
You HONESTLY think 32 mercenaries in a war together are gonna go, "Oh, does that LAV hurt your feelings? HAVs too? Well lets just not use them this time to smash your head in. We'll go easy on you cause winning is for chumps."? No. They're gonna g...
- by zibathy numbertwo - at 2013.08.21 13:05:00
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349. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: change the uplink from a tiny little box which is hard to see and kill to something a bit more obvious like a pillar/beacon of some sort. most of the spam isn't for usage purposes anyway but to confuse the enemy where they ar...
- by zibathy numbertwo - at 2013.08.21 12:54:00
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350. [Feedback] Merc Icons lagging behind actual positions. - in Feedback/Requests [original thread]
My scout friend is just fast as hell so his little dot thing stays in one spot for like 15 seconds when I tag him. It's not really an issue just kind of annoying that I can't tell where my teammates are when they're too far away for radar.
- by zibathy numbertwo - at 2013.08.21 12:48:00
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351. [SUGGESTION] Daily objectives/weekly objectives - in Feedback/Requests [original thread]
Sounds like an A+ idea, I don't like the idea of the SP thing though, no offense. I think money and gear would be the best reward, and it could help out new players who might be broke. Get a standard suit every day for 30 kills in a militia one, A...
- by zibathy numbertwo - at 2013.08.21 12:46:00
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352. [Suggestion] Flaylock Pistol Varient - in Feedback/Requests [original thread]
no Just kidding, I think there should be variants for everything, and the more the merrier. I think it should be explode on impact, however, it would be needlessly complicated to explode within a meter of a target. What target? What if a dropship...
- by zibathy numbertwo - at 2013.08.21 12:37:00
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353. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
1. Separation of Null Cannons. Good idea. I agree. 2. Sniper Positions. There should be more sniper positions and they should be accessible from the ground IN ADDITION to the type we already have. You shouldn't have to use snipers to kill sni...
- by zibathy numbertwo - at 2013.08.21 12:33:00
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354. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Also, I love the 5% reduction in PG/CPU of hybrid weapons but I wish it applied to all weaponry. Maxed out skills you get -50% PG which is basically the same as the Gallente assaults just coming with +6 PG. Which is glorious.
- by zibathy numbertwo - at 2013.08.21 09:42:00
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355. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Reimus Klinsman wrote: A bonus to light weapons isn't as useful for minmatar assault suits since they get bonuses to sidearms. I cash in on its 5% bonus sidearm clipsize and only use sidearms (Many others do that as well). A bonus to all weapon...
- by zibathy numbertwo - at 2013.08.21 09:38:00
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356. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
You make a claim like that, now how about you support that with evidence? What suits are carbon copies?
- by zibathy numbertwo - at 2013.08.21 09:05:00
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357. [REQUEST/FEEDBACK] Dropship bay doors - in Feedback/Requests [original thread]
I agree. It would be a nice feature. Also, I think a nice addition would be more personnel protection the higher tier the dropship; ie harder to snipe someone off a gun in a proto dropsuit as opposed to a MLT one due to more plating and also bay d...
- by zibathy numbertwo - at 2013.08.19 16:37:00
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358. [Request] Plasma mass driver (shield damage) - in Feedback/Requests [original thread]
Valmar, Gallente = Blaster/Railgun Minmatar = Projectile Caldari = Missile Amarr = Lasers Just so you understand. The Mass Driver would be classified as Minmatar weapon, so the choice that would agree with your idea is using EMP rounds (which is...
- by zibathy numbertwo - at 2013.08.19 16:32:00
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359. new weapon ideas - in Feedback/Requests [original thread]
They're going to add more laser weaponry, don't worry. I think we should let them make the move of adding something like this in first and then fine tune it ourselves. Regardless, it should be either long or short range similar to the laser weap...
- by zibathy numbertwo - at 2013.08.19 16:27:00
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360. [Request] Tell me who the hell is shooting me. - in Feedback/Requests [original thread]
Exionous wrote: I use mass drivers rather often and even I have to say that is is a little unfair that they get a giant red circle every time I land a hit on them. The problem with it is the explosion is (half the time) directly below you; afte...
- by zibathy numbertwo - at 2013.08.19 15:59:00
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