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1. Respec System - in Feedback/Requests [original thread]
RoundEy3 wrote: Oh this topic will never die. You know if you're proposing spending large sums of AUR on a respec so you can use other equipment, you could instead buy the AUR variants for much less probably while you skill into them. No th...
- by zapfrog - at 2013.07.30 16:26:00
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2. HUD - in Feedback/Requests [original thread]
Meeko Fent wrote: Malkai Inos wrote: Taking this fade out idea one step further, it would be cool if the interface elements were logically segmented so, for example, the shield bar only displays when shields are hit or not at full capacity, ...
- by zapfrog - at 2013.07.30 16:24:00
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3. Respec System - in Feedback/Requests [original thread]
LuckyLuke Wargan wrote: I wanted to be an AV specialist running Swarm and AR... but could not because technically it is impossible to settle for 2 ligh weapons... So I gave up on my dream fit, to become once again a logi, because I am more effi...
- by zapfrog - at 2013.06.29 17:11:00
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4. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
The problem lies in how SP is awarded. You can sit in the MCC and gain roughly 3800-5000 SP for doing absolutely nothing. The next match you can go out get kills, assists, hacks, etc. and get exactly the same!! Doesn't make any sense to me, SP see...
- by zapfrog - at 2013.06.27 12:28:00
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5. Respec System - in Feedback/Requests [original thread]
When people don't troll and actually intelligently discuss the issue whether they are for or against makes for a better understanding. Now that people have discussed the negatives I can see their points. I'm liking some of the ideas that share a ...
- by zapfrog - at 2013.06.27 11:46:00
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6. HUD - in Feedback/Requests [original thread]
Gaelon Thrace wrote: I for one can't wait to see how the racial variants for the HUDs will be different. Some customization would be nice though. I could set it to give me some kind of alert when either my shield, armor, or both gets to a cert...
- by zapfrog - at 2013.06.27 02:46:00
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7. Respec System - in Feedback/Requests [original thread]
Depends on what the agreement says. He could drop hints just to see what players reactions are so he can report back.
- by zapfrog - at 2013.06.26 14:13:00
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8. Respec System - in Feedback/Requests [original thread]
Daedric Lothar wrote: zapfrog wrote: Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing. Yea, you could respec 1 point for 1 dragon soul with the DLC. We could incorporate that into Dust, for...
- by zapfrog - at 2013.06.26 13:51:00
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9. Respec System - in Feedback/Requests [original thread]
Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing.
- by zapfrog - at 2013.06.26 13:00:00
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10. Respec System - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: no. 2: vehicle users are called pilots here. specific pilot names are- tanker, derpship flyer, lolav driver. get out. Peace, Godin EDIT: I noticed that your KEQ, so no wonder you're making requests like t...
- by zapfrog - at 2013.06.26 12:50:00
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11. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
The Robot Devil wrote: PC is a unique monster to tackle. I don't usually participate in PC but I will give my opinion anyways. I agree that the problem is burn out do to routine and lack of players. I would like to see a battle that lasts hours...
- by zapfrog - at 2013.06.26 12:48:00
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12. HUD - in Feedback/Requests [original thread]
Actually this topic has been brought up before and it received overwhelming support so I thought I would bring it up again. Sometimes I wonder if CCP is really listening.
- by zapfrog - at 2013.06.26 12:40:00
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13. Respec System - in Feedback/Requests [original thread]
Why is this concept so hard for CCP to grasp? Any other game that has RPG elements in it you can respec. ANY! Of course there usually is a cost; in game money/gold, skill points, real money, items, etc. So why can't CCP implement something lik...
- by zapfrog - at 2013.06.26 12:38:00
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14. HUD - in Feedback/Requests [original thread]
A few suggestions for the HUD; A new twist on the HUD; 1. Have the option to have it completely OFF OR 2. Have the option to have an interactive HUD; If you get hit your left HUD fades in and then fades out if you stop getting hit. Charging a we...
- by zapfrog - at 2013.06.26 12:31:00
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15. [REQUEST] Option to Remove HUD, Camera Man Mode - in Feedback/Requests [original thread]
A new twist on the HUD; 1. Have the option to have it completely off 2. Have the option to have an active HUD; If you get hit your left HUD fades in and then fades out if you stop getting hit. Charging a weapon or firing causes the right HUD to ...
- by zapfrog - at 2013.06.06 14:38:00
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16. [REQUEST] Option to Remove HUD, Camera Man Mode - in Feedback/Requests [original thread]
Would love a dev response or thoughts...
- by zapfrog - at 2013.06.05 16:12:00
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17. [REQUEST] Option to Remove HUD, Camera Man Mode - in Feedback/Requests [original thread]
I agree completely! We need HUD removal ASAP!! Hey CCP some of us have very high end plasma tv's and we have to be careful with image retention or burn in. Even though said high end plasmas now have anti burn in tech it can still happen and the r...
- by zapfrog - at 2013.06.05 12:25:00
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