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41. Lavs realistic balancing (ONLY PEOPLE WHO RUN AND SPEC INTO LAVS NOT VICTIMS THA... - in General Discussions [original thread]
Mortedeamor wrote: scout lav fast light to no weaponry standard attack strong fast with attack abilities logi lav slower tankier with repping abilities and team support this is how the should be Why would I use a +80k isk minimum SLAV ...
- by xSaloLx - at 2013.08.11 02:38:00
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42. Lavs realistic balancing (ONLY PEOPLE WHO RUN AND SPEC INTO LAVS NOT VICTIMS THA... - in General Discussions [original thread]
I've made a few threads about my ideas for changes to the LLAV and the SLAV here, if you'd like my input. Also this comment on possible chassis option. Anyway, my ideas: LLAV: Tad slower, change repairer to AoE armour repair (no shield r...
- by xSaloLx - at 2013.08.11 02:12:00
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43. TO ALL THE GOOD SUPORT PLAYERS ROAMING THE DUST - in General Discussions [original thread]
A few factors sway me from using the needle: -I can only carry 3 equipment in my pupstomping gear (std gal logi) (4 at proto, but I'd rather have triage and quantum hives) -Repair Tool is great for keeping people alive and getting triage points -...
- by xSaloLx - at 2013.08.10 15:46:00
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44. Will we have minmatar turrets? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Autocannons. The depleted uranium will blot out the sun. Then we will fight in the trash.
- by xSaloLx - at 2013.08.10 07:21:00
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45. Bringing the Fight to AFKers - in General Discussions [original thread]
http://i.imgur.com/bhKp2.gif
- by xSaloLx - at 2013.08.09 00:24:00
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46. what weapon should i spec into? - in General Discussions [original thread]
I'm enjoying the SCR. Even at STD with 1 skill level I'm doing well. It's like a better version of the TAC AR imo. That or you could hold you skill points for 1.4 due to rumors of new weapons (perhaps the rail rifle?).
- by xSaloLx - at 2013.08.08 16:51:00
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47. Forum Poll: Mass Driver OP or not? - in General Discussions [original thread]
Not OP. Could use one tweak: Diminishing damage toward the edges of the blast radius, but that's it.
- by xSaloLx - at 2013.08.08 02:45:00
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48. Mass Drivers - in General Discussions [original thread]
The only "fix" to massdrives (and other explosives) is diminishing damage the farther you get from the blast radius. Currently, MDs do full damage even at the edge of their effective area, this should really be dropped to about 33%-50% damage, wit...
- by xSaloLx - at 2013.08.07 22:47:00
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49. The mass driver is out of control. - in General Discussions [original thread]
And their response.
- by xSaloLx - at 2013.08.07 21:58:00
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50. Remote repair on logi LAV - in General Discussions [original thread]
Make it an AoE/nanohive and we'll all be good. Also, get rid of the stupid shield repairer on the Charybdis.
- by xSaloLx - at 2013.08.07 07:35:00
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51. Cheap Dropsuit Build - in General Discussions [original thread]
Patrick, if I recall right you're a logi. So use your std logi suit w/: Weapons: >Assault Rifle (More rounds than militia) >Milita SMG/ STD side arm of choice (he's amarr, btw) >Milita Locus Equipment: I'd suggest different builds here ...
- by xSaloLx - at 2013.08.07 04:35:00
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52. Falchions vs Vayus, and tanks in general - in General Discussions [original thread]
Anyone have any useable Sica fits? Just something simple and effective (and relatively cheep). Assume I have/ can get low level vehicle skills.
- by xSaloLx - at 2013.08.07 04:12:00
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53. Fix Remote Repair Modules! - in General Discussions [original thread]
I only have experience with the infantry model, but I'll give my .02 Isk. The problem for me is the locking mechanic. It's too tedious to get the lock, too fragile to keep the lock, and too long to reestablish. Personally, I want the infantry var...
- by xSaloLx - at 2013.08.06 20:43:00
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54. dropping equipment in MCC is bugged - in General Discussions [original thread]
It's not a bug. It's a feature to keep you witless AFKers from racking up points.
- by xSaloLx - at 2013.08.06 19:39:00
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55. Zombie Pub Crawl: Anyone interested in an all nova knife night? - in General Discussions [original thread]
If its zombie themed, you should be heavies with knives.
- by xSaloLx - at 2013.08.06 02:44:00
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56. Snipers - in General Discussions [original thread]
calvin b wrote: Think like a ninja. Build it around stealth, also advance nanohive is a must. The compact hive is probably your best bet, honestly. It gives about 1.5 capacity if you use it when you're empty and isn't a huge beacon on top o...
- by xSaloLx - at 2013.08.05 23:21:00
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57. - Post your favorite Dust expressions... - in General Discussions [original thread]
"He just got Thukked./ Thukk you!/ Go Thukk yourself." -Various responses to using/ being killed by Thukker grenades.
- by xSaloLx - at 2013.08.05 18:35:00
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58. Dust needs new Content - in General Discussions [original thread]
Fret not, Icy T. 1.4 is before us With content assured
- by xSaloLx - at 2013.08.05 18:11:00
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59. DUST - A Haiku - in General Discussions [original thread]
Browsing the forums Nerf, respec, QQ, and tears Just play the darn game...
- by xSaloLx - at 2013.08.05 18:08:00
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60. What's the best kind of kill? - in General Discussions [original thread]
A perfectly cooked grenade arched at just the right angle to blow up in someone's face +30m away.
- by xSaloLx - at 2013.08.05 00:24:00
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