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Leovarian L Lavitz
Better Academy.
439
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Posted - 2013.08.06 20:12:00 -
[1] - Quote
I believe the biggest limiting factor for current vehicle remote repair modules is not the lock on. The biggest, hindering factor is that the modules have a limited duration. I feel that the remote repair modules should repair indefinitely unless the lock is broke by an obstacle or the target leaves the repair range.
I feel remote repair modules should also have no cool-down.
Right now remote repair feels like a punch in the face to people who want to work as a team and use them. Spider tanking is impossible, or limited to 30 seconds. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
128
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Posted - 2013.08.06 20:14:00 -
[2] - Quote
Leovarian L Lavitz wrote:I believe the biggest limiting factor for current vehicle remote repair modules is not the lock on. The biggest, hindering factor is that the modules have a limited duration. I feel that the remote repair modules should repair indefinitely unless the lock is broke by an obstacle or the target leaves the repair range.
I feel remote repair modules should also have no cool-down.
Right now remote repair feels like a punch in the face to people who want to work as a team and use them. Spider tanking is impossible, or limited to 30 seconds. No
The limited time is just fine. The problem is how difficult it is to get a lock. It's very clunky and bad-feeling. |
Oso Peresoso
RisingSuns
544
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Posted - 2013.08.06 20:14:00 -
[3] - Quote
CCP has very good reason to not want to implement capacitor in this game. Hence cooldowns are used as a balancing mechanic. The last thing we need is a no-cooldown, unlimited repair system that is basically unbreakable. |
Leovarian L Lavitz
Better Academy.
439
|
Posted - 2013.08.06 20:16:00 -
[4] - Quote
Oso Peresoso wrote:CCP has very good reason to not want to implement capacitor in this game. Hence cooldowns are used as a balancing mechanic. The last thing we need is a no-cooldown, unlimited repair system that is basically unbreakable. Like the infantry repair tool? I also propose lock-breaking ewar equipment be introduced if this was enabled. |
Scheneighnay McBob
Bojo's School of the Trades
2700
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Posted - 2013.08.06 20:18:00 -
[5] - Quote
Remote reps need to be at least more effective than self-reps. Shorter cooldown, faster repair, SOMETHING. And we should get WP for it.
In chromosome, I drove the ultimate logi LAV. It threw away its own survivability in order to be effective at repairing HAVs- it had both an armor rep and a shield rep. However, it was pointless because it had light repair modules- so slow that you could barely tell it was repairing. Just made my LLAV forge gun bait. |
ladwar
Dead Six Initiative Lokun Listamenn
1073
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Posted - 2013.08.06 20:19:00 -
[6] - Quote
Leovarian L Lavitz wrote:I believe the biggest limiting factor for current vehicle remote repair modules is not the lock on. The biggest, hindering factor is that the modules have a limited duration. I feel that the remote repair modules should repair indefinitely unless the lock is broke by an obstacle or the target leaves the repair range.
I feel remote repair modules should also have no cool-down.
Right now remote repair feels like a punch in the face to people who want to work as a team and use them. Spider tanking is impossible, or limited to 30 seconds. armor remote reps last 50 seconds... |
Nguruthos IX
Hellstorm Inc League of Infamy
991
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Posted - 2013.08.06 20:22:00 -
[7] - Quote
Everything about them is terrible The mechanic of aiming it and locking on The range (3 bloody feet, good luck not crashing into whatever if in the air) The duration and range it can pull apart (virtually nothing) The efficiency
And the fact that any dropship repairing tanks like that trailer would be the stupidest thing any pilot could spend money on.
It would be like having a scout repping a heavy, while standing in front of it! Why is a medium air vehicle more light than an LAV... Anyhow, there's a reason nobody uses these things-ever. The could make dust more fun and interesting but instead its just a failed concept that somehow got implemented as is. I'll never understand how. |
Leovarian L Lavitz
Better Academy.
441
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Posted - 2013.08.06 20:29:00 -
[8] - Quote
Scheneighnay McBob wrote:Remote reps need to be at least more effective than self-reps. Shorter cooldown, faster repair, SOMETHING. And we should get WP for it.
In chromosome, I drove the ultimate logi LAV. It threw away its own survivability in order to be effective at repairing HAVs- it had both an armor rep and a shield rep. However, it was pointless because it had light repair modules- so slow that you could barely tell it was repairing. Just made my LLAV forge gun bait.
Perhaps give Logi Lavs a bonus to remote repair or shield boost amount when using light remote repair or shield boosting modules. Make them like EVE logistics ships.
Also, release variants of the base LAV (saga, methana) that have weaker bonuses but rely on the Cal/gal operation skill much like eve ships. LAV variants: Combat, Attack, EWAR, Support Combat variant is what we have now Attack variant is a faster version with reduced health, but has increased damage Ewar gets bonus to the ewar modules (currently: Active scanners). Support gets bonus to remote repair modules, perhaps even fitting bonuses so it could fit the larger heavy remote repair module.
Then, when you get racial lav level 3, you get to train the specialty skill to get tech II version, the true specialties, Each one is a skill Light Combat Vehicle is a hardened version of the current LAV (Much like the current Logi Lav, but without the infantry repair tool). Skirmisher is a tougher, faster version that hits hard with its racial turrets. Not as tough as the Combat vehicle. Logistics Basically the current logistics we have now, but it has no turret bonuses, and instead gets remote repair fitting/ efficacy bonuses. |
Leovarian L Lavitz
Better Academy.
441
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Posted - 2013.08.06 20:33:00 -
[9] - Quote
A bonus to module cool-down is all I feel logi-lavs truly need. If they got a 15% per level reduction in remote support module cool-down, they would bring remote repair back into the game. Imo. If this is coupled with a racial fitting reduction for heavy remote repair modules, logi lavs could actually fill their role, and I believe vehicles will then be balanced against AV. |
xSaloLx
GunFall Mobilization Covert Intervention
91
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Posted - 2013.08.06 20:43:00 -
[10] - Quote
I only have experience with the infantry model, but I'll give my .02 Isk.
The problem for me is the locking mechanic. It's too tedious to get the lock, too fragile to keep the lock, and too long to reestablish. Personally, I want the infantry variant to be like a Nanohive. (And get rid of the shield repairer. It's pointless, literally!)
The vehicle one is alright to my knowledge. It's harder to break the lock with large slow targets. I don't like the endless telling idea. |
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