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1. stupid things you've done in DUST - in General Discussions [original thread]
Vulpes Dolosus wrote: I made two separate characters and skilled them into different things. It would have been better to have all those assets/skills on one character. Oh well, the other one only had Assaults and Logis and now I can't stand t...
- by xSaloLx - at 2015.05.21 12:26:00
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2. A Trust Exercise - in General Discussions [original thread]
Vulpes Dolosus wrote: Leadfoot10 wrote: xSaloLx wrote: Vulpes Dolosus wrote: xSaloLx Oh you! *Blushes* I see what you did there. I have no idea what you're talking about.
- by xSaloLx - at 2014.10.24 17:43:00
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3. A Trust Exercise - in General Discussions [original thread]
Vulpes Dolosus wrote: xSaloLx Oh you! *Blushes*
- by xSaloLx - at 2014.10.24 17:09:00
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4. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
No, besides, you always run REs. Do you want to be the one the squad relies on to be the scanner guy? Leave that to the logies.
- by xSaloLx - at 2013.12.04 15:27:00
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5. Scanners make this game so polar... An appeal to your sensibilities - in General Discussions [original thread]
Ludvig Enraga wrote: xSaloLx wrote: Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners. But yeah, scanners do need a tweak: -Remove spinning ability -Make results either minimap only or static chevrons that...
- by xSaloLx - at 2013.11.27 05:07:00
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6. who will be the first person have all 4 proto assault rifles? - in General Discussions [original thread]
Have fun when they get nerfed second day.
- by xSaloLx - at 2013.11.27 04:17:00
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7. Scanners make this game so polar... An appeal to your sensibilities - in General Discussions [original thread]
Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners. But yeah, scanners do need a tweak: -Remove spinning ability -Make results either minimap only or static chevrons that 'refresh' every .5-1 sec. -Maybe a littl...
- by xSaloLx - at 2013.11.27 04:16:00
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8. If you had a full respec for 1.7, what would you spec Out of and Into? - in General Discussions [original thread]
Out: Gal Logi and Armour In: Minmatar Logi, shield, hacking, dampening Aside from the hp difference, there's very little difference between the Gal Logi and the Min Logi, except that the Min Logi gets a very nice and useful bonus to hacking and ...
- by xSaloLx - at 2013.11.20 05:50:00
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9. Let's talk dust: Who's an 'average' player in here? - in General Discussions [original thread]
I know I am. Roughly 11m and terribad gun game. That's why I'm a logi. ITT: Actual logistics players.
- by xSaloLx - at 2013.11.13 15:29:00
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10. 1.6 Dropship changes - in General Discussions [original thread]
CCP Wolfman wrote: Dachande Anasazi wrote: For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It...
- by xSaloLx - at 2013.11.08 14:14:00
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11. As Someone Who Won't Play 1.6 Until This Weekend... - in General Discussions [original thread]
GǪmfw I'm browsing the forums the next few days.
- by xSaloLx - at 2013.11.05 05:01:00
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12. What's your "Logi" Role? - in General Discussions [original thread]
I have a few (all Gal., btw): STD Links: as many links as I can fit on a cheep suit. STD Logi 1: Rep tool, Needle, and Hive. The basics for all your logi needs STD Logi 2: Uplink, Rep Tool, Hive. Used for first contact if not dropping links, mo...
- by xSaloLx - at 2013.09.11 15:36:00
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13. Idea for making the LLV's better - in General Discussions [original thread]
Godin Thekiller wrote: Well said! Now, what do you think about my idea? I do like the idea of a acceleration (perhaps a little speed) debuff. This will aide in its role by keeping with other vehicles and infantry, while also hindering its d...
- by xSaloLx - at 2013.09.03 03:15:00
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14. So by the looks of it, what's going to be the focus of 1.6? - in General Discussions [original thread]
Fixing all the bugs from 1.4/5.
- by xSaloLx - at 2013.09.03 02:19:00
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15. Idea for making the LLV's better - in General Discussions [original thread]
Nemo Bluntz wrote: Hahahaha. You think that people really want to use the LLAVs are intended, but dont because... they're missing a module? No. They're murder taxis at the moment (until hopefully tomorrow) because you can get a ton of easy kil...
- by xSaloLx - at 2013.09.03 02:17:00
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16. All info on the Combat Rifle please. - in General Discussions [original thread]
Tectonic Fusion wrote: KAGEHOSHI Horned Wolf wrote: At Fanfest they said the base variant of the Caldari rail rifle will be breach (slow firing, high damage, fully automatic), but it will have very great range. No specifics on stats revealed...
- by xSaloLx - at 2013.09.02 03:48:00
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17. Fantasizing about the future - in General Discussions [original thread]
Every racial variant of every weapon, dropsuit, vehicle, turret, and equipment. Having 100's of millions of SP points to wield virtually any weapon, suit, or vehicle.
- by xSaloLx - at 2013.08.30 19:29:00
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18. Laser Rifles will be the next FOTM... - in General Discussions [original thread]
I hope. I've had this itch on my back that I just can't reach. Might one of you help a brother out?
- by xSaloLx - at 2013.08.30 19:20:00
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19. am i the only one on this game that can pwn with out the need for proto gear? - in General Discussions [original thread]
I only run standard fits with at the most a few advanced modules or equipment (logi, btw).
- by xSaloLx - at 2013.08.28 03:27:00
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20. Question for community - in General Discussions [original thread]
Heavy with a laser rifle and nova knives
- by xSaloLx - at 2013.08.26 15:36:00
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