Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. DEV QUESTION: HAV dropship LAV skills questions if the clone changes is it still... - in General Discussions [original thread]
EnglishSnake wrote: vermacht Doe wrote: EnglishSnake wrote: I havnt tried it tbh Then again i dont see many abandoned ships tbh unless its in PVE missions and you cant take em as far as i know So a comparison to eve doesn't apply ...
- by vermacht Doe - at 2012.08.05 13:27:00
|
142. DEV QUESTION: HAV dropship LAV skills questions if the clone changes is it still... - in General Discussions [original thread]
EnglishSnake wrote: I havnt tried it tbh Then again i dont see many abandoned ships tbh unless its in PVE missions and you cant take em as far as i know So a comparison to eve doesn't apply
- by vermacht Doe - at 2012.08.05 13:06:00
|
143. Spawn campers should be booted - in General Discussions [original thread]
Zeran Haggai wrote: vermacht Doe wrote: Zeran Haggai wrote: Soooo.... you wan't CCP to boot like 90% of it's testers? This has been going on since i started in the previous build, and probably well before that. If CCP cared they'd have st...
- by vermacht Doe - at 2012.08.05 12:59:00
|
144. DEV QUESTION: HAV dropship LAV skills questions if the clone changes is it still... - in General Discussions [original thread]
EnglishSnake wrote: vermacht Doe wrote: EnglishSnake wrote: vermacht Doe wrote: EnglishSnake wrote: TBH anyone can hack the vehicle but if you dont have the skills to drive it or use the mods on it then really you shouldnt be allowe...
- by vermacht Doe - at 2012.08.05 12:56:00
|
145. DEV QUESTION: HAV dropship LAV skills questions if the clone changes is it still... - in General Discussions [original thread]
EnglishSnake wrote: vermacht Doe wrote: EnglishSnake wrote: TBH anyone can hack the vehicle but if you dont have the skills to drive it or use the mods on it then really you shouldnt be allowed to get in it or use those mods Why not i...
- by vermacht Doe - at 2012.08.05 12:48:00
|
146. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
EnglishSnake wrote: vermacht Doe wrote: EnglishSnake wrote: Odd questions (hypothetical) You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit? Also just say the devs d...
- by vermacht Doe - at 2012.08.05 12:46:00
|
147. DEV QUESTION: HAV dropship LAV skills questions if the clone changes is it still... - in General Discussions [original thread]
EnglishSnake wrote: TBH anyone can hack the vehicle but if you dont have the skills to drive it or use the mods on it then really you shouldnt be allowed to get in it or use those mods Why not if someone is dumb enough to leave their vehicl...
- by vermacht Doe - at 2012.08.05 12:44:00
|
148. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
EnglishSnake wrote: Odd questions (hypothetical) You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit? Also just say the devs do say no change to standard moving speed but a...
- by vermacht Doe - at 2012.08.05 12:41:00
|
149. Spawn campers should be booted - in General Discussions [original thread]
Zeran Haggai wrote: Soooo.... you wan't CCP to boot like 90% of it's testers? This has been going on since i started in the previous build, and probably well before that. If CCP cared they'd have stated that they wanted people to stop doing it....
- by vermacht Doe - at 2012.08.05 12:19:00
|
150. built in dropsuit advantages? - in General Discussions [original thread]
Cameron StarGazer wrote: Like the Zoom for snipers in scout suits. Assault suits should get bonuses on certain weapons rather than a drone. Like Assault rifle accuracy bonuses or DP bonus. Logistics should have a repair and healing bonus. ...
- by vermacht Doe - at 2012.08.05 12:12:00
|
151. built in dropsuit advantages? - in General Discussions [original thread]
Wouldn't it be a good idea if scouts got a toggled second zoom to sniper rifles Assault suits got a deployed drone that follows them The logistics get a shoulder fired weapon that they can only use while their primary isn't out I'm not sure on th...
- by vermacht Doe - at 2012.08.05 12:04:00
|
152. hmg sight - in General Discussions [original thread]
Runofthemilljay wrote: Lurchasaurus wrote: vermacht Doe wrote: Lurchasaurus wrote: it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you...
- by vermacht Doe - at 2012.08.05 11:54:00
|
153. DEV QUESTION: HAV dropship LAV skills questions if the clone changes is it still... - in General Discussions [original thread]
No this is how you bump http://m.youtube.com/watch?v=qVeybz6eE10
- by vermacht Doe - at 2012.08.05 11:02:00
|
154. Anyone know when the Laser Guns will be added - in General Discussions [original thread]
Lasers might bridge ars and snipers but it's just a thought
- by vermacht Doe - at 2012.08.05 10:55:00
|
155. Anyone know when the Laser Guns will be added - in General Discussions [original thread]
Sgt Slab Ranko wrote: vermacht Doe wrote: Sgt Slab Ranko wrote: [quote=Veigar Mordekaiser]Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all ...
- by vermacht Doe - at 2012.08.05 10:46:00
|
156. hmg sight - in General Discussions [original thread]
Veigar Mordekaiser wrote: OP isn't an issue, as it is all relative. A CreoDron AR right now will dominate a scout, but a proto heavy with shield extenders is quite safe tanking the damage. Thats like people saying forge guns are OP, because the...
- by vermacht Doe - at 2012.08.05 10:42:00
|
157. Anyone know when the Laser Guns will be added - in General Discussions [original thread]
Sgt Slab Ranko wrote: Veigar Mordekaiser wrote: Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all you're going to see is a whole lot of stuff, ...
- by vermacht Doe - at 2012.08.05 10:30:00
|
158. hmg sight - in General Discussions [original thread]
Veigar Mordekaiser wrote: Damage, range, RoF, ammo type, and other things of that nature, should all be viable mods. Could add some very cool tweaks for players with slightly different play styles. I could see some weapons being made op
- by vermacht Doe - at 2012.08.05 10:27:00
|
159. hmg sight - in General Discussions [original thread]
True but i think changes should be limited to attachments
- by vermacht Doe - at 2012.08.05 10:19:00
|
160. hmg sight - in General Discussions [original thread]
Veigar Mordekaiser wrote: vermacht Doe wrote: Veigar Mordekaiser wrote: vermacht Doe wrote: It might actually be up to the player if we can modify our weapons with cpu/pg to limit us I meant whether or not it's an option at all. I...
- by vermacht Doe - at 2012.08.05 10:12:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
First page | Previous page | Next page | Last page |