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vermacht Doe
93
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Posted - 2012.08.05 10:30:00 -
[31] - Quote
Sgt Slab Ranko wrote:Veigar Mordekaiser wrote:Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all you're going to see is a whole lot of stuff, flying around on your screen very, very fast. You sir, are correct. Though it may not stop some people crying out for it in the thought it will help them with a kill shot. At the same time 4x and 5x zoom would be far too much, 1x or 2x would be more manageable but still kind of unnecessary. What about when you use L1 it puts you into a brace stance which provides 25-50% stability for the Forge Gun? And the only way I could think of adding a sight to a HMG would be having a targeting computer in one of the low slots that zooms via the mercs visor as it would be impractical to lift the HMG to eye level.
Actually the hmg could with a slight modification. If you put the trigger at the bottom it's starting position would be the same as an AR |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.05 10:36:00 -
[32] - Quote
Sgt Slab Ranko wrote:Veigar Mordekaiser wrote:Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all you're going to see is a whole lot of stuff, flying around on your screen very, very fast. You sir, are correct. Though it may not stop some people crying out for it in the thought it will help them with a kill shot. At the same time 4x and 5x zoom would be far too much, 1x or 2x would be more manageable but still kind of unnecessary. What about when you use L1 it puts you into a brace stance which provides 25-50% stability for the Forge Gun? And the only way I could think of adding a sight to a HMG would be having a targeting computer in one of the low slots that zooms via the mercs visor as it would be impractical to lift the HMG to eye level. I wouldn't mind if we could "deploy" forge guns, becoming a stationary target with increased stability. However, deploying it would have to take a reasonable amount of time, I would hate to see people dropping a tripod, killing, and picking it back up all in 3 or 4 seconds.
Perhaps this same option could be viable for HMG's, I could see an iron sight being viable if this were possible. Could make finding strategic deployment locations very valuable. |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.08.05 10:39:00 -
[33] - Quote
vermacht Doe wrote:Sgt Slab Ranko wrote:Veigar Mordekaiser wrote:Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all you're going to see is a whole lot of stuff, flying around on your screen very, very fast. You sir, are correct. Though it may not stop some people crying out for it in the thought it will help them with a kill shot. At the same time 4x and 5x zoom would be far too much, 1x or 2x would be more manageable but still kind of unnecessary. What about when you use L1 it puts you into a brace stance which provides 25-50% stability for the Forge Gun? And the only way I could think of adding a sight to a HMG would be having a targeting computer in one of the low slots that zooms via the mercs visor as it would be impractical to lift the HMG to eye level. Actually the hmg could with a slight modification. If you put the trigger at the bottom it's starting position would be the same as an AR
You make a fair point with the re-design of the HMG, but we also need to take into account the weight of the HMG for shouldering it and how much a sight would actually help due to its decreased accuracy over distance.
Would a LMG not be more suitable for this, with slightly higher ROF, lower damage and more accuracy at range? |
vermacht Doe
93
|
Posted - 2012.08.05 10:46:00 -
[34] - Quote
Sgt Slab Ranko wrote:vermacht Doe wrote:Sgt Slab Ranko wrote:[quote=Veigar Mordekaiser]Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all you're going to see is a whole lot of stuff, flying around on your screen very, very fast. You sir, are correct. Though it may not stop some people crying out for it in the thought it will help them with a kill shot. At the same time 4x and 5x zoom would be far too much, 1x or 2x would be more manageable but still kind of unnecessary. What about when you use L1 it puts you into a brace stance which provides 25-50% stability for the Forge Gun? And the only way I could think of adding a sight to a HMG would be having a targeting computer in one of the low slots that zooms via the mercs visor as it would be impractical to lift the HMG to eye level.[/quote Actually the hmg could with a slight modification. If you put the trigger at the bottom it's starting position would be the same as an AR You make a fair point with the re-design of the HMG, but we also need to take into account the weight of the HMG for shouldering it and how much a sight would actually help due to its decreased accuracy over distance. Would a LMG not be more suitable for this, with slightly higher ROF, lower damage and more accuracy at range?
It would but I'm working with what we have
Also to me an lmg seems like an assault rifle on roids with about 900+ rof but less accuracy(but more than an hmg) |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.08.05 10:50:00 -
[35] - Quote
vermacht Doe wrote:Sgt Slab Ranko wrote:vermacht Doe wrote:Sgt Slab Ranko wrote:[quote=Veigar Mordekaiser]Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all you're going to see is a whole lot of stuff, flying around on your screen very, very fast. You sir, are correct. Though it may not stop some people crying out for it in the thought it will help them with a kill shot. At the same time 4x and 5x zoom would be far too much, 1x or 2x would be more manageable but still kind of unnecessary. What about when you use L1 it puts you into a brace stance which provides 25-50% stability for the Forge Gun? And the only way I could think of adding a sight to a HMG would be having a targeting computer in one of the low slots that zooms via the mercs visor as it would be impractical to lift the HMG to eye level.[/quote Actually the hmg could with a slight modification. If you put the trigger at the bottom it's starting position would be the same as an AR You make a fair point with the re-design of the HMG, but we also need to take into account the weight of the HMG for shouldering it and how much a sight would actually help due to its decreased accuracy over distance. Would a LMG not be more suitable for this, with slightly higher ROF, lower damage and more accuracy at range? It would but I'm working with what we have Also to me an lmg seems like an assault rifle on roids with about 900+ rof but less accuracy(but more than an hmg)
True, hopefully lazers will bridge the gap. We'll have to wait and see. |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.08.05 10:55:00 -
[36] - Quote
Veigar Mordekaiser wrote:Sgt Slab Ranko wrote:Veigar Mordekaiser wrote:Forge gun wouldn't be possible due to weapon instability. I mean really, look at how much that gun shakes. Amplify that with 4x or 5x zoom, and all you're going to see is a whole lot of stuff, flying around on your screen very, very fast. You sir, are correct. Though it may not stop some people crying out for it in the thought it will help them with a kill shot. At the same time 4x and 5x zoom would be far too much, 1x or 2x would be more manageable but still kind of unnecessary. What about when you use L1 it puts you into a brace stance which provides 25-50% stability for the Forge Gun? And the only way I could think of adding a sight to a HMG would be having a targeting computer in one of the low slots that zooms via the mercs visor as it would be impractical to lift the HMG to eye level. I wouldn't mind if we could "deploy" forge guns, becoming a stationary target with increased stability. However, deploying it would have to take a reasonable amount of time, I would hate to see people dropping a tripod, killing, and picking it back up all in 3 or 4 seconds. Perhaps this same option could be viable for HMG's, I could see an iron sight being viable if this were possible. Could make finding strategic deployment locations very valuable.
I really don't think a tri-pod would be a good idea, I was thinking of the suits servo locking in a specific cycle designed to reduce instability and spread some of the shake towards the legs inorder to dissapate some of it. |
vermacht Doe
93
|
Posted - 2012.08.05 10:55:00 -
[37] - Quote
Lasers might bridge ars and snipers but it's just a thought |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.08.05 11:11:00 -
[38] - Quote
vermacht Doe wrote:Lasers might bridge ars and snipers but it's just a thought
Hopefully there will be different classes both anti-infantry and anti-vehicle.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.05 11:17:00 -
[39] - Quote
Good call would eb cool to see AP & AV lazors |
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