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441. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: In my experience, the sights on the SMG are just a formality. Even if your hits somehow registered on someone at long range, the damage would be almost non-existent since you're so far out of your optimal. Besides, the dispers...
- by vermacht Doe - at 2012.07.29 10:40:00
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442. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: Abron Garr wrote: vermacht Doe wrote: KAGEHOSHI Horned Wolf wrote: Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The ...
- by vermacht Doe - at 2012.07.29 10:24:00
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443. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: Abron Garr wrote: vermacht Doe wrote: KAGEHOSHI Horned Wolf wrote: Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The ...
- by vermacht Doe - at 2012.07.29 10:21:00
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444. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: KAGEHOSHI Horned Wolf wrote: Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The HMG needs a serious buff. Why bunny hop e...
- by vermacht Doe - at 2012.07.29 10:05:00
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445. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Nicolo daVicenza wrote: Yeah, I'm carrying the prototype sniper rifle + 2 sprint mods + basic shield extender, locus grenades and remote explosives. This leaves an equipment slot unused but there's literally 0PG to spare with level 5 engineerin...
- by vermacht Doe - at 2012.07.29 09:49:00
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446. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Nicolo daVicenza wrote: Mk II, the one that forgoes a sidearm (man 1.12M SP to get the next one, yeesh) I'll check it out when i have a chance and it doesn't have a sidearm? That is madness
- by vermacht Doe - at 2012.07.29 09:41:00
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447. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Nicolo daVicenza wrote: vermacht Doe wrote: Nicolo daVicenza wrote: Scout HP is terrible, it can die from a few clean shots from the AR. I've been able to snipe them clean as they were doing a full perpendicular sprint. Assault Rifle hitb...
- by vermacht Doe - at 2012.07.29 09:37:00
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448. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Garrett Blacknova wrote: I'm surprised nobody's commented on this yet? vermacht Doe wrote: Since it is the smallest dropsuit available why does it have two weapons and logistic suit only has one. I think it should be the other way around? ...
- by vermacht Doe - at 2012.07.29 09:32:00
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449. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: KAGEHOSHI Horned Wolf wrote: Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The HMG needs a serious buff. Why bunny hop e...
- by vermacht Doe - at 2012.07.29 09:21:00
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450. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Nicolo daVicenza wrote: Scout HP is terrible, it can die from a few clean shots from the AR. I've been able to snipe them clean as they were doing a full perpendicular sprint. Assault Rifle hitbox detection is goofy overpowered compared to snip...
- by vermacht Doe - at 2012.07.29 09:19:00
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451. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: The pistol is less effective so why shouldn't the smg also be less effective? It's less effective for you maybe. You actually have to aim with a pistol, not just spray and pray like you do with an SMG...
- by vermacht Doe - at 2012.07.29 09:15:00
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452. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: I can understand one problem associated with using a "secondary" weapon over a primary; they use less CPU/PG. So it becomes an issue of "Why should I use up 90 CPU with this AR if I can get similar or better results for little...
- by vermacht Doe - at 2012.07.29 09:13:00
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453. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The HMG needs a serious buff. Why bunny hop ehen you can out run a heavies turn speed and...
- by vermacht Doe - at 2012.07.29 09:12:00
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454. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
The pistol is less effective so why shouldn't the smg also be less effective?
- by vermacht Doe - at 2012.07.29 09:06:00
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455. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: xprotoman23 wrote: hit detection on the scout suit has been broken since the private trials. That raises the question should mass drivers be buffed for the beta only or should they fix hit detecti...
- by vermacht Doe - at 2012.07.29 08:45:00
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456. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
xprotoman23 wrote: hit detection on the scout suit has been broken since the private trials. That raises the question should mass drivers be buffed for the beta only or should they fix hit detection sooner?
- by vermacht Doe - at 2012.07.29 08:33:00
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457. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: Abron Garr wrote: vermacht Doe wrote: Relyt R wrote: i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed t...
- by vermacht Doe - at 2012.07.29 08:29:00
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458. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: Derek Barnes wrote: Abron Garr wrote: Garma QUDA wrote: Okay before I go to bed.. Dont bash on the scout suit. Its fine. I've unloaded entire clips into Scouts, watched their shields flash and they took no damage....
- by vermacht Doe - at 2012.07.29 08:27:00
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459. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: Relyt R wrote: i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed tank, move fast enough that they can't hit yo...
- by vermacht Doe - at 2012.07.29 08:17:00
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460. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: vermacht Doe wrote: Abron Garr wrote: SoCal Ninja wrote: Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% spe...
- by vermacht Doe - at 2012.07.29 08:15:00
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