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2721. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
lithkul devant wrote: True Adamance wrote: A Typhoon sniped my Omen right outside a Station in Amarr from 100km....that was a 50million ISK fit......and you are bitching about a sniper rifle at 500m? HTFU! That's a different issue for a ...
- by True Adamance - at 2014.02.25 22:04:00
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2722. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
A Typhoon sniped my Omen right outside a Station in Amarr from 100km....that was a 50million ISK fit......and you are bitching about a sniper rifle at 500m? HTFU!
- by True Adamance - at 2014.02.25 21:43:00
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2723. Heavies you'll like this! - in Feedback/Requests [original thread]
xSir Campsalotx wrote: Usually a ship will only tank with either its shields or armor. Tanking with both duplicates modules such as repairers hence wasting slots, and is therefore rarely done. Tanking with hull is uncommon because hull repairer...
- by True Adamance - at 2014.02.25 00:09:00
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2724. Heavies you'll like this! - in Feedback/Requests [original thread]
Your suggestion is a joke....it doesn't sound like you understand tanking models at all, especially since you are trying to draw from EVE side presets..... Just go look on EVElopedia for Armour vs Shield distribution at base values.
- by True Adamance - at 2014.02.24 23:23:00
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2725. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
Texs Red wrote: Because the Gallente are supposed to be regeneration armor tankers vs the amarr buffer tankers. So in theory the Gallente would mix plates with armor reps, resulting in less health but can regenerate, while the Amarr would just ...
- by True Adamance - at 2014.02.24 22:20:00
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2726. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
I still feel like slight numerical tweaks might be in order in terms of module efficiency...but this solution is more or less what I feel would draw thisgame in the right direction.....and as usual it is Jackal posting it.....
- by True Adamance - at 2014.02.23 22:34:00
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2727. Future heavy weapon ideas? - in Feedback/Requests [original thread]
Mortishai Belmont wrote: Well, i was looking at the Gallente heavy and was thinking "what would he look awesome stomping around on the battlefield with?" i came up with two things... One, kinda like the minigun, but a lazer weapon instead. Anyo...
- by True Adamance - at 2014.02.21 02:41:00
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2728. MAV suggestion: light tanks - in Feedback/Requests [original thread]
Toobar Zoobar wrote: I would like to see an MAV that is specifically intended to take down HAVs. It could out maneuver them. if it was weak enough than anyone driving it would think twice about engaging inconspicuous infantry. might work might ...
- by True Adamance - at 2014.02.20 02:40:00
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2729. MAV suggestion: light tanks - in Feedback/Requests [original thread]
Toobar Zoobar wrote: True Adamance wrote: Toobar Zoobar wrote: As the current selection of vehicles is getting quit old now and more and more players are starting to get bored with what the game has to offer, this would surely be the appr...
- by True Adamance - at 2014.02.20 02:16:00
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2730. MAV suggestion: light tanks - in Feedback/Requests [original thread]
Toobar Zoobar wrote: As the current selection of vehicles is getting quit old now and more and more players are starting to get bored with what the game has to offer, this would surely be the appropriate time to introduce some new vehicles. Per...
- by True Adamance - at 2014.02.20 02:06:00
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2731. (Equipment Idea) Energy Leacher - in Feedback/Requests [original thread]
Draxus Prime wrote: debating if it should be called a energy leacher or just a energy vampire 5 second lock on time When locked you take the enemies shield and transfer it to your own to replenish it Energy Vampires are a big thing in EVE...
- by True Adamance - at 2014.02.20 01:25:00
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2732. How to fix tanks - in Feedback/Requests [original thread]
Eskimorris wrote: Its so simple I can't believe its never been proposed. Shooting your large cannon causes any active hardeners to go into immediate cool down. tank v tank is still equal , neither tanker has the benefit of a hardener while de...
- by True Adamance - at 2014.02.18 23:35:00
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2733. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
Archbot wrote: Once a destabilizer (or any name fit) is thrown this grenade will cause any vehicle module or infantry weapon to either overheat or unable to charge. Why do people feel grenades should be able to do everything. Newsflash they...
- by True Adamance - at 2014.02.18 03:39:00
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2734. New Vehicle Ideas and Thoughts - in Feedback/Requests [original thread]
Your latter two suggestions are the MAV and Fighter respectively given the information we had released at last years Fanfest. That however never came to be. Your MAV suggestion is spot on, in terms og lighter armour and shield than HAV and crew c...
- by True Adamance - at 2014.02.17 02:37:00
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2735. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
sebastian the huds wrote: Scott Knight wrote: Yeah I actually thought about that after I posted. Maybe the idea is that you are setting charged explosives. The primary difference between this idea and skirmish would be the objective being ...
- by True Adamance - at 2014.02.17 02:29:00
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2736. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
I love the idea of a siege...but hate the idea of arcadey capture the flag mechanics. New Eden is cold and harsh and not for the weak. Give those fortress defenders heavy blaster cannon bunkers and angled terrain to slow us down and force up alo...
- by True Adamance - at 2014.02.17 02:28:00
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2737. Tank you very much - in Feedback/Requests [original thread]
Komodo Jones wrote: You're probably the guy I heard the idea from lol. But adamance threw in the idea of possibly just changing the large turrets to be more suited for anti-vehicle work instead of having an infantry hating blaster turret, it's...
- by True Adamance - at 2014.02.16 10:51:00
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2738. Tank you very much - in Feedback/Requests [original thread]
Komodo Jones wrote: That's...actually pretty fair, I mean while it still doesn't make sense for a tank to be piloted by 1 person except to allow players to get kills with them I've also never seen a tank on another game with something short of ...
- by True Adamance - at 2014.02.16 06:18:00
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2739. Tank you very much - in Feedback/Requests [original thread]
This is not the Answer Komodo. Its takes half the fun out of HAV not being able to drive and shoot. I sympathise with the Infantry who whine that tanks are demolishing their teams through clone loss, and to that I say "Why do HAV drivers/main tur...
- by True Adamance - at 2014.02.16 05:49:00
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2740. why prototype gear should be better - in Feedback/Requests [original thread]
killertojo42 wrote: I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced gear that it's almost n...
- by True Adamance - at 2014.02.13 03:50:00
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