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2581. [Suggestion] Proto tier sold only in LP store. - in Feedback/Requests [original thread]
Factions don't produce Prototype gear. Corporations like Cathrum, Core Constructions, Allotek, and Wyrkomi make gear like this.....and they first and foremost are businesses.
- by True Adamance - at 2014.04.27 22:43:00
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2582. Orbital strikes - in Feedback/Requests [original thread]
MINA Longstrike wrote: True Adamance wrote: The basic OB is a Laser Strike..... and CCP has said Missiles were an inefficient means of OB delivery as they had travel time and an atmosphere to pass through. Would be nice to see Min Siege Can...
- by True Adamance - at 2014.04.27 22:42:00
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2583. Orbital strikes - in Feedback/Requests [original thread]
The basic OB is a Laser Strike..... and CCP has said Missiles were an inefficient means of OB delivery as they had travel time and an atmosphere to pass through. Would be nice to see Min Siege Cannon OB. A Siege Shell/ Projectile Shell with armo...
- by True Adamance - at 2014.04.27 21:24:00
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2584. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Seymor Krelborn wrote: when you cant warp and you have a bunch of ships now scraming, webbing and shooting you....yeah... that bump equaled complete and utter destruction....1/2 out of 10 for troll... you're slippin' Welp when I see an L...
- by True Adamance - at 2014.04.25 09:53:00
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2585. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Kelbec Illidarie wrote: True Adamance wrote: Sure I'd love to fit an Amarr HAV out with Cap Neutralisers and cycle hardeners on my already superior armour values to literally drain the life out of the enemy vehicle before blapping it with a ...
- by True Adamance - at 2014.04.25 04:10:00
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2586. Flaylock Rifle - in Feedback/Requests [original thread]
shaman oga wrote: Amarr have scr pistol & scr rifle, we need the super badass ultra explosive Flaylock Rifle. A big bolt action rifle, with flaylock rounds,single shot, 6 shots per magazine, 150 meters range. Here a video: http://www.you...
- by True Adamance - at 2014.04.25 03:25:00
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2587. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Sure I'd love to fit an Amarr HAV out with Cap Neutralisers and cycle hardeners on my already superior armour values to literally drain the life out of the enemy vehicle before blapping it with a **** off big laser cannon.
- by True Adamance - at 2014.04.25 02:47:00
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2588. Increase Minmando jump high - in Feedback/Requests [original thread]
shaman oga wrote: I don't want to bunny-hop with a commando.... I just want the ability to jump over little railings, with the less tanked commando of all commandos. Don't be so silly please. But damage model bonuses to an explosive AV opti...
- by True Adamance - at 2014.04.24 12:30:00
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2589. Anti-Tank Activists, Look No Further! *The Official Anti-Tank Thread... - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: I am slowly beginning to think the only reason AVer were every very good is because they wouldn't render past 50m...... Well what I'm getting at is I think the issue is more with the nerf to AV an...
- by True Adamance - at 2014.04.24 00:37:00
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2590. Anti-Tank Activists, Look No Further! *The Official Anti-Tank Thread... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Exionous wrote: True Adamance wrote: Did you like 1.6 Tanking? It was better than this crap. At least then a Soma couldn't be invincible in the right hands, and tanks couldn't perma-harden or stack them to be temp...
- by True Adamance - at 2014.04.23 23:59:00
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2591. Request: Completely Inside map - in Feedback/Requests [original thread]
Dauth Jenkins wrote: I wouldn't mind a map like that, but then the vehicle users would was because 1. They can't use the items they have put most of their skill points into 2. They can't pad kd/r Oh, and it would probably take the spot as the ...
- by True Adamance - at 2014.04.23 21:53:00
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2592. Things i would love in 1.9 - in Feedback/Requests [original thread]
SPARTAN 4848 wrote: 1 : Corp. color for dropsuits [ as an eve pilot i know ccp has introduced ship paints ] 2 : Mechs [ i know its not titan fall but still it will be awesome ] 3 : An ability for tanks to transform as a fixed installation which...
- by True Adamance - at 2014.04.23 21:03:00
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2593. limit territory - in Feedback/Requests [original thread]
Soraya Xel wrote: Limiting the holdings of corps or alliances artificially has never worked in EVE, and it will never work in DUST. What you'll get is: Nyain San, Nyain San 2, Nyain San 3, etc. and they'll just ring in each other as needed. ...
- by True Adamance - at 2014.04.23 04:42:00
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2594. limit territory - in Feedback/Requests [original thread]
Gaurdian Satyr wrote: True Adamance wrote: Thats a terribly sandbox crushing idea IMO..... perhaps Districts instead of being conquered by clones operate off off a Soverignty value with established and expensive in terms of upkeep, command ...
- by True Adamance - at 2014.04.23 03:36:00
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2595. limit territory - in Feedback/Requests [original thread]
Thats a terribly sandbox crushing idea IMO..... perhaps Districts instead of being conquered by clones operate off off a Soverignty value with established and expensive in terms of upkeep, command centres that anchor regions of space. Districts a...
- by True Adamance - at 2014.04.23 03:22:00
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2596. Request: Deserter Penalty - in Feedback/Requests [original thread]
Mr Misster wrote: I believe there should be some kind of penalty for deserting a battle. For better or worse just one person leaving a battle can change the outcome. Especially when another takes their place. Maybe something simple like ?? min....
- by True Adamance - at 2014.04.23 03:13:00
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2597. Anti-Tank Activists, Look No Further! *The Official Anti-Tank Thread... - in Feedback/Requests [original thread]
Exionous wrote: True Adamance wrote: The speed thing is definitely an issue I have brought up before. Having a module that boosts our speed to unrealistic level only serves to unbalance AV as it cannot adequately target such a mobile armoure...
- by True Adamance - at 2014.04.22 21:50:00
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2598. Anti-Tank Activists, Look No Further! *The Official Anti-Tank Thread... - in Feedback/Requests [original thread]
The speed thing is definitely an issue I have brought up before. Having a module that boosts our speed to unrealistic level only serves to unbalance AV as it cannot adequately target such a mobile armoured vehicle is poor. This module serves as a ...
- by True Adamance - at 2014.04.22 03:48:00
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2599. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: True Adamance wrote: I can appreciate that having some sort of physical reaction is a must..... but I...simply put find this to be an exploit that players either not competent in vehicles or AV can exploit to ruin the game ...
- by True Adamance - at 2014.04.22 03:23:00
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2600. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree ...
- by True Adamance - at 2014.04.22 02:47:00
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