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341. GG on the Hit detection - in General Discussions [original thread]
Cenex Langly wrote: Maken Tosch wrote: If every bullet can hit you, then every bullet can hit them. Use that to your advantage rather than asking for a nerf to someone else's weapon. Edit: oh you use a mass driver? Then fit an smg or scramb...
- by straya fox - at 2013.11.06 02:52:00
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342. GG on the Hit detection - in General Discussions [original thread]
ok. I just thought the game is really smooth now. Been only running in dragonfly assault suit and toxin AR so all standard gear and not getting destroyed in the TTK department. Still enough time to react. but i don't use MD's so i can not really ...
- by straya fox - at 2013.11.06 02:45:00
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343. GG on the Hit detection - in General Discussions [original thread]
Does not every bullet of yours hit the enemy now? Are you not demolishing people in under a second? How come hit detection works for everyone else except you?
- by straya fox - at 2013.11.06 02:38:00
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344. Predicting the FOTM and avoiding it. - in General Discussions [original thread]
8 paragraphs. 6 saying how smart you are, 2 saying don't spec into new stuff. Cheers for that.
- by straya fox - at 2013.10.31 10:29:00
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345. Can't wait for the Rail Rifle... - in General Discussions [original thread]
True Adamance wrote: Keri Starlight wrote: So far the only decent ACOG style weapon is my beloved Tac, but it seems like the Rail Rifle will eat it alive in terms of DPS and range. Sad thing is that the Tac will definitely die (the Scramble...
- by straya fox - at 2013.10.31 09:24:00
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346. Can't wait for the Rail Rifle... - in General Discussions [original thread]
Aero Yassavi wrote: The TAC AR isn't going to die, the purpose is to give you variety without spending more skill points. It's a variant, it's not supposed to be the best. And it does have some upsides, like no fire delay or overheat. Anyways ...
- by straya fox - at 2013.10.31 09:21:00
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347. IWS, what happened to your CPM tag? - in General Discussions [original thread]
It's back, that was strange
- by straya fox - at 2013.10.29 11:07:00
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348. IWS, what happened to your CPM tag? - in General Discussions [original thread]
Was just cruising through the recent posts and Iron Wolf Sabre doesn't have a CPM tag anymore. What happened?
- by straya fox - at 2013.10.29 11:01:00
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349. Templar me up ladies and gents - in General Discussions [original thread]
True, the highs and lows in that thread were epic.
- by straya fox - at 2013.10.26 08:11:00
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350. my solution to ccps bpo problem - in Feedback/Requests [original thread]
KA24DERT wrote: Bright Cloud wrote: sure CCP has the right to change BPO's but 99% of the vets probably purchased them with real cash and only bought them cause they are unlimited supply. Thats what the discription sayd and how it should be....
- by straya fox - at 2013.10.24 03:39:00
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351. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
just putting it out there.... Aero for CPM, you got my vote bud if we ever get one.
- by straya fox - at 2013.10.24 02:28:00
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352. Timer countdown in the war barge. - in General Discussions [original thread]
Iron Wolf Saber wrote: Its not a war barge... What is it then? I think most people know what i meant. Please correct my terminology regarding 'war barge '.
- by straya fox - at 2013.10.24 02:15:00
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353. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Did not read entire thread but brilliant idea, well thought out, and exposes FW players to all game modes.
- by straya fox - at 2013.10.24 01:55:00
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354. Timer countdown in the war barge. - in General Discussions [original thread]
Patrick57 wrote: Use the "Search" button before making a thread like this. o7, apologies for cluttering up your forum.
- by straya fox - at 2013.10.24 01:36:00
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355. Timer countdown in the war barge. - in General Discussions [original thread]
KGB Sleep wrote: Pub match will almost always be less than 5 sec in war barge. That is intentional. FW gives you a little more time to see who is on your team and squad up, or look for other people flashing suits to play with. Thanks man, ...
- by straya fox - at 2013.10.24 01:29:00
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356. Timer countdown in the war barge. - in General Discussions [original thread]
Fire of Prometheus wrote: I noticed it puts me in the barge more so if I'm solo but it does do it for squads too. The devs reduced the "time in barge" to nearly 0 seconds (In pub matches at least) so almost everyone would experience this. A...
- by straya fox - at 2013.10.24 01:27:00
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357. Timer countdown in the war barge. - in General Discussions [original thread]
Doc Noah wrote: CCP DIDNT LIKE HOW LONG THEY HAD TO WAIT IN WARBARGE SO DEAL WITH IT. DONT YOU DARE QUESTION THEIR LACK OF JUDGEMENT AND THOUGHT PUT INTO IT. Haha i would not dare, just wondering if it is working as intended.
- by straya fox - at 2013.10.24 01:24:00
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358. Timer countdown in the war barge. - in General Discussions [original thread]
I played about 20 games the other day, mostly pub's, and noticed that every time i deployed there was about 9 seconds on the warbarge timer. This results in no time to join a squad, check out the opposition etc. Pretty much immediate deployment t...
- by straya fox - at 2013.10.24 01:19:00
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359. Why are vehicles a class ? - in General Discussions [original thread]
Needless Sacermendor wrote: I'm off now anyway ... debate class dismissed ... was just the way I thought vehicles should have been developed from those early beta stages, rather than completely separating the skill trees. g'night
- by straya fox - at 2013.10.22 18:54:00
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360. Why are vehicles a class ? - in General Discussions [original thread]
Void Echo wrote: straya fox wrote: Void Echo wrote: Rogatien Merc wrote: I'd prefer they drop the SP requirements for everything vehicle-related to about 25% of current levels but keep/increase the ISK price. That way they end up being...
- by straya fox - at 2013.10.22 18:43:00
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