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341. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Did not read entire thread but brilliant idea, well thought out, and exposes FW players to all game modes.
- by straya fox - at 2013.10.24 01:55:00
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342. Timer countdown in the war barge. - in General Discussions [original thread]
Patrick57 wrote: Use the "Search" button before making a thread like this. o7, apologies for cluttering up your forum.
- by straya fox - at 2013.10.24 01:36:00
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343. Timer countdown in the war barge. - in General Discussions [original thread]
KGB Sleep wrote: Pub match will almost always be less than 5 sec in war barge. That is intentional. FW gives you a little more time to see who is on your team and squad up, or look for other people flashing suits to play with. Thanks man, ...
- by straya fox - at 2013.10.24 01:29:00
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344. Timer countdown in the war barge. - in General Discussions [original thread]
Fire of Prometheus wrote: I noticed it puts me in the barge more so if I'm solo but it does do it for squads too. The devs reduced the "time in barge" to nearly 0 seconds (In pub matches at least) so almost everyone would experience this. A...
- by straya fox - at 2013.10.24 01:27:00
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345. Timer countdown in the war barge. - in General Discussions [original thread]
Doc Noah wrote: CCP DIDNT LIKE HOW LONG THEY HAD TO WAIT IN WARBARGE SO DEAL WITH IT. DONT YOU DARE QUESTION THEIR LACK OF JUDGEMENT AND THOUGHT PUT INTO IT. Haha i would not dare, just wondering if it is working as intended.
- by straya fox - at 2013.10.24 01:24:00
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346. Timer countdown in the war barge. - in General Discussions [original thread]
I played about 20 games the other day, mostly pub's, and noticed that every time i deployed there was about 9 seconds on the warbarge timer. This results in no time to join a squad, check out the opposition etc. Pretty much immediate deployment t...
- by straya fox - at 2013.10.24 01:19:00
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347. Why are vehicles a class ? - in General Discussions [original thread]
Needless Sacermendor wrote: I'm off now anyway ... debate class dismissed ... was just the way I thought vehicles should have been developed from those early beta stages, rather than completely separating the skill trees. g'night
- by straya fox - at 2013.10.22 18:54:00
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348. Why are vehicles a class ? - in General Discussions [original thread]
Void Echo wrote: straya fox wrote: Void Echo wrote: Rogatien Merc wrote: I'd prefer they drop the SP requirements for everything vehicle-related to about 25% of current levels but keep/increase the ISK price. That way they end up being...
- by straya fox - at 2013.10.22 18:43:00
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349. Why are vehicles a class ? - in General Discussions [original thread]
Void Echo wrote: Rogatien Merc wrote: I'd prefer they drop the SP requirements for everything vehicle-related to about 25% of current levels but keep/increase the ISK price. That way they end up being used as specialized equipment without gi...
- by straya fox - at 2013.10.22 18:38:00
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350. This Game - in General Discussions [original thread]
ANON Illuminati wrote: straya fox wrote: Do you think more people will have a stake or the same guys will just own more land? well it could go a few directions tbh. 1. massive vets come back form either their original corps and reunite l...
- by straya fox - at 2013.10.20 12:28:00
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351. Japan rising - in General Discussions [original thread]
neurol forever wrote: Sorry for my English. According to dotlan today Nyain San corp. have 29 districts. So one more then AE. Without any meta game, without any "big" stories and "big" words in war room. They have my respect. "Japan Ris...
- by straya fox - at 2013.10.20 12:24:00
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352. This Game - in General Discussions [original thread]
Do you think more people will have a stake or the same guys will just own more land?
- by straya fox - at 2013.10.20 12:14:00
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353. The loyalty store and rewards will spearhead the player market - in General Discussions [original thread]
One thought i had after reading the changes to FW thread the other day, is that with low or no ISK rewards in FW but potentially better rewards through LP, this would definitely promote the use of cheap or BPO gear in public matches in order to bo...
- by straya fox - at 2013.10.20 12:03:00
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354. Announcement:Statement on BPO Removal - in General Discussions [original thread]
it seems that BPO's work as intended but CCP's intentions changed. From the discussions in a few other threads the plan may be to reimburse players eventually the AUR value. My concern is that if BPO's are removed how can CCP put an AUR value on ...
- by straya fox - at 2013.10.20 11:44:00
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355. ccp confirmation on respec - in General Discussions [original thread]
So... no confirmation just "to my knowledge".
- by straya fox - at 2013.10.19 04:02:00
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356. People you hate... - in General Discussions [original thread]
Void Echo wrote: Cosgar wrote: Void Echo wrote: Cosgar wrote: There's sources for every one of those points. I will never believe liberal news or media and certainly not liberal reporters. im sorry for not being a mindless sheep ...
- by straya fox - at 2013.10.19 03:49:00
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357. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
knight of 6 wrote: straya fox wrote: daishi mk03 wrote: Your assumption is flawed in so many ways ... - proto assaults can use miltia gear and still greatly benefit from their SP, tankers can't - one cheap tank costs the ISK of 3 matches ...
- by straya fox - at 2013.09.23 16:20:00
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358. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
Crash Monster wrote: straya fox wrote: Read the thread derp, i clearly state that it is a tank, and is and should be destructive, and that in exchange for such power you gotta pay big ISK for it. I also read you saying that tankers are pa...
- by straya fox - at 2013.09.23 16:15:00
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359. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
Crash Monster wrote: FFS, a KDR is meaningless. Who cares? Oh wait, is the problem that you are having trouble getting your own KDR high enough? Seriously, a tank should should have a high KDR as it's a tank. If you want tankers to have a lo...
- by straya fox - at 2013.09.23 16:10:00
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360. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
Harpyja wrote: I could care much less about my KDR. The problem is ISK efficiency and proto AV that can solo a tank in the right hands or if it's on a tower. As others have stated earlier, infantry can fall back to militia dropsuits and equipm...
- by straya fox - at 2013.09.23 13:05:00
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