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61. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
CCP Phantom wrote: Just a quick update from our developers: Tank combat (Tank vs Tank) is getting investigated and worked on for the next update. Your feedback already proved to be very valuable, but further constructive suggestions and exper...
- by slap26 - at 2013.06.01 06:11:00
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62. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread CCP was told what would happen, if damage was taken away. They didn't listen.
- by slap26 - at 2013.06.01 06:10:00
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63. List of World of Tanks players - in General Discussions [original thread]
Rorek IronBlood wrote: slap26 wrote: Rorek IronBlood wrote: So what tier are most of you at? I'm mainly grinding two tier 7 artys atm in preparation for the next patch I'm only at tier six with about fifteen hundred battles (and...
- by slap26 - at 2013.06.01 06:04:00
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64. List of World of Tanks players - in General Discussions [original thread]
Rorek IronBlood wrote: So what tier are most of you at? I'm mainly grinding two tier 7 artys atm in preparation for the next patch
- by slap26 - at 2013.05.31 23:44:00
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65. Activating Modules with m/kb is broken - in Technical Support/Bugs [original thread]
Attempting to activate modules with a m/kb feels like russian roulette. It is way too sensitive when in the module wheel. Along with not activating the module 100% of the time. It was perfect in the previous build. Edit: tested with the contr...
- by slap26 - at 2013.05.31 23:41:00
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66. Seraphim Initiative gets beat up on. - in General Discussions [original thread]
KingBabar wrote: The guy setting up the battle is actually a very good leader, its just the philosophy of "everybod gets to play" that doesn't quit fit into playing against the best team the enemy can front with ringers and all. I'm more wo...
- by slap26 - at 2013.05.31 05:49:00
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67. KEQ: Hellstorm pre-gaming - in The War Room [original thread]
Looked like people waiting in line, need to dub some music over it to get a better effect :p
- by slap26 - at 2013.05.31 05:30:00
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68. Community Warning: Seraphim Initiative Failcascade - in General Discussions [original thread]
KingBabar wrote: HowDidThatTaste wrote: KingBabar wrote: Well, we can hardly get any worse than we where today.... As I see it, the only way we can go is up. Edit: I'm typing this at the time I normally go to work, so naturally not a g...
- by slap26 - at 2013.05.31 05:27:00
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69. What the hell did you do to module selection? - in General Discussions [original thread]
I see a lot of bans is peoples future lol but to be on topic, ya somebody who coded the wheel this build screwed up. It worked perfectly last build. although i would still rather be able to hotkey individual modules.
- by slap26 - at 2013.05.30 23:24:00
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70. Event Confusion: Templers need 20k SP or WP? - in General Discussions [original thread]
either way its not hard to achieve
- by slap26 - at 2013.05.30 20:01:00
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71. To all "tank drivers" - in General Discussions [original thread]
just let us not fit small turrets on our tanks, problem solved
- by slap26 - at 2013.05.30 16:00:00
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72. The Unsullied. are now recruiting!!! - in Corporation Recruitment [original thread]
you should have named your toon, Grey Worm https://www.youtube.com/watch?v=-LU70U8ifLY
- by slap26 - at 2013.05.30 03:41:00
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73. The U.N and Outer.Heaven has been clashing with us all day - in The War Room [original thread]
TYRlON LANNISTER wrote: Gods Architect wrote: trollsroyce wrote: The war up north is a part of the bigger anti-cronut plan. N-F, EoN and LoI have allied against CRONOS and the current tactic looks to be to isolate CRONOS from the neutral ...
- by slap26 - at 2013.05.30 03:30:00
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74. Well played good sirs! - in The War Room [original thread]
Aww I was hoping this was about Caitlin Stasey dooo
- by slap26 - at 2013.05.30 02:55:00
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75. HAV question - in General Discussions [original thread]
jenza aranda wrote: i used to like rails back in the day, but i really prefer blasters That's because rails had a 5m radius and a lot of splash damage back in the day.
- by slap26 - at 2013.05.30 02:52:00
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76. HAV question - in General Discussions [original thread]
Ghost Mason wrote: TheAmazing FlyingPig wrote: Noc Tempre wrote: Iron Wolf Saber wrote: Missile Launchers are a bit niche. They do seem better at Anti-air though than the other two guns unless you're good with the railgun. Missile laun...
- by slap26 - at 2013.05.30 02:49:00
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77. HAV question - in General Discussions [original thread]
Nariec wrote: I'm planning on going for HAV shield, I would like to know from experienced tankers which one is better, Rail Gun or Missile Turret? The flavor of the month is armor with large hybrid turrets, currently the only viable CB tank.
- by slap26 - at 2013.05.30 02:46:00
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78. I beat Dust - in The War Room [original thread]
Tryhard514 wrote: Caitlin Stasey now has a home and the universe is safe, all thanks to a four man group and their unpaid mercenaries. http://i820.photobucket.com/albums/zz126/znignflo72/0529132003_zps5fef326e.jpg the mercs were paid...
- by slap26 - at 2013.05.30 00:52:00
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79. Forge vs Railgun - in General Discussions [original thread]
Scheneighnay McBob wrote: danny12343331 wrote: Railgun-600m Forgegun-300m Must i say more? Yes. Railguns- fully automatic, need cooldown after 4 shots Forge guns- charge to fire every time. Need reload after 3 shots, and have limited amm...
- by slap26 - at 2013.05.28 05:29:00
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80. So Long PFBHz, say hello to PFB 3.0 - in The War Room [original thread]
James-5955 wrote: Veritas Vitae wrote: James-5955 wrote: Kreayshawn Coruscanti wrote: Best part is we didn't even start calling ourselves the "a-team" first Have fun following delusional BattleCry, did people forget his track histor...
- by slap26 - at 2013.05.28 03:16:00
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