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slap26
Internal Error. Negative-Feedback
668
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Posted - 2013.05.28 05:29:00 -
[31] - Quote
Scheneighnay McBob wrote:danny12343331 wrote:Railgun-600m Forgegun-300m
Must i say more? Yes. Railguns- fully automatic, need cooldown after 4 shots Forge guns- charge to fire every time. Need reload after 3 shots, and have limited ammo.
compressed rails overheat in 3 shots and do less damage then a forge..... |
Radar R4D-47
0uter.Heaven League of Infamy
93
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Posted - 2013.05.28 06:27:00 -
[32] - Quote
danny12343331 wrote:Railgun-600m Forgegun-300m
Must i say more? Game rendering of objects-299m
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Oxskull Duncarino
Shadow Company HQ
196
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Posted - 2013.05.28 06:39:00 -
[33] - Quote
Mobius Wyvern wrote:Yeva Kalsani wrote:What should AV weapons do? Take 20 times as long to take down your vehicle, giving you plenty of time to instagib the infantry using them multiple times over? No, they should be balanced toward the fact that we're going to have increasing player counts, and a larger number of AV specialists, and thus AV at its current potency will turn the use of ANY vehicle into moronic suicide. THAT is the point. What, you think they should be balanced towards a future game detail. Along the same line as the present same splendid idea of only having one heavy sentinel suit that has a bonus only relevent to a future weapon introduction. Lets not introduce any more changes based on that bull. How about we stick to the present balance.
And I like the way ye all didn't bother registering BobThe843Cakeman's post here on railgun damage. Just about hitting 3,000 dam/shot. Using an complex active heatsink, that gun can put out an obscene amount of damage. Forgeguns are grand. If ye don't have sniper cover with good foot cover, don't get close. And try to not cry for a nurf if ya didn't do the above and blew up. |
Oxskull Duncarino
Shadow Company HQ
196
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Posted - 2013.05.28 07:01:00 -
[34] - Quote
Radar R4D-47 wrote:danny12343331 wrote:Railgun-600m Forgegun-300m
Must i say more? Game rendering of objects-299m Haha, yours is a fairly bad attempt to stir things up. Rendering is over 500m at the moment. |
Novawolf McDustingham The514th
Amarr Templars Amarr Empire
95
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Posted - 2013.05.28 09:42:00 -
[35] - Quote
Good evening, crying tanker.
Just taking this opportunity to remind you that you have weak points on your vehicle that can be attacked for massive damage.
You also have an accelerator which allows you to move about the battle field much more quickly than the little fatties that are annihilating you.
If you believe the Forge to be a better weapon, then please feel free to respec into the heavy suit and forge gun then you may also make your way around the map at the pace of a fat kid riding a tortoise doing marginally more damage and dieing to every nub with a TAC rifle, too. |
ER-Bullitt
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2013.05.28 19:40:00 -
[36] - Quote
We werent moving. We were lined up in a row of 4 on top of the building at B (this was manus peak, A/B/C letter maP)
If my memory serves me on that particular map, there were two tanks called in .. out in the open.. around A. No cover, in our optimal range, and they got dealt with quick. Lack of planning, teamwork, and skill caused those tanks to die.. coupled with our proto suits and weapons, it was a bad matchup for them. If your only trick is to call in a Tank, maybe you should spec into a different suit or speciality to use when your tank is being countered this hard.
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CHICAGOCUBS4EVER
TeamPlayers EoN.
355
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Posted - 2013.05.28 19:44:00 -
[37] - Quote
Schalac 17 wrote:Doc Noah wrote:Projectile speed is also rather slow, having to lead your target depending on how far he is. Which is BS because in the description of the FG it says the projectile travels at 7000 m/s. All FG shots should be insta hit. Yet they aren't. And tank railguns are weaker because you have them mounted to a TANK, with 5 times the HP, that can rapid fire the shots until overheat. When they allow FG to rapid fire until overheat then I will say it is not balanced.
They were til this build... one and only complain with forges is projectile speed, gotta lead and when tracking say LAVs they are too fast to even lead most the time.. you have to shoot ahead of the normal lead due to framerate...pure BS
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Crash Monster
Snipers Anonymous
413
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Posted - 2013.05.28 19:53:00 -
[38] - Quote
Scheneighnay McBob wrote:Crash Monster wrote:Y'know, if a forge gunner jumps on the top of your tank it will cost you nothing to outfit... though he might get sniped. That would require a heavy falling off of a ledge onto your tank. They have a 3 inch vertical.
True, that's why they have all those ladders and ramps in the red zone!
However, according to the above you'd need four fatties on the tank. Add a logi or two up there, a case of beer, and a good AR or two, perhaps a sniper for countering and it would be one hell of a party! |
Halador Osiris
Dead Six Initiative Lokun Listamenn
362
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Posted - 2013.05.28 19:59:00 -
[39] - Quote
Honestly, I think forge guns are mostly fine. MOSTLY. However, I think it would add more sense if they had feedback damage from the massive kick. This would add some usefulness to the sentinel bonus, too. |
ladwar
Dead Six Initiative Lokun Listamenn
512
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Posted - 2013.05.28 20:04:00 -
[40] - Quote
Oxskull Duncarino wrote:Radar R4D-47 wrote:danny12343331 wrote:Railgun-600m Forgegun-300m
Must i say more? Game rendering of objects-299m Haha, yours is a fairly bad attempt to stir things up. Rendering is over 500m at the moment. actually no it isn't. I had plenty of times rendering for me is less than 150m only thing that does render over 400m normally are bolas but what they bring in normally never does. sometimes stuff that's 30m does not even render. |
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ER-Bullitt
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2013.05.28 20:05:00 -
[41] - Quote
CHICAGOCUBS4EVER wrote: They were til this build... one and only complain with forges is projectile speed, gotta lead and when tracking say LAVs they are too fast to even lead most the time.. you have to shoot ahead of the normal lead due to framerate...pure BS
I enjoy the challenge imposed when trying to take out Uprising LAV's travleing left > right. If they are coming straight at me, or away, then its usually easy pickings. Another reason why elevated position were used by my squad, thats the forge happy land. You wouldnt try to shoot a mass driver up at an enemy on a rooftop above you? Some weapons have good/bad angles, others do not.
Reminds me of tanking in BF3, gotta lead your shots and account for projectile drop. We dont have to worry about the latter, a slightly slower projectile makes for a more challening game. /accepted |
Shadowswipe
WarRavens
85
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Posted - 2013.05.28 20:20:00 -
[42] - Quote
This thread reminds me of a pen and paper RPG of Star Wars. We could design and outfit our space ships with giant blasters that did less dmg then a lightsaber. So my friend asked our game master if he could just equip the giant ship with cannons that shot lightsabers as ammo since they did about 4 times more dmg then the biggest guns in the book. |
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