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21. CCP's New SP Cap... - in Feedback/Requests [original thread]
ok time for a simple break down methinks Assumes playing daily - - - Daily Hard Cap 27200 == 90m40s @ 5SP/s active in battle with zero WP assume active booster raises this by 50% to 40800 == 136m @ 5SP/s active in battle with zero WP Passive S...
- by skinn trayde - at 2013.01.08 09:16:00
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22. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
ok time for a simple break down methinks - - - Daily Hard Cap 27200 == 90m40s @ 5SP/s active in battle with zero WP assume active booster raises this by 50% to 40800 == 136m @ 5SP/s active in battle with zero WP Passive SP 24000 == 1000SP/hr pa...
- by skinn trayde - at 2013.01.08 09:11:00
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23. CCP's New SP Cap... - in Feedback/Requests [original thread]
Kira Lannister wrote: I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not. The question is how long will it take to hit the cap? 90m 40s (ish) of in-battle time...
- by skinn trayde - at 2013.01.08 08:42:00
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24. CCP's New SP Cap... - in Feedback/Requests [original thread]
@ The dark cloud - the original post is here
- by skinn trayde - at 2013.01.08 08:20:00
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25. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
Khal V'Rani wrote: Quick question, was my math off? I remember using a calculator to make sure I wasn't derping that... seems to be ok maths wise (was my maths that was out originally) i just did a 24 (hrs) x 60 (mins) x 15 (1SP every 4s) ca...
- by skinn trayde - at 2013.01.08 08:16:00
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26. CCP's New SP Cap... - in Feedback/Requests [original thread]
Mark Shirey wrote: I don't think this includes the passive skill points. I haven't stated that the passive SP is affected by the cap, ( unless it is, In which case we need some clarification on this CCP!) just that the 21,600 SP (32,400 with...
- by skinn trayde - at 2013.01.08 08:09:00
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27. CCP's New SP Cap... - in Feedback/Requests [original thread]
i've posted here with additional info on how this affects people who can't play every day - in short passive SP boosters are needed if you can't play daily
- by skinn trayde - at 2013.01.08 08:04:00
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28. CCP's New SP Cap... - in Feedback/Requests [original thread]
original post for Khal crazy space wrote: How about playing the game to have fun And when it all comes together we'll be fighting for the ISKies paid out when our corp battles mean something more than just pride/bragging rights in the f...
- by skinn trayde - at 2013.01.08 07:53:00
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29. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
original post CCP Frame wrote: Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below. Old system: Week...
- by skinn trayde - at 2013.01.08 07:40:00
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30. logis on the leaderboards - in Feedback/Requests [original thread]
we all know that KDR is no indication of your team/squad/corp win effectiveness, and any corp who doesn't know which of their low KDR scorers run as support as a large portion of their game time, and has a problem with that stat, should really pay...
- by skinn trayde - at 2012.12.21 10:21:00
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31. Fixing and Repairing - in Feedback/Requests [original thread]
Sexy Taco wrote: Is there a way to lock 514 Beta game from the small one? on the PS3 so she will not cause more trouble. yet she can play other on line games PS3 Parental Controls are set at console level and affect all games / media that ...
- by skinn trayde - at 2012.12.18 15:03:00
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32. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
Another argument why headshots hurt more - - > Torso - mostly armour covered protecting spread out LS systems - - armour goes 'ping!' Arm/Leg - mostly armour covered, servo systems for movement, soft points at joints - - armour goes "ping!' He...
- by skinn trayde - at 2012.12.04 15:42:00
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33. We need a character Wipe - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: A character wipe WILL be needed. But now is not the time. It will be needed when we have a very stable build. Almost every items added to the market and pretty much balanced. Then, go open beta with a character wipe. ...
- by skinn trayde - at 2012.12.04 15:36:00
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34. 12 hour clock - in Feedback/Requests [original thread]
if using the New Eden Standard Time confuses you please take a look at this thread
- by skinn trayde - at 2012.12.04 07:56:00
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35. Notes from a Dust 514 session - in Feedback/Requests [original thread]
dudeytron wrote: ...There are times when I've got a spare 20 minutes and I think to myself "shall I fire up the PS3 and have a go on Dust. Nah...20 minutes aint long enough!" It's the whole waiting to load, waiting to get into a game, game go...
- by skinn trayde - at 2012.11.30 09:58:00
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36. I dont know when I'm squad leader... - in Feedback/Requests [original thread]
Bendtner92 wrote: https://forums.dust514.com/default.aspx?g=posts&m=361530#post361530 "[FEATURE REQUEST] Squad list on HUD Update: This is being planned in future updates." A squad list on the HUD should tell you who is squad leader among...
- by skinn trayde - at 2012.11.27 15:53:00
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37. I dont know when I'm squad leader... - in Feedback/Requests [original thread]
dudeytron wrote: ...unless I go thru some key combination. There are times when I can be playing for several minutes before realising I'm squad leader. This is obviously several minutes of lost WP, cos I'm not dishing out orders. I want this ...
- by skinn trayde - at 2012.11.27 15:20:00
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38. [Request] Sound for game invite notification please. Example inside! - in Feedback/Requests [original thread]
+1 not often i do that...
- by skinn trayde - at 2012.11.22 13:28:00
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