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401. Give gift to blueberries to stick to the objective - in General Discussions [original thread]
It's damn impossible to make them understand that they have to play near it to attack or defend it. Give them free suits or free stuff if they pass time within 100 meters in dom.
- by shaman oga - at 2015.10.23 20:18:00
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402. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Megaman Trigger wrote: shaman oga wrote: Meee One wrote: shaman oga wrote: Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry... Oh wait... 2/10 When little turret w...
- by shaman oga - at 2015.10.23 19:07:00
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403. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Meee One wrote: shaman oga wrote: Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry... Oh wait... 2/10 When little turret will have an AI similar to installation you can ...
- by shaman oga - at 2015.10.23 11:29:00
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404. Announcement:New Event: The Crimson Harvest [Oct 22-29] - in General Discussions [original thread]
I have a question: why always kills? Why never WP, revives, transport or intel assist or even headshot kills.
- by shaman oga - at 2015.10.22 22:13:00
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405. Did you read the newspaper today? - in General Discussions [original thread]
Japan has started the invasion of Europe.
- by shaman oga - at 2015.10.22 22:10:00
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406. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry... Oh wait... 2/10 When little turret will have an AI similar to installation you can come back with this argument. Megaman...
- by shaman oga - at 2015.10.22 21:48:00
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407. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Megaman Trigger wrote: shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You...
- by shaman oga - at 2015.10.22 18:28:00
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408. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Or maybe we introduce an Assault Railgun variant (similar to the AFG) where it has decent splash damage + radius and a shortened charge time at the cost of less damage per direct hit. On spot, the only thing that still baf...
- by shaman oga - at 2015.10.22 17:29:00
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409. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Megaman Trigger wrote: shaman oga wrote: IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You can't ask for a buff to something that's worki...
- by shaman oga - at 2015.10.22 17:27:00
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410. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road.
- by shaman oga - at 2015.10.22 17:08:00
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411. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Megaman Trigger wrote: shaman oga wrote: Stefan Stahl wrote: Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's max...
- by shaman oga - at 2015.10.22 12:01:00
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412. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Stefan Stahl wrote: Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a se...
- by shaman oga - at 2015.10.22 11:23:00
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413. Please, lower the cost to claim from experimental lab - in General Discussions [original thread]
Shaun Iwairo wrote: Because they were allowed to be taken to the extreme, CCP now have to balance WBs around the fact that there are massive farms of them. If they weren't as farmable as they are now then I could see an argument for lower cost ...
- by shaman oga - at 2015.10.21 22:11:00
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414. What is the best way to outfit the Amarr Assault - in General Discussions [original thread]
After trying and trying i've come to the conclusion that LR is worst on amarr assault than other suit (except viktor's), i suggest SCR rifle. Reason: you have a larger max damage window, but only one chance per clip, then you have to reload, whil...
- by shaman oga - at 2015.10.21 22:09:00
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415. Please, lower the cost to claim from experimental lab - in General Discussions [original thread]
What's the point a of a weapon generator then? You just act like we get nukes from EL, it's only exp gear, i still have to see a infantry player who does not die at least 2 times playing between 2-5 matches (except snipers). It's a FPS not a MMOR...
- by shaman oga - at 2015.10.21 21:56:00
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416. Please, lower the cost to claim from experimental lab - in General Discussions [original thread]
Mortishai Belmont wrote: With lab at lvl 2 and Mobile factory at lvl3, I make more components then I spend claiming, it seems to be okay. 400 components (lv3 MF) 3 weapons x day (lvl 2 EL) *198= 594 components 400-594= -194 You don't make...
- by shaman oga - at 2015.10.21 19:47:00
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417. Please, lower the cost to claim from experimental lab - in General Discussions [original thread]
Press Attache wrote: Why can't the OP see that it wasn't supposed to be sustainable. There's a big difference with not sustainable and not remotely sustainable. People only see the present (understandable when talking about Dust), but if mor...
- by shaman oga - at 2015.10.21 19:33:00
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418. Please, lower the cost to claim from experimental lab - in General Discussions [original thread]
No officer grade weapons is understandable, but you should also lower the cost to claim. It's not even remotely sustainable at 198 components per item. I suggest somewhere between 75 and 100 components.
- by shaman oga - at 2015.10.21 11:33:00
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419. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Meee One wrote: Splash was removed to destroy it's anti-infantry ability,which at the time it accelerated at. No,it'll only be used to kill infantry again. 100-110hp splash for a little area would not be so good to slay at range, considerin...
- by shaman oga - at 2015.10.21 11:24:00
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420. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Come on... Zoom isn't good. 100-110HP for 3 meters to destroy equipments would improve the playability of rail tanks.
- by shaman oga - at 2015.10.20 19:53:00
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